View Full Version : skill modifications in reborn for mage?
wizardq
11-28-2010, 07:06 AM
i was wondering if they're gonna modify certain skills for the mage class in reborn...
if you look at some of the skills they really arent that good.
concentration- i dont even know what it does cause u cant tell the difference with it
magic shield- i like this skill but might they remove the 7 hit limit?
lightning- remove the click on the ground thing?
feel free to post whatever skills you think should be changed
alfarius
11-28-2010, 04:07 PM
Make concentration last 10min
Removing the 7 hit counter would be nice. Since there won't be any aoe-ing as we know in Reborn, removing the counter shouldn't be a problem.
Remove ALL click-on-the-ground aoes PLEASE. Or at least make them click-on-the-target aoes.
(And make sure they work in PVP)
Lower cool down time for Arrest please.
deoxys114
11-30-2010, 03:19 PM
Concentration: Supposedly this skill is supposed to increase AMWAM's Skill Crit 100%. However, many AMWAMs don't invest in Men, so this skill is not very worth while. I think it needs a complete overhaul.
Magic Shield: There was a large discussion on the removal of the 7 hit counter. I always believed that it should be removed, but the timer should be brought down to 1 min or 1 min 30 sec, and the Cooldown be 1 min.
Click AoEs: They are fine as they are, except for the obvious problem of them not working in PvP. Click AoEs are supported by dealing the greatest dmg. I remember doing the Drift Dungeon with a Rogue about 4 levels above me, and he was boosted with tons of attk items, and I was boosted with a super rampage buff and a Fists Up. His Circle Trap dealt about 3xx dmg, while my Lightning dealt 8xx dmg per hit. That's pretty dang amazing IMO.
Arrest: Only thing that needs to be fixed with Arrest IMO is that the buff disappears after the target reaches full HP. Correct me if this was fixed though, since I haven't logged on in a month or two. It would be nice though to have Arrest's cooldown be lowered to 40 sec, but that's not necessary.
wardomic
11-30-2010, 04:00 PM
Concentration's real effect is increasing Skill Crit by 10%, which is to say, increases it by 10 while you are constantly attacking. I would have to say changing it to a +10 Men and +10 Skill crit buff without the need to constantly hit a target would be much better.
As for Magic Shield, I would say removing the hit limit, and giving it an effect time of 50 seconds sounds good, with a cool down of 55-60 seconds.
I'm with deo on the click on ground aoes, they should stay as they are, tho if possible make them usable in PvP.
My only problem with arrest is it's duration, it doesn't last long enough when compared to the cool down. Adding another 10-15 seconds would be good.
alfarius
11-30-2010, 04:33 PM
If the duration of magic shield lasted less than a minute, it would be as much as a pain as concentration. With the horrible casting speed Mages have, it takes around a minute if you want to kill something which gives decent exp. Imagine carrying all these tonics, and having to constantly cast magic shield. -_-''
Also, having the cool down longer than the effect time is just...tedious. A Mage in high level maps NEED magic shield at all times.
wardomic
11-30-2010, 05:16 PM
It's a matter of opinion really, I took another look at the skill since i haven't used it in so long, I'll change to a 1 minute 30 seconds to 2 minutes, while keeping the cool down 5-10 seconds above the duration. That I won't relinquish in my own ideas, as that balances it out if the added defense was used for aoe. It makes aoeing risky for 5-10 seconds, but at the same time a good aoer would just use frost and maintain distance before that time comes and rebuff when able. For the solo killing mages and assist aoeing mages there would not be any worry at all. What's 5-10 seconds when the skill would last for much longer, you are not being constantly hit.
wizardq
11-30-2010, 06:45 PM
@alfarious...since when is there no aoe in reborn?
wardomic
11-30-2010, 07:14 PM
That's just a rumor, there is no official confirmation that the gameplay mechanics will change to completely prevent aoe in reborn.
alfarius
11-30-2010, 10:30 PM
I said there won't be any 'aoe-ing as we know'....
Guess what I meant was the whole take-a-map and kill them thing. Not removal of the actual aoe skills. There is *NO official confirmation*, but there was a thread on this...somewhere. The idea was to make the game more of a partying thing.
Yes, it is an opinion thing, therefore none of us are wrong ^^
But forums are a place to discuss opinions, yeah?
Since I don't think there will be any 'taking the map and killing off aoes' in Reborn, I don't wanna think down that path with using magic shield to aoe :P
No you're not constantly being hit but those 5-10 seconds will make you extra vulnerable, and out in the temp+ maps if you get attacked by 2 or more monsters at the same time without magic shield you're pretty much dead***.
***Unless you're as pro as I am (jks. But really Mages need magic shield)
wizardq
12-01-2010, 09:15 AM
I said there won't be any 'aoe-ing as we know'....
Guess what I meant was the whole take-a-map and kill them thing. Not removal of the actual aoe skills. There is *NO official confirmation*, but there was a thread on this...somewhere. The idea was to make the game more of a partying thing.
Yes, it is an opinion thing, therefore none of us are wrong ^^
But forums are a place to discuss opinions, yeah?
Since I don't think there will be any 'taking the map and killing off aoes' in Reborn, I don't wanna think down that path with using magic shield to aoe :P
No you're not constantly being hit but those 5-10 seconds will make you extra vulnerable, and out in the temp+ maps if you get attacked by 2 or more monsters at the same time without magic shield you're pretty much dead***.
***Unless you're as pro as I am (jks. But really Mages need magic shield)
lol i would like it if it became a skill with no limit becasue wtih spa magich shield and roulette i would have like 230 def and im a 69 mage XD
saiwari
12-01-2010, 11:20 AM
lol i would like it if it became a skill with no limit becasue wtih spa magich shield and roulette i would have like 230 def and im a 69 mage XD
lol that is a pretty much selfish way to adjust skill but as weve been told before so everyone knows
However, because the two games are designed and developed differently, this process is not as simple as it might seem. Items, stats and other character details may be different or not function or not even exist in the new game.
obviously the game is very different and our armors probably will almost completely change therefore the whole game system has changed and im sure its alot more rebalanced and fair to all players i'm positive that almost everyone will find reborn alot better or they wouldnt be changing it to it not to mention(the screenshots ive posted and the ones all over the internet) show that our skills will change therefore most skills your talking about now most likely wont even exist or have already changed. so please be patient and wait for reborn because your probably waisting your effort on most of these skills because its hard to change what dont exist lol but if were just brainstorming then (if it exists) i hope sandstorm gets a shorter CD along with Light Masque and the skills become something of an upgrade for neo base chars and i hope healers get some decent offensive skills because even if they are healer class everyone needs to solo sometimes not always can people find parties and i hope magic attk/attk is more balanced so there can be more mages in the new game and i hope all aoe skills get a CD so no one can try to be greedy (if we can still take 1-2 dmg from monsters) but im sure the dmg system has been worked out there was alot of bad talk about aoes for a while by GMs so im sure theyre gonna cut it out (not aoe skills just the fact that we tank whole maps) and thats it
wizardq
12-03-2010, 12:11 PM
i guess ur right about the skills might not even exist :P
PS: pls refrain from getting of topic on mage forums o: neo stuff should rlly be on other forum o:
LightintheDarkness
01-31-2011, 04:19 PM
I got the invite to Reborn and I've just changed to app. the first thing I did was check out the skill list and several skills had changed, some had disappeared and one had gotten worse. The one skill that got worse was the only one that I think every mage agreed on as needing of attention but not catastrophically broken.
Magic Shield.
In SoS, we all know that for 7 hits during a 3 minute buff time, damage is slightly reduced and depletes mp instead of hp. It also has several levels in which is becomes progressively better at reducing damage inflicted. In Reborn however, Magic Shield is a 1 minute buff that may reduce damage taken and only works for TWO hits during that time period. If you multiply the 1 minute buff by 3, that means you get 1 LESS hit for the 3 minute buff time. If this wasn't bad enough, the skill has only ONE level. That's right, it doesn't get better...EVER.
I don't really have much of a problem with the 1 minute buff period. It's the fact that (correct me if I'm wrong) every mage agreed that the 7 hit thing should be gotten rid of, and yet when OS had the chance to change it, they didn't just "not get rid of the 7 hit thing," they kept it, and decreased the number of hits you can take with the buff active.
In addition to that, they made sure that the skill could never get any better, thereby eliminating any chance of this change being good for mages.
As a side note, it appears that Concentration has been fixed as it now ensures a 100% chance of skill criticals during the buff period. That is, if I'm reading the broken english correctly. (The present buff said "100% Item receive rate" which I take to mean "Drop rate +100%" or "Drop Rate x2." Applying the same logic to the concentration skill description, it could simply mean that the skill critical rate doubles.)
Ok, rant over. I'll be sure to write down and post the new mage skills and their descriptions as soon as I can. If the GM's don't have a problem with that of course <.<