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Nemesishunter
12-06-2007, 12:29 PM
I know originality is a path for mmorpgs to succeed. But do we really need 99.9% ingrediant drops? I say not at all. Drops are an essential part of mmorpgs and getting crap that is worthless in compairison to prices in npc is frustrating.

I would have to go fight for 4-5 hours just to afford a lvl 20 gear.

Yea yea i know, sell them in private shop or make potions or scrolls to sell, but how is that possible when the dc rate is thru the roof?

Please consider upping the actual drop rate of items, and less ingrediants.

The game would have less people buying gold from web site sellers to afford items.

And casual players might actually stick around if they got some drops besides dust and other crap.

Thank you and let the flamming begin!

XpierulesX
12-06-2007, 01:15 PM
#### the dusts!!!!!!!!!!!

Killmour
12-06-2007, 01:30 PM
DC rate is through the roof? Thats your internet man, not the game. I've had all my shops work fine, almost every night since i started playing, never have been DC-ed.

Nemesishunter
12-07-2007, 01:37 AM
yea i dc alot. In town around other people, its not my net or my pc, so I dunno.

But anyways i prob won't be playing that much to sit and sell anyways. I am not a fan of the drop system in this game so i probably won't be around too much unless it changes.

Killmour
12-07-2007, 02:51 AM
yea i dc alot. In town around other people, its not my net or my pc, so I dunno.

But anyways i prob won't be playing that much to sit and sell anyways. I am not a fan of the drop system in this game so i probably won't be around too much unless it changes.

Whats wrong with the drop system? It takes two seconds to figure out how much you can sell stuff for, and plenty of people will buy at huge prices if they want to skill up. Sounds better than some measly copper every mob.

And yes, it's your net or comp if you disc all the time. Notice how almost nobody else has that problem cause their stores are in-game for hours and hours?

Ryokosha
12-07-2007, 03:16 AM
There's enough game money in the server already. If everybody had enough money to buy all equips and skills then players wouldn't even need to think about what build they wanna go for...

I only open a shop for maybe 10 minutes a day and still can sell all 5 items I offer usually. I can sell Dusts for 8c for example very very fast and it's already more than double of what the NPC would give me.

Usually my money is enough to buy all equips at +0, a weapon at +6 and a few selected skills from it. And I earn 100% of my money from selling materials to other players.

Marine-RX179
12-07-2007, 11:25 PM
Well, actually...International (English) Fiesta NPC shops does over-priced by 100% (doubled) comparing to other versions.

And really...if people not using production for making money, they can't afford the gears AND skills through only selling drops by monsters. Let say you just got to level 20, and spent all your money on getting level 20 gears and skills. And then between level 20-30, you (not a Cleric) go solo instead of partying/KQ, the money you blow on stones and potions is > or = the amount you make from selling the loots; so by the time you get to level 30, your savings ain't gonna be enough pay for the level 30 gears and skills. And it'd be difficult for lonewolves to kill bosses to get Green stuffs and sell for money as well.

So if you want to make money in game, production is complusary, NOT optional.

EchoSound
12-08-2007, 02:03 AM
o_O I've never sold anything I've produced and still make money from drops. But then again, I'm greedy and actually NEED what I produce for in-game use.

its really not that hard to make money, dude. You just have to know what to buy/sell and what to npc and what to give to player shops. Hell. In the last two days I've been able to make money with my less than lvl 30 and STILL buy ZK/GGK bows for her when she gets up to that level. (._. I'm broke doing it, but building back up, and not to mention cleric skills aren't cheap - which are many and close together, therefore eat money up like no tomorrow.)

Marine-RX179
12-08-2007, 04:15 AM
o_O I've never sold anything I've produced and still make money from drops. But then again, I'm greedy and actually NEED what I produce for in-game use.

its really not that hard to make money, dude. You just have to know what to buy/sell and what to npc and what to give to player shops. Hell. In the last two days I've been able to make money with my less than lvl 30 and STILL buy ZK/GGK bows for her when she gets up to that level. (._. I'm broke doing it, but building back up, and not to mention cleric skills aren't cheap - which are many and close together, therefore eat money up like no tomorrow.)

Like I said, Cleric is an exception because they have healing, and save tonnes of stones and pots in comparison to Fighter/Mage/Archers that drink and eat through the stones and potions like snacks and soft-drink. Cleric can easily solo relying on just 'mushrooming', while if other classes do the same and not using stones/potions for soloing, they will level slow as to turtles if they 'mushroom' all the time. If you are fighting monsters that does not require much stones and potions, that simply means you are not hunting the monsters that is most efficient for that level.

Anyway, best way to save money is always party a Cleric, so that the money that are usually blow on stones and potions for soloing can be saved up for buying weapons/equipments instead. But of course, finding a Cleric to pair up for hunt is usually easier say than done.

rocksteal
12-09-2007, 02:33 PM
well there is an easy way to slove the drop prob just fight high level mods they drop a lot more i do it all the time some times i have to leave some behind cause im so packed and im a mage. is if a mage could do it any other class could i have no money probs i never have to go out and try to make money i dont even do no selling tricks oh and i only play like 6 hours a day at the max