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armrester
12-14-2010, 01:37 PM
I have opened this topic because I am stumped... I want guardian for hammer and heals, but the HK has endure upgrade... I really just want to know if the endure upgrade is that important. I also understand that they get upgraded bash and protect. The main thing holding me back from HK is that they use mace. I have a 25 spr, 3:1 end/str build with some dex. Please help! Heres some information on them.


Guardian gets the new skills of Rebirth (auto revive upon death), plus Dispel Pillar and Dispel Field, which are both debuff removers (healing) spells. Heal and Rejuvenate are the skills that Guardian can upgrade, but HK cannot at L100.

Holy Knight gets Deadly Blessing (crit rate buff), plus Dispel Purge and Purification, which are buff removing spells (offensive). Holy Knight gets to upgrade Bash, Protect, and Endure at L100.

Thank You, Armrester (Armrest - Epith)

tazmer90
12-14-2010, 02:28 PM
Yes and no. If HK reached lvl 130 and got the highest tier endure (and when that day actually comes), the difference between the guardian's endure and HK's endure might be a lot (or little). I have no idea what the difference might be, but the difference could be anywhere from 500 to 1000 extra HP. But if you put that into perspective, Tier 5 vitality scroll can give 1400 extra HP. So that's still something a scroll can compensate.

But as usual, people always look for the highest tier buff and apply the vitality scroll on top of that. So I'm guessing high level players probably will seek HK's buff instead. That extra HP might be helpful in high level dungeons. At this point, it's all speculative since we don't actually know how the gameplay will change between these two prestige classes further down the road. I don't think it's too noticeable at this point.

TariDragon
12-14-2010, 03:05 PM
It doesn't matter whether you use a mace or a hammer -- either weapon, clerics stink at dmg.

/bitter

You're not the only one who has had troubles deciding between the two. The two cleric choices are really very difficult.

You already know the differences between the skills that Guards and HKs get, so there's nothing for me to say there. You say the weapon is the only thing hanging you up. I assume you've used a hammer for a long time. My only suggestion is try to pick up a mace and see if you can get used to it. If needed, train yourself to dual wield (using both hammer and mace), and see what you like best.

Infestation
12-17-2010, 05:48 AM
Ok let me come in with some perspective and a few questions for the OP. Btw Maces out damage a hammer over time, but that is with a more str based build usually.

Both prestige do quite well in a full party situation. The higher endure and higher protect of HKs levels out the difference in the heal amount of Guards. But if you find you often duo/trio with a mage and maybe a fighter, I think of that as more HK territory because of Deadly Blessing.

Ok here is the bigger split, at least in my mind.

What do you like to do in a non pve grinding aspect. Do you spend your time doing raids? Do you do guild wars/ GT? Do you just do instances? Do you like to farm a lot?

Holy Knights - Gods of raiding. Why? Because of Deadly Blessing. You need to out damage the competition, and nothing does that like a stream of constant critical hits. Also if you like to farm bosses this skill helps greatly.

They are nice for GW/GT because of scroll/buff removal at a key moment, but scrolls can be replaced as well as buffs, and the cooldown is lengthy. Here again Deadly Blessing is a nice addition.

Guardians - Gods of War. Just. Freaking. Beast. That is all I have to say about a well built Guardian in a guild war/tourney. Nothing is more annoying than when you are trying to kill someone and there is a Guardian near by to heal them. Sleep the Guardian you say? Oh well they just got expelled, now what? Sleep the DD, and go for the Guardian? Nope the Guardian removed sleep. Kill the Guardian first? Oh no they have rebirth and got right back up in the same spot to continue pestering you with those heals. So if you like to do wars consider guardian.

The cure spells are really nice, but again like the HK dispel skills, the cooldown is just too long for it to be a legit deciding factor.

As far as Endure goes, you can hunt down a bigger buff before setting out if needed. Protect is the part you can't make up, and in a full party the bonus starts to really add up. As an HK my heals are capped. In serious support roles I have to set switch a lot to maximize my healing potential.

Full Cross for Quicken, 2 parts of a Levan/Great set for Rejuvenate, 2 parts of a Firm set for Recover. If you really want to get crazy add in a full Smite/Safe set before using Invigorate. There is also a Divine set to be switched to just before using Invincible. Lots of fun.

jeannyl1992
12-17-2010, 06:12 AM
Guardians - Gods of War. Just. Freaking. Beast. That is all I have to say about a well built Guardian in a guild war/tourney. Nothing is more annoying than when you are trying to kill someone and there is a Guardian near by to heal them. Sleep the Guardian you say? Oh well they just removed sleep on their own, now what? Kill the Guardian first? Oh no they have rebirth and got right back up in the same spot to continue pestering you with those heals. So if you like to do wars consider guardian.


Okay first of all ..
I have to say that i really like what you wrote about both classes :]
theres only a little mistake in it.. a guardian cant to anything against sleep when you are slept :o
Only a second guardian could remove it :]




Talking about raids.. I'd say:
HK = Malephar
Guard = Helga

:)

Infestation
12-17-2010, 06:43 AM
Thanks it was early, I meant to say something different :D