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fenris_bane
12-14-2010, 11:15 PM
I was playing another version of Fiesta and found that they had it so invincibility could be fully enhanced

The power increased the amount of damage it could absorb.

Currently, we can only alter the duration, cool down and SP cost. Who would like to see this ... or give us true invincibility for the stated time ... not some damage absorbing shield like it is currently.

Would make PVP interesting if the invicible hammer couldn't break a cleric's invincible shield ... lol (hmmm ... might also outlast fighters stuns and mages fear/ice/sleep.)

wnr.72
12-14-2010, 11:36 PM
you can empower duration...

although, I have noticed that if the mobs are significantly higher than the lvl of the skill it breaks quicker.

rio_zyng
12-14-2010, 11:43 PM
yup you can empower duration lasting it for like 17 seconds..

you cant empower the invi, the damage the invincible can take depends on the tier of the skill itself and the defense of the character u put invi on.

like if your a level 100 guardian and you cast invi on a level 10 get him through CP to SEG he'll die in one shot, because of the char's def. (this happened when i helped a lvl 10 get to uru)

correct me if im wrong.. and about the invi helping clerics survive the hammer in pvp kq would be ridiculous :D

achickentender
12-14-2010, 11:46 PM
it would be "OP" in many ways if it was timed and not dmg capped(unless the buff time was reduced).
imagine 3 or 4 clerics cc'ing it on a tank for world boss.
or a party pulling with a mage aoe,all the mobs would be dead before it runs out.
not to mention it works fine as it is,usually survives a stun dura,or at least keeps you alive long enough in most cases.
works fine for parties also.

AVTXL386
12-15-2010, 04:23 PM
correct me if im wrong.. and about the invi helping clerics survive the hammer in pvp kq would be ridiculous :D

why not? clerics are underpowered in PvP anyway. if I go to a PvP KQ, I get hammered and teamed. so far there has been only one person to kill me w/o teaming. e.e

achickentender
12-15-2010, 04:28 PM
why not?
because that means then it would be timed,read above xP
+ theres already ice to survive hammer.

AVTXL386
12-15-2010, 05:41 PM
because that means then it would be timed,read above xP
+ theres already ice to survive hammer.

Ice is timed too. invinciblity lets you move around. ice does not. if a hammer person decides to wait 10 seconds. its going to be hard to aviod him.

so lets look at this.
-ice gives you 10 seconds of invincibility
-ice requires that you can't move til the time runs out.
-as a result, if you are being chased with the hammer, all they have to do is wait you out.

-invincibility, if protected from hammer gives you 10 seconds of invincibility
-invincibility lets you run.
- if you are being chased with the hammer, there is a good chance of survival and escape.



and as I said before, clerics are underpowered anyway, so there's no reason not to.

edit: and invincible is timed anyway. if max damage is not done, 10-17 seconds of invincible.

oeternalairo
12-15-2010, 05:55 PM
The fact that invinc is timed and is protected by hammer itself is unfair to other classes ._. Clerics ain't underpowered in PvP, rarely people can kill them because of their ridiculous hp regenerations (heals etc) with their def which is enhanced by their shield (this is given because their offensive power is not as high, thus their def is accordingly higher). This actually means, other classes can only heal with Regeneration Stones. Which also means, you can spam them till their RS can't catch up (well actually this doesn't quite work, I suggest you to KS, more efficient. And other players can't get their revenge on you because you're a cleric <3)

Well clerics are more like passive than to be offensive, thus the name -cleric-. Well, I often see Clerics pwning an unextended mage (in lower levels actually), with enhanced wep that is. But clerics, rather than to increase their Kill Points, they "reduce" the Death Points. Besides from that, they like humping hammers =)

AVTXL386
12-15-2010, 07:52 PM
The fact that invinc is timed and is protected by hammer itself is unfair to other classes ._. Clerics ain't underpowered in PvP, rarely people can kill them because of their ridiculous hp regenerations (heals etc) with their def which is enhanced by their shield (this is given because their offensive power is not as high, thus their def is accordingly higher). This actually means, other classes can only heal with Regeneration Stones. Which also means, you can spam them till their RS can't catch up (well actually this doesn't quite work, I suggest you to KS, more efficient. And other players can't get their revenge on you because you're a cleric <3)

Well clerics are more like passive than to be offensive, thus the name -cleric-. Well, I often see Clerics pwning an unextended mage (in lower levels actually), with enhanced wep that is. But clerics, rather than to increase their Kill Points, they "reduce" the Death Points. Besides from that, they like humping hammers =)

thats all good in theroy, but unfair to the other classes? don't get me started on unfair and class balances.
I have one word for you. teamers. theres multiple in every PvP KQ and they always go for the clerics. why? any class can stone more than clerics can dish out damage. so for clerics, its a lose-lose situation. they can't kill anyone because of their fail damage and get they get teamed to infinity.

if there are no teamers (chances of that happening is 1 out of an estimated every 1000) there is fighters stun, or mages fear. archers are the only ones that can't kill us, but archers are even more underpowered than clerics.

and there's no such things as "death points" no one is going to know every time you've escaped death.

the fact is, being unkillable in a 1v1 doest not even make clerics come close to being balanced.

and as for clerics using the one-hit hammers themselves. . . when they do, they cannot use any of their abilities. which means any advantage they had by healing is taken away. they only way to heal is stoning. and there shields are taken off too, so they are more squishable than an archer. any cleric that grabs a hammer is a marked man. EVERYONE on the map will team them. think clerics are unkillable? say that again after 14 people attack you at once.

so if invincible was timed, it wouldn't be unfair to the other classes. it would hardly even the playing field for clerics, much less overpower them.

fenris_bane
12-16-2010, 01:59 AM
you can empower duration...

although, I have noticed that if the mobs are significantly higher than the lvl of the skill it breaks quicker.

Yea ... I made a mistake. That's what I get for not checking before I post. It is the sp cost I don't have empowered. My bad.


yup you can empower duration lasting it for like 17 seconds..

you cant empower the invi, the damage the invincible can take depends on the tier of the skill itself and the defense of the character u put invi on.

like if your a level 100 guardian and you cast invi on a level 10 get him through CP to SEG he'll die in one shot, because of the char's def. (this happened when i helped a lvl 10 get to uru)

correct me if im wrong.. and about the invi helping clerics survive the hammer in pvp kq would be ridiculous :D

Sure you can ... if they would let you. Just like the attack damage of every other empower move is adjusted for its level. So the same math that calulates damage, can calulate it as protection.

And no it wouldn't be ridiculous ... lol ... 17.5 sec (fully empowered) of true invincibility every 114.6 sec (fully empowered) is not an over powered move. And because it casts so slowly, it can be stopped by any number of counter attacks like devistate or fear ... just to name a few.


it would be "OP" in many ways if it was timed and not dmg capped(unless the buff time was reduced).
imagine 3 or 4 clerics cc'ing it on a tank for world boss.
or a party pulling with a mage aoe,all the mobs would be dead before it runs out.
not to mention it works fine as it is,usually survives a stun dura,or at least keeps you alive long enough in most cases.
works fine for parties also.

You have no idea how short it really is. Mages Sleep last about as long as a fully empowered invincibility ... but there is nothing that shortens its time. A full 10+ sec of immobility of the target. Plus they have other attacks at their disposal.

As for surviving a stun duration ... as I said before, it casts so slowly that it can be stopped by several moves. As for "working fine" ... there are many times it fails in less than a second or with a single hit. That is hardly "working fine".


The fact that invinc is timed and is protected by hammer itself is unfair to other classes ._.

No ... currently it is almost useless as it can be broken with a single hit and is very slow to cast.


Clerics ain't underpowered in PvP, rarely people can kill them because of their ridiculous hp regenerations (heals etc) with their def which is enhanced by their shield (this is given because their offensive power is not as high, thus their def is accordingly higher).

Clerics are underpowered and they are very easy to kill. The only way they stand a glimmer of surviving PVP is to be full end, with max end on their gears and be extended. But a cleric like that is a threat to NO ONE and hammer fodder. Plus, cleric get teamed ... a lot. So even a perfect build is no protection.

There are many attacks with prevent clerics from using their healing skills. Their defense is less than a fighter. Their M.Def is less than a Mage. Their attack is also low. Plus they have no debuff moves. Yet all of their buffs can be stolen by a Mage.


This actually means, other classes can only heal with Regeneration Stones. Which also means, you can spam them till their RS can't catch up (well actually this doesn't quite work, I suggest you to KS, more efficient. And other players can't get their revenge on you because you're a cleric <3)

Hey ... the same works on clerics which are stunned, feared, asleep, etc .... plus, there are debuff that reduce our speed, defence, attack speed, spell casting, etc, etc. Healing isn't the great saving grace you seem to think it is. With only 2 attack moves till over level 100 ... that is sad ... so sad.


Well clerics are more like passive than to be offensive, thus the name -cleric-. Well, I often see Clerics pwning an unextended mage (in lower levels actually), with enhanced wep that is. But clerics, rather than to increase their Kill Points, they "reduce" the Death Points. Besides from that, they like humping hammers =)

No ... Cleric's were holy men of war (Hardly Passive) who used hammers and maces because they did not want to spill blood. (although if you hit someone hard enough with a hammer, they will bleed ... lol). Yea, clerics can kill lower levels ... but most classes can. But you don't win the PVP KQ by living ... you win by killing. And cleric die all the time.
The best way I've found to limit the number of times I'm killed in PVP KQ ... is to wait for the respawn timer to run out ... lmao. 0 kills ... 4 deaths ... about 7th place ... It is so much fun to be stunned by one fighter when their buddy comes up and hammers you because they don't like chasing people.

AVTXL386
12-16-2010, 05:27 AM
oeternalairo: you have obviously never PvPed with your cleric. i I notice from your siggy that you have many other high level characters. so, you praobally haven't played it in a while. go take a refresher course.

fenris_bane: +1. you obviously know a lot about clerics. good job buddy ^_^

fenris_bane
12-16-2010, 08:40 AM
oeternalairo: you have obviously never PvPed with your cleric. i I notice from your siggy that you have many other high level characters. so, you praobally haven't played it in a while. go take a refresher course.

fenris_bane: +1. you obviously know a lot about clerics. good job buddy ^_^

Thanks ... but not everyone thinks so. lol

But I have gotten to lvl 93 in less than than a year. I remember thinking ... "I'll invin myself when the Santa Kebing is after me." .... boy, did that not work at all. lol

A brutal lesson to learn invincibility was not what it said it was.

slire
12-17-2010, 02:31 AM
Lol yea and back when u could continue to cast it in stun if timed right I remember being lvl 90 or so thinking a +10 axe fighter had no chance to kill me once u casted it 2 seconds later I found out why the axe was red and why fighters are overpowered and why healing is near worthless in pvp when clerics are main target for everyone their grandmother and the dog out side.

AVTXL386
12-17-2010, 05:01 AM
Lol yea and back when u could continue to cast it in stun if timed right I remember being lvl 90 or so thinking a +10 axe fighter had no chance to kill me once u casted it 2 seconds later I found out why the axe was red and why fighters are overpowered and why healing is near worthless in pvp when clerics are main target for everyone their grandmother and the dog out side.

that reminds me of my first PvP when I was level 44 against a 36 PKer. e.e

Infestation
12-17-2010, 05:10 AM
Just to answer something in the OP.

Invincible is a buff type skill, and buff skills are not empowerable for the power aspect in our version, any of them. The one that slipped through the cracks, Demoralizing Hit, was empowerable but gave no actual bonus so it was a waste of points.

AVTXL386
12-17-2010, 09:08 AM
Just to answer something in the OP.

Invincible is a buff type skill, and buff skills are not empowerable for the power aspect in our version, any of them. The one that slipped through the cracks, Demoralizing Hit, was empowerable but gave no actual bonus so it was a waste of points.

I thought he knew that, and was trying to make a point.

fenris_bane
12-17-2010, 10:54 AM
Just to answer something in the OP.

Invincible is a buff type skill, and buff skills are not empowerable for the power aspect in our version, any of them. The one that slipped through the cracks, Demoralizing Hit, was empowerable but gave no actual bonus so it was a waste of points.

I know ... but was also playing another version where it was empowerable. Doing that would increase the damage it would absorb before breaking.

Still would like unbreakable though .... :)

Infestation
12-17-2010, 01:45 PM
Well I'll assume you were on a private server, which often manipulate the game files in any way they want to.

achickentender
12-17-2010, 05:11 PM
You have no idea how short it really is. Mages Sleep last about as long as a fully empowered invincibility ... but there is nothing that shortens its time. A full 10+ sec of immobility of the target. Plus they have other attacks at their disposal.
.
mesmerize has nothing to do with this thread.

I was speaking of it being timed(as some people suggested),if you read.

invince as it is now is far from useless,it allows mages time to drop aoes and get to running around them while mass mobs are crowding.
ofc a +10 axe fighter will break it in pvp,i would be surprised if a person with a +10 couldnt.
if a mob is breaking it in 1 hit,its obviously a boss or way over your level.

clerics in this game are nowhere near "holy men of war".whoever told you that lied.they are heal/buff slaves.
they have their purposes,but they are a support class(yea..support).

back on topic,empowerment for the dmg cap would be nice,but surviving pvp hammer would never be balanced .

fenris_bane
12-17-2010, 08:20 PM
mesmerize has nothing to do with this thread.

I was speaking of it being timed(as some people suggested),if you read.

invince as it is now is far from useless,it allows mages time to drop aoes and get to running around them while mass mobs are crowding.
ofc a +10 axe fighter will break it in pvp,i would be surprised if a person with a +10 couldnt.
if a mob is breaking it in 1 hit,its obviously a boss or way over your level.

clerics in this game are nowhere near "holy men of war".whoever told you that lied.they are heal/buff slaves.
they have their purposes,but they are a support class(yea..support).

back on topic,empowerment for the dmg cap would be nice,but surviving pvp hammer would never be balanced .

Ooooo ... did I hit a nerve there Mr. Warlock? lol "Don't look at my overpowered skill. Only look at your overpowered suggestion ... " lol

Being timed has nothing to do with it ... Invince breaks well before the time wears out. That IS the problem. Mobs can break it in one hit ... that is the first hit of each monster in the mob. So a mob of 5-6 monster can break it easy with their first combined strike ... like in the lvl 90 KQ. Hardly "way over your level".

So, yes. Invince is basically useless now FOR SOLO PVP. This isn't about how a cleric can cover your ... *blank* ... but how they can be equal in combat and not your slave. lol ... I am no one's slave. Treat me like one and you will be begging for a revive. Sounds like you want clerics to be second class charactors in Fiesta with that attitude.

As for clerics being "Holy men of War" ... I am talking historically ... like in the Crusades. Look it up.

By the way ... come down off your high horse and realize ... YOU are a support class too, Mr. Warlock, just like an archer. But the balance is so bad ... you think you are front line stuff. lol

Sb129
12-17-2010, 10:36 PM
looks like Invincible isn't so 'invincible'
offtopic, but can knights neglect [true invincible] survive a KQ hammer?

achickentender
12-18-2010, 02:21 AM
Ooooo ... did I hit a nerve there Mr. Warlock? lol "Don't look at my overpowered skill. Only look at your overpowered suggestion ... " lol

Being timed has nothing to do with it ... Invince breaks well before the time wears out. That IS the problem. Mobs can break it in one hit ... that is the first hit of each monster in the mob. So a mob of 5-6 monster can break it easy with their first combined strike ... like in the lvl 90 KQ. Hardly "way over your level".

So, yes. Invince is basically useless now FOR SOLO PVP. This isn't about how a cleric can cover your ... *blank* ... but how they can be equal in combat and not your slave. lol ... I am no one's slave. Treat me like one and you will be begging for a revive. Sounds like you want clerics to be second class charactors in Fiesta with that attitude.

As for clerics being "Holy men of War" ... I am talking historically ... like in the Crusades. Look it up.

By the way ... come down off your high horse and realize ... YOU are a support class too, Mr. Warlock, just like an archer. But the balance is so bad ... you think you are front line stuff. lol
what...
how is mesmerize OP,you make no sense,and why would you even bring that up in this thread.

having a invince that doesnt break would well,make it timed.ucwatididthar?
having a timed,or even invince with better dmg cap would not make you better at pvp.
im not on any "high horse" either,idk where you got that from.just stating how your invince surviving pvp hammer idea is flawed in many areas.i even said a empowerable invince would be a good idea.

if you want to pvp,make another class.and thats not me being a jerk,thats me understanding how this games classes work.

mages are the least supportive class in this game,again,a statement that makes no sense.

leobaloy
12-18-2010, 09:56 AM
what...
how is mesmerize OP,you make no sense,and why would you even bring that up in this thread.

Max cd/max dura on mes.

If you need to ask why its op, go slap yourself.

@ sb129

yea, for only those 5 secs, then you get hammered :c

fenris_bane
12-18-2010, 10:15 AM
Ok ... taking this one at a time ...


what...
how is mesmerize OP,you make no sense,and why would you even bring that up in this thread.

The reason to bring up mesmerize (and other moves like devastate, fear, etc) it to show the imbalance in the game because clerics have NO DEBUFF moves until the get over lvl 100 and then it only allow us to remove other players buffs.


having a invince that doesnt break would well,make it timed.ucwatididthar?

Yes it would make it time. But, you seem to have a problem with that idea. You seem to think it would give clerics an unfair advantage but it would not. It is a totally passive move unlike mesmerize, devastate, fear, etc. which hobble the target and still allow you to pile on the damage. An unbreakable invincibility does not have any of these advantages because cleric could still only attack with their weak attack skills.


having a timed,or even invince with better dmg cap would not make you better at pvp.

No ... but it would make clerics much more survivable. It would also give clerics an "escape move" that all the other classes have. Fighters use devastate as an escape move with being chased by overly large mobs. They strike and stun the mob give them time to get out of chase range. Mages can use fear or their kiting attack spells. Archers can kite. Clerics .......... hmmmm .........


im not on any "high horse" either,idk where you got that from.

I got that from this earlier quote of yours ...


they are heal/buff slaves.
they have their purposes,but they are a support class(yea..support).

All that talk about how clerics are slaves and "support class" ... just a bunch of stuck up bull. By saying we are a "support class" you imply that we are there to "service" you fighters and mages. It also carries an implied idea that because we are a "support class" we can not function alone and must rely an "attack class" to protect us. WE ARE NOT SLAVES. To say that is rather ... insulting. It is that attitude that made me stop buffing everyone that asked. I buff my friends and party. Everyone else can go look somewhere else for a buff.

This is why your statement has that "you go the the back of the bus" tone because that's were you belong. Sitting on a high horse ... looking down at all the slaves around you.


just stating how your invince surviving pvp hammer idea is flawed in many areas.

It is only flawed to your way of thinking. That is because you want clerics dependant on you. Plus, the idea that we might be harder might not set to well with those PK'ers that targed clerics. lol Not to mention the fact that we might actually succeed in actually killing someone rather than just surviving.


i even said a empowerable invince would be a good idea.

Yes it would be, but it is still not as good as true invincibility.


if you want to pvp,make another class.and thats not me being a jerk,thats me understanding how this games classes work.

I have one of each class if you notice my signature. So, maybe you need to make a cleric and archer to understand my point of view. And I don't really care how this game CURRENTLY works ... PVP is an after though and everyone knows the ballance has been bad for years.

So, are you against making all classes equal in PVP? ... seems like you are ... I'm for change and balance between the classes.


mages are the least supportive class in this game,again,a statement that makes no sense.

I could launch in to a whole long talk about the combined arms system with infantry (fighters), cavalry (archers), artillery (mages), and engineers (clerics) ... but I think it would be a waste of time in your case.

And ... your statement shows that you still want to rank the classes from top to bottom which implys a lack of equality between the classes.

aleatoirenoirhomme
12-18-2010, 12:43 PM
First things first, mesmerize is OP, the Dura / CD is ridiculous lol.



In my opinion, Invincible with the option to increase amount of damage absorbed would be overpowered.

rio_zyng
12-18-2010, 06:31 PM
aren't we contented with how pvp kq and how it actually works?

teaming, charming and many more cant be helped, unlucky you if you get teamed theres another pvp kq :3

purpose of the freezing ice is to make you invincible in a matter of seconds, so if our invincible would protect us from invincible hammer, well what the heck with ice then huh?
purpose of invincible hammer is well to help us kill, it makes sense right? if there were no hammer in pvp kq well how do we kill? they wouldnt put that there if it wasnt for us... think about it :3

if you dont get it ..... well survival is the key

back to invi skill i also think it breaking before the buff time ends would suck but me being another class killing cleric who cast invi with full duration making him invulnerable for more than 10 seconds would be ridiculous

invi being overpowered will only benefit us or the one casted the skill itself, considering how many cons would be there than pros

im not a backstabbing cleric am i? :O

Sb129
12-19-2010, 01:27 AM
purpose of the freezing ice is to make you invincible in a matter of seconds, so if our invincible would protect us from invincible hammer, well what the heck with ice then huh?

I seem to recall an above poster saying that another skill called Neglect can stop a KQ hammer [even if its only 5 secs]


invi being overpowered will only benefit us or the one casted the skill itself, considering how many cons would be there than pros

More cons than pros you imply? please explain them

AVTXL386
12-19-2010, 05:52 AM
aren't we contented with how pvp kq and how it actually works?

no, every class has some sort of complaint at the moment.


teaming, charming and many more cant be helped, unlucky you if you get teamed theres another pvp kq :3


you're right that teaming and stuff can't be helped, but you're not unlucky if it happens to you, its going to happen 99.99999999999999999999999% of the time in there. maybe 1 out of 1000 wont have that stuff.



purpose of the freezing ice is to make you invincible in a matter of seconds, so if our invincible would protect us from invincible hammer, well what the heck with ice then huh?

this has been posted several times: clerics are underpowered anyway, so why not? second, ice causes immobility. more often then not, any hammer wielder will wait for it to wear off and smash you the instant it does. thirdly, fighters neglect. 'nuff said.


purpose of invincible hammer is well to help us kill, it makes sense right? if there were no hammer in pvp kq well how do we kill? they wouldnt put that there if it wasnt for us... think about it :3

if you dont get it ..... well survival is the key

then why is it made available to all the classes?


back to invi skill i also think it breaking before the buff time ends would suck but me being another class killing cleric who cast invi with full duration making him invulnerable for more than 10 seconds would be ridiculous

invi being overpowered will only benefit us or the one casted the skill itself, considering how many cons would be there than pros

im not a backstabbing cleric am i? :O

rediculous how? elaborate. or actually read the posts above as all of this has been explained already.

rio_zyng
12-20-2010, 03:19 AM
teaming, charming and many more cant be helped, unlucky you if you get teamed theres another pvp kq :3



you're right that teaming and stuff can't be helped, but you're not unlucky if it happens to you, its going to happen 99.99999999999999999999999% of the time in there. maybe 1 out of 1000 wont have that stuff.

dont think negative dude, they team up against you? then team up against them


purpose of the freezing ice is to make you invincible in a matter of seconds, so if our invincible would protect us from invincible hammer, well what the heck with ice then huh?




this has been posted several times: clerics are underpowered anyway, so why not? second, ice causes immobility. more often then not, any hammer wielder will wait for it to wear off and smash you the instant it does. thirdly, fighters neglect. 'nuff said.

Another thing that cant be helped, the wielder of the hammer really wants to hit you, then he does wait till that ice is off, lol you just cant stay on that ice till the end of time, or only go out of it when you decide to, yes clerics are UNDERPOWERED im in my 9x and im used to it i just dont know when others will. you want to get a bit boost on power +9 your weapon and charm.


purpose of invincible hammer is well to help us kill, it makes sense right? if there were no hammer in pvp kq well how do we kill? they wouldnt put that there if it wasnt for us... think about it :3

if you dont get it ..... well survival is the key


then why is it made available to all the classes?

aww c'mon if were the only class that gets it, think about why everyone would go cleric if were the only one who have access to hammer :D think about the other classes too, remember were fighting for balance here, lets not make it worse.

don't hate me for this, im only thinking of other classes too, what i only hope for is a boost in cleric defense and nothing else, put the aoe skills there too :)


regarding sb129

these are for pvp kq

pros

1- sure win you'll survive once you cast it on yourself or friend

cons:

1- defeats the purpose of freezing ice and one hit K.O of the hammer (if our invincible would completely makes us invincible)

2- considering the duration of the invi compared to freezing ice.... lol 5 seconds :more than 10 seconds....

3- plus you can run while the wielder of the hammer is hammering you (since your invincible anyway)... wheeee~ cant catch me... lol

you have some pros to add please mention i want to know your point of view :3

Sb129
12-20-2010, 09:44 PM
regarding sb129

these are for pvp kq

pros

1- sure win you'll survive once you cast it on yourself or friend (cough, cant cast on other people in PvP KQ)

I think you forgot how good this would be for:

Grinding solo/party

Boss raids-[big one there]

Increased use in regular KQs

Great for dungeons

Great for Instanced dungeons

Could explore high leveled maps

Unless you were talking about only PvP, in which case it would be no different to just stun/fear/bind/dash/teleport/Invisible/spam sleep/bird mode and run

cons:

1- defeats the purpose of freezing ice and one hit K.O of the hammer (if our invincible would completely makes us invincible)

K, well as said, fighters have a skill that can cancel out the KQ hammer, Neglect, ours wouls just be longer


2- considering the duration of the invi compared to freezing ice.... lol 5 seconds :more than 10 seconds....

When teaming happens (we all know it does) they would still wait/chase untill either or both durations were over and hammer you

3- plus you can run while the wielder of the hammer is hammering you (since your invincible anyway)... wheeee~ cant catch me... lol

people with only the hammer equiped can run faster i think


you have some pros to add please mention i want to know your point of view :3

Added my stuff in Red

rio_zyng
12-21-2010, 02:05 AM
wow thanks :)
pros you added fall under number 1 either pvp or pve

but didnt realize neglect could ignore invincible hammer damage :/ that defeats the purpose of the "powerful" invincible hammer, well its lvl 100 my highest are only at 9x's ... that is sad

i hope people look in to this

thanks for your reply sb129 :3

leobaloy
12-21-2010, 03:18 AM
for 5 secs.
people sometimes wait for the ice effect to go away, and that lasts twice as long.
I'ved used once ice, and happened to be next to one, so i picked it up, and used it after the one i had went away. So for 20 secs someone waited for me.

I can't see how the neglect is overpowered

Infestation
12-23-2010, 07:14 AM
Neglect did that for you? I saw someone use neglect and I hit a 1 on them and they died.

hamsterfest
12-24-2010, 04:38 PM
I don't see why Mages would be complaining about this suggestion....they're the ones who gets squished instantly 'cause they pull too much :p Seriously though, almost all the Mages I've partied with would jump into the mobs when invinced, and lose that buff instantly...it's like, why did I even cast it on you in the first place? lol...Dx

AVTXL386
12-28-2010, 03:21 PM
dont think negative dude, they team up against you? then team up against them

no one.. but no one, wants to team with a cleric.


Another thing that cant be helped, the wielder of the hammer really wants to hit you, then he does wait till that ice is off, lol you just cant stay on that ice till the end of time, or only go out of it when you decide to, yes clerics are UNDERPOWERED im in my 9x and im used to it i just dont know when others will. you want to get a bit boost on power +9 your weapon and charm.

I know it can't be helped, but people will specifically target clerics in PvP because of their underpoweredness. and most people in PvP have +9s. youd practically have to be retarted to go in there without them.




aww c'mon if were the only class that gets it, think about why everyone would go cleric if were the only one who have access to hammer :D think about the other classes too, remember were fighting for balance here, lets not make it worse.

don't hate me for this, im only thinking of other classes too, what i only hope for is a boost in cleric defense and nothing else, put the aoe skills there too :)

I'm not going to hate on your wrongness, just going to correct it a little. even if clerics were the only class to wield the hammer, they would still be underpowered PvP. because they cannot use any skills while wielding the hammer. i.e. heal. so unless you have good END gears to go with that hammer, you gonna get stunned or feared quickly, and be squished. most of your arguments have already been covered in earlier
posts. would it really kill you to read them?

Lord.zip
01-11-2011, 07:29 PM
Ooooo ... did I hit a nerve there Mr. Warlock? lol "Don't look at my overpowered skill. Only look at your overpowered suggestion ... " lol

Being timed has nothing to do with it ... Invince breaks well before the time wears out. That IS the problem. Mobs can break it in one hit ... that is the first hit of each monster in the mob. So a mob of 5-6 monster can break it easy with their first combined strike ... like in the lvl 90 KQ. Hardly "way over your level".

So, yes. Invince is basically useless now FOR SOLO PVP. This isn't about how a cleric can cover your ... *blank* ... but how they can be equal in combat and not your slave. lol ... I am no one's slave. Treat me like one and you will be begging for a revive. Sounds like you want clerics to be second class charactors in Fiesta with that attitude.

As for clerics being "Holy men of War" ... I am talking historically ... like in the Crusades. Look it up.

By the way ... come down off your high horse and realize ... YOU are a support class too, Mr. Warlock, just like an archer. But the balance is so bad ... you think you are front line stuff. lol

Owned, Yes invince needs to do its freaking job, lets put a dmg limit on fear or stun and see how fast mages and fighters QQ

And to whoever said that would put clerics Op...why the hel not, mages and fighters have been op for about ohhhhh forever lets make clerics and archers op