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LongshotFoxx
01-10-2011, 06:27 PM
Hey guys,

Ok, to keep it short, I've read all the stickies and haven't found anything on combat clerics. I see them mentioned every once in a while. I've seen the PvP one, but that doesn't answer my questions the way I want it to.

I would like only veteran combat clerics to answer please. I want to see a pros side of the argument. I've seen enough of the cons and want to hear the pros.

(1) What is the point of a combat cleric? To mostly solo, or be a fighter with heals?

(2) What would be an ideal build for a combat cleric, full STR or something of the sort?

(3) What empowerments and weapon usage would be ideal for such an occupation?

I know it's highly criticized and such. I know I know, learn your place as a healer. Yada, yada bla bla bla.
Tell me something I DON'T know. :rolleyes:

knightscourage
01-10-2011, 09:48 PM
I will try to answer your questions from my experience with my 9x cleric. Yes, she was a combat healer.

1. Combat Clerics are clerics that aren't satisfied or entertained with the idea of Heal-botting or Heal-slaving. Aka, not doing anything but passive support. I wanted to help in any way I could, and i felt that picking mobs off mages and other clerics was My way of being supportive (Along with healing). I was a heal-slave/bot until late 6x or so, when the repeats were more intensive (requiring 100+ kills). I personally believe it's more of a matter of entertainment and breaking up the monotony of pressing one to two buttons. and, it's very very fun if done properly.

2. My build was Strength Endurance, 1:1. I think that any strength based build (Str/end, Str/spr,Str/Dex) to be suited for being a Battle Cleric/healer.

3. Empowerments would be mostly on the attacking skills such as Bash and Trip/bleed. I had maxed my Heal's Power/CD, and Rejuv's Power/CD. My attack skills had Bash maxed (CD/Power/Sp Consumption) and Bleed's CD maxed. My weapon of choice was the mace for its higher DPS then the hammer.


Something you might not know: There are more Battle Clerics/healers then you think there are. They also can serve as great back-up tanks, as well. Being something different from the norm is Fabulous. It's amazing expanding the capabilities of an Amazing class. If you can kill and keep your party alive, then you are more talented then a fighter in some cases.

Pros:

Entertaining-- Healing gets boring after a while. Anything that breaks up monotony is GREAT.

Perfect for duoing-- This healing/supporting style is amazing for duos with a mage or fighter. What's better then killing mobs faster?

Takes Skill to do-- Healing is easy. Press a button and -BAM- Godly healer. Anyone can heal, but not everyone can multitask enough to do it.

Teaches Prioritizing and Multi tasking-- How to manage your healing and fighting. Essential skills for any cleric.

Cons:

Frowned upon-- It's not very well liked, mainly because the stereotype of a Cleric in this game is Heal, heal and more heal. Passive-support only.

HARD to perfect-- Hey, it isn't easy. Not everyone can do it. It's a Pro and a Con.

If lagging, more chance of YOU dying-- If you're the only cleric, say hello to party-wipe. People remember bad clerics very well.

Diffcult to know when to Passive support and Battle-- Knowing your place is very difficult. Especially for battle Clerics. It usually takes death or party members' deaths to teach you.

Battle Clerics are a fun, difficult alternate route to the standard heal-bot support cleric. It's a rare sight to see a effecient battle cleric. The most difficult part of being a Battle Cleric is knowing your TIME and PLACE to battle and heal. Some situations require you to passive heal, some are more laid-back and taking up arms is more readily avaliable.


basically to sum it up: Know your time and Place.
This makes or breaks Battle Clerics.

LongshotFoxx
01-11-2011, 07:44 AM
*applause*

Very well though out and put forth. I was trying out a full STR build cleric last night with an experimental newbie, but he's turning out to be pretty squishy.

I agree with the button spamming stuff. Not that hard to only do one thing. I see many clerics able to heal one target well, but when two or more party members are getting hit simultaneously, I start to see them shake.

I bet Battle clerics will get a lot better with the new AoE, IF it ever does come out. It will make clanking/battle healing easier. Heck, from the descriptions, it's looks meant for clanking or grabbing aggro from a nearby squishy.

Thank you for sharing your thoughts and experience with me. It was very helpful. :D

knightscourage
01-11-2011, 09:00 AM
No problem. Happy to help! My new baby Cleric is a full Strength Build, and I must say, I am LOVING the build. I Might be a little squishy, but Pure Strength fighters are a similar kind of squishy, too.

I tested Pure End for Battle healing, but I didn't like the result. I wasn't doing enough damage to help efficiently. It's an interesting study to play with the damage of a so-called "Support only" Class. ; )

leobaloy
01-11-2011, 11:22 AM
Takes Skill to do-- Healing is easy. Press a button and -BAM- Godly healer. Anyone can heal, but not everyone can multitask enough to do it.

That's partially true, anyone can heal, but not everyone is good at it.

I'm sure you've all partied a cleric while playing another class, and they fail at healing/just being in a party.

As for the being squishy part, that's not true. My friend has a Dex/Str built cleric and has +9 armor, and lets just say, he needs to be teamed in order to be killed in pvp.

You won't be squishy as long as you can afford +9 armor

Ex.plode
01-11-2011, 11:31 AM
That's partially true, anyone can heal, but not everyone is good at it.

I'm sure you've all partied a cleric while playing another class, and they fail at healing/just being in a party.

As for the being squishy part, that's not true. My friend has a Dex/Str built cleric and has +9 armor, and lets just say, he needs to be teamed in order to be killed in pvp.

You won't be squishy as long as you can afford +9 armor

<3.


I have 2 pieces of +9 armor, and I haven't met anyone who can kill me 1vs1 (not trying to brag QQ)



But in a party, I heal my party.

leobaloy
01-11-2011, 12:05 PM
+ shield you lying hoar.

knightscourage
01-11-2011, 12:39 PM
That's partially true, anyone can heal, but not everyone is good at it.

I'm sure you've all partied a cleric while playing another class, and they fail at healing/just being in a party.

As for the being squishy part, that's not true. My friend has a Dex/Str built cleric and has +9 armor, and lets just say, he needs to be teamed in order to be killed in pvp.

You won't be squishy as long as you can afford +9 armor

Not everyone has the luxury of a well established character to fund themselves. I think this is about the build itself, Pure strength. Not a hybrid mix with Strength. Pure strength is The squishiest Build for a Cleric. Also take into consideration the use of SC items. This is about the bare bones, new player with no funds.

Also, while PvP is a bonus aspect, the OP is referring to PvE Battle healing.

librachan
01-11-2011, 02:55 PM
I believe that if you want tips on how to be a 'Combat Cleric', you need to define what you consider a 'Combat Cleric' first.

leobaloy
01-11-2011, 03:55 PM
Not everyone has the luxury of a well established character to fund themselves. I think this is about the build itself, Pure strength. Not a hybrid mix with Strength. Pure strength is The squishiest Build for a Cleric. Also take into consideration the use of SC items. This is about the bare bones, new player with no funds.

Also, while PvP is a bonus aspect, the OP is referring to PvE Battle healing.

Pure Str vs Str/Dex have no differences in defense....anything without end in build is in the same boat rofl.

Trust me, you don't have to try hard to be +9'd, even if you have no main.
In your server there has to be a guild that gives 100s+ per level starting from lv10 in their academy.

Level a nub from 1-20 a day for about 2 or 3 weeks, and you can afford +9 gears about 2 or 3. Doesn't seem really hard to me.

Dthugtherealist
01-11-2011, 04:32 PM
Even then getting +9 gears aint that hard to begin with its all about work ethic everybodys potential is the same as everybody elses its how you use it.

LongshotFoxx
01-11-2011, 05:16 PM
I'm loving the activity on this! :D

To answer a request for my definition: A combat/battle cleric, the type I'm asking for, is one that can attack and kill efficiently. I'm not sure there are too many different types of other combat clerics other than the ones that fight. xD

In any case, I hope I cleared that up. =)

AVTXL386
01-11-2011, 06:40 PM
I'm loving the activity on this! :D

To answer a request for my definition: A combat/battle cleric, the type I'm asking for, is one that can attack and kill efficiently. I'm not sure there are too many different types of other combat clerics other than the ones that fight. xD

In any case, I hope I cleared that up. =)

there are the ones that can attack, kill AND heal effiently, I'd suggest that instead. :3

tayjunsheng1
01-11-2011, 07:12 PM
Okay.. Personally me, myself is a combat cleric at lvl 9x and is able to kill lvl 9x fighter.. To tell the truth of which build combat cleric should go... I would recommend pure str with hammer at low level and mace at high lvl which excludes adding 25spr as well..
Why? The reason is simple... Str gives damage, End gives defence and hp, Dex gives aim and eva, Spr gives more crit % and mdef... If you go pure str and you think that its squishy... all you can do to increase your defence is by scrolling( cheapest method ). However, when it comes to damage? The only way to increase your damage is by using str potion( expensive method )! So to conclude this, damage is more precious and harder to maximise it..
Why don't add spr for better crit %? Its simply... cuz when you are a combat cleric... you will go hk at lvl 100 which has the skill "deadly blessing" which gives 100% crit rate. So in other words you don't need to waste your ap on spr and therefore can increase your damage further.. If you want high crit % without using "deadly blessing"... you can! you just have to make sure you get equipments tat gives you crit % such as blue boots and 95 earring and even sometimes hammer/mace with 10% crit.
Afraid that you might miss much at high lvl? Then all you have to do is to get bkr mace.. which gives high aim... Not enuff? Scroll a t1 aim scroll which gives 65aim( equivalent to +65dex) .
And one more thing.. If you go for pure str.. your choice of wep is important! All the weps you get must be in their highest base dmg such as zk,ggk,goc,gh,gm,bk,tbk,bkr mace/hammer. This is to ensure you get maximum damage as mentioned.. damage is precious and hard to get..

LongshotFoxx
01-11-2011, 07:55 PM
there are the ones that can attack, kill AND heal efficiently, I'd suggest that instead. :3

Yes, that would be ideal. However, I'm asking for the attack side of clerics. As for healing, I've already got that down.

But yeah, attack, attack & heal, heal and attack, etc. All of the above.

Basically anything that involves a cleric actually killing something with potential force. Except for clanking. I know how to do that too. :3

LongshotFoxx
01-11-2011, 07:57 PM
Okay.. Personally me, myself is a combat cleric at lvl 9x and is able to kill lvl 9x fighter.. To tell the truth of which build combat cleric should go... I would recommend pure str with hammer at low level and mace at high lvl which excludes adding 25spr as well..
Why? The reason is simple... Str gives damage, End gives defence and hp, Dex gives aim and eva, Spr gives more crit % and mdef... If you go pure str and you think that its squishy... all you can do to increase your defence is by scrolling( cheapest method ). However, when it comes to damage? The only way to increase your damage is by using str potion( expensive method )! So to conclude this, damage is more precious and harder to maximise it..
Why don't add spr for better crit %? Its simply... cuz when you are a combat cleric... you will go hk at lvl 100 which has the skill "deadly blessing" which gives 100% crit rate. So in other words you don't need to waste your ap on spr and therefore can increase your damage further.. If you want high crit % without using "deadly blessing"... you can! you just have to make sure you get equipments tat gives you crit % such as blue boots and 95 earring and even sometimes hammer/mace with 10% crit.
Afraid that you might miss much at high lvl? Then all you have to do is to get bkr mace.. which gives high aim... Not enuff? Scroll a t1 aim scroll which gives 65aim( equivalent to +65dex) .
And one more thing.. If you go for pure str.. your choice of wep is important! All the weps you get must be in their highest base dmg such as zk,ggk,goc,gh,gm,bk,tbk,bkr mace/hammer. This is to ensure you get maximum damage as mentioned.. damage is precious and hard to get..

Good advice and duly taken note of! Thank you! ^_^

librachan
01-12-2011, 05:35 PM
I'm loving the activity on this! :D

To answer a request for my definition: A combat/battle cleric, the type I'm asking for, is one that can attack and kill efficiently. I'm not sure there are too many different types of other combat clerics other than the ones that fight. xD

In any case, I hope I cleared that up. =)

Fight what? Mobs? People? In which context?

LongshotFoxx
01-12-2011, 07:37 PM
Hmm, both! Since I am in need of all the data I can lay my hands on.

Literally any type of cleric that can do some real damage, be it PvE or PvP.

librachan
01-13-2011, 05:18 PM
OK, then... Let's see.

First off your questions:

(1) What is the point of a combat cleric? To mostly solo, or be a fighter with heals?
None of it. The point of a 'combat cleric' is the same than any other class in a role play game, is to entertain the person playing it while fulfilling a role. If you do not consider it fun, you just dont assume that role; if you do, you go for it. A 'combat cleric' is a cleric who actively participates both in defensive and offensive scenarios, by not only ensuring survival to a minimum extent but also setting up the ground for damage dealing to a certain degree.
There is a myth believing that a bashing cleric (i prefer to call it this way, the word combat is oftenly misused as some sort of 'tanking cleric' which in my opinion is something wrong from scratch, meaning the concept of a tanker and a cleric imply two different classes) is only the one who makes 'damage'. The real thing is, you cannot kill what kills you first. A cleric is a strong and hard target to kill by nature, if that is eliminated, then there is no need to worry about the damage, because in the floor no one can damage a thing. Hence why, you can increase your damage as much as you want, but without forgetting what I think is the principle to all cleric concepts: balance (the cleric is the only class who is able to do a little bit of everything, not necesarily everything excelling, but everything at least).

(2) What would be an ideal build for a combat cleric, full STR or something of the sort?

This is relative as well. There is a lot of factors that affect damage, not necesarily the build is the only one. Yes, its logical, that if you want more damage, you could pump up the stat that actually increases damage. However, the cleric damages in a very different way than typically pointed out as damage dealing classes: the cleric relies on Damage per Second (DPS). This means that, due to lack of a large portfolio of skills to 'faceroll', most of your damage will come from fast and continued attacks, autoattack and bash, being the two more significative (see that i include Bash in this category since it has such a little cooldown that you can spam it pretty often).
Yes the STR build complements this DPS very good, but not necesarily full STR will guarantee the most DPS. If you miss, thats damage that doesn't hit. Most bashing clerics choose to combine some DEX to guarantee that all hits actually land. On top of that, and in opposition to defensive clerics, the lack of END in build (that you have replaced for STR) will consideraly reduce your HP, and the evasion along with a cleric's natural relatively high MDEF helps to make up for this loss. Again, it is really about balance, not extremes.

I would even dare to say that, if a cleric only focus on how much rough damage you get, and ends up dieing because of this, a full end cleric who is able to stand has more chances to kill anything that the first case, who is already dead.

(3) What empowerments and weapon usage would be ideal for such an occupation?

Well, if we follow the line of what was being said in last paragraph, mace DPS > Hammer DPS, hence why the mace should logically ensure more damage. However, the mace seems to work more effectively on STR builds, while on END builds both kill relatively at same pace (mace is still faster, but only for little).
Empowerments? Bash full power/cool down a must; heal full power/cooldown a must; rejuvenate full power/cool down a must (again, you cannot kill if you are dead, heals ARE ALWAYS a must for a cleric), trip cooldown (optional, most have it anyways, I don't), the rest I wouldn't be so sure, it really comes down to personal preference.



But this is a very general overview, since you said that you wanted something general. If you specified either PVE or PVP, for example, could go deeper into other stuff.

I hope it helps.

tayjunsheng1
01-14-2011, 08:07 AM
Well... When it comes to against mages/archers... DPS is no longer useful in that sense... Why?.. This is cuz they are kiters and the only way clerics fight with kiters is to run beside them and spam skills... So... What's better than going pure str and run aside mages/archers and spam skill with super high dmg at one go? But... Being a pure str would means relatively easy to die... How to overcome this problem? All you have to do for the minimum is to get full blues instead of greens and blue rings ruch as roc at lvl 40 & rop at lvl 95.... And the last but not least, you must have the cleric's characteristic such as always buff urself, cant stand to see no full hp, always use restore/invigorate while in a fight... Talk about restore/invigorate... This is the best skill to against stun/fear/freeze.. cuz they restore a small amount of hp per sec for 15sec... Imagine a pure str gets dmged 1k dmg and a pure end gets dmged 900.. The pure str uses restore which gives maybe 100 hp per sec? 1k - 100 = 900dmg recieved only which is the same as the dmg recieved by pure end clerics who doesnt know how to use restore/invigorate.. what more if you use restore/invigorate + rest when u get stunned/freezed? :P

LongshotFoxx
01-14-2011, 11:04 AM
Thank you Librachan, that was a very helpful post.

Also, thank you for making it easy to read. Not many have the skill to write a lot and not bore the reader to death.

Using hindsight and analytical skills, I think I've summarized a pretty good build/empower.

Since clerics don't AoE a lot, I'm considering putting 25 SPR on Seraphel. Thundorious will be my full END heal machine, seeing as I am talented at such a job.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~
Thundorious build. [Guardian] Current level: 41
Free stat points: Full END.

Skill Empowers:
Heal- 5-CD; 5-Power (Possibly 5-SP)
Rejuvenate- 5-CD; 5-Power
Revive: 5-CD (I like fixing mistakes asap)
Recover: 5-CD
Awaken: 5-CD
Quicken: 5-CD
10 are left over for other healing skills. Possibly SP reduction on Heal, maybe even CD on Restore.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~
Seraphel build. [Holyknight] Current level: 22 [Note that attack skills are first priority, I already have a healbot char.]
Free stat points: Full STR. Considering adding 25 SPR starting at 70.

Skill Empowers:
Bash: 5-CD; 5-Damage
Heal: 5-CD; 5-Power
Bleed: 5-CD [Is it just the wiki, or is the damage empowerment around +5%? ._.]
Awaken: 5-CD
Quicken: 5-CD
Deadly Blessing: 5-CD
10 Points left for Mighty Chop/Extinguish/Silence if empowers are worthwhile. If enough are worth empowering, might steal points from Quicken.

librachan
01-16-2011, 02:27 PM
Well... When it comes to against mages/archers... DPS is no longer useful in that sense

Archers are kiters, yes, but they also have a high evasion. If you can't hit them with you 'super high dmg at one go' you will be forever running beside them.
Also, on top of that, why kill what is not already a threat? Archers can run as much as they want, but the real thing is, barely few archers can take a good cleric below 50% hp, so, why even run after them?

Mages tend to be paper. Yes, when you damage deal you know from scratch that you are exposed to being killed easier, so you need to be able to balance between your defense and your damage. Again, as I said in my previous post, no one damages something from the floor. However, if you strategically determine when not to bash and go full defensive, and when to counter attack, mages can die to a cleric. And it's not the 'super high dmg at one go' what kills, but the damage on every skill PLUS every little hit that your mace does on them in between stone and stone.



This is cuz they are kiters and the only way clerics fight with kiters is to run beside them and spam skills...

Not at all.


So... What's better than going pure str and run aside mages/archers and spam skill with super high dmg at one go? But... Being a pure str would means relatively easy to die... How to overcome this problem? All you have to do for the minimum is to get full blues instead of greens

Is there anyone out there who prioritizes greens over blues? I don't think that's even necesary to mention. Only the HP and the crit on boots are already worth wearing them. On top of that they can reach higher stats than a green in the same lvl range.

That is really out of question.


and blue rings ruch as roc at lvl 40 & rop at lvl 95....

I have never damage dealed in pvp with Ring of Paradise unless it's a super paperish target. I use jewelry sets who increase by 25% the dmg of my Bash. So no, you don't really need to use RoP to kill a mage, for that matter. Yes you will need RoP to survive more to a mage, if surviving is the only objective you have. But like I said, if you want to kill something, you need to balance both dmg and defense.


And the last but not least, you must have the cleric's characteristic such as always buff urself, cant stand to see no full hp, always use restore/invigorate while in a fight...

What kind of cleric doesn't buff him/herself?
Again, that is totally out of question.


Talk about restore/invigorate... This is the best skill to against stun/fear/freeze.. cuz they restore a small amount of hp per sec for 15sec... Imagine a pure str gets dmged 1k dmg and a pure end gets dmged 900..

It's not END but SPR what increases Mdef.
What are you talking about?


The pure str uses restore which gives maybe 100 hp per sec? 1k - 100 = 900dmg recieved only which is the same as the dmg recieved by pure end clerics who doesnt know how to use restore/invigorate..

Whaaaat?
What level range are you in?


what more if you use restore/invigorate + rest when u get stunned/freezed? :P

Who doesn't do that?



Thank you Librachan, that was a very helpful post.

Also, thank you for making it easy to read. Not many have the skill to write a lot and not bore the reader to death.

No problem. If you happen to be on Bijou, feel free to whisper me if you wanna do some testings or if you have further questions. Otherwise feel free just to hit me up in forum PMs.


10 Points left for Mighty Chop/Extinguish/Silence if empowers are worthwhile. If enough are worth empowering, might steal points from Quicken.

Quicken > Mighty Chop, in my honest opinion.
With quicken you can make more dmg than with faster mighty chops. Remember the faster you chain cast your key skills, the faster you will have them handy.
I wouldn't remove points from Quicken to empower Mighty Chop. But that's just me.

LongshotFoxx
01-16-2011, 04:34 PM
Thanks again librachan.

I'm thinking more and more of visiting Bijou someday...

tayjunsheng1
01-16-2011, 11:04 PM
Lol... It seems like everything was shoot back to me>.> fine... you want go defensive mode go ahead lol... btw i can r@pe full-end clerics...:P

librachan
01-17-2011, 03:23 PM
Lol... It seems like everything was shoot back to me>.> fine... you want go defensive mode go ahead lol... btw i can r@pe full-end clerics...:P

Defensive mode?
I'm str built as well, why would I go defensive mode.

If you can kill full end clerics very fast being a cleric, they might be very bad ones.

Edit: You still did not answer my question of what level range you are. One thing is to kill someone at level 30, for instance, another very different one is to kill someone at level 100.

Panzehao
01-17-2011, 05:36 PM
I think one important thing is if your in a party and your the only cleric you should keep your pt alive and if you can do dmg while keeping them alive go ahead. Its clerics that can't keep their pt alive and keep attacking that give people negative views about combat cleric. And to be honest in grind pt the dmg a cleric puts in is almost irrelevent to the speed of the grinding but however does make cleric less boring =X

shadoweve
01-18-2011, 08:36 PM
Thank you Librachan, that was a very helpful post.

Also, thank you for making it easy to read. Not many have the skill to write a lot and not bore the reader to death.

Using hindsight and analytical skills, I think I've summarized a pretty good build/empower.

Since clerics don't AoE a lot, I'm considering putting 25 SPR on Seraphel. Thundorious will be my full END heal machine, seeing as I am talented at such a job.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~
Thundorious build. [Guardian] Current level: 41
Free stat points: Full END.

Skill Empowers:
Heal- 5-CD; 5-Power (Possibly 5-SP)
Rejuvenate- 5-CD; 5-Power
Revive: 5-CD (I like fixing mistakes asap)
Recover: 5-CD
Awaken: 5-CD
Quicken: 5-CD
10 are left over for other healing skills. Possibly SP reduction on Heal, maybe even CD on Restore.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~
Seraphel build. [Holyknight] Current level: 22 [Note that attack skills are first priority, I already have a healbot char.]
Free stat points: Full STR. Considering adding 25 SPR starting at 70.

Skill Empowers:
Bash: 5-CD; 5-Damage
Heal: 5-CD; 5-Power
Bleed: 5-CD [Is it just the wiki, or is the damage empowerment around +5%? ._.]
Awaken: 5-CD
Quicken: 5-CD
Deadly Blessing: 5-CD
10 Points left for Mighty Chop/Extinguish/Silence if empowers are worthwhile. If enough are worth empowering, might steal points from Quicken.

Where are the points for rejuvenate!? It more important than awaken. O_O
Even if you are a holyknight still put points in rejuvenate for gods sake LOL!

mighty chop... why would you do that unless you plan on only using LAB gears?
extinguish and silence atm are broken no point to enhance them.


and for your guardian....just put on a gabriel set for revive ><
your guardian will get auto rev, whats the point on having it on revive then?

CD on restore? ._. the cd doesn't need enhancing. Just because you are a guardian doesn't necessarily mean you will only be useful for healing. My friend is soloing to cap and shes a guardian, because its so hard to find a party.

i.jedi
01-20-2011, 03:46 AM
Like Librachan said, it all depends on the player. I keep my skills well rounded at the moment so I can both solo AND heal others when and if I need to. I haven't maxed out quicken yet but I'm kinda waiting on the fix for silence or not. Depending on that, I may max cd on dispel purge.


One thing is to kill someone at level 30, for instance, another very different one is to kill someone at level 100.

Lol you mean like the 35-49 pvp KQ where only Fighters have a disable? ;)

librachan
01-20-2011, 12:28 PM
Lol you mean like the 35-49 pvp KQ where only Fighters have a disable? ;)

No, I mean in general.

LongshotFoxx
01-20-2011, 12:53 PM
Where are the points for rejuvenate!? It more important than awaken. O_O
Even if you are a holyknight still put points in rejuvenate for gods sake LOL!

I could've sworn I put 5 for power in there. 0.0 Oops. xD



mighty chop... why would you do that unless you plan on only using LAB gears?
extinguish and silence atm are broken no point to enhance them.

That's why I said IF empowers are worth it. If they aren't I'll use em for other skills. xD



and for your guardian....just put on a gabriel set for revive ><
your guardian will get auto rev, whats the point on having it on revive then?


For the current moment, I like having 5 points in revive on my healbot. Albeit, it's not gonna be necessary at higher levels, but I'll have spent sc on my cleric by then. If need be, I'll reset skill points.



CD on restore? ._. the cd doesn't need enhancing. Just because you are a guardian doesn't necessarily mean you will only be useful for healing. My friend is soloing to cap and shes a guardian, because its so hard to find a party.

As a full END cleric, I'll be relying on parties. I know it's hard to find parties to grind with, but my cleric Thundorious is solely dedicated to healing. After all, they did baptize him in holy water at the temple of Teva... <--storyline joke. Thundorious is pure healing pwnage. And he's quite good at it. However he sucks at killing stuff...

But yeah, when I wrote that I had completely forgotten about Invigorate.

I'll already have a soloer cleric in Seraphel. There will be no criss-cross between the two branches of clerics. I'm going to use both classes to their advantages. I won't be trying to balance flaws out. Strengths will be maximized and weaknesses addressed if I have extra skill points left over.

MageDragonShadow
01-20-2011, 02:26 PM
As a long playing (see my join date) hybrid/battle cleric, I have experiemented with several builds. My current build when I hit 100 will be this:

40 end
50 str
25 spr

I use a plus 9 BK which pushes my damage nearly 2700 on the top end.
I can kill effectively, all though slightly slower, manage to take hits, and can heal like nobody's business. Mobs 10 levels up are no problem.

Now, I compensate some areas. T4 scrolls are a must. My equips are specific to my build. I will use nothing else. Every equip, helm to boots is str/end/dex stat.

I won't say I am a great cleric, that intepretation is for others. I will say, my build is sufficient for what I want to accomplish....

Really the choice is your's. Test test test.

shadoweve
01-20-2011, 05:04 PM
I could've sworn I put 5 for power in there. 0.0 Oops. xD


But yeah, when I wrote that I had completely forgotten about Invigorate.

r.

im just saying its useless for invigorate for one reason

the restoration doesn't finish when the CD finishes, so you can spam it and the restoration won't finish when the CD is done.

CD on invigorate is 7 secs
it heals members for 15 secs

you can just use invigorate every 7 secs

smite set increases invigorate healing power but the duration is still 15 secs

r u really going to use invigorate every 7 secs?

truonghoai
02-19-2011, 03:09 PM
May I ask what would the build for Holy Knight at 100?