View Full Version : New Cleric
mightydragoon2
01-11-2011, 11:18 PM
Hello fellow Clerics.
I am aware there are probably thread after thread of useful information here but I was hoping someone would be kind enough to summarize all the useful things I should know about being a good healer. I would like to aspire to be a very helpful person in the game and if anyone would be kind enough to add a bit of helpful advice here and there that would be great.
I do have a few questions.
A.) Are there ways to remove all existing de-buffs from allies?
B.) In the event of stealing aggro during healing, what is the best course of action?
C.) Is "Cure" only good for poison?
D.) What skills should I give points to aside from heal?
Other than that I can't think of anything else to ask.
Thanks to all those who respond. :)
calientepocket
01-11-2011, 11:31 PM
A) as far as i know you can only use cure to get rid of poison and illness
B) Well the best way not to steal aggro is to use lower level heals until whoever is tanking can regain control over whatever you are getting.
C) yes
D)Rejuvanate, maybe bash or trip if you want to be a cleric that doesn't rely on a party, time of invincible, other than that i can't think of anything else
Hope this helps
mightydragoon2
01-11-2011, 11:33 PM
A) as far as i know you can only use cure to get rid of poison and illness
B) Well the best way not to steal aggro is to use lower level heals until whoever is tanking can regain control over whatever you are getting.
C) yes
D)Rejuvanate, maybe bash or trip if you want to be a cleric that doesn't rely on a party, time of invincible, other than that i can't think of anything else
Hope this helps
It does, I'm very grateful. Thank you so much.
Aeriex
01-11-2011, 11:47 PM
A. Guardian skills can do that.
Dispel pillar/ field
B. Stones/ pots heal yourself if necessary, learning to prioritize heal wise is something you'll pick up on.
C. Poison and diseases and one of the fighter debuffs. the one that lowers defense I forgot what its called.
D. Heal, Rejuvenate, Awaken, Quicken, and ONE point in Invincible duration, do NOT put points in its CD, its bugged.
Link to my guide is in my siggy for more detailed information on stuff like build skills and what they do and stats.
/shameless self promotion.
mightydragoon2
01-12-2011, 04:53 PM
A. Guardian skills can do that.
Dispel pillar/ field
B. Stones/ pots heal yourself if necessary, learning to prioritize heal wise is something you'll pick up on.
C. Poison and diseases and one of the fighter debuffs. the one that lowers defense I forgot what its called.
D. Heal, Rejuvenate, Awaken, Quicken, and ONE point in Invincible duration, do NOT put points in its CD, its bugged.
Link to my guide is in my siggy for more detailed information on stuff like build skills and what they do and stats.
/shameless self promotion.
Your guide was very helpful and informative, thank you.
leviannon
01-12-2011, 11:07 PM
A.) Guardians can do that. In lower levels, just mages can cure debuffs
B.) I react in two different ways: First, if its just a few mobs, stand still and heal yourself with pots/stones. Second: If you are in a grinding pt and you see that you won't survive half a second against the mobs you pulled aggro, run through a mage's AoE.
C.) Cure is also good for diseases. Most people dont know for example that all debuffs in dt are actually diseases.
D.) That really depends on your playstyle. it's recommended to put also points in Rejuvenate and Awaken. I personally set 5 points in bash damage as well. It helps in the few cases you have to grind solo. I wouldn't set any points in invincible. You can't enhance its power and duration... well, if your target takes so less damage that invincible doesnt expire after 10 seconds, you could heal it as well. Quicken cd may be useful, but in most time, there isnt enough time to cast two spells in a row if one of them isnt a heal skill (tried it -> tank died because heals were half a second too late.) Better set points in Rejuvenate power and cd. The combo heal - rejuvenate - heal is more useful than invincible.
fenris_bane
01-12-2011, 11:21 PM
Hello fellow Clerics.
I am aware there are probably thread after thread of useful information here but I was hoping someone would be kind enough to summarize all the useful things I should know about being a good healer. I would like to aspire to be a very helpful person in the game and if anyone would be kind enough to add a bit of helpful advice here and there that would be great.
I do have a few questions.
A.) Are there ways to remove all existing de-buffs from allies?
B.) In the event of stealing aggro during healing, what is the best course of action?
C.) Is "Cure" only good for poison?
D.) What skills should I give points to aside from heal?
Other than that I can't think of anything else to ask.
Thanks to all those who respond. :)
A.) Are there ways to remove all existing de-buffs from allies?
Yes. Cure will remove poision, bleed, plague and decreased defence. Higher level clerics have spells that will remove all of an opponent's buffs. You need the right level to remove some boss debuffs. Also, some have to be removed by a mage.
B.) In the event of stealing aggro during healing, what is the best course of action?
1) RUN ... lol ... till the monster gives up chasing you ... this does not always work.
2) run near your party's fighter, mage or archer. The fighter can mock the monster off you, the Mage can area attack and get aggro back through an area attack or direct attack.
3) fight it the monster. However, this can get you killed.
4) stop using SP skills and hope something else attract's it attention. This too can get you killed.
C.) Is "Cure" only good for poison? See "A"
D.) What skills should I give points to aside from heal?
Depends on what type of cleric you want to be. If a solo cleric, then bash, invincibilty, etc ... If a party cleric ... then your healing spells.
chrisnsong
01-13-2011, 05:58 PM
In addition to b) Just rmb when you're partying...your life is important especially if there's no respawn hearts or whatsoever for your pt members. If you're gonna die, it's game over.
You should always be standing at the rear of your pt to prevent yourself from dying... in the event the tank dies/you steal aggro by healing, your other members can attack it and hopefully steal aggro back before you get pwned. or like what leviannon said, run through AOE.
AVTXL386
01-16-2011, 08:02 AM
Hello fellow Clerics.
I am aware there are probably thread after thread of useful information here but I was hoping someone would be kind enough to summarize all the useful things I should know about being a good healer. I would like to aspire to be a very helpful person in the game and if anyone would be kind enough to add a bit of helpful advice here and there that would be great.
I do have a few questions.
A.) Are there ways to remove all existing de-buffs from allies?
B.) In the event of stealing aggro during healing, what is the best course of action?
C.) Is "Cure" only good for poison?
D.) What skills should I give points to aside from heal?
Other than that I can't think of anything else to ask.
Thanks to all those who respond. :)
A.) after reaching prestige (level 100) you can choose between a guardian and a holyknight. guardians have 2 skills that can remove any/all debuffs. heres (http://www.fiestafan.com/wiki/index.php?title=Cleric_Skills#Dispel_Field) a link to the wiki if you want to know more.
B.) there are several things you can do when this occurs which depend on the level of the monster, your level, and how squishy you are.
1.) run away screaming your head off. not recommended unless you don't think anyone will help you by killing it/ taking back aggro.
2.) use your hp stones. if a monster doesn't hit you that hard, just stand there and take it, then use your stones. recommended if the fighters and mages in your party are busy killing other mobs. not recommended if multiple monsters are attacking you and you are taking lots of damage.
3.) use your heal on yourself. this likely won't be a tactic used often. it is appropriate to use if the tank isn't taking much damage or another cleric is healing the tank and is adequate to do that alone for the next 3+ seconds. if you won't be needed for more than that then
4.) go battle cleric on it. yes thats right, start smacking it for all your weapons worth. ofc, if you are in a situation where this has to happen, please note that things rarely end well.
C.) cure can fix any dot problem that a friendly player has at the moment with the exception of the skeleton knight's (boss of Luminous Stone 2) bleed.
D.) that really depends on what you plan to do with your cleric, but you seem to want to have a healbot mentality and I have given you mostly healbot advice. so this is advice based on healbotting techniques. cooldown is the first thing you should empower on any heal skill as spammibility is the most important aspect of healing. do not empower invincible's cooldown as this is bugged. all you need put into that is maybe 1 point of duration as it won't be able to absorb all the damage at later levels and won't last as long. besides the healing skills (link to healing skills here) (http://www.fiestafan.com/wiki/index.php?title=Cleric_Skills#Healing_Spells) empower quicken.
windholder
01-29-2011, 09:47 PM
General rule of thumb to tell if you can Cure something: if you see a friendly with yellow numbers coming off of them at regular intervals, that's a DoT, which you can usually fix. If a friendly is just a weird color (blue shade, red shade, etc), with no yellow numbers, that's usually a magical debuff, and that's where you typically need either a Mage or the right Divine Magic scroll. Try to Cure it once, and if it doesn't work, move on.