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slire
01-30-2011, 01:05 PM
So since most guards and anyone that talks to them a lot seems to think heals are bugged or to weak for guard compared to Holy knight and in general but i wanna know exactly how much we think we should have.

The heals for Holy knight enhanced for power at max strength not including sets:
Heal is 2960
Rejuvenation is 4650

Next are guard heals:
Heal for 103 is 3120
For 108 heal is 3290

While rejuvenation is 101, 4820
Then 105 is 4990
Last for 109, 5160

With those numbers i am wondering how much other clerics think we should get as an increase been curious for a while.

Infestation
01-30-2011, 02:35 PM
Ummm around this

3200
3380

and

4990
5290

slire
01-30-2011, 06:27 PM
so like less than a 100 extra per lvl would make u happy about the changes? guess it would help and make guards more helpful but always thought it was over more than than.

personally i was more leaning towards after 100 since HK get bash that maybe guardians get recover upgrades since awaken is the good one anyway and most HK wouldnt miss it much but still give guards more heals.

celtictiger00
02-04-2011, 02:09 AM
well tbh the guards heals should be adjusted with the view of the average of amount of dmg a char takes and if the heals can keep someone alive long enough to stop being hit...well not just the heals to keep them alive the skill of the cleric too to keep the char alive lol
so ehh its all equations so OS can make them out

i would like to see them buffed up a bit but not so buffed up they are overpowered coz then it would be too easy and i dont think ppl will like the idea of clerics as a class being too easy to heal after lvl 100 would kinda kill the fun:D

fenris_bane
02-04-2011, 05:45 PM
So since most guards and anyone that talks to them a lot seems to think heals are bugged or to weak for guard compared to Holy knight and in general but i wanna know exactly how much we think we should have.

The heals for Holy knight enhanced for power at max strength not including sets:
Heal is 2960
Rejuvenation is 4650

Next are guard heals:
Heal for 103 is 3120
For 108 heal is 3290

While rejuvenation is 101, 4820
Then 105 is 4990
Last for 109, 5160

With those numbers i am wondering how much other clerics think we should get as an increase been curious for a while.

The base for heals appears to be bugged if you look at the skill scrolls sold in the store. There they appear to be capped at 2000 hp

Guard get 2 more heals at level 103 and level 108. The last heal before this is level 99. Heals after lvl 60 go up either 100 or 200 per level.

So ... an increase in the base number of 250 would be reasonable. That gives you:

2250 at lvl 105
2500 at lvl 108 .... both unenhanced.

I don't know how this compare to the actual numbers.

Rejuvenate is under buffed beyond level 100. Prior to level 100 it is going up about 200 hp per level unenhanced. After level 100 it is only going up 150 per level.

So ... an increase in the base number of 300 would be reasonable. That gives you:

3400 at lvl 101
3700 at lvl 105
4000 at lvl 109 .... all unenhanced.

Sorry, I don't know the bonus you get for full enhancement ... but I agree ... that the current skills are under powered.

slire
02-05-2011, 10:38 PM
Yea I noticed they aren't going up based on the lvls before but never thought to adjust heals based on that as weird as that sounds.

also it would be nice to check unenhanced but I don't have the SC.

for that would love to see the 2k removed and correct numbers added cause I know some clerics go HK cause they think guard heals don't increase.

Infestation
02-05-2011, 11:34 PM
The only problem I have is that they don't increase by the same amount that previous teirs of the spell have. As it is in the current form a Guardian using a Great/Levan set for the Rejuv boost is doing about 500 more a heal, which is a nice jump over an HK.

ciahuicoatl
02-08-2011, 09:01 PM
I think the heals should increase at the same ratios they did prior to prestige. This also includes the boost on the empowerment.

Looking just at the last three heals PRIOR to prestige :
Heal 15 (lvl 87)
1800 HP
+900

Heal 16 (lvl 93)
1900 HP
+950

Heal 17 (lvl 99)
2000 HP
+960

Accordingly, heal's base HP recovery should increase by 100, and the empowerment increase should at 50 to 100 for each upgrade. Let's use 50 for this...

So heal at lvl 103 (Following the same basic trend)
Should be: But is currently:
2100 HP 2000 HP
+1010 +970
So the next heal upgrade should increase the base HP by another 100 and the empowerment should increase at least another 50 points on top of the 103 increase.

This would give us:
2200 + 1060.

As for Rejuv... Lets look at the past couple just before prestige as well.
Rejuv 9 (lvl 89) Rejuv 10 (lvl 95)
recovers 2900 HP 3100 HP
+1450 +1550

By this illustration our next Rejuv (11 at lvl 101) should offer the following:
3300 HP + 1650

However it is only : 3250 +1570...obviously there is room for improvement. I think guards have been shafted enough in this Prestige, it's time we get what we deserve.

celtictiger00
02-09-2011, 02:44 AM
The only problem I have is that they don't increase by the same amount that previous teirs of the spell have. As it is in the current form a Guardian using a Great/Levan set for the Rejuv boost is doing about 500 more a heal, which is a nice jump over an HK.

great/levan set increases your rejuv by 25% i think on my guardian with rejuv fully empowered with power and the set on i heal around 6k+...i think its been awhile since i logged in to my cleric:P
prob is it leaves you open to being owned if a mob gets to you...so for less def you get higher heals you could say not good for you but good for the party:)

orangemale
02-09-2011, 08:18 PM
I think we need an increase on our heals, i mean HKs get a considerable increase in their next unique skills, the boost they get from protect is pretty notable so as the Endure buff, both of these are taken away from Guardians in exchange of better heals, but... there's a problem, our heals dont go awesome, they just get slightly better than paladin's/HKs. Pretty bad for all that time we spended grinding and healing our parties.

blue_lion
02-17-2011, 05:54 PM
Bump because I want a GM to see this.

Infestation
02-17-2011, 08:45 PM
great/levan set increases your rejuv by 25% i think on my guardian with rejuv fully empowered with power and the set on i heal around 6k+...i think its been awhile since i logged in to my cleric:P
prob is it leaves you open to being owned if a mob gets to you...so for less def you get higher heals you could say not good for you but good for the party:)

Oh I know trust me! I do Lab and LN in +0 pants and boots from a Levan set. I have to pay attention for ghosts or they hit me for 200 or so over my HP every time.

slire
02-18-2011, 06:14 AM
Yea levan set is nice in lab type areas but seriously why do we need a weak def and get killed by anything that we get agro from just so our heals are noticable compared to HK just so lame.

Like I told my guild a few days ago I went guardian for heals not broken heals then have HK have more advantages in several other ways.

For example they get bash while we get nothing in return and another point is deadly blessing versus rebirth DB starts off at 100% crit while rebirth starts at 15% that seems a bit unfair even my level 20 revive gives 100% Heath why doesn't my 110 rebirth.

neronafalus
02-21-2011, 02:28 PM
Yea levan set is nice in lab type areas but seriously why do we need a weak def and get killed by anything that we get agro from just so our heals are noticable compared to HK just so lame.

Like I told my guild a few days ago I went guardian for heals not broken heals then have HK have more advantages in several other ways.

For example they get bash while we get nothing in return and another point is deadly blessing versus rebirth DB starts off at 100% crit while rebirth starts at 15% that seems a bit unfair even my level 20 revive gives 100% Heath why doesn't my 110 rebirth.


You forgot to mention something...thanks to tears rebirth has become useless...like what 70% hp/sp at 110? but tear=full hp/sp AND all scrolls w/e v.v

anyone else see a problem here?