View Full Version : Good News
Dragonboy89
12-15-2007, 12:44 PM
Today GM Rider was on in-game and someone suggested to him to add exp for every use of MHeal skill,and he said he gona look into that and might* implement it :)
Cheers!
diamondust13
12-15-2007, 01:02 PM
Nice! I hope that goes through, I heal people everywhere all the time whether I'm partying or soloing. And whether they need it or not XD
I wonder how they'll distribute exp...by amount of times you heal or the amount of damaged that you actually heal... Gah it'll be so easily taken advantage of eitehr way i bet lol.
laba321
12-15-2007, 01:04 PM
That would be great! But could you just heal yourself and get some exp or do you have to use on other players? Either way I like the idea. ;)
pradalady
12-15-2007, 01:35 PM
I can already see it being abused by everyone in the future if they do implement it. But I don't see it ever happening, so don't get your hopes up.
Talisman13
12-15-2007, 01:36 PM
I don't like this idea one bit. Acoyltes and such should do it of free will, and not to make experience. Plus, this would be abused way too much.
Ryokosha
12-15-2007, 01:47 PM
The idea is very good imo. I always liked games where healing gives exp too.
They just need to make sure:
1. You only get EXP for actual healed HP (if you heal someone who has full HP you don't get exp).
2. It's not too high so that even if you heal someone all day you don't level up faster than him fighting mobs all day. Seeing that level 16 monster already give 100+ exp, 1 exp per 10 HP healed sounds reasonable and can't be exploited at all.
diamondust13
12-15-2007, 01:57 PM
I don't like this idea one bit. Acoyltes and such should do it of free will, and not to make experience. Plus, this would be abused way too much.
You know, you're right o.o
I do it of free will as is, so just I saw it as a perk ^^;
(I'm not being contradictory here O.< )
Acolytes should stay pure and untainted by the leveling race...
We're a class not for everyone due to its nature. I'm not being prejudiced, but people who want to be healers should be the healers...or somethign like that >_<
Woggy
12-15-2007, 02:01 PM
That would be hard to implement.
Let's say a lvl 30 Squire parties with a level 30 Acolyte and they kill a monster that gives 100 exp.
They would each get 50 exp.
But if that was to be implemented, the Squire would go around NOT in a party with the Acolyte, and would get 100 exp from that monster, while the Acolyte would get some for the heals, resulting in the same monster giving more than 100 exp.
You want exp for the heals? Get in a party.
You wanna solo? Don't make an aco, or at least party till you can be a predictor.
Claiomh.Solais
12-15-2007, 05:13 PM
Indeed, it's completely unlikely to be implemented, and basically because it goes against the very roots of the system itself. It would need a d*mn lot of coding to implement it and even more calculating to make it actually balanced. And that’s without counting how to make so it’s not easily exploited. And blah blah blah, I could go on for a while on more reasons.
Besides, a GMs word about anything that has to do with the development of the game itself is worth near to nothing.
So do yourself a favor and don’t dream about things that won’t happen.
Dragonboy89
12-15-2007, 06:59 PM
Well,he said he gona look into it and might implement it,so there would still be a slighttttttttttttttttttttttttttttttttttttt chance that he might...
Just FYI,that person suggested 0.001 exp per heal lol
mackycraven
12-15-2007, 07:47 PM
im the one who suggested it
SamBob
12-15-2007, 10:56 PM
if nothing else it will barely be any kind of exp you'd like... and it would be hard for them to make it so people couldn't abuse it. though it is hard for acolytes to level up.
IronHawk
12-15-2007, 11:56 PM
They shoud incerese buff bonus then life wond become easier.
star91
12-16-2007, 07:34 AM
For me, I think it would be best if there is a bonus of about 1 to 2% when using healing and buffing skill. Afterall, all these need MP right? (And, buying MP pots aren't cheap..:P)
Lost_Sage
12-16-2007, 12:23 PM
i think that should only work if the heal was successful (like healing 0hp doesn't count) and u don't get exp for healing yourself. Only if you're in a party and ur members get healed then you will get a little exp for that. Then it will be fair.
Woggy
12-16-2007, 02:32 PM
If you're in a party you already get exp from kills.
How would that be fair?
talonmas
12-16-2007, 05:57 PM
How is everyone doing double or triple damage to us being fair?
HeartlessOfOblivion
12-16-2007, 06:19 PM
It should only work until an acolythe advances to the second job....
Alhanthir
12-16-2007, 07:08 PM
How is everyone doing double or triple damage to us being fair?
Different classes = different roles.
Not everybody is a damage dealer.
Woggy
12-17-2007, 05:35 AM
How is everyone doing double or triple damage to us being fair?
Well, as I said, you wanna do damage, make another class.
You're a healer/buffer until you're a templar, cause let's be fair, there's a 95% chance you're gonna be a templar, seeing as you wanna do damage.
Horforia
12-17-2007, 08:57 AM
It should only work until an acolythe advances to the second job....
i dont think that is fair, because once you hit the second job in acolyte, you are stong enough to fight, and gain exp the normal way.
Different classes = different roles.
Not everybody is a damage dealer.
i dont think he is saying that he wants to be a damage dealer. that is why he wants to get exp from healing people, rather than trying to level up by doing damage. think about it for a second, and you will realize that priest in the old days didnt go around fighting, they went around healing, and as they healed more, they learned about the art of healing, and got better at it. AKA: "EXP".
all this being said, i'll have to say that i am against this. i do not critisize you two for being for/against it, just your resoning beind it.
my reson for being against giving exp to aco's just for healing, is that i can already think of three diferent ways for acolytes to gain endless amounts of exp for free.
one of these ways being for two aco's to get together, each get atacked by a monster, and not atack back, then just sit there and heal the other aco. both would stay healed, and both could just sit there and do nothing, and still gain good exp.
Ninja_Chicken
12-17-2007, 09:10 AM
In all actuallity, it would make sense for acos to get exp from healing, only when they are in a party. but to maintain the exp balance, all you would need to do is treat acos as a nil spot for dividing exp. basically, they would get experiance from healing only in a party, and regular experiance from soloing. although, there always runs the risk of people just takin' damage to get healed, so you'd have to make the experiance equivilant to the time it would take a fighter of the same level to defeat a monster. it's not completely out of the question, but it is an interesting problem
mirouku
12-17-2007, 09:14 AM
yes but think,aco's get 1% exp from monsters they take on,rogues get 10%, if thats not a valid reason for wanting exp,then i dont know what is.
i can milk chickens:D:D
Alhanthir
12-17-2007, 09:24 AM
i dont think he is saying that he wants to be a damage dealer. that is why he wants to get exp from healing people, rather than trying to level up by doing damage. think about it for a second, and you will realize that priest in the old days didnt go around fighting, they went around healing, and as they healed more, they learned about the art of healing, and got better at it. AKA: "EXP".
He was complaining that other classes did more damage than an aco finding that unfair, thats like comparing french fries with cars, makes no sense because they have different uses.
An aco's role is a supporter role principally, they cannot solo as good as other classes but this is balanced with the fact that an aco finds partys more easily than others.
An aco is already leveling up by healing and supporting in general, providing they are in a party. That's how they earn their share, others earn it doing damage, is all about roles.
xXxP1nkxXx
12-18-2007, 06:55 PM
wads the use... 1exp for 1000 heals...
Fidhoku
12-18-2007, 11:40 PM
You know, you're right o.o
I do it of free will as is, so just I saw it as a perk ^^;
(I'm not being contradictory here O.< )
Acolytes should stay pure and untainted by the leveling race...
We're a class not for everyone due to its nature. I'm not being prejudiced, but people who want to be healers should be the healers...or somethign like that >_<
But you need to note, not all Acolytes are healers. Some of them wish to branch into being a Templar.
Instead of getting EXP per heal. Id rather they increase the amount of HP healed. For a level 16 Acolyte.. They heal so puny that even Squires still need to use HP pots.
Dragonboy89
12-21-2007, 06:49 AM
wait till u reach a higher lvl :)
Zinc210
12-21-2007, 03:36 PM
I think getting exp per heal is a decent idea. After all, a couple other MMORPGs get experience from healing (Maplestory and Tales of Pirates), but the healing is minimal exp and only lets the healers' exp rate keep up with the others (who get a bit more being the one who killed the mob) I'm not sure on how the exp works in this game, but if the killers/damage dealers get a bit more exp than those who leech/heal (like in the other games), then healing SHOULD give a bit of exp, based on the amount healed. If the exp is equal to both healers AND killers, then I don't see us needing the feature.
That's my opinion.