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XXXFactor
12-16-2007, 08:21 AM
Idk, if I am the only person that thinks this but, SoS is starting to be more pvp based than anything else. Personally I like more party based mmo's and the only thing I have been seeing is alooooooot of solo. No1 that I know that plays the game often enjoys aco, do to the fact that they just want to win pvp. Idk, if any1 other than I do care that this wat the game is so far based on.... maybe its just me and thats y I am making this Forum, plz do vote.

So wat I am gonna do is ask wat wud ppl like to c more of and ask GM's if they can make a some changes so that evry1 can have more fun playing the game :)

1)party xp increase
2)solo xp increase
3)boss spawning
4)partied monsters
5)increase in drop rate
6)more SoS survivor
7)more SoS team survivor

plz only vote 2-3 items and not all ty and SoS FTW :D
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Shakinoe CB = lvl 48
Shakinoe OB = lvl 51

Cladnestina
12-16-2007, 08:25 AM
I would like party xp increase, increased drop rate, and solo xp increase... It gets too hard to lvl after a certain point.

Rodaa
12-16-2007, 09:27 AM
same as ^

but wrong place, and never say plz again (its please >>)

whats partied monsters?

boss monsters are very likely,but would only be added if Xen Online has them

Talisman13
12-16-2007, 09:39 AM
Agreed as Cladnestina said. Oh, and this forum is for official events only, and please don't use chatspeak.

Darkheart579
12-16-2007, 10:21 AM
I think everything is fine. Exp is fair, drop rate is more than fair, lots of events...

And for all of those who said we need more exp, think about it. The higher level you are, of course there will be the need of more exp. Its in every game! FF, Tales of series, WoW, RO, and many many more! IT doesnt make sense for it to always be getting 10% a kill, thats just boring. You'll be killing Poyo Poyo's until your level 100. Tis a SNORE.

The drop rate is VERY huge. They don't have to give you an equip or skill book every 2-10 kills, but I'll kindly suggest they are being too generous. =D

So if you can, subtract a vote for me =D or add 1 to "Its fine the way it is".

Lost_Sage
12-16-2007, 12:15 PM
I think the exp needs to be increased (and should get exp when acolytes biff or heal) and the exp for killing monsters overall should increase. At lv26 acolyte, it's impossible to get good exp unless in a party.

Darkheart579
12-16-2007, 12:20 PM
I think the exp needs to be increased (and should get exp when acolytes biff or heal) and the exp for killing monsters overall should increase. At lv26 acolyte, it's impossible to get good exp unless in a party.

Thats basicly the point of Aco's. They have heal. Plus I can think of ways with an Aco to earn some cash. Aco's profit the most in my oppinion.

poolplayermaster
12-16-2007, 09:49 PM
party exp increase

though i think there are some party boosts not sure on that i think if you have one of each in the party it increases but i might be thinking of fiesta

drop rate

seems ok to me but why drop potatoes and corn for some of the high monsters and increase the ammount of kron droppe by the higher level monsters i don't want the same stuff i get from poyo poyos to be dropped by crown slimes

oh and again this doesn't go here would be better in suggestions

Aurican
12-17-2007, 06:32 AM
In the beginning it's better to solo or form a duet. If you venture out into deeper maps then a group of 3-4 will work. If your having trouble in said maps then a party of 5 with two acos will be a great boon. A full party is great for high level maps, but that is about it. Don't expect to make too much money in large groups.

COOL4
01-22-2008, 06:34 PM
how do you start playing

Convent
01-22-2008, 06:59 PM
Isn't there already a party exp increase?

I'm not sure what you mean by that SoS is so based on pvp. Honestly I think the reason why most people don't become acolyte is because it's insanely hard to level up, not because they've got it rough in pvp. And isn't the point of pvp to be a huge mosh pit to see who is the strongest? That's what some people are training for but soloing isn't the only way to train for it.

Also, if you increase the exp it's not going to help anyone but everyone. If everyone has an exp increase, then no one does (it'll make sense soon). Basically if everyone gets, let's say 25% more exp that they do now as a standard for exp gaining, then everyone will level the same rate in proportion to what they do now, and it's not going to help but make the game more boring as more and more people become higher levels faster. There won't be the pride in saying "hey, I'm level 50!" cuz everyone else is that same level.

I don't think a solo exp increase will help. If you read the interview thing by...someone whom I forgot...the person from Outspark specifically said that the party exp bonus and other factors (which I forgot) is there so that people join as a community for the good of everyone in the community. If everyone who solos gets more exp then people won't party and it'll defeat the whole thing they're saying, and it'll make everyone distant from each other.

Another big point would be that if you increase the overall exp rate, high leveled people will get mad since they had to rough it out with yesterday's exp give-out when the newbies of today get extra benifits.

I'm not sure where bosses spawn but I'm sure they do spawn. At all the Awakening events Alastor seems to summon a few of them for us to battle. It's just hard to find those guys.

I also think that partied monsters exist, where things like the macuri, giant poyo poyo, and fly summon the macuru(?), poyo poyo, and gio fly to help them out.

For the drop rate suggestion, if it's any higher I'm going to be a very rich man. For me, I can't stop myself from making money off the drop stuff. And if I start to actually waste potions and do try to lose money I end up getting something like a xen stone and boosting my money up again (assuming I'll sell it, which I usually do).

I think it's really good as it is now. I can't say much more to those struggling than just rough it out like the rest of us did.