View Full Version : Acolyte Stat Points
HealerFTW
12-16-2007, 09:43 PM
What is considered a good stat build for a regular partying acolyte?
I've seen some posts that suggest something like 3:2 for intelligence and wisdom.
Though I think for a healer, wouldn't just all points into wisdom be better off? I mean your heals won't be that great, but at least you won't have to spam pots or sit during a battle.
What do you guys think?
star91
12-17-2007, 03:46 AM
Well well, the ratio for intelligence and wisdom for me is 3:1. To me, an acolyte should have a strong heal and buff since an acolyte main job is to heal and buff. With a strong heal and buff, even if you are the only acolyte in the party, you should have no problem healing everyone's in the party. Though the mana would be low cos wisdom has only 1/3 ratio, but if there is an adequate supply of mana pots, it's alright (at least to me) XD.
Aurican
12-17-2007, 06:47 AM
Int:Wis. Ignore the ratio builds. You can go 5 levels w/o adding to Wis because at those intervals you get bonus points which should go all into Wis. Keep up with Pow requirements, and at higher levels split the bonus points with Men.
HealerFTW
12-17-2007, 12:44 PM
Int:Wis. Ignore the ratio builds. You can go 5 levels w/o adding to Wis because at those intervals you get bonus points which should go all into Wis. Keep up with Pow requirements, and at higher levels split the bonus points with Men.
So how would you allocate your stat points?
Aurican
12-18-2007, 08:20 AM
Depends.
1 point into Int every level excluding levels with bonus points, or every 5th level. At level 20 and 25 I would put the points into Wis. After that I would split Men/Wis equally. If you want results with Men then 2 points at a time would help. At level 30 you get 3 points so 2 Men/1 Wis could work. But, it depends on what you're doing really.
p.s. It's best to put a point into Pow on the level you need it.
yoshi408
12-18-2007, 08:43 AM
i go all stats into intel i think better to have a stronger heal
talonmas
12-18-2007, 01:45 PM
Yah, skip wis. Buy pots. If you're not potting you're partying at the wrong location. And a pot heal the same amout of mana no matter your max. So who cares if your mana goes up and down between 100 and 130, or if you have wis and it would shift between 320 and 350? You still use the same amount of pots! (actually, you use fewer with all int since you get more heal per cast)
But that is for hardcore players. If you're casual, please add some wis ^.^
Maulry420
12-18-2007, 03:41 PM
Acolyte-28 and going,
Im not new to gameing so i can say straight off; STRAIGHT INTEL IS STUPID UNLESS YOUR A MAGE! A Acolyte if planning to become full suport and be all about the groups you'll need a decent pool So a LITTLE WIS is just fine; indeffinately at lower lvls i insist adding intel over wis so you can solo grind if needed. 2/1 intel/wis
Opposite build for those who wanna be like a shadow priest and nuke like crazi; in that case dont worry much about your mp look a little more tward intel and only on bonuses split those points with your wis/men you should turn out one beefy ole nuker:eek:
Sephir
the one and only
lavayane
12-18-2007, 05:38 PM
Read Again What Talomas said and u'll realize Aco must be Full Int.
Ur Healing powers will increase and honestly : who cares about having a pool with 200 or 250 MP?: U MUST ONLY CARRY POTIONS WITH U DURING PARTYS.
Stat points in WIS is useless.
If u really want to make something different, put some points in Agi, at least ull get a higher dodge rate to balance Aco's weak defence :cool:
IGN: LavaBis ACO 43 OB
ACO 51 CB
HealerFTW
12-18-2007, 06:21 PM
After a few posts, I realize that in fact you will need to bring MP pots. Now if I think about it, having points in Wisdom would not really help considering you will need to use MP pots anyways. Especially the times where people extremely need healing and you have low mana from previous healing/buffing.
Even if I had points into Wisdom, I feel that it would not help considering that MP regeneration has a few second cooldown after you finish casting a spell. Of course that regeneration would go faster if I was sitting. Though, I don't really think your party members who use MP pots themselves would want to see a healer sitting. Also by having a bigger mana pool means you need to sit longer or use more pots than usual just to fill your mana pool. I think the mana pool I have right now is decent enough without adding points into Wisdom. Wisdom only adds 10 or so MP which means a free level 1 Minor Heal cast. What about level 2 Minor Heal? It costs 13 MP. Basically I am losing out on my free heal.
I thank to those that reply, but I think I'll be going full Intelligence. Unless there is a patch change and stats are fixed in some way, I might make another post asking for suggestions/help. :D
talonmas
12-18-2007, 06:52 PM
You are so right HealerFTW. My wish is that healing pots should heal based on your max mana or wis stat. That way the stat would be useful (well, good against mages in pvp (adds mag def)).
And if you wanna add another stat, add Str so you can carry more pots ^.^
diamondust13
12-18-2007, 08:51 PM
I may sound stupid here, but what exactly does the MEN stat do for us?
HealerFTW
12-18-2007, 09:52 PM
As for Men, it increases a variety of things (hit rate, critical, skill critical and some little dodge), but it only helps on big enough amounts and right now you can’t expend your precious low Lvl points on it, so don’t bother.
I guess spell hit rate would be nice to have if you solo, but usually if you solo, you would not miss a lot unless you fight against a higher level monster. Personally, I wouldn't go with this stat, not sure how other people would react to not putting points into Men.
Aurican
12-19-2007, 05:49 AM
You get atleast 3mp upon lvl up, and and I'm pretty sure you get 15mp per point. I could be mistaken on that. Anyone saying pure int has never leveled on higher maps or worked in full parties with only 1 other Aco, have you? Healing only needs to keep up with damage given, and is the secondary role of an Aco anyway. You people talking about using pots, how much money do you have anway? In a party I burn alot fast, and only use them in the middle of a fight when I run out. >_> I have 200mp at level 21. Sitting done to heal is fine, especially when you have another Aco to switch off to.
Yoruko
12-19-2007, 08:48 AM
Wis stat also helps when you rest a lot. As a 30 aco now when I'm partying anything there's a point I feel I don't need to immediately cast a heal I'm sitting down to get a resting tick or two. Fights usually have a burst of damage then a relatively calm period from my experience. Having some points in wis helps me go for longer periods without resting and allows me to make it to a point I can rest again. I only use mp pots in emergencies and even then I burn more than I'd like, they get expensive fast. A few points in wis goes a long way, and losing those few int points hardly makes a difference.
Tefnut
12-19-2007, 11:03 AM
@diamondust13
Men is a weird skill really. But one thing is for sure it does affect your cast rate. We tested it out at Salem during CB and found that every 2 (or was it 3) points added your skill casting increased. An archer with 24 to 48 men will spam skills crazy fast (well not exactly crazy fast but you get the point) but will suffer from low damage.
@HealerFTW
as you may have already noticed the build you'd want is dependednt on your playing style and what you're really after. I mostly solo in CB (yes people it is possible. And spare me the "omg! n00bxor aco soloing!" comments) so I went full int. Let me tell you now that full int aint a waste of time. Your heal will be around 270+ if you have decent equips at lvl 56 and contrary to popular belief you will do pretty well as a support aco in a party.
Honestly I really dont get why people want wisdom. Because if its pot's you're worried about, although it may seem like pot price if overkill in lower levels, believe me you wont be saying the same thing once you reach around level 30+. A pure int aco will be able to support a party of 4 or 5, a full party is workable but you'll be spreading yourself too thin (either way any good party will make sure to get at least 2 aco's to ensure efficiency and maximize xp gain).
As for the "you not sitting down if you put some points into wis" issue, well I still think its break-even. Placing some stats into wis will lower your heal and damage but will give you a good mana pool, while going full int will give you great heal and damage but a low mana pool so you'll be pot dependent (which like i mentioned above wont be a problem once you hit high levels).
Another difference between a hybrid int:wis build and a full int build is that an int:wis aco (depending on the stat allocation) will be more party dependent, while a pure int build will have the option of soloing (again spare me the crap about aco's being only for support, we aco's have the choice of soloing too ya know)
So basically it all boils down to your playing style. Would you want an aco that can endure (mp wise) and keep healing with so-so damage and heal amount then go Int:Wis. If you're the type that's picky with parties, cant find a good party, or just like to solo then go full int since it has the highest heal and damage for aco's.
Finally I'd like to make something clear in NO WAY do I imply that aco's should not party. Though I do like to solo, the fact cannot be denied that partying is still THE best option for aco's to level fast.
talonmas
12-19-2007, 02:27 PM
Final word from me:
Full int is more hardcore.
Int/Wis is more casual.
"Fights usually have a burst of damage then a relatively calm period from my experience" someone said. Now THAT's why people think Acos level slow! Find a better group that dont rest everytime. Make sure ALL in the group spam pots to get things going. If they press the PgDn key, boot the from the party ;) Well, like I said, full int for hardcore fast leveling.
*ps, you will get enough money to supply new pots once they are out (which takes like 20 minutes tops) after level 25-30 or so.
Yoruko
12-19-2007, 03:04 PM
Final word from me:
Full int is more hardcore.
Int/Wis is more casual.
"Fights usually have a burst of damage then a relatively calm period from my experience" someone said. Now THAT's why people think Acos level slow! Find a better group that dont rest everytime. Make sure ALL in the group spam pots to get things going. If they press the PgDn key, boot the from the party ;) Well, like I said, full int for hardcore fast leveling.
*ps, you will get enough money to supply new pots once they are out (which takes like 20 minutes tops) after level 25-30 or so.
Sheesh tone down your ego a bit, oh god of all games we are not worth in your presence. Are you really suggesting going back to town every few mintes for pots, I mean the effect is low, and they weigh a ton. Many times I've found the increased kill time when moving to harder areas negates the exp gained.
I really hope most acos don't have an ego like yours.
HealerFTW
12-19-2007, 04:54 PM
You get atleast 3mp upon lvl up, and and I'm pretty sure you get 15mp per point. I could be mistaken on that. Anyone saying pure int has never leveled on higher maps or worked in full parties with only 1 other Aco, have you? Healing only needs to keep up with damage given, and is the secondary role of an Aco anyway. You people talking about using pots, how much money do you have anway? In a party I burn alot fast, and only use them in the middle of a fight when I run out. >_> I have 200mp at level 21. Sitting done to heal is fine, especially when you have another Aco to switch off to.
- Well I'm the type of person that doesn't waste money other than on potions, plus I did solo quite a bit before I started getting into parties. So I can manage with the potion issue.
- When you are in a party and all your damage dealers are using potions every second, you are pretty much forced to do the same no matter if you have high or low wisdom. You don't really get much time to sit either and like I said before, there is a cooldown in which mana regeneration will begin to start.
- I'm not a big fan of huge parties, but I have partied with more than seven people including me being the only acolyte. It may be a little tough and you will be forced to use mana potions, but you will be forced to use potions even if you have high wisdom. When you think about it, six people attacking four or so different monsters every minute. You won't have time to sit, believe me. Also buffing everyone drains your mana every three minutes, especially when you are trying to buff when your party members as they attack. Don't get me started being in a big party with potion addicts, lol.
- If you have another acolyte in your party, then I don't think wisdom is necessary at all. Since you would probably be switching off in heals, you would have time to sit and regenerate mana. Since having more wisdom doesn't noticeably increase mana regeneration, there is no point right?
@Yoruko
Usually I am in a party that doesn't let you sit a lot, so I guess our views will differ.
Also I'm an acolyte that doesn't have an ego like Talonmas. :D
Yoruko
12-19-2007, 07:46 PM
@Yoruko
Usually I am in a party that doesn't let you sit a lot, so I guess our views will differ.
Also I'm an acolyte that doesn't have an ego like Talonmas. :D
Well for me it's not really like I have a lot of time to sit it's just catching a few ticks here and there. Basically it's something like heal party to full, rest till they take enough damage, stand heal to full, etc. I'm not even really advocating a heavy wis build or anything. I'm personaly mostly full int with just a few points in wis, for me though it just seemed like the few extra wis points really made a difference in my ability to perpetuate mp without absolutely spamming potions.
talonmas
12-19-2007, 10:16 PM
Ok, here's a hint... Illusion Quake. Cast that one instead of spending your time on your azz all day long. No wonder ppl think Acos are lazy leechers. Oh, and refuse to party people who don't have share item on in the party. Cause then your budget will pop.
So, why you say I have a big ego? Based on my statement that full int and spending every penny on blue pots is more hardcore? That is a fact and has nothing to do with my ego.
If I on the other hand would say "I am full Int and I say to you all that this is THE way to go, now hear me and do as I say", now THEN you could flame me about my ego. Now all I did was give two different ways of playing the game. Sorry if I offended your ego in anyway (cause I must have hit a nerv somehow).
Tefnut
12-20-2007, 09:01 AM
I just wish I'd get a red lucky ball already (assuming they still drop). Having a backpack works wonders on potion capacity >.> Then this whole issue on potion carrying being a pain in the @ss (which it is if you dont have a bag) might stop. Any of you guys hear any news on lucky balls? I've searched the forums and I'm hearing news that they might have moved all items to the cash shop *sob*
Claiomh.Solais
12-20-2007, 10:56 AM
I don’t really see the whole issue with pot carrying, it’s not that hard to carry around 50 MP pots on lower lvls, 70 on the somewhat higher (30+) and 100 once you reach around lvl 40 and depending on where you’re training. As you get drops that fill your weight, the pots will anyway be being used, so the weight compensates and you should never hit red.
As for having to repot, if you’re smart enough with how you spend your MP (i.e.: don’t heal someone at the moment they get hit for 40 damage if you can easily heal 100+, wait till they’re more wounded. Don’t bless apprentices or acos [unless you’re on a very agro area], as they shouldn’t be on the frontlines getting hit, so they don’t need the extra def, and etc.), you shouldn’t run out of pots till your whole party is already out of them or about to anyway. And since no aco or no MP on the aco for that matter means no life for the whole party on any higher lvl, they have no other choice but to wait for you if you need to repot.
Just remember, you’re the aco, the whole party needs you to survive (unless they want to spam salts, which anyway wouldn’t last long), whereas a simple squire, neo or apren is easily replaced.
Rodaa
12-20-2007, 11:02 AM
whereas a simple squire, neo or apren is easily replaced.
*feels insulted*
talonmas
12-20-2007, 02:25 PM
Easiest way to get the party you want is to create it yourself btw :)
Aurican
12-20-2007, 04:18 PM
Having more mana means you get more mana back each tick, since it's a percentage return and not a fixed amount. >_> That means resting 3-6 seconds during lows in combat give's 1-2 ticks of larger mana returns.
The primary role of an aco in a party is support/heal. If a person was depleting their mana pool spamming Illusion Quake I'd tell them to stop that. Watch the buffs, heal when needed, sit to recharge. Single aco's in parties should be running so much they don't have time to attack. A good aco will sit down for 1 to 2 ticks at time during lows in combat, when healing isn't needed, or buffing isn't required yet; because they will need to get up and run around quickly in FAST and HEAVY map grinding.
I'll say it again, pure builds are great for solo grinding on maps lower than their level. A pure build Aco can just barly handle a party of 2-3 efficently enough on the right maps with competent players. Please, stay out of large parties so people don't die quickly. xD
What do you think is better for a party of 8? 1 Aco with an Wis/Int build that can handle the entire parties healing/buffing. Note that Wis is a Aco's primary stat. 2 full Int Aco's that need to burn all their pots fast, sit for extended times, and have to recall often? I'd rather have the 1 aco and throw in another powerful Apprentice instead xDDDDDDDDDD
diamondust13
12-20-2007, 11:59 PM
Having more mana means you get more mana back each tick, since it's a percentage return and not a fixed amount. >_> That means resting 3-6 seconds during lows in combat give's 1-2 ticks of larger mana returns.
The primary role of an aco in a party is support/heal. If a person was depleting their mana pool spamming Illusion Quake I'd tell them to stop that. Watch the buffs, heal when needed, sit to recharge. Single aco's in parties should be running so much they don't have time to attack. A good aco will sit down for 1 to 2 ticks at time during lows in combat, when healing isn't needed, or buffing isn't required yet; because they will need to get up and run around quickly in FAST and HEAVY map grinding.
Come to the Scourging Plains several maps west of Candyvault as an Acolyte and see just how useful a full Int's heal is and how fast your party dies with weak heals but lots of mana o.o
You need to get off heals of 100+ for every attack.
If you wanna go with a lot of Wis, you're gonna need a lot of Men so you can throw it all as heals super quickly. You'll wear your finger to the bone keeping your party alive however. . .
Tefnut
12-21-2007, 01:03 AM
The primary role of an aco in a party is support/heal. If a person was depleting their mana pool spamming Illusion Quake I'd tell them to stop that.
Well that's one way of looking at IQ. True one should not spam IQ in a party but lets not forget that IQ stacks with other skills that slow down a monster (ice spell of mages) So instead of spamming IQ just hit the monster once with it at the same time the mage casts ice attack. Basically it all boils down to strategy and being wise in your MP consumption.
talonmas
12-21-2007, 03:44 PM
I usually cast 2-3 IQ per mob, all while my tank is hitting it with all he's got. Then it's dead. Those IQ is equivalent to 1-2 of my tanks skill hits. And after that I cast a heal. So 4 casts per mob. Now 1-2 hits less per mob for my tank is a couple of seconds. And need to kill maybe 500 for one level. That is ALOT of time saved by me castin IQ every now and then. And repot takes what, 20 seconds? (save in candyvault, transporter is basicly next to the store...)
And about sitting for healing. Yes, if regen kicked in right away Id sit every now and then to to get some mana back. But as of now it takes 12 seconds for the regen to even start! THEN I get mana every 4th second (3 if I have a soft sheep helmet). So that's 20 seconds for just 2 tics of mana. Same 20 seconds it takes for me to repot (which i do maybe every 20 min).
But every man for him self. This is just my way of playing the game. Hmm, forgot to say I usually avoid large parties. Too unorganized for my taste and always a couple of leechers... (ah, i souond like a powergamer dont i? darn, i hate that... i TRY to have fun atleast ^.^)
chopboy13
12-21-2007, 05:18 PM
*feels insulted*
**also feels insulted**
diamondust13
12-21-2007, 09:08 PM
So now that I know what Men is/does, how many points in it does it take for spell cast rate to noticeably increase?
I'm thinking that since I have a decent sized mana pool and heal for +100, I should have quick casts. How much HP can a character have to heal really? o.O
Once the rate is fast enough I thought I'd dump more into Int...how does that sound to you all?
At least gimme the Men info if you don't wanna give your opinion on the heal lol
Claiomh.Solais
12-22-2007, 08:28 AM
So now that I know what Men is/does, how many points in it does it take for spell cast rate to noticeably increase?
I'm thinking that since I have a decent sized mana pool and heal for +100, I should have quick casts. How much HP can a character have to heal really? o.O
Once the rate is fast enough I thought I'd dump more into Int...how does that sound to you all?
At least gimme the Men info if you don't wanna give your opinion on the heal lol
100+ Heal is basic, though the higher the better (I would recommend you at the very least least healing 115 HP with lvl 2 heal).
As for Men, I can’t really tell you how much is noticeable, but it’s certain that the more you have the more it’ll show, so about 6~10 Men should work fine to begin with, depending on your needs and how much of an improvement you see.
From my personal experience, once you’re healing around 125 HP per heal you have no problem training on high lvl mobs as long as the other players are higher than you and can actually kill fast enough (it’s not a bad idea that if you’re 4X, you train with people who’s 5X~6X on very high lvls mobs.), which means that once you hit around 3X Int, you can start pumping Men so your casting is fast enough, cause on any good party, you’ll be buffing people while they slay mobs and while the party runs to the next one, and with no stop, the faster you cast the better.
joradn102794
03-21-2008, 12:33 PM
if u dont solo much,men doesnt really help coz heal cant hav crit....i would do int:wis 1:5 n some pow to hold for weapon
Kleine_Kathi
03-22-2008, 01:44 PM
I think a high men build looks good *.* 25 int is more than enough to lvl with. And than, every stats goes on men :D
Deerwoman
03-28-2008, 04:09 PM
What about damage. I want to inflict more damage. What stat to I put my points on to do so?
manic33
03-28-2008, 04:43 PM
I'm not sure how men will be on aco/cleric, but I know 21 men is a noticable difference on scout.
Oh and xenian. XD
duaane
03-29-2008, 12:39 AM
Ok a lot of what about Men. (IMHO) +3 or 4 total at lvl 4x is best.
Why for MP reg., and switching buff to heal (less "you are already casting")
I'm not sure how men will be on aco/cleric, but I know 21 men is a noticable difference on scout.
Oh and xenian. XD
As to wisdom 1 + 6 =7 And 3 ankelet's, easy 1 hour training a newbe put in bank. Total 10 (oh why not 20 you get higher spells)
Everything else in Intel., Believe me I got tired of seeing my team mate get wounded with zip MP, and just killed the baddie, yes he will chase you, if you get injured, use spirit, and heal, and kill it. :cool:
duaane
03-29-2008, 12:43 AM
Int = damage :cool:
What about damage. I want to inflict more damage. What stat to I put my points on to do so?
But do learn spirit and heal self pot if needed, then proceed ;)
Blueghozt
03-29-2008, 02:10 PM
yayyyyyyyyyyyyyyyyyyyyyyyyyyyy