View Full Version : old GT was better?
fullmetal_physicist
08-23-2011, 12:24 AM
hey everyone!
I can't even count how many different people have come up to me saying old GT was so much better and new relics has made GT somehow unappealing to many people. I just wanted to see how many people actually agree with that, I won't make poll for this I rather see a discussion than a simple vote.
--cheers! :D
quiqui.
08-23-2011, 03:07 AM
The old guild tournament, to me, was better in a way but also, I'm quite happy with the current GT. Because it was more of a 'battle of skills' than a 'get the relic faster and use the bomb relic thing and kill everyone around you, no matter what level you are'. Players were able to show their skills and it came to show how experienced you could be with your character and class. It also was more of a challenge than anything else. But I'm quite glad that the GT has changed. If people still wanted to do this, a battle of skill rather than having extra bonus' to make it more fun - then just have a normal guild war or fight in FBZ, or something.
Now, about the new GT. I've never competed in the new GT but from what I've observed, it's also a new improvement and better in a way. It gives others who have smaller guilds or those with lower levels in the guilds opposed to the huge guilds, more of a chance of winning. The relics/bonuses also make it a lot more fun. It's something 'new' to the game and it also makes it unique. I mean, the old GT was fun but Relic's just make it seem more like.. well, less like a guild war and more like an actual tournament.
I guess it's unappealing to many due to the fact that they may have charmed and all, and are looking for an actual fight but then find themselves being killed by one of the relic's bonus buff's like the "You've become a bomb!" or the attack deflect thing. And I guess, that's rather annoying but hey, it's something new, it's fun to participate in (from what I've heard) and it's rather interesting to watch.
So, yeah! I'm blabbering. I should run away now. ;_;
Dthugtherealist
08-23-2011, 07:57 AM
I liked the old GT better cuz for one there was barely any gimmicks and it was a test of skill and combat. This new GT if your a top gun you get feared or blinded 75% of the time and I don't like it.
orangemale
08-23-2011, 10:59 AM
What about a longer spawn time for the relics, I hate being blind, then getting silence, then "turned into slime" then the roots then enfeeblement and then after 1 minute it repeats ._.
chengz123
08-23-2011, 11:45 AM
The new gt is lame, especially if your oppent's team got like 50 ppl running about collecting relics...
90% of the time, your either blinded, disabled, bombed, or being team'd by ppl with swift justice.
fatalitywish
08-24-2011, 12:31 AM
The new gt is lame, especially if your oppent's team got like 50 ppl running about collecting relics...
90% of the time, your either blinded, disabled, bombed, or being team'd by ppl with swift justice.
QFT
its so irritating you cant even control you character anymore and because of the relics you bin twice as much its absolutely ridiculous.
Remove relics now!
Eckoic
08-24-2011, 12:40 AM
Last time I made this thread I got trolled. But yeah I still agree old GT was better.
theblind_bandit
08-24-2011, 12:48 AM
I personally prefer old GT better, but you obviously know there are people that complain about it just being about the "power guilds" just destroying other guilds. Relics get extremely annoying, especially when you are blinded, can't cast a skill, or whatever for long periods of time. It is a nuisance. I hate it. I would really love for old GT to come back, although I doubt it will happen.
trz2111
08-24-2011, 09:42 PM
I find it hard to believe that one of the most expensive MMO's out there has 'fun' as their priority.
GT was made to make money, not to be fun - it should be fairly obvious.
You spam your SC pot, tear when you die, get annoyed by relic spam, rinse and repeat. If you have fun doing it, you're that kid who never beats games on any mode besides easy. You can't win GT - you purchase placement through collective spending. 'Win' is success through effort, and potting eliminates all survival effort, therefore, you are purchasing not winning. What incentive is there for most people to charm, pot, and tear in hopes to out-do other people doing the same thing when the prizes aren't that good nor evenly distributed, the event isn't fun, and there is no skill involved. (No, sending a virtually immortal sc-potter who has tears to a flag is not skill.)
There are plenty of other things you can use your time and resources on more productively. By spending mass quantities of money in GT you're only enabling the makers of this game to continue saturating potentially fun ideas with mass spending because it proves highly profitable. It would be fun to have GT like a PVP KQ with stones only so you can actually use more than one strategy, strive to actually win something, and/or maybe use some skill to kill others - otherwise you engage someone, and whoever chose to spend more survives longer. Lame.
Fight_Knight
08-24-2011, 10:47 PM
I find it hard to believe that one of the most expensive MMO's out there has 'fun' as their priority.
GT was made to make money, not to be fun - it should be fairly obvious.
You spam your SC pot, tear when you die, get annoyed by relic spam, rinse and repeat. If you have fun doing it, you're that kid who never beats games on any mode besides easy.
Not always true, players who aren't so deeply dependent on SC can fair very well in GT. True some people aren't the greatest and spam SC Pots and Charm for no reason, but that's their own business. Not any worse than spending $150 on a perm item just because their gear/personal skill is fail.
trz2111
08-24-2011, 10:54 PM
If you at all used the slightest bit of logic when formulating that sentence, you'd realize it is not possible to be more efficient than heavy sparkcash users in GT, and in the end they will prevail - doing fairly well isn't getting you 1st. It appears very little logical reasoning is used when you type - you're claiming that spending sparkcash pots, charms etc. monthly for temporary strength is on equal grounds with spending on items that improve your character permanantly. So much for "thinking before you speak," huh? Guess my spawn killing of you made your anger take over any rational mode of thought and made you bitter. Owned. =)
theblind_bandit
08-24-2011, 11:06 PM
Malephar wand: 500 dollars. Onyx crown: 150 dollars. Gambler actually making a logical statement: Priceless.
jarredacs
08-24-2011, 11:13 PM
Malephar wand: 500 dollars. Onyx crown: 150 dollars. Gambler actually making a logical statement: Priceless.
http://smallbuck.com/nashvillewebdesign/wp-content/uploads/2010/06/facebook_like_button_big.jpg
Fight_Knight
08-24-2011, 11:14 PM
So much for "thinking before you speak," huh? Guess my spawn killing of you made your anger take over any rational mode of thought and made you bitter. Owned. =)
Bitter? Grats on playing the OP class of Fiesta with borrowed gears. Must be hard hitting 3 buttons.
Beat me with a real class that actually takes basic brain function, that is if you have that.
trz2111
08-24-2011, 11:14 PM
People trying to argue assumptions as facts = ignorance or stupidity? You hear something and believe it immediately so you are brainwashed. Also, how ignorant can a human be to hear something and not use their own judgement or assess any facts before accepting it hahah you cattle are all the same. Just follow in suit.
theblind_bandit
08-24-2011, 11:16 PM
Well we all know you are borrowing Ephinis' wand lol. We all obviously see the 150 dollar sc item you wear... so it is fact, not assumption.
Fight_Knight
08-24-2011, 11:19 PM
Ramble on all you want Gambler, you have yet to impress anybody. But to get back onto topic, I do think they should have 2 separate GT's, that actually allow some of the lower level guilds a chance to have fun without being beat by higher levels.
trz2111
08-24-2011, 11:25 PM
Strike 2 on your lack of logic and common sense. You again proved your wits are insufficient to put me down in any way. Ramble means 'to talk or write in a discursive, aimless way' ... seems you're doing the rambling here: talking about me trying to 'impress people' and my gear being 'fail' seems like incoherent, off-topic rambling on your part. So until you gain the basic intelligence to foward an argument with facts or logical reasoning, I suggest you avoid trying to trollolol me because i'll make you look like a fool every time.
Fight_Knight
08-24-2011, 11:27 PM
People don't need to troll you, you seem to troll yourself just fine. Should get back on OP topic before you close his thread down crybaby.
Easy fixes, make 2 GT's, and have the one GT the older/non relic one and restrict levels of people who can go in. Wouldn't really be that hard to code.
jarredacs
08-24-2011, 11:30 PM
lol Nerdrage
I agree with 2 GT's that would be awesome.
theblind_bandit
08-24-2011, 11:32 PM
Two GTs would be awesome, as long as they can actually implement it.
fatalitywish
08-25-2011, 05:09 PM
Two GTs is a horrible idea. It was already proposed and its too much of a hassle to even focus on it. The fact that relics has ruined GT so badly not only in an attempt to "balance" out the PvP in it but also because of the massive ammount of binning that it has added to the game. I was in a GT where i used 100 of my skin because i binned 8 times and was perma stunned by relics the rest. How is that even balance in terms of PvP?
EvenSmarterChild
08-26-2011, 02:53 PM
I like the relics because other guilds have a chance. Obviously whoever farms Malephar has the upper hand and without relics, I think GT would be more boring. However, I do think that relic spawns should be lowered. People spamming relics, not hurting a single person unless they have a relic- You can honestly win GT as long as you have enough people, despite level or skill. I'm not contradicting myself, because the same can go for Malephar. I could have a 110 gladiator with a +10 malphar axe, but that doesn't make me good at what I do. Same goes for relics.
So, I say keep the relics, just not as many.. >_<
ranzeler
08-26-2011, 09:52 PM
the purpose of relics was to even the playing field a bit for the guilds that would have no chance is a straight beat eachother to death fight against the power guilds (ones that raid and have all those high lvls).
also i belieev another purpose was to attract a little bit more guilds to do gt
now that we got the original purpose, Pros:
1) does infact give weaker guilds a better chance against the ones that charm,have the OP weapons/armor, have more 100+
2) does infact attract a little more guilds
3) does make it more fun for lower lvls and even higher lvls who dont care much and just want to play with relics
Cons:
1) lot of bin error
2) certain relics are useless
3) higher lvls complain about gt
4) relics probably do spawn a bit to fast
slappy_d1
08-27-2011, 12:01 AM
Old GT was better. New GT is fair,
New GT is the way it should be. You got all those people comin up with new raid systems so that smaller guilds can have a chance to raid and get drops. Well GTs the same. You think any of those small guilds could stop a raiding guild with ML Weps all over the place w/o Relics? lol no. Theres no way. With Relics it makes it so anyone can compete with anyone.
I mean my guild. All we do is set up a pt at each flag full of 100+ people. w/o relics, itd take another whole group of 10x people to take us all out and get the flag. Once we got a flag, we'd never lose it against a small guild. With relics all you need is Swift Justice, Berserker Bomb, or a couple debuffs to go your way. Then even a single 9x can cause enough chaos to grab a flag. Meaning the guilds that lack higher lvl players, and those stronger weps, can fight.
I mean come on not like it matters in the long run. How many times do you see the op raid guilds go down to non-raiding guilds anyway? Even with relics it rarely happens if at all.
fatalitywish
08-27-2011, 08:13 AM
all these so-called non raiding guilds that your mentioning could easily be running lab to get their drops which are only a little off from mal gears. the fact that we have better gear is because we work hard for it but we can only farm him 2 times a day whereas you can run lab a hundred times a day non stop. just because other guilds are too lazy to even run lab so that they can be on even ground with us in GT doesnt make it right to justify adding in relics into GT, ruining the PvP aspect of it, to make it fair.
it just makes it so that the lazy idiotic scrubs are on the same field as us without their hard work and the hard work we put into raiding and leveling is for nothing.
slappy_d1
08-28-2011, 09:39 AM
it just makes it so that the lazy idiotic scrubs are on the same field as us without their hard work and the hard work we put into raiding and leveling is for nothing.
kk off the high horse just a tad plz lol. Its a game. Calm down.
Raiding guilds are filled with people who play 15 hours a day and sleep the other 9. Filled with people who worked hard one 1 character to hit 9x, then made a new class and got plvled to 100. Filled with people who buy as much sc whenever they so please to. Thats why they're in the best guilds.
Also SL requires far more sc then Raids if your server is civil enough to not fight for every kill. Epith has 2 raiding guild that go 1 day at a time. So all thats really needed is a Rant, and perhaps charms for a couple players who cant quite handle the ML AoE. SL requires everyone to be 70% charmed, everyone to use Skins, Crit/Dmg suits, rant for drops. Then you figure while Raiding guilds, even if they did use all that stuff for raids, would go twice a day, the smaller guilds, most of which who cant buy sc all the time, would be spending way more to farm SL.
Final point. Say one of those smaller guild DID farm SL 24/7. You think the 5-10 godly people they'll have full SLed, can compete with a guild filled with ML Weps and gear? lol no way.
For real though. You read too much into your game. Pull back on it before you forget reality plz.
fatalitywish
08-28-2011, 03:40 PM
kk off the high horse just a tad plz lol. Its a game. Calm down.
Raiding guilds are filled with people who play 15 hours a day and sleep the other 9. Filled with people who worked hard one 1 character to hit 9x, then made a new class and got plvled to 100. Filled with people who buy as much sc whenever they so please to. Thats why they're in the best guilds.
Also SL requires far more sc then Raids if your server is civil enough to not fight for every kill. Epith has 2 raiding guild that go 1 day at a time. So all thats really needed is a Rant, and perhaps charms for a couple players who cant quite handle the ML AoE. SL requires everyone to be 70% charmed, everyone to use Skins, Crit/Dmg suits, rant for drops. Then you figure while Raiding guilds, even if they did use all that stuff for raids, would go twice a day, the smaller guilds, most of which who cant buy sc all the time, would be spending way more to farm SL.
Final point. Say one of those smaller guild DID farm SL 24/7. You think the 5-10 godly people they'll have full SLed, can compete with a guild filled with ML Weps and gear? lol no way.
For real though. You read too much into your game. Pull back on it before you forget reality plz.
actually majority of the ppl in my guild work 8-12 hours a day so that they can actually afford the sc. its called having a job kid.
raiding mal is pretty much the same ammount of sc as it is to run lab. the only difference is i can do lab about 10 times on 1 cookie.
ive been the underdog before and ive beaten those top guilds while having the crappy gear. all it takes is working together and outplaying them. so yes it is very possible that a smaller guild that has full +9/10 SL gear can compete against a guild filled with ML weps/gear +9/10.
Next?
Takimi
08-28-2011, 05:43 PM
Also SL requires far more sc then Raids if your server is civil enough to not fight for every kill. Epith has 2 raiding guild that go 1 day at a time. So all thats really needed is a Rant, and perhaps charms for a couple players who cant quite handle the ML AoE. SL requires everyone to be 70% charmed, everyone to use Skins, Crit/Dmg suits, rant for drops. Then you figure while Raiding guilds, even if they did use all that stuff for raids, would go twice a day, the smaller guilds, most of which who cant buy sc all the time, would be spending way more to farm SL.
Well.. except the clerics. If I have sc for lab, it's a teva and an extender.
ranzeler
08-29-2011, 01:57 PM
all these so-called non raiding guilds that your mentioning could easily be running lab to get their drops which are only a little off from mal gears. the fact that we have better gear is because we work hard for it but we can only farm him 2 times a day whereas you can run lab a hundred times a day non stop. just because other guilds are too lazy to even run lab so that they can be on even ground with us in GT doesnt make it right to justify adding in relics into GT, ruining the PvP aspect of it, to make it fair.
I dont know what server you are on but i am on a server where there is a top guild that controls all raiding of malephar and I'm sure we are not the only server.
As for the people that work "hard" for thier raid stuff and supposedly charm up unless if they are fighting over malephar for damage, really only the tank needs to charm and if you want to make it faster or are a melee class that cant take the aoe and you want to then you will charm.
In general on the servers where thier is one top guild that controls the raids or there is a system that the guilds are following the majority of people dont charm. also lab is MUCH harder than raiding malephar, a single party of good people with decent gear can kill malephar prtty much just it might take a while because he has so much hp which is why it doesnt die to quickly.
But lets not get off topic here, the top guild that controls raids will only let maybe 1-4 other guilds raid typically (and get drops) and the poeple in the top guild that work "so hard" dont actually work that hard at raids which is why i said what i did before. so your points are not really valid especially the one about people being to lazy to run sl, its not thier fualt that it takes more sc to do sl than it does to raid malephar. also dont forget that the drop rate of sl is not good just like malephar.
Even if someone does get a sl drop that doesnt mean they will enhance it either because not everyone will want to due to the bind on equip while people that do get ML drops usually will enhance thiers.
fatalitywish
08-30-2011, 07:59 AM
I dont know what server you are on but i am on a server where there is a top guild that controls all raiding of malephar and I'm sure we are not the only server.
As for the people that work "hard" for thier raid stuff and supposedly charm up unless if they are fighting over malephar for damage, really only the tank needs to charm and if you want to make it faster or are a melee class that cant take the aoe and you want to then you will charm.
In general on the servers where thier is one top guild that controls the raids or there is a system that the guilds are following the majority of people dont charm. also lab is MUCH harder than raiding malephar, a single party of good people with decent gear can kill malephar prtty much just it might take a while because he has so much hp which is why it doesnt die to quickly.
But lets not get off topic here, the top guild that controls raids will only let maybe 1-4 other guilds raid typically (and get drops) and the poeple in the top guild that work "so hard" dont actually work that hard at raids which is why i said what i did before. so your points are not really valid especially the one about people being to lazy to run sl, its not thier fualt that it takes more sc to do sl than it does to raid malephar. also dont forget that the drop rate of sl is not good just like malephar.
Even if someone does get a sl drop that doesnt mean they will enhance it either because not everyone will want to due to the bind on equip while people that do get ML drops usually will enhance thiers.
when we raid all of our melee classes 70% and all of our mages 70% along with majority of our archers. the only people who dont are clerics. to really play this game you need sc suits which you also need for lab. now your saying only the tank needs to charm for raids , which doesnt happen, then ill say only the tank in lab runs need to charm as well. your whole dd/cleric team doesnt have to be charmed up to complete lab at all.
for you to even THINK mal has a better drop rate than lab is stupidity. id probably say its roughly the same but quite honestly mal really does have a lower drop rate and its easier to get your gears from lab then it is to raid mal. not to mention you can run it multiple times off of 1 cookie while mal has a 12 hour spawn rate and helga has a 24 hour spawn. SO YES IT IS LAZYNESS that people are not running lab to get geared up.
though i agree SL gears should not be bound on equip great mistake done by OS.
ale.wilkins
08-30-2011, 06:04 PM
Old GT Was Better.
All of what the posters above me said was offfffffffffffffff topic.
ranzeler
08-30-2011, 09:24 PM
@fatality never said that sl had a worse drop rate only that it has a bad drop rate LIKE mal and just remember that you wont always get a one of the good weapons from sl which is the case with mal everything he drops is good (once again not trying to say either one has a better or worse drop rate)
and i guess your server may be different? but on our server because there is one guild that controls raids the ones that are allowed to raid and get drops dont really charm much
but anyway the guy above is right we are getting off topic and i stick to what i said first
ricosuave111
08-30-2011, 10:18 PM
fck mal
old gt was better
Patriot99
09-13-2011, 02:38 AM
I don't understand all this "oh it makes it fair" nonsense.
I don't know how it is for the other servers but before relic GT one guild won the whole thing more than others.
After relic GT that same guild still wins more than others, except now it seems they lose a lot less than before, and now the opposing guild has to deal with binning/constant fear/silence etc on top of that. Honestly think certain guilds had more of a chance beating them without the relics than with them.
ranzeler
09-14-2011, 07:58 PM
I don't understand all this "oh it makes it fair" nonsense.
I don't know how it is for the other servers but before relic GT one guild won the whole thing more than others.
After relic GT that same guild still wins more than others, except now it seems they lose a lot less than before, and now the opposing guild has to deal with binning/constant fear/silence etc on top of that. Honestly think certain guilds had more of a chance beating them without the relics than with them.
this is not true.
On my server a less powerful guild was winning for a while when the relics were introduced but after they lost a couple times and certain relics were nerfed they stopped doing gt also they were dealing with drama which they didnt want. but the point is that with the relics how they were when they were first introduced weaker guilds WERE able to win.
However just relics cant always win relics can help and possibly allow you to win but honestly the odds are still in the stonger guilds favor.
jaserna
09-14-2011, 10:06 PM
yeh i like old gt better this new relic CR@P SUCKS!
killaluke321
09-25-2011, 09:38 PM
REMOVE SLIME PLOX -- GT IS ANNOYING WITH IT! Getting spammed by slime relic is horrendous. Every 3 seconds, my whole guild is being spammed by slime relics and getting 1 hitted. Either change it to a more weaker debuff i.e keeping our hp/def/mdef etc or remove it completely.