Resandben
07-19-2007, 04:55 PM
<div class="smallfont post-title" align="justify">
This is a guide I originally posted at http://www.fiestafan.com/forums/index.php, as not many people use those forums, I have decided to post this version of the guide here but any further updates will be on the fieastafan website.
<div class="smallfont post-title">
<div class="smallfont post-title">
<div class="smallfont post-title">
<div class="smallfont post-title">
Party tanking for fighters - Updated
<div id="post_message_5210">
<div align="justify">
Well
I've decided to try my hand at writing a short guide on fighter tanking
in parties. To most people, what I have to say is just general common
sense but I've come across a surprising amount of comments in the game
and out of the game about fighters not doing their jobs properly when
tanking in parties.
If you use these tactics people will be more inclined to choose you
over another fighter and using these tactics will ensure that people
will actually want you in their parties.
These tactics are best used in a party with 3 or more players. A cleric
for healing, you the fighter for tanking and a mage for damage dealing.
This character mix is especially important when hunting in areas like
the Prison or Goblin Camp.
Skills that should be used:
http://img169.imageshack.us/img169/7523/tauntiy7.jpg <u>Snearing Kick also known as Taunt</u> - fast cooldown
file:///C:/DOCUME%7E1/andy/LOCALS%7E1/Temp/moz-screenshot-4.jpgfile:///C:/DOCUME%7E1/andy/LOCALS%7E1/Temp/moz-screenshot-5.jpgfile:///C:/DOCUME%7E1/andy/LOCALS%7E1/Temp/moz-screenshot-6.jpgfile:///C:/DOCUME%7E1/andy/LOCALS%7E1/Temp/moz-screenshot-7.jpg
http://img267.imageshack.us/img267/4449/mocksz1.jpg <u>Mock(AOE Taunt)</u> - slow cooldown
<div align="justify">
http://img408.imageshack.us/img408/4987/bonesliceren7.jpg <u>Bone Slicer</u> - damage skill that slows down the targets attack speed. - slowish cooldown.
http://img510.imageshack.us/img510/7818/stunuu4.jpg <u>Stun</u> - For those times when you need 1 less monster hitting you if you've been overrun by mobs.
http://img267.imageshack.us/img267/9218/devastateff9.jpg <u>Later on: Devastate</u> - AOE damage + stun - Using this skill will
mean that you cannot use your normal stun attack till the cooldown has
worn off - Additionally this skill only works on the monsters in front
of your character(semi circular).
<font size="3">When the skills should be used:</font>
Taunt
<div align="justify">
If you're just dealing with 1 mob you can use the taunt skill to lure
it away from other mobs so you're not getting overwhelmed, but this
should still be used if there are not any other mobs around.
<table border="0" cellspacing="0" class="bbcode-rounded bbcode-rounded-quote" style="width: 681px">
<tbody>
<tr>
<td class="bbcode-rounded-header">
<div>
__________________________________________________ __________________________________________________ ___________
</td>
</tr>
<tr>
<td class="bbcode-rounded-author">
Originally Posted by Stryfe
http://www.fiestafan.com/forums/images/ca_serenity_green/buttons/viewpost.gif (http://www.fiestafan.com/forums/showthread.php?p=5533#post5533)
</td>
</tr>
<tr>
<td class="bbcode-rounded-content" align="justify"> I'd like to add one thing,
although Taunt was originally made to help parties and make sure that
the tank stays the tank, Taunt also has its uses when soloing. </td>
</tr>
<tr>
<td class="bbcode-rounded-footer">
<div>
__________________________________________________ __________________________________________________ ___________
</td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" class="bbcode-rounded bbcode-rounded-quote" style="width: 681px">
<tbody>
<tr>
<td class="bbcode-rounded-header">
<div>
</td>
</tr>
<tr>
<td class="bbcode-rounded-author">
Originally Posted by Revy
http://www.fiestafan.com/forums/images/ca_serenity_green/buttons/viewpost.gif (http://www.fiestafan.com/forums/showthread.php?p=5629#post5629)
</td>
</tr>
<tr>
<td class="bbcode-rounded-content" align="justify"> For those who didn't buy/use
Snearing Kick (aka Taunt O.o): get it ASAP, even if you aren't
partying. It's a highly useful skill, basically this is what makes you
able to solo, since it's like a ranged attack - you can pull one
monster out from an agro crowd with this, so you can stick to 1v1 fight
instead of 1v3++. </td>
</tr>
<tr>
<td class="bbcode-rounded-footer">
<div>
__________________________________________________ __________________________________________________ ___________
</td>
</tr>
</tbody>
</table>
<div align="justify">
The main reason for using it is to cause aggro, this
means the mob will ignore all the other party members, even those
dealing damage to it, and it will attack you. By casting taunt before
the mob is attacked by the rest of the party, you ensure that it will
stay focused on you as the designated tank and this will save you time
as the rest of the party won't need to chase it down if it starts
attacking your party mage or archer.
<div align="justify">
Taunt should also be used if a mob is attacking anybody other than the
fighter(especially if a mob is attacking the party mage or archer),
that way the healer only has to focus on 1 person, instead of 2 or 3.
By ensuring that the healer only has to worry about 1 person party
members will die less often.
<div align="justify">
If a monster attacks your mage or archer make sure you this skill on
the monster attacking them. You're there to tank, they're there to deal
damage, so use taunt so they don't have to worry about monsters
attacking them.
Mock
<div align="justify">
This is used if your party gets overrun, as the normal taunt will only
work on one monster. This should be used to it maximum effect as it has
a long cooldown time so you want to try and get maximum results when
using it.
<div align="justify">
As mentioned above with the normal taunt, use this to gain the aggro of
all monsters, so your party healer only has to worry about healing you
and the damage dealers don't need to worry about using hit and run
tactics to stay alive.
<table border="0" cellspacing="0" class="bbcode-rounded bbcode-rounded-quote" style="width: 681px">
<tbody>
<tr>
<td class="bbcode-rounded-header">
<div>
__________________________________________________ ________________________________________________</td>
</tr>
<tr>
<td class="bbcode-rounded-author">
Originally Posted by Revy
http://www.fiestafan.com/forums/images/ca_serenity_green/buttons/viewpost.gif (http://www.fiestafan.com/forums/showthread.php?p=5629#post5629)
</td>
</tr>
<tr>
<td class="bbcode-rounded-content">
Mock has a cap, the maximum amount of monsters affected is 5.
</td>
</tr>
<tr>
<td class="bbcode-rounded-footer">
<div>
__________________________________________________ ________________________________________________
</td>
</tr>
</tbody>
</table>
Bone Slicer
<div align="justify">
I use bone slicer on all mobs as it means the party healer isn't going
to be wasting stones healing me, as bone slicer lowers a monsters
attack speed. Its not necessary with just 1 monster but will mean your
party can make longer trips.
<div align="justify">
Bone slicer can be a life saver if you've had to use mock(The AOE
Taunt) to aggro 4 or more mobs, there have been a few times where just
lowering the attack speed of 1 monster has saved my life as it meant
the the healer had a little extra time to heal me.
<div align="justify">
This is also a "must use" against bosses, which can deal huge amounts
of damage, your healer would otherwise not be able to keep up with if
the boss is attacking at full speed.
Stun
<div align="justify">
Don't worry about using stun if you're only dealing with 1 or 2
monsters. The main reason for using stun is the same as bone slicer, it
can save your life if you've got 4 monsters attacking you and you need
to slow the damage down a bit.
<div align="justify">
This is another useful skill when fighting bosses as the healer doesn't need to worry about healing you if the boss is stunned.
Devastate(AOE damage + stun)
<div align="justify">
This isn't the most practical skill around, as it uses over 100 SP's
even with 1 skill point in it to lower SP consumption. This can be used
in conjunction with the mock skill.
<div align="justify">
If there are 4 mobs attacking the party use your mock skill. The
monsters will attack you, don't use devastate immediately run away a
few steps so that the monsters will chase you. This will ensure that
they all gather in 1 place to attack you. By doing this you make sure
that devastate will have an effect on all 4 monsters instead of
ignoring the mobs that may have been hitting your character from behind.
An additional use for devastate is that it can be used to cause aggro
on more than 1 monster if you're still waiting for your mock cooldown
time to run out.
<font size="3">How Builds And Weapons May Affect The Damage Dealt and Received. Provided By Stryfe aka Claude</font>
<table border="0" cellspacing="0" class="bbcode-rounded bbcode-rounded-quote" style="width: 681px">
<tbody>
<tr>
<td class="bbcode-rounded-header">
<div>
</td>
</tr>
<tr>
<td class="bbcode-rounded-author">
Originally Posted by Stryfe
http://www.fiestafan.com/forums/images/ca_serenity_green/buttons/viewpost.gif (http://www.fiestafan.com/forums/showthread.php?p=5533#post5533)
</td>
</tr>
<tr>
<td class="bbcode-rounded-content">
<div align="justify">
I dedicated my entire Closed
Beta Fighter to test out the capabilities of all 3 weapon types, not
just 2Hand sword and 1Hand Sword. When tanking, 1Hand swords are
obviously more superior when compared to 2hand swords, and 2hand Axes.
However, just how much of a difference are there between the 2Hand
Weapons, and 1Hand Weapons in terms of damage output, and tanking
power? Also, what's the difference between 2hand axes and 2hand swords
in the same aspects? I focused my build around determining the
differences between the weapon type, and hopefully coming up with a
conclusion before the CB phase ends.
<div align="justify">
The following information is very rough, for I haven't put in the exact
statistics as of yet. When CB2 comes, I'll be sure to post more
accurate information.
1Hand Swords Vs. 2Hand Swords
-The Attack speed difference between the two is .3 seconds.
<div align="justify">
-The average damage difference between the 2 weapons are 20. The damage
difference between the 2 can go as low as 10, and as high as 40. The
damage tends to lean towards the "High" point usually, but the average
remains the same throughout lvls 30-40. I'm not certain whether this
pattern will stay through during the 50's and 60's, though I have a
pretty good idea that it will.
<div align="justify">
The difference in damage received is around 30~40. Combine this with
the "Toughness" skill of 1hand swords, there is a huge difference
between the tanking capabilities of 1hand swords and 2Hand swords.
<div align="justify">
I've yet to determine the difference of average damage between 2hand
swords and 1hand swords when taking Attack Speed into consideration.
(In other words, which one will do more damage overall as time goes on?
This little comparison will be the absolute factor in determining which
build is the best against bosses)
<div align="justify">
-The conclusion I've come to so far is that the damage dealt, isn't
enough to warrant the loss of such defensive advantages, at least for
the levels involving 20~40. I'm almost sure that the statistics and
ratio between the two factors will change dramatically, in the 60's.
2Hand Sword fighters doing really good, strictly depends on the Stat
Build, therefore, won't show its true "potential" until in the later
levels. However, this is pure speculation for I've yet to reach that
said level. Hopefully, in CB2, I'll be able to make some final
observations.
1Hand Swords Vs. 2Hand Axes
<div align="justify">
-The comparisons are pretty much the same, except it's even slower by
.3 seconds. However, the damage is more unstable, and staggers a bit
more with its min and max damage.
2Hand Swords Vs. 2Hand axes
<div align="justify">
-I haven't spent too much time comparing these two, for honestly, I'm
not a fan of axes. However, I find myself doing better against bosses
and high DEF monsters with an axe, compared to the 2Hand Sword, while
2Hand swords are more optimal against monsters that have less defense.
<div align="justify">
The Builds don't really play a big role in terms of tanking as of yet
anyways. A good cleric is more important. I don't really see a big
difference of change with different "Builds". I've experimented with
the use of rings. However, I have a pretty good speculation that builds
become really important near the end. For example, 2Hand Sword/Axe pure
offense builds will start to see the fruits of their labor when the
Dmg+ Starts to accumulate, and 1Hand Sword pure Tank builds gets a
significant HP/DEF/Block boost with high END in conjunction with a high
lvl toughness skill.
</td>
</tr>
<tr>
<td class="bbcode-rounded-footer">
<div>
</td>
</tr>
</tbody>
</table>
<div id="post_message_5210">
-------------------------------------------------------------------------------------------------------
Thats all i have to say on the subject although i might add more once i have access to more skills.
<div align="justify">
I know most of the stuff mentioned above is common sense but not all
fighters seem to know this, so just thought I would put this together
so people can't have an excuse for being bad or lazy tanks ;D
<div id="post_message_5210">
Big thanks to Claude(Stryfe) and Revy on their input.
<div id="post_message_5210">
<div id="post_message_5210">
Thanks to Fireriot for the images.
<div id="post_message_5210">
Opinions or suggestions are welcome.
This is a guide I originally posted at http://www.fiestafan.com/forums/index.php, as not many people use those forums, I have decided to post this version of the guide here but any further updates will be on the fieastafan website.
<div class="smallfont post-title">
<div class="smallfont post-title">
<div class="smallfont post-title">
<div class="smallfont post-title">
Party tanking for fighters - Updated
<div id="post_message_5210">
<div align="justify">
Well
I've decided to try my hand at writing a short guide on fighter tanking
in parties. To most people, what I have to say is just general common
sense but I've come across a surprising amount of comments in the game
and out of the game about fighters not doing their jobs properly when
tanking in parties.
If you use these tactics people will be more inclined to choose you
over another fighter and using these tactics will ensure that people
will actually want you in their parties.
These tactics are best used in a party with 3 or more players. A cleric
for healing, you the fighter for tanking and a mage for damage dealing.
This character mix is especially important when hunting in areas like
the Prison or Goblin Camp.
Skills that should be used:
http://img169.imageshack.us/img169/7523/tauntiy7.jpg <u>Snearing Kick also known as Taunt</u> - fast cooldown
file:///C:/DOCUME%7E1/andy/LOCALS%7E1/Temp/moz-screenshot-4.jpgfile:///C:/DOCUME%7E1/andy/LOCALS%7E1/Temp/moz-screenshot-5.jpgfile:///C:/DOCUME%7E1/andy/LOCALS%7E1/Temp/moz-screenshot-6.jpgfile:///C:/DOCUME%7E1/andy/LOCALS%7E1/Temp/moz-screenshot-7.jpg
http://img267.imageshack.us/img267/4449/mocksz1.jpg <u>Mock(AOE Taunt)</u> - slow cooldown
<div align="justify">
http://img408.imageshack.us/img408/4987/bonesliceren7.jpg <u>Bone Slicer</u> - damage skill that slows down the targets attack speed. - slowish cooldown.
http://img510.imageshack.us/img510/7818/stunuu4.jpg <u>Stun</u> - For those times when you need 1 less monster hitting you if you've been overrun by mobs.
http://img267.imageshack.us/img267/9218/devastateff9.jpg <u>Later on: Devastate</u> - AOE damage + stun - Using this skill will
mean that you cannot use your normal stun attack till the cooldown has
worn off - Additionally this skill only works on the monsters in front
of your character(semi circular).
<font size="3">When the skills should be used:</font>
Taunt
<div align="justify">
If you're just dealing with 1 mob you can use the taunt skill to lure
it away from other mobs so you're not getting overwhelmed, but this
should still be used if there are not any other mobs around.
<table border="0" cellspacing="0" class="bbcode-rounded bbcode-rounded-quote" style="width: 681px">
<tbody>
<tr>
<td class="bbcode-rounded-header">
<div>
__________________________________________________ __________________________________________________ ___________
</td>
</tr>
<tr>
<td class="bbcode-rounded-author">
Originally Posted by Stryfe
http://www.fiestafan.com/forums/images/ca_serenity_green/buttons/viewpost.gif (http://www.fiestafan.com/forums/showthread.php?p=5533#post5533)
</td>
</tr>
<tr>
<td class="bbcode-rounded-content" align="justify"> I'd like to add one thing,
although Taunt was originally made to help parties and make sure that
the tank stays the tank, Taunt also has its uses when soloing. </td>
</tr>
<tr>
<td class="bbcode-rounded-footer">
<div>
__________________________________________________ __________________________________________________ ___________
</td>
</tr>
</tbody>
</table>
<table border="0" cellspacing="0" class="bbcode-rounded bbcode-rounded-quote" style="width: 681px">
<tbody>
<tr>
<td class="bbcode-rounded-header">
<div>
</td>
</tr>
<tr>
<td class="bbcode-rounded-author">
Originally Posted by Revy
http://www.fiestafan.com/forums/images/ca_serenity_green/buttons/viewpost.gif (http://www.fiestafan.com/forums/showthread.php?p=5629#post5629)
</td>
</tr>
<tr>
<td class="bbcode-rounded-content" align="justify"> For those who didn't buy/use
Snearing Kick (aka Taunt O.o): get it ASAP, even if you aren't
partying. It's a highly useful skill, basically this is what makes you
able to solo, since it's like a ranged attack - you can pull one
monster out from an agro crowd with this, so you can stick to 1v1 fight
instead of 1v3++. </td>
</tr>
<tr>
<td class="bbcode-rounded-footer">
<div>
__________________________________________________ __________________________________________________ ___________
</td>
</tr>
</tbody>
</table>
<div align="justify">
The main reason for using it is to cause aggro, this
means the mob will ignore all the other party members, even those
dealing damage to it, and it will attack you. By casting taunt before
the mob is attacked by the rest of the party, you ensure that it will
stay focused on you as the designated tank and this will save you time
as the rest of the party won't need to chase it down if it starts
attacking your party mage or archer.
<div align="justify">
Taunt should also be used if a mob is attacking anybody other than the
fighter(especially if a mob is attacking the party mage or archer),
that way the healer only has to focus on 1 person, instead of 2 or 3.
By ensuring that the healer only has to worry about 1 person party
members will die less often.
<div align="justify">
If a monster attacks your mage or archer make sure you this skill on
the monster attacking them. You're there to tank, they're there to deal
damage, so use taunt so they don't have to worry about monsters
attacking them.
Mock
<div align="justify">
This is used if your party gets overrun, as the normal taunt will only
work on one monster. This should be used to it maximum effect as it has
a long cooldown time so you want to try and get maximum results when
using it.
<div align="justify">
As mentioned above with the normal taunt, use this to gain the aggro of
all monsters, so your party healer only has to worry about healing you
and the damage dealers don't need to worry about using hit and run
tactics to stay alive.
<table border="0" cellspacing="0" class="bbcode-rounded bbcode-rounded-quote" style="width: 681px">
<tbody>
<tr>
<td class="bbcode-rounded-header">
<div>
__________________________________________________ ________________________________________________</td>
</tr>
<tr>
<td class="bbcode-rounded-author">
Originally Posted by Revy
http://www.fiestafan.com/forums/images/ca_serenity_green/buttons/viewpost.gif (http://www.fiestafan.com/forums/showthread.php?p=5629#post5629)
</td>
</tr>
<tr>
<td class="bbcode-rounded-content">
Mock has a cap, the maximum amount of monsters affected is 5.
</td>
</tr>
<tr>
<td class="bbcode-rounded-footer">
<div>
__________________________________________________ ________________________________________________
</td>
</tr>
</tbody>
</table>
Bone Slicer
<div align="justify">
I use bone slicer on all mobs as it means the party healer isn't going
to be wasting stones healing me, as bone slicer lowers a monsters
attack speed. Its not necessary with just 1 monster but will mean your
party can make longer trips.
<div align="justify">
Bone slicer can be a life saver if you've had to use mock(The AOE
Taunt) to aggro 4 or more mobs, there have been a few times where just
lowering the attack speed of 1 monster has saved my life as it meant
the the healer had a little extra time to heal me.
<div align="justify">
This is also a "must use" against bosses, which can deal huge amounts
of damage, your healer would otherwise not be able to keep up with if
the boss is attacking at full speed.
Stun
<div align="justify">
Don't worry about using stun if you're only dealing with 1 or 2
monsters. The main reason for using stun is the same as bone slicer, it
can save your life if you've got 4 monsters attacking you and you need
to slow the damage down a bit.
<div align="justify">
This is another useful skill when fighting bosses as the healer doesn't need to worry about healing you if the boss is stunned.
Devastate(AOE damage + stun)
<div align="justify">
This isn't the most practical skill around, as it uses over 100 SP's
even with 1 skill point in it to lower SP consumption. This can be used
in conjunction with the mock skill.
<div align="justify">
If there are 4 mobs attacking the party use your mock skill. The
monsters will attack you, don't use devastate immediately run away a
few steps so that the monsters will chase you. This will ensure that
they all gather in 1 place to attack you. By doing this you make sure
that devastate will have an effect on all 4 monsters instead of
ignoring the mobs that may have been hitting your character from behind.
An additional use for devastate is that it can be used to cause aggro
on more than 1 monster if you're still waiting for your mock cooldown
time to run out.
<font size="3">How Builds And Weapons May Affect The Damage Dealt and Received. Provided By Stryfe aka Claude</font>
<table border="0" cellspacing="0" class="bbcode-rounded bbcode-rounded-quote" style="width: 681px">
<tbody>
<tr>
<td class="bbcode-rounded-header">
<div>
</td>
</tr>
<tr>
<td class="bbcode-rounded-author">
Originally Posted by Stryfe
http://www.fiestafan.com/forums/images/ca_serenity_green/buttons/viewpost.gif (http://www.fiestafan.com/forums/showthread.php?p=5533#post5533)
</td>
</tr>
<tr>
<td class="bbcode-rounded-content">
<div align="justify">
I dedicated my entire Closed
Beta Fighter to test out the capabilities of all 3 weapon types, not
just 2Hand sword and 1Hand Sword. When tanking, 1Hand swords are
obviously more superior when compared to 2hand swords, and 2hand Axes.
However, just how much of a difference are there between the 2Hand
Weapons, and 1Hand Weapons in terms of damage output, and tanking
power? Also, what's the difference between 2hand axes and 2hand swords
in the same aspects? I focused my build around determining the
differences between the weapon type, and hopefully coming up with a
conclusion before the CB phase ends.
<div align="justify">
The following information is very rough, for I haven't put in the exact
statistics as of yet. When CB2 comes, I'll be sure to post more
accurate information.
1Hand Swords Vs. 2Hand Swords
-The Attack speed difference between the two is .3 seconds.
<div align="justify">
-The average damage difference between the 2 weapons are 20. The damage
difference between the 2 can go as low as 10, and as high as 40. The
damage tends to lean towards the "High" point usually, but the average
remains the same throughout lvls 30-40. I'm not certain whether this
pattern will stay through during the 50's and 60's, though I have a
pretty good idea that it will.
<div align="justify">
The difference in damage received is around 30~40. Combine this with
the "Toughness" skill of 1hand swords, there is a huge difference
between the tanking capabilities of 1hand swords and 2Hand swords.
<div align="justify">
I've yet to determine the difference of average damage between 2hand
swords and 1hand swords when taking Attack Speed into consideration.
(In other words, which one will do more damage overall as time goes on?
This little comparison will be the absolute factor in determining which
build is the best against bosses)
<div align="justify">
-The conclusion I've come to so far is that the damage dealt, isn't
enough to warrant the loss of such defensive advantages, at least for
the levels involving 20~40. I'm almost sure that the statistics and
ratio between the two factors will change dramatically, in the 60's.
2Hand Sword fighters doing really good, strictly depends on the Stat
Build, therefore, won't show its true "potential" until in the later
levels. However, this is pure speculation for I've yet to reach that
said level. Hopefully, in CB2, I'll be able to make some final
observations.
1Hand Swords Vs. 2Hand Axes
<div align="justify">
-The comparisons are pretty much the same, except it's even slower by
.3 seconds. However, the damage is more unstable, and staggers a bit
more with its min and max damage.
2Hand Swords Vs. 2Hand axes
<div align="justify">
-I haven't spent too much time comparing these two, for honestly, I'm
not a fan of axes. However, I find myself doing better against bosses
and high DEF monsters with an axe, compared to the 2Hand Sword, while
2Hand swords are more optimal against monsters that have less defense.
<div align="justify">
The Builds don't really play a big role in terms of tanking as of yet
anyways. A good cleric is more important. I don't really see a big
difference of change with different "Builds". I've experimented with
the use of rings. However, I have a pretty good speculation that builds
become really important near the end. For example, 2Hand Sword/Axe pure
offense builds will start to see the fruits of their labor when the
Dmg+ Starts to accumulate, and 1Hand Sword pure Tank builds gets a
significant HP/DEF/Block boost with high END in conjunction with a high
lvl toughness skill.
</td>
</tr>
<tr>
<td class="bbcode-rounded-footer">
<div>
</td>
</tr>
</tbody>
</table>
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Thats all i have to say on the subject although i might add more once i have access to more skills.
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I know most of the stuff mentioned above is common sense but not all
fighters seem to know this, so just thought I would put this together
so people can't have an excuse for being bad or lazy tanks ;D
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Big thanks to Claude(Stryfe) and Revy on their input.
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Thanks to Fireriot for the images.
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Opinions or suggestions are welcome.