View Full Version : Cleric stats
ryu126
07-20-2007, 11:43 AM
apparently, cleric's main attribute is INT. but does anyone know what int increases for clerics?
does it increase the healing?* or effects of buffs?
JimJimster
07-20-2007, 11:46 AM
int affects everybody the same way, but its just a matter of which stat is useful to each class
but i forgot wat int does, im a mage and i do full spr
kadenza
07-20-2007, 01:49 PM
Clerics main attribute is DEFINATELY NOT INT, the ones that concern clerics are str,end and spr.
ryu126
07-20-2007, 03:37 PM
are you sure????
read through this
http://outspark.com/GettingStarted ("/GettingStarted")
ComputerSC
07-21-2007, 07:39 AM
<div>
ryu126: Experience and common sense says that the*guide... Erm... Lies.*xD
ryu126
07-21-2007, 10:01 AM
the guide was officially made by the GM. why would they lie?* and clerics are support type not tankers, if they were tankers, that would defeat the idea of being a fighter?
also this is CB1 and if clerics are tankers from your experience, i'm sure they would be nerfed when OB comes out so that the classes are balanced and fighters would be tankers like most other MMO's
ipwnzjo0
07-21-2007, 01:58 PM
Clerics can be support characters OR tankers. It's just that the majority of them are tankers. Most people add Strength and Endurance to a Cleric if they're tankers. Spirit would probably be used for a full support Cleric.
kadenza
07-21-2007, 02:03 PM
so far ive seen no magical atks for cleric for skills that hav a lvl req of 59 and below, so int wont b useufl to increase ur atk and since every other skills effectiveness is skill lvl based int wont b iuseful there either, but this is just my opinion - feel free to experiment, its ur character after all so build it the way you want
p.s. watever the role of clerics are int does not increase the effect of any of their skills
ryu126
07-21-2007, 02:54 PM
yeah, i think SPR should be the way to go right now. but maybe they might change a few things that makes INT increases some things for clerics. they would'nt say &quot;Clerics main attribute is intelligence&quot; for nothing. It should or later on, will do something to make clerics better.
&#160;
But if you guys find out anything for clerics, let me know =)
coolzteenz
07-23-2007, 06:43 AM
Most clerics go end and str. In fact, end in this game is quite helpful considering that the monster do high damage and you won't really be able to evade it often.
--
[Fiesta CB 2]~Cheerios!
Utakata
07-23-2007, 07:41 AM
Yeah STR is a bad idea... good idea for soloing but once you get to 30+ and even more 40+ and 50+, you will start to be useless as damage, unless you're soloing. You'll have a harder time finding parties if you're battling and not healing and supporting to your full potential, and if you're doing that STR is useless, but END can help with not getting 1-hit and being able to focus healing on others even if you're getting hit.
sp4rt4n
07-23-2007, 10:24 AM
ur a fool man.
ur saying STR is a bad idea for 30+, so basically ur telling ppl to do SPR or going support type, but how did u get to lvl 30? cuz u are adding STR and END which makes it easier for u to reach lvl 30
but if u added SPR and doing support things, its gona take a very very very very very long time to get to lvl 30+, 40+ o even 50+
PS: GREEN GIANT /sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-smile.gif
Utakata
07-23-2007, 10:32 AM
Yeah and then I'll laugh when our guild is doing Kingdom Quests together leveling 2x as fast as solo grinding because we have clerics who can actually heal.
Keenan
07-23-2007, 10:43 AM
not really full spr is the best for clerics clerics are made to help ppl in fiesta but they can also solo perty good with a full spr build just + some of your gear in weapons.
spr or end is the best for clerics.
&#160;
Synths
07-23-2007, 11:20 AM
For me it's a 2:1*of Spirit and Endurance. Also a very small amount of strength (5 points) which I regret putting in at the very beginning.
Endurance is just there so I'm not taken down in one or two hits with higher defence and health. The Spirit for an increased mana pool, critical hit rate and magic defence.
Utakata
07-23-2007, 11:41 AM
Synths it's okay, you'll get wiped and can start clean anyway :)
But yeah... STR is a good idea for solo-only, but don't expect to be much of a role in endgame because you aren't going to be using your stats to the fullest
Keenan
07-23-2007, 11:43 AM
well*your geting free sparkcash in cb2 so you can buy that item that lets you reset your stats.*
Utakata
07-23-2007, 11:56 AM
Yeah, but I'd rather test items that I might actually want to buy in the future, and see if they're worth the price or whatever.
Keenan
07-23-2007, 11:59 AM
true true but synths looked like he needs it tho.*
sp4rt4n
07-24-2007, 03:35 AM
Utakata, so ur telling me ur gona do KQ all the time. i dont think KQ are available when u want it to be. what r u going to do then, party all the time???
im sure there may be times when ur guild doesnt want to party or they would want to solo.
laugh then mate!
PS:GREEN GIANT/sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-smile.gif
Keenan
07-24-2007, 03:48 AM
lvling goes like this in fiesta.
do KQs when its over you do not sit thir in wait for the next one you do quest or solo lvl in pick up random*ppl yo join your team while your doing it lol.
happens all the time.*
Utakata
07-24-2007, 05:53 AM
Yeah first of all I'm not a cleric, just giving advice. Second of all Keenan is right... the KQ are up every 2 hours and you spend some of that time IN the Kingdom Quest so you spend the other hour/hour and a half while waiting for the next one to come by organizing your items, selling, doing some regular quests, or if you have none, grinding. My guild won't always want to do KQ's? Well first of all KQ's are auto-pugs, meaning to say that anyone can sign up to join a &quot;room&quot; and once it fills up the game starts. Sure a pug may not be as skillful as my guild, but most of the time they work out and you can at least finish the quest. Oh and Requiem has 94 members and counting, so there will most likely at least be someone on who wants to do something with me.
Keenan
07-24-2007, 06:00 AM
utakata didt you read the thing*on the home page in the beginner guide the new one about you can only have 35members in a guild?
Utakata
07-24-2007, 07:00 AM
*slap self*
I'm working on it.
IronHawk
07-24-2007, 08:32 AM
I there a way reset stats ?Buy something with game money not real ones??
IronHawk
07-24-2007, 12:01 PM
I want play cleric but i dont want*to be*tank .I want be for party but* do some soling* too if i wont*find with whom to party with what build shoud i use?
4swordlink
07-24-2007, 12:35 PM
from my experience just go full end or 2:1 end and spr
Clerics have low Hp and need more but there SP rises nicely with their passive skill. Over 100 i got from the first one or something. Usually your buffs balance out a lot of problems.
IronHawk
07-24-2007, 01:25 PM
and what about dex wont*i miss alot?
4swordlink
07-24-2007, 05:24 PM
If you use a mace no. I have only missed a couple times in long fights but hit tons of criticals.
1eyeD
07-25-2007, 07:05 AM
UMmm...i have a cleric wit Straight Int...Spr...&amp; str...lil END...he's tha **** &amp; my mp doesnt deplete so fast...he's pretty balanced...I dont hardly die...i heal well...i ****in do hella crit damage to....
1eyeD
07-25-2007, 07:08 AM
and the answer to ryu's original question which no1 answered(lol look and see lol) is it raises your clerics MP...do 2:1:1 int-str-spr then adjust your defense and other things when you notice your lacking in certin areas...youll be good support...if you want your cleric ta be a decent suuport AND tank as well...then do str...end...and int...maybe def instead of end BUT you need ta find kinda like a balance point depending on what you want outta fiesta...this is just now tha beginning and ****
Utakata
07-25-2007, 08:23 AM
INT does nothing for a cleric.
4swordlink
07-25-2007, 08:26 AM
i am sort of a tanker as a cleric. I can heal well though and only increase my spr when i need to for higher lvl spells.*
1eyeD
07-26-2007, 12:15 AM
INT INCREASES MP 4 CLERIC*GET IT RIGHT LOL omgjeez***baddieslolsike
BioRage
09-30-2007, 04:46 AM
hahaha, so much debate whether int increase ur heals or not.
i wanna know too but i want more sources to rely on. not saying that 1eyeD is wrong, but so many ppl say int doesn't increase ur heals and 1eyeD's the only person who says it does, though u're probably the only one who tried and see...possible that everyone just assumed cuz of the game definition.
anyone else DID put stats into int and noticed a difference? (or wants to test it cuz i don't? :D)
i suppose it should increase your heals, cuz when u're healing somebody, u are doing a magic attack on that person just that it's not hurting but healing. think of it as negative damage (damage = lose hp, negative damage = opposite of losing hp).
and in other games (such as Ragnarok Online), increasing int there (which its game definition is increase magic attack, magic defense, and sp) will actually cause heals to increase.
BioRage
09-30-2007, 05:14 AM
@ sp4rt4n,
i agree with Utakata. other than soloing, str is useless for clerics. sure, it may be easier for the beginning, but when u reach high levels, it really sucks. fighters are way better tankers and battlers than battleclerics. fighters are meant for that. period. you can be a battlecleric when u're higher levels, but not many ppl, if at all, would want to party with you if they are looking for a tanker or a powerful fighter. and if they want a healer, they won't come to u cuz you're just not as good of a healer as a full support.
i can survive better in very hard maps with one very good tanker and one full support cleric than being in a very hard map with 2 battleclerics.
i don't know how long u've been playing these types of games, but i've played iRO since beta 1, which was more than 4 years ago. i've noticed all the changes in community from when it was a baby and now an old p2p mmorpg. battleclerics dies off. there's not a single battlepriest (their version of battlecleric) in the game (before iRO GMs implemented monks which are a different 1H-KO-skill-using-battle class evolved from "clerics"). everyone will eventually follow one or two ultimate builds per character. fighters will either be fast and powerful--good fighters, or slow and high def/hp--good tankers. but clerics will just be full support.
chuckola
09-30-2007, 05:21 AM
I have a Cleric and I -have- put int up and I still heal 110 with Heal 1 and 190 with Heal 2, so I'm pretty sure int actually does do nothing for a Cleric.
I was also hesitant to put int in because if you open up your stat menu and hover your mouse over int it says it only put up m.dmg. Last I checked Heal didn't do any damage.
So I'd have to agree with Utakata, int doesn't do anything for Clerics.
About the thing with int raises heal in other games, like RO. You don't -buy- skills in RO that say that they heal a certain amount.
Nerria
09-30-2007, 06:04 AM
hahaha, so much debate whether int increase ur heals or not.
i wanna know too but i want more sources to rely on. not saying that 1eyeD is wrong, but so many ppl say int doesn't increase ur heals and 1eyeD's the only person who says it does, though u're probably the only one who tried and see...possible that everyone just assumed cuz of the game definition.
anyone else DID put stats into int and noticed a difference? (or wants to test it cuz i don't? :D)
i suppose it should increase your heals, cuz when u're healing somebody, u are doing a magic attack on that person just that it's not hurting but healing. think of it as negative damage (damage = lose hp, negative damage = opposite of losing hp).
and in other games (such as Ragnarok Online), increasing int there (which its game definition is increase magic attack, magic defense, and sp) will actually cause heals to increase.
It doesn't increase you're heals at all. Don't forget that you gain int as you level up as well... if it DID in fact increase your healing amount, you'd notice it just by leveling up. I threw on two Int+7 rings to test though and nothing happened.
I made a dummy cleric, got to the skill level, pure int... nothing.
It is obvious knowledge that it would do nothing though. As I said before - you gain Int as you level, how come it always heals the same amount even after leveling?
At 34, I have 50 Int now and my level 1 heal still does the same old amount.
0.02
Cyrogen
09-30-2007, 12:22 PM
I just started playing recently, and I saw the strangth conversation happening in /s today, you can tell +str clerics that it isn't useful in endgame all you want, but most of them just don't understand, lol.
"I k1ll gud!!!", We've all heard this one from a strength cleric. Clerics will not be the ones doing the killing at max level. Simple as that. If a cleric can match a damage class in damage, why would anyone play a damage class? If they can match a damage class at the moment, they won't after a patch or two. If they can tank? Same thing. Cleric is the only healing class, where we shine above everyone else will be healing, we might be able to do other stuff, but in the end we will do other stuff worse than the classes who's only ability is to do that job.
I have a few points in strength & dex figuring I could probably move them later. It dosn't look like it, they are wasted points, I am no longer putting them there. Int.... I've put points there... I've put a fair few there.... wish I had known it didn't effect heals sooner. I assumed INT efected all SP based abilities.
Do we get stat points for enhancing armor? I picked up a lvl 26 ring with over 30 stat points on it... I havn't even had that many points to spend from leveling....
I'll be putting my stat points in SPI/END from now, and using the stats on my gear to help me solo.
Cyrogen
09-30-2007, 12:47 PM
Just for those who have played the game longer than my few days, now that I know INT is useless, and my heals don't get bigger...
What is the biggest mana potion in the game? How much mana do we get from it?
What is the maximum character level? How much SPI will I have without adding my leveling points? How much SPI/Extra mana pool do you think I can get from items at max level?
If my mana pool is big enough it can hold all of 1 mana potion.... why do I need to increase it? If a STR cleric heals exactly the same amount as a SPI cleric, why not just take STR for soloing & bring plenty of mana potions to non-solo events?
Food for thought.
Please answer the questions if you can, I havn't been on Fiesta long, and would like any info I can get to make an informed decision on my stats.
Visious
10-01-2007, 03:11 PM
I've got all END and a tiny bit of SPR.
galihad64
10-02-2007, 02:43 AM
Having made a "battlecleric" i find that people like it more than just a sit back and heal support cleric. Most of the fighters i have worked with enjoy having a cleric that can help kill mobs and heal. Also, the STR is very good at low levels, but is less effective at higher levels. Planning on changing from a 1:1 STR:END to a 1:2 or 3 STR:END. Might not have as much SP as supports, but I always go loaded with SP potions and stones to a party. Seems to work because people keep coming back for more:D
Darsuriel
10-22-2007, 07:07 PM
I have never ever given any SPR point to my cleric XD
I compense the lack of SPR giving Skill points to the option thas makes skills less SP expensive XD
ohh... i hot lvl 29 that way in just 4 days XD
Spr is useles... if u think well the SP stones are realy cheap for us.. so u just need to buy lots of em.. :P
The END Helps a lot.. and Str does his job to... the other thing u have lack of u can compense whith Scrolls...
So, in My Opinion, 2:1 (End - Str ) and Scroll production skill is the best way to make a cleric XD
maxavier
10-22-2007, 07:21 PM
Heal dont go up with int. The webpage did not change, i guess steam is busy for this minor error. Main stats is end/spr.
Game_Hermit
10-22-2007, 07:52 PM
apparently, cleric's main attribute is INT. but does anyone know what int increases for clerics?
does it increase the healing? or effects of buffs?
LOL?!
http://img150.imageshack.us/img150/5442/mrmackeyhe7.jpg