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junkdog
12-29-2007, 06:47 AM
I have a lvl 60 paladin. I look at the skills, wow i might as well be a lvl 59 cleric. The bads.

1. No new bashs from lvl 60-79.
2. No new protect buff.
3. The new buff that i have is saciface and it helps others when i die. So thats befencits the other classes not me.
4. only same lvl 9 or 10 heal up to 1100hp. When i use rejuvite other ppl in party can already die by the time it cast.
5. While other classes are destroying the mobs with ease the good old cleric takes 5 years to kill the mob no matter if lvl 79.
6. Trip and bleed skill is useless cause they don't even work.
7. You should make another class after you put so much time in the game like starting over.
8. fighters get aoe skill, mages get major damage skills, archers get to attack mobs fast and more damage skills. Clerics get nothing except aoe heal that has a cooltime about 3 minutes long.
THE GOODS.
1. YOU get endure 3 at lvl 71.

Kholai
12-29-2007, 09:08 AM
Glad somebody noticed the exact thing I did before the patch went live.
http://www.outspark.com/forums/showthread.php?t=27406

Yes, clerics suffer miserably compared to every other class, and there's nothing that Outspark can or will do to fix them. Enjoy your back-line role as a healbot.

TheCentrix
12-29-2007, 09:19 AM
Wow that sucks...

Cleric bash sucks, the lvl 40 attack skill sucks even more (didnt even buy it, not worth my money) Why aren't there any good cleric skills?

I mean, cleric armor looks more like a fighter, than the fighter armor (clerics look like warriors to me..) but they can't actually attack! -_-

oh well :D

MewMewLina
12-29-2007, 09:55 AM
When I went with my 36 cleric to explore Uruga, that was the last time I used her. I'm not using her again unless they add heals or something.

vietoq
12-29-2007, 10:00 AM
I enjoy being a healbot, so i have no complaints :) of course, better heal, better protect/resist, group heal would help a lot, but i can still do my job perfectly well without em.

but i totally understand how those ppl who like to bash things up with their cleric/paladin feel...

Hydr0
12-29-2007, 10:09 AM
Yea it's pretty sux and i hope they will fix it or at least give cleric boost of dmg at lesast 50%.. more.
I wish i had mage now :\
Cleric got few nice skills but that's all.. i solo so slow o0

Lostchild346
12-29-2007, 10:29 AM
OMG Your a cleric i didn't make a cleric to do damage. I made one to heal thus the role of a healer. If you made a cleric to do mass amounts of damage you so played the wrong class.

Tyris
12-29-2007, 11:02 AM
The only class that sees a real improvement due to the level 60 skills is the mage. This is hardly a cleric-only situation.

yukijin
12-29-2007, 01:40 PM
im switching classes =_=

Hydr0
12-29-2007, 09:22 PM
OMG Your a cleric i didn't make a cleric to do damage. I made one to heal thus the role of a healer. If you made a cleric to do mass amounts of damage you so played the wrong class.

Ye i heal pepole everyday and i res and i buff.
but that's all i do.. nothing else.
In level 20 i opened theard here about clerics is boring and u all told me wait for higher levels and more.. so now i'm level 50 and all i do is Buff pepole.. mayb buff is nice skill but it's a curse too :|

Cleric usally in games alot stronger.. he's heal can kill easy dead monsters or more.. they just did us underpower without even range skills.
i think i will open a mage now and if they fix cleric come back to play it..

LoLPenguin
12-29-2007, 09:31 PM
I agree wholeheartedlly with LostChild...

If you wanted to bash things up and kill them like a fighter...why don't you go play a fighter???

If you wanted to zap, freeze, and blow up stuff...why don't you make a mage?

If you wanted to cause alot of damage in a short amount of time like an archer...why don't you make an archer???


The point is, you are a cleric, which is a healer...who is supposed to heal...If you wanted to solo, go make a different class...but as a mage, you might be able to do alot of things yourself and use alot of pots and junk, but what about when you start fighting harder mobs...then what? You have a cooldown on your healing items...that's when a cleric who does their job comes in handy....

Clerics Are Healers!!! NOT tanks...Or DD's (well they can be sorta..lol)

Healers heal, they don't fight unless absolutely necessary...

Yes, being on the backburner IS a little boring at times, but you are the life force of the party you are in. Without you, adventuring would be a lot more difficult...a party of fighters and mages isn't going to do you a lick of good if you spend more time running and healing than you do actually fighting. The healer keeps the party alive and makes sure the adventure flows smoothly...Take pride in your class man...Don't have shame in it!!!

tsj6k
12-30-2007, 01:44 AM
False.

It is very very saddening that, a lvl 59 cleric can heal just as well as the lvl 79.

AOE heal and AOE restore is a joke.
Don't even think they do any good.

Take for example AOE heal.
Yes, it has it moments.

But once I use them, the monsters all aggro me.
Its a cleric mock.

pickled-witch
12-30-2007, 03:34 AM
My role as a cleric is usually about party management. I'm the one that has to keep everyone alive, the one that often has to trek across maps to revive a fallen friend and the only one that can apologise, by healing, when the tank accidentally KSs someone ^ ^'
I'm also a master of the ancient art of run away! lol

Any way, we may complain about our class from time to time, but in the end we are the ones that make a party work and we get more friend requests...well I do anyway :)

Marshal
12-30-2007, 03:37 AM
lol, stop complaining. U made a cleric, so what do u want? Mages and figthers could complain cuz they havent got heal spell. If u wanna do more damage, just make a mage.

wittyrabbi
12-30-2007, 04:00 AM
OMG Your a cleric i didn't make a cleric to do damage. I made one to heal thus the role of a healer. If you made a cleric to do mass amounts of damage you so played the wrong class.

yes you made one to heal, and yet we don't receive any upgrade to heal.

Kholai
12-30-2007, 04:31 AM
To all these people saying that clerics should be incapable of anything but healing, bear in mind that there are two ways every class can heal themselves. There is a way that the fighter, the low damage, tank class, can become a powerful damage dealer (I have seen a fighter/cleric duo AOEing by themselves quite effectively).
Mages are the ultimate class when it comes to damage, but even they can cure curses. Archers are an incomplete class, and even then, at least they're actually awesome single-target damage dealers. Remember, you don't get experience in this game for healing things, you get it for killing things.


So what can clerics do? They're primarily support, and that's great. They get awesome buffs (except their best one is no longer upgraded). They get heal (which is also no longer upgraded, meaning clerics no longer get better at, y'know, healing). They get an AOE heal (which is too slow to save anyone's life, and only serves to let the cleric take aggro).

So, the cleric has only two possible roles. Tanking - which any class in the game can do, and healing. Their damage is not just the lowest in the game (making them the slowest to level in the game), their abilities are broken or no longer upgraded, making the cleric fundamentally unbalanced compared to the other classes.

At this level, even mages - who have never been noted for their ability to solo, can quite easily go one on one with most monsters. Clerics can still solo, it just takes them longer and longer, because they aren't getting any offence upgrades. They've always been over-nerfed by the developers, since they decided having the ability to heal people meant that clerics shouldn't be buildable for damage whatsoever, and should be artificially hindered in whatever they do except sit back and heal.

Stop telling clerics to just sit back and heal, they didn't have to for the first 59 levels, they shouldn't have to now, just to punish them for having the dedication to level their cleric.

Kholai
12-30-2007, 06:07 AM
All MMOs huh?

World of Warcraft: Paladins have the Retaliation tree, a tree dedicated to damage, letting them sacrifice healing and survivability in exchange for damage. Bad damage? Sure, worst out of all the melee classes, unless they're decked out for it, where they start dealing comparable damage to every other class.
Priests have the Shadow tree, a tree dedicated to? That's right, dropping the healing and going for damage and destruction.
Druids: Animal forms do what? Make Druids effective damage dealers?
Shaman: Mad attack spells combined with healing? Hax.

Dungeons and Dragons Online: Clerics are tough, mean, mace wielding monsters with powerful attack spells and pretty darn awesome melee and defensive abilities. Think they rely on other classes? Flame Strike.

Dark Ages: Healers sit on some decent long-range attack magic and healing spells.

Maple Story: Healers started off as mages. Even though they're not as deadly as their offence-specced brethren, they still have attack spells.

Sword of the New World: A scout (the "support class") can switch stances to unleash impressive dual wielding melee damage.

Dreams of Mirror Online: The Doctor can multiclass into another class at any time to pick up some more offence.

Red Stone: Priests can transform into Fallen Angels, to unleash death whenever they like.

Dofus: Eniripsa gain access to some awesome attack spells at higher levels.

Asda Online: Mages are the healers, and even if they went pure healer (which they could easily not do and spec into a damage dealing hybrid), there'd be some nice attack skills for them.

Lord of the Rings Online: Bards are the primary support class, but they can set themselves up for some awesome DPS if they want to.

Flyff: Even Ring Masters can be pretty tough fighters with all those buffs, even if they don't match up to Billposters, the other path that support classes can take to turn into a self-buffing combat monster.

Secret of Solstice: Acolytes can spec out into the offence-based Predictors at level 45, and even then, they've got a few nice attack skills up their sleeves.

Bluntly put; what kind of cattle-dung is spewing forth from that gaping facial orifice of yours? Support classes all over the place can be at very least competent combatants, certainly better than "consistently worse than a member of another class over ten levels lower". Clerics started out pretty nicely balanced. Up until thirty-nine or so, pretty well-balanced. Level 40, their next level of attack spell is bugged, pure and simple, yet I don't see Outspark changing the rules of the Legends of Isya competition because clerics are taking it hard in the rear, nor now at 60+ when they're becoming even more imbalanced.

"Clerics aren't damage dealers, so they shouldn't be able to deal more than double digit damage". Whine whine whine. Stop worrying that clerics won't party with you if someone finally gives them some decent toys to play with.
Even fighters get an AOE attack in this game, and they are not supposed to be damage dealers (again no, members of the forum gifted with exceptionally low intelligence, they aren't). Their place in the holy trinity of class roles is Tank. If you can spec a fighter to be a damage dealer at the expense of survivability, why can't you do the same with a cleric? Why can't you drop the shield and go to town? Why can't clerics have the skills they are supposed to have fixed? Why can't clerics get heal upgrades, and Bash upgrades, when every other class in the game continues to upgrade their basic attack skills except for the mage, which instead upgrades every single one of their new, flat-out superior attack skills.
Tyris said that only mages get anything nice after sixty? I say false. Even fighters, though whirlwind attack is lacking, get to continue to upgrade their basic skills, getting better at what they do. Clerics don't.

More importantly I must wonder; Why aren't Outspark staff responding to this? Why are 66% of the cleric's attack skills bugged yet they do nothing?
It's not like people in this thread don't like their clerics, they must have reached at least a point, like I have, where they start caring about 60+ skills.
Level 60+ clerics get nothing to make them better at standard healing.
They get no new buffs that make them better at improving themselves or their party, and they only get to upgrade one of their previous party buffs, the one that benefits them least.
They get nothing to help them support others; let's face it, Recover is a clanking spell, not a healing spell. It sucks for healing. Restore upgrades don't compare to the simple Heal spell that clerics are denied. Invincibility is flat out underpowered.

Non-clerics: Learn what you're talking about before you start arguing with people whose class you don't even play.
Clerics: You're welcome to enjoy playing your cleric as a dedicated buffer/heal-monkey. Two things: 1: This doesn't mean everyone else should be restricted to being dedicated heal-monkeys. 2: The lack of a decent healing skill after 60 affects you too, since it stops you becoming a better buffer/heal-monkey.
Staff: Why is it, with your new-found "give a toss" attitude towards most other aspects of the game, that clerics still suffer from two broken skills that have been broken forever? Where is our response? Where is the rush to fix clerics? It's not been three weeks since fighters suffered their animation bug - already a fix being worked on. How long has it been since Trip and Bleed were introduced, not doing what they were supposed to? Three months? Four? Since closed beta?
How long do you think clerics are going to put up with what seems, to all intents and purposes, to be favouritism towards the other classes on every level before they quit? How long until they at very least switch to another class that gets so much more love, and suddenly Fiesta is filled with nothing but fighters?
Oh, but I'm sure some of you would love that.

Onikasu
12-30-2007, 09:03 AM
This might be bad for solo but how well do you think it fixes the PVP system with having to pull off a God of War to kill 1 cleric as a warrior? let alone 2 clerics.

Clerics need a small attack buff. not boat load more skills to deal damage. If they get that Kiss the warrior class goodbye and useless, with all the Clanking that is already going on.

I do agree that they need newer heals and such at level 60+

And here folks is what your friend Kholai says in a archer thread


57 at the time, now probably 59 or 60.
As for every build? Actually, yes, every build of cleric is notoriously good at killing red monsters, sheerly because of Heal power. A cleric can afford low damage and low accuracy because of Heal, because that's what their class' strength is. Clerics are unique in that ability, every other class except for the fighter depends on dealing enough damage to slay their opponent before taking fatal damage. Dealing more damage to kill an opponent faster works on that basis, and serves a dual purpose.

I wish I could kill ORANGE monster solo with my archer, he's full STR yet a cleric can do red monsters ezpz any time.>_>

wittyrabbi
12-30-2007, 09:09 AM
before they even add new skills, how about they fix trip and bleed hmm?

Kholai
12-30-2007, 09:46 AM
This might be bad for solo but how well do you think it fixes the PVP system with having to pull off a God of War to kill 1 cleric as a warrior? let alone 2 clerics.

Clerics need a small attack buff. not boat load more skills to deal damage. If they get that Kiss the warrior class goodbye and useless, with all the Clanking that is already going on.

Pull a God of war? I remember you, you're the gentleman who thought that clerics were the #1 class in the game. And that's sad. Fighters, especially full strength two handed fighters have an easier time killing clerics in PvP than clerics do killing them. In fact, fighters are pretty much the number one class at PvP with the exception of mages now that they have Fear and their death dealing Nova spell.

Unless clerics also pick up AOE stun, and the ability to accumulate another 600 or so HP, and another 200+ defence, I don't foresee any problems for the fighter class.
You are quite right, the cleric does not need a boat-load of attack skills. They need their current skills fixed, their current skills to continue to be upgraded (Protect and Bash are both more important to the cleric's offensive power than any other skill they get). Do that, and you've already gone miles towards making the cleric balanced again.
They're supposed to have two attack skills, they're supposed to get their party buffs, including Protect, which every single physical class in the game depends on. Do you, or do you not agree with this? Because that's what I'm asking for. We can afford low power and low accuracy, but there is a point things can be too low.
Fix the skills we already have, and continue giving us upgrades to those skills so we can actually improve as we gain levels. Is this an unreasonable request? Please, tell me.


I wish I could kill ORANGE monster solo with my archer, he's full STR yet a cleric can do red monsters ezpz any time.>_>

I wish I could kill a GREEN monster in under ten hits. Would you like to trade? I'd happily trade being able to solo quickly to being able to solo bigger monsters than everyone else.

Onikasu
12-30-2007, 04:32 PM
Pull a God of war? I remember you, you're the gentleman who thought that clerics were the #1 class in the game.


I wish I could kill a GREEN monster in under ten hits. Would you like to trade? I'd happily trade being able to solo quickly to being able to solo bigger monsters than everyone else.

1: nope thats not me =)
But I did steal his quote.

2: Sure if it lasts longer and doesnt require about 3 stones XD

vietoq
12-30-2007, 06:13 PM
I just notice that our heal is lvl 10 very early in the game.. does any other class has skills with 10+ lvl? i cant access my game atm, so i cant confirm on this, but if they dont, maybe us clerics has it "overpowered" with lvl 10 skills too early in the game, maybe lvl 10 heal suppose to be 70+ or something?

but i agree with kholai, if a lvl 50+ cleric can do EXACTLY the same with lvl 70+ heal-wise, y would a party invite the lvl 70+ cleric just because a lvl 50+ cleric will most certainly eats up less party exp, this will make clerics with higher lvl less competitive in finding party

wittyrabbi
12-30-2007, 07:25 PM
I just notice that our heal is lvl 10 very early in the game.. does any other class has skills with 10+ lvl? i cant access my game atm, so i cant confirm on this, but if they dont, maybe us clerics has it "overpowered" with lvl 10 skills too early in the game, maybe lvl 10 heal suppose to be 70+ or something?

but i agree with kholai, if a lvl 50+ cleric can do EXACTLY the same with lvl 70+ heal-wise, y would a party invite the lvl 70+ cleric just because a lvl 50+ cleric will most certainly eats up less party exp, this will make clerics with higher lvl less competitive in finding party

well a level 50 cleric can't last as good as a level 70 cleric. Though heal wise they do quite the same. But its a matter of survivability.

vietoq
12-31-2007, 12:30 AM
well a level 50 cleric can't last as good as a level 70 cleric. Though heal wise they do quite the same. But its a matter of survivability.

with a good team, u'll barely get scratched coz a good fighter can almost always hold aggro. and looking at kholai's post, lvl 60+ cleric is even more of aggro magnet with the aoe heal, while lvl 50+ not so much.. and unless its an area that can 1-hit you, with stones+pots, i dont think lower lvl cleric will die that easily.. if they're skillfull that is..

Hotpocket85x
12-31-2007, 12:39 AM
i have read the firstpost acually my cleric is a power cleric i empowered his bash to maxium power but even so that i still kill pretty slow -_-

yukijin
01-01-2008, 11:32 AM
this dissapoints me the most, since im a DD cleric -_-

Melody22
01-01-2008, 05:51 PM
Excuse me but a DD cleric...isn't that a oxymoron?

-Lots of luv for all-
Laya~cleric~5x~Insanity
Ginny~fighter~2x~Insanity Jr
Krabby~mage~2x

vietoq
01-01-2008, 07:17 PM
not really.. he's just saying that his style of playing is by hitting and bashing things. clerics can do good amount of dmg when done properly, sure its not as good as mage/archer's damage, but compared to other cleric's build, some build can deal more dmg, hence the DD name.

sorsorday
01-02-2008, 01:07 PM
I have a lvl 60 paladin. I look at the skills, wow i might as well be a lvl 59 cleric. The bads.

1. No new bashs from lvl 60-79.
2. No new protect buff.
3. The new buff that i have is saciface and it helps others when i die. So thats befencits the other classes not me.
4. only same lvl 9 or 10 heal up to 1100hp. When i use rejuvite other ppl in party can already die by the time it cast.
5. While other classes are destroying the mobs with ease the good old cleric takes 5 years to kill the mob no matter if lvl 79.
6. Trip and bleed skill is useless cause they don't even work.
7. You should make another class after you put so much time in the game like starting over.
8. fighters get aoe skill, mages get major damage skills, archers get to attack mobs fast and more damage skills. Clerics get nothing except aoe heal that has a cooltime about 3 minutes long.
THE GOODS.
1. YOU get endure 3 at lvl 71.
I have made a lot of opinions on Kholai post. Since you have a list of issue, I will reply them as well. The issues that I don't reply is either I agree or I don't have opinion.
4. no new heals. It's acceptable since the game is increasing difficulty for later level players. If heal increases as well, then everything is just like before but the numbers are bigger (both damage and heal...). A big big heal is not needed except in aoe party. And you know what? Current aoe party is not supposed to kill so many monsters because mage's aoe skill suppose to have target limit of 5, don't know why it's not implemented in this version.
5. If you kill the same monster, I am sure lv79 kill faster than lv59 with everything else being equal. If you talk about killing yellow monster, a mage can kill a yellow without losing hp in early level but need to take hp stones at later level, should they complain it too?
6. If you don't add any str, that skill is about 1.25 of your damage on your monster. With 5 skill empowerment, it's about 1.5. Not as good as bash but it doesn't have cast time.
8. mage get nothing except major damage skill.......What you mean by getting nothing except aoe heal...it has cool time of 30 sec btw. People like Kholai doesn't think it's a good skill, I don't agree. It is not as good as heal in terms of healing one target, but it has more purpose. In normal case the tank is good, you only need heal and rej on tank. In the case of a stupid tank, everybody lose hp, you put a heal on the most emergence one and cast aoe heal, relief a lot. Yes, mobs may chase you but you can run easily with constant heal and stones yourself. If you form a party with no tank, you can use aoe heal to get enough aggro to act as a tank. Yup, this fake mock needs 30 seconds but it's good enough for many parties to make you tanking. It's also good because you can fit it in between two heals since its cast time is less than 2 seconds.

sorsorday
01-02-2008, 01:23 PM
Mages are the ultimate class when it comes to damage, but even they can cure curses. Archers are an incomplete class, and even then, at least they're actually awesome single-target damage dealers. Remember, you don't get experience in this game for healing things, you get it for killing things.


So what can clerics do? They're primarily support, and that's great. They get awesome buffs (except their best one is no longer upgraded). They get heal (which is also no longer upgraded, meaning clerics no longer get better at, y'know, healing). They get an AOE heal (which is too slow to save anyone's life, and only serves to let the cleric take aggro).

So, the cleric has only two possible roles. Tanking - which any class in the game can do, and healing. Their damage is not just the lowest in the game (making them the slowest to level in the game), their abilities are broken or no longer upgraded, making the cleric fundamentally unbalanced compared to the other classes.

At this level, even mages - who have never been noted for their ability to solo, can quite easily go one on one with most monsters. Clerics can still solo, it just takes them longer and longer, because they aren't getting any offence upgrades. They've always been over-nerfed by the developers, since they decided having the ability to heal people meant that clerics shouldn't be buildable for damage whatsoever, and should be artificially hindered in whatever they do except sit back and heal.

Stop telling clerics to just sit back and heal, they didn't have to for the first 59 levels, they shouldn't have to now, just to punish them for having the dedication to level their cleric.
First of all, don't know why you are like other people saying archer is incompleted...it's good enough as is now.

Rej is clearly for supporting heal and rej get upgrades. Until lv79, all class except fighers has hp about 3000 unless they get godly items. 1000 hp healing is good enough for many cases, rej helps the special cases. aoe heal is not a bad skill as you can see in my previous post.

Mages tend to add int at every level and you complain you take longer to kill monster while you are adding end at each level? I have a full str cleric at lv66 can take down orc captain in 20 seconds with white equipment. Yes it is slow compare to other classes, but much much safer. If a player is killing one captain and two comes to him, as a non-cleric can either run or die. Cleric can handle it by using invincible then kill the one with less hp or keep using heal on himself (between heal, a cleric will give one or two hit to captain, which is slow but the cleric survives).

sorsorday
01-02-2008, 01:48 PM
with a good team, u'll barely get scratched coz a good fighter can almost always hold aggro. and looking at kholai's post, lvl 60+ cleric is even more of aggro magnet with the aoe heal, while lvl 50+ not so much.. and unless its an area that can 1-hit you, with stones+pots, i dont think lower lvl cleric will die that easily.. if they're skillfull that is..
LOL, you said a good figher can almost always hold aggro then you said lv60+ cleric is an aggro magnet?? A lv60+ cleric can choose not to use that skill if it's a problem, with an option to use it in case. They also have quicken, which helps a bit.

XelveX
01-03-2008, 12:55 PM
... did anyone read Kholai's clanking guide? A cleric lvl 60+ will try not to solo in Uruga, Nor will he or she try to work on their levels by themselves in FoS or AEW, since they know that with a party they can kill monsters better, and faster therefore, they get more exp than they could get than while soloing. Plus, if the fighter laggs and dies, the cleric will have to heal other members to contain the aggro and try not to let anyone else die. Here is the reason why they should be an aggro magnet, they contain the aggro while healing and kiling and than when they finished, they can rev back the fighter instead of letting everyone die and revving the fighter while the mobs are pausing.

vietoq
01-04-2008, 03:35 AM
LOL, you said a good figher can almost always hold aggro can you said lv60+ cleric is an aggro magnet?? A lv60+ cleric can choose not to use that skill if it's a problem, with an option to use it in case. They also have quicken, which helps a bit.

dont really get what you were trying to say.. but what i meant in the post is that party will most likely get better benefit from lower lvl clerics compared to 60+ clerics, just because they take out less exp from party exp pool, not really by much but still.. and they are less of an aggro magnet, sure 60+ can resolve it by not using the aoe heal, but it doesnt make them eat less exp.

in that case, what is the motivation for a party to go look for 60+ clerics (aside from they already know the skills of the cleric themselves) if they cant give anything better to the party.

cat33zaid
01-04-2008, 03:57 AM
I have a lvl 60 paladin. I look at the skills, wow i might as well be a lvl 59 cleric. The bads.

1. No new bashs from lvl 60-79.
2. No new protect buff.
3. The new buff that i have is saciface and it helps others when i die. So thats befencits the other classes not me.
4. only same lvl 9 or 10 heal up to 1100hp. When i use rejuvite other ppl in party can already die by the time it cast.
5. While other classes are destroying the mobs with ease the good old cleric takes 5 years to kill the mob no matter if lvl 79.
6. Trip and bleed skill is useless cause they don't even work.
7. You should make another class after you put so much time in the game like starting over.
8. fighters get aoe skill, mages get major damage skills, archers get to attack mobs fast and more damage skills. Clerics get nothing except aoe heal that has a cooltime about 3 minutes long.
THE GOODS.
1. YOU get endure 3 at lvl 71.
I got a 28 cleric, and after reading this i don't think it's gona be great when i get to lvl 60 do u think i should change to fighter or mage ? coz at first i said to my self it would be realy great to be able to heal ppl and revive them. but now i don't know any more.

sorsorday
01-04-2008, 01:27 PM
One typo in my previous post, the "can" should be "then", it's now edited. Basically my point is you mention a good fighter can almost always get aggro in

with a good team, u'll barely get scratched coz a good fighter can almost always hold aggro. and looking at kholai's post, lvl 60+ cleric is even more of aggro magnet with the aoe heal, while lvl 50+ not so much.. and unless its an area that can 1-hit you, with stones+pots, i dont think lower lvl cleric will die that easily.. if they're skillfull that is..
Then you complaint aoe heal is an aggro magnet at the same quote. It's a contradiction.

Then for the reply of your post below...

dont really get what you were trying to say.. but what i meant in the post is that party will most likely get better benefit from lower lvl clerics compared to 60+ clerics, just because they take out less exp from party exp pool, not really by much but still.. and they are less of an aggro magnet, sure 60+ can resolve it by not using the aoe heal, but it doesnt make them eat less exp.

in that case, what is the motivation for a party to go look for 60+ clerics (aside from they already know the skills of the cleric themselves) if they cant give anything better to the party.
As a person mentioned, higher level cleric has higher survivability. In an aoe party, it's not so important since a good fighter can hold the aggro despite what the cleric does (I have even tried double aoe heal, cannot pull aggro from a fighter). But high level cleric has more benefit than a low level one in duo or trio party, a good duo cleric should know what I mean.

vietoq
01-04-2008, 06:00 PM
it doesnt contradict in a way that a fighter can ALMOST ALWAYS hold aggro, but there's some occasions when a fighter fail to hold aggro, and when that happens, surely a higher lvl cleric is better at survivability. When does that "leak" occurs? now, as kholai's post said (i'm not 60+ so i dont know) aoe heal is an aggro magnet, so a 60+ cleric will have a higher chance of getting aggro from that ALOMST ALWAYS hold aggro fighter, while lower lvl will have less chance of taking aggro.

now, which one is more preferred in an aoe group? one that "steal" aggro every once in a while, or one that ALMOST never take aggro?



In an aoe party, it's not so important since a good fighter can hold the aggro despite what the cleric does (I have even tried double aoe heal, cannot pull aggro from a fighter).

exactly my point, sort of, if a lower lvl cleric can do almost as good as higher lvl, whats the incentive to go with higher level? setting survivability aside because "it's not so important since a good fighter can hold the aggro despite what the cleric does".

duo is a different matter, if the cleric is a DD/healer, then higher is better, but if the role of the cleric is only healer, again, what's the incentive to go higher? when i duo-ing using my mage, i tend to go with lower lvl cleric, not only its better exp for me, but lower lvl tends to be more responsible, and the hunt can last longer coz they need the exp, while higher lvl might try to find better aoe party in whisper, or try to be DD when they don't really need to, which i don't particullarly like, coz it's already a hard job keeping a mage alive, and 1 hit doesn't really help killing..

RaG3aX
01-05-2008, 04:30 AM
those who said cleric are made for healing so SIT back and HEAL!!!!

nonsense... =.=

why do u think we have several stats to upgrades EG : str, dex, end, int, spr

it's so we could create a char and create it our own way...

if i want to make a cleric with full dex so wuts the problems with it?thts my style of playing...u hv no power over me to ask me stay back and heal =.=

Cleric can be anything they want so do fighter mages etc2...

so stop telling us to stay back and heal =.= we know how we want to play

P:S > agree with Kholai we might need some repairing for our 60s skills buff + healing would be nice...l

absolut
01-05-2008, 04:42 AM
I know this is a post about clerics, but i had to post a comment here. The only classes that i see arent suffering is the mage and archer. The fighter is not doing so well either. The only new aoe skill at lvl 60 is whirlwind which also has a 3 minute cooldown. Also the fighters kicks, and mock, do not hold aggro as well as they should. well i feel your pain clerics, we both have it bad.

lvl 6x fighter apoline

Punchbag
01-05-2008, 11:09 AM
Without new heal and protect, it diminish the usefulness of paladin in party compared to the lv47+ clerics. Rejuvenate cannot replace Heal, long casting and cool down time. Especially so many using lower lvl cleric in Uruga, higher lvl clerics will suffer.

krazyboi
01-05-2008, 11:28 AM
now u clerics know how we archers feel -_-. u hav a bad time now but we will all the time until the gms do something about it.

Sauzer
01-06-2008, 02:42 AM
But if a cleric puts all free stats in to STR or 25 SPR, rest STR does he have a chance to solo after lvl 60? After all that means atleast +80 dmg every turn (not sure how many free stats you get at lvl60). Although if at taht level each mobs has 3000hp it doesnt matter that much.

marlone
01-07-2008, 01:24 AM
Greetings,
It is true you might find some skills not available yet, but remember this is still a beta version so give it time, If you all open the other classes forum discussions you will find the same thing every class complain from what comes after being Lv60.

but by raising the level cap, more items will be added and more quests as well..
In the Korean version ,you get some skills from Scroll masters Like in the scroll shop in Elderine, and get them in quets, remember this is still a BETA ver.

have a nice day,

Scarlets
01-07-2008, 10:36 AM
I've peeked at the skills a few times before and like everyone, I'm not that happy too. D:

drich147
01-07-2008, 08:49 PM
it would be beter if clerics had a party heal skill took less time to recharge lasted longer and could do damage i have been embarssed cause every class in the game has helped me cause they think im weak and puny i stay in areas i know i can train easy like moonlight tomb and if did go to a high or low lv place its for a reason im being treated like a toy and when they die cause they just get teamed up on and they have no party no one to protect them they say drich rez me and then after i fought of whaterver monsters still near them i rez them then theys say heal me then invitee me to there party

Goldnflame
01-09-2008, 12:06 AM
I AGREE WITH LOST CHILD . What are you all complaining about it sounds like you all want to be Fighters ..... If you didnt pick cleric for the heals and buffs what the hell did you all pick it for :S ?

less complaining about the damage of the cleric because if we had anymore wouldnt that make the roll of fighter completly pointless ... ?

Scarlets
01-09-2008, 12:13 AM
I AGREE WITH LOST CHILD . What are you all complaining about it sounds like you all want to be Fighters ..... If you didnt pick cleric for the heals and buffs what the hell did you all pick it for :S ?

less complaining about the damage of the cleric because if we had anymore wouldnt that make the roll of fighter completly pointless ... ?

We're not "complaining" entirely about the damage. Have you seen the buffs and heals? ...after level 59? No new Heals and no new upgraded Protect buff.

sorsorday
01-09-2008, 09:58 AM
But if a cleric puts all free stats in to STR or 25 SPR, rest STR does he have a chance to solo after lvl 60? After all that means atleast +80 dmg every turn (not sure how many free stats you get at lvl60). Although if at taht level each mobs has 3000hp it doesnt matter that much.

I am almost full str cleric using lv60 hammer (no ++). I take about 20 seconds to kill one orc captain solo. If duo with an archer, it takes less than 10 seconds (sometimes even 3 seconds...) since his licence is full...average 3 captains per 30 seconds because of some overhead between monsters.
So in 30 seconds solo, i get exp 1700*1.5 = 2550.
duo, i get exp 1000*3 = 3000.

In solo case, the time greatly increase if there is more than one orc captain, so in reality 30 seconds is about 2000 exp only. 2/3 of a duo party, not too bad.