View Full Version : Raise The Exp!!!!!!
RIZLEKID
12-29-2007, 11:48 PM
Hello!
this game is mad but it takes way too long to level up, 300 kills per level and im only level 31. i hear people broadcasting saying that it takes around 6 hours to get about 35%. i dont know their level but 2nd class.
Grindings one thing but this is torture since its a good game!
also if u can get to high levels of around 150 how is that going to be possible for those who dont have the time to play 23 hours a day??
I think the Outspark team should run a poll on who thinks it takes too long and if so whats a fair rate of experience.
Dont get me wrong its a great game, i just think it may get a little repetitive if u dont advance faster, since there is a very high max level
If you agree POST!
The Painters Apprentice
UltimateDude
12-29-2007, 11:51 PM
Grindings one thing but this is torture since its a good game!
I agree with all you said my friends, and this quote is the thing that I guess all have noticed
yoshi408
12-29-2007, 11:56 PM
i dont mean to rain on your parade but if u really think its a great game you would use the search feature in the forums of the same game. already soooooo many post about how hard it is to lvl, and there is already a poll that one of the gms started awhile ago about how hard it is to lvl.
good luck in your lvling
UltimateDude
12-30-2007, 12:03 AM
more we write more we can hope in an answer from a gm...that I noticed that never arrive
RunicMourning
12-30-2007, 12:04 AM
I don't think raising the amount of experience is the solution. I hear from some people the higher level quests don't give much experience or none at all. My opinion would be have more experience quests.
str99t
12-30-2007, 12:19 AM
I don't think raising the amount of experience is the solution. I hear from some people the higher level quests don't give much experience or none at all. My opinion would be have more experience quests.
AGREED. Making the exp from monsters more wont solve problems... Then there will be HIGH LV noobs everywhere... Id rather it not be like that...... I hate when i see more of my lv running around... it ruins the game... The structure of gaming is to make it difficult to an extent so that hard work an determination get u somewhere... Just making the exp more wont do anything but ruin an already good game... FYI i lv 1 lv a day. Its CALLED QUESTS an GRINDING an it doesnt take more then 3 hours for me... Im lv 37... Its been 5 days since lv 30... I dont think u have ur faqs straight... Exp gains are based on the area u train an the monsters u kill... I just use a bunch of scrolls, gather a group of 1 or 2 an go grinding in Collapsed Prison or in Uruga... its not hard to find people to help you train... Especially since your lv 30... You are (I bet) ready for Collapsed prison... Heck heres some advice:
-If ur a mage, find a cleric or fighter for u to duo in cp
-If ur a cleric find a fighter or a DD
-If ur a fighter find a cleric to heal u
-If ur a archer find a whole team or maybe get a def scroll an find a good lv cleric an:
GRIND GRIND GRIND!!!!
TBH most people who start these threads are the lazy ones or the new people to game (no offence to you but im tired of seeing these threads cause this isnt, an shouldnt be a problem) Making more exp makes the whole game easier an less fun for those of us who train hard so we can enjoy the game... I think the GMS/CSRS should worry more about the glitches in the game instead of this little bif...
Thats my oppinion....
Sefia
12-30-2007, 12:33 AM
Hello !
I think the best thing to do is to go and get yourself a party so you can move to higher level maps. At your level, just go to Sudden Hill (for example) with a 5-7 member party and go kill as much mobs as you can, and this as fast as you can...
Like this, when I was lvl 32+, I got one level up in 6-8 hours while having a lot of fun !
Oh, Eliada, a friend of mine, made me noticed that mobs with their names colored red gave more experience(i'm such a pinhead)... Look for those, like east of Candy Vault or Eir. At level 40, even in a party, they give like 0.30% each, which is nice.
Also, I think that the leveling up is not that insane if you think about it.
If it wasn't made that hard, then you would see 79ers running all over Xen ! You wouldn't feel 'proud' of being a lvl 79 since there's already so many around you ! It's that hard, that's why when you ask lvl and the other dude says he's some like lvl 60+, you have everybody going 'wooow...sugoi...'
Well, if you want to make it solo, then good luck and keep the faith.
I'm a squire, squires value training above all.
I don't mind killing mobs for hours...
See you around !
UltimateDude
12-30-2007, 01:20 AM
I'm lv 56 and the exp in pt is not good at all
Rodaa
12-30-2007, 01:33 AM
AGREED. Making the exp from monsters more wont solve problems... Then there will be HIGH LV noobs everywhere... Id rather it not be like that...... I hate when i see more of my lv running around... it ruins the game... The structure of gaming is to make it difficult to an extent so that hard work an determination get u somewhere... Just making the exp more wont do anything but ruin an already good game... FYI i lv 1 lv a day. Its CALLED QUESTS an GRINDING an it doesnt take more then 3 hours for me... Im lv 37... Its been 5 days since lv 30... I dont think u have ur faqs straight... Exp gains are based on the area u train an the monsters u kill... I just use a bunch of scrolls, gather a group of 1 or 2 an go grinding in Collapsed Prison or in Uruga... its not hard to find people to help you train... Especially since your lv 30... You are (I bet) ready for Collapsed prison... Heck heres some advice:
-If ur a mage, find a cleric or fighter for u to duo in cp
-If ur a cleric find a fighter or a DD
-If ur a fighter find a cleric to heal u
-If ur a archer find a whole team or maybe get a def scroll an find a good lv cleric an:
GRIND GRIND GRIND!!!!
TBH most people who start these threads are the lazy ones or the new people to game (no offence to you but im tired of seeing these threads cause this isnt, an shouldnt be a problem) Making more exp makes the whole game easier an less fun for those of us who train hard so we can enjoy the game... I think the GMS/CSRS should worry more about the glitches in the game instead of this little bif...
Thats my oppinion....
er... this is a topic about SoS, we aint talking about fiesta, sorry
JackOfTrades
12-30-2007, 01:51 AM
Let me tell you how you can get exp in the higher levels.
1) Stop thinking about grinding
2) Just play, have fun, gain expierence
3) Play in your free time, whenever you feel like it
4) Eventually you'll gain a level
no WAI
Everyone is all "now now now, easy easy easy"
Ace123175
12-30-2007, 01:54 AM
I Totally Agree *pulls Hair Out* You Will Probally Die B4 Lvling At 40-79
chirag403
12-30-2007, 02:00 AM
Its a freakin GRINDFEST and thrs no doubt abt that!
At this rate there will be a huge amount of ppl leaving the game at a certain range of lvl.
And the community will decrease.....
The quests are negligible as far as exp is concerned, and whos gonna do a quest for a small amount of krons. are u kidding me?
maybe some good items,yes but not for krons.
Quests are by far the worst ive ever come across coz theyre not at all worth doing.
And just like those noobs above i thought once (when i was a noob i.e xen) that lvling was easy coz i got like 5% per creature at 15. But once u turn 16 u realise that that very monster that gave u 5% one lvl b4 now gives u .85 or so.
So plz dont say its easy to lvl up unless ur high enough to make out or unless u actually think it is easy.
My post in the official difficulty thread. Dint feel like typing all that again.
UltimateDude
12-30-2007, 02:45 AM
gain a level request a LOTS of time and when you lv up you get a SMALL 1 stat point. this is only insane
Black-Phoenix
12-30-2007, 02:49 AM
Well im not quoting because there to many people that made good point.
First we have players that love spending hours killing to be proud of there lvl's, then we have those who just want to feel like there actually going some where.
So dont tell me to stop complaining about exp becuz you dont want to see everyone you lvl if you work hard enough, if you work hard enough your over lvl every one the same way, bacuase maybe with this exp getting to 60 is something but with a raise been 100 will be something.
Look im not here to make a fight, im just making a point, tell me in % how many like to play there heads of to feel acomplished bacause they lvled after 5 hours of playing, i could do alot more on those 5 hours if im not gonna be having fun.
The friend that got me into solstice loves working for his lvl, and i respect his ideas, but theres a million of ideas that could benefit both sides. Even 2 servers for each kind of char, maybe that in each server you have a seperate lvl, but there just millions of posibilities.
So i say stop saying you should poinlessly raise exp, w/o finding a way to benefit both sides, stop flaming those who do, as far as i know i can talk here about Tacos if i want to its general discuttion, stop saying you shouldent add exp becuz they like to work really hard on there lvls, i mean last time i checked alot of people play video games to escape reality, maybe get away from there problems, i spend 5 hours lvl after a fight, i can promice you, ill prolly cut some people. That simple.
Also before i forget, dont tell me its easy to lvl if you under 50, i thoought if was easy myself, then it just got hard in a second.
Think w/e you like of meh, i pont here alot, yes, I complain alot, yes, but unless your looking at both sides of the coin i think your not able to flame any one who thinks different.
And i keep saying it, i hate it been slow to lvl, you work 500 hours to get to lvl 90, but if i can have fun and lvl alot by not having to depend in a party and still feel fine about making a new char and starting from 0. But if i spend 500 hours lvling slooooooowly, and they i have to create a new char for X reason, ill simply not play anymore.
Ohh and also, stop saying you just have to know where to lvl, its not like in specific lvl's your get atleast .4 fighting a white lvl mob thats actually easy instead of a white lvl that can easly kick your boots of your head.
Ohh and in my opinion, yeah maybe exagarating the exp might make the game suck, but it been easy to lvl to a point and then it turning into VERY hard in a matter of a lvl or 2 is the same thing what so ever, some ppl might enjoy it, some simply wont.
2 servers, one normal and teh other x2 might be great, you you whanna see a friend on the normal one an you usually play on the x2 one and you lvl 30 youll just ahave to be lvl 15.
Thats just one idea, im preatty sure you can all make up an idea to help both sides, and also if you can an idea that also benefits teh mods and teh game, dot be selfish id say.
Think w/e you want of this post, im just trying to make a better game that every one can enjoy, not just me.
Rodaa
12-30-2007, 02:54 AM
gain a level request a LOTS of time and when you lv up you get a SMALL 1 stat point. this is only insane
every point counts
seriously, if your not happy with the exp then go play something easier, MMORPG's arent about reaching the max level in a matter of days, to reach the max level you need commitment!
ohboyoberto
12-30-2007, 03:05 AM
Agreed, Experience is terrible and I'm level 54... I'm getting experience equivalent to being level 90+. It's not suppose to be this rough just to achieve a second job. Imagine 3rd job at the experience rate we have now.. If they keep it this way players will leave <,<
Lahar
12-30-2007, 03:20 AM
Im a lv 55 and the exp rates just droped to the ground but i dont think that giving out more exp from the mobs would solve things
I would preffert if we could get quest that yield a lot of exp around 5-10% at those lvs and that could be repeated dialy like the enhance quest
That way you get your exp from the quest and then you can go grind for a while without having to go to the hardest are you can get and only get like .05 or less from the monsters
Explicted
12-30-2007, 03:30 AM
I dont see why all of you think that its easy jusy because you lveld fast at 30try doing that at 50+ its a torture, theres no fun in playing whole 24 hr to gain 1 lvl and i can only do that since there are xmas, you cant expect me to play frickin 24 hr to lvl when i have school and its only 50+ i dont see myself playing 2 days to lvl at 60, its too hard and its final, if you dont agree well that means your a masochist now i dont say thats a bad thing its just i rather have fun then pain like most of ppls playing this game.
Black-Phoenix
12-30-2007, 03:44 AM
yeah, look 4 replies, only 1 dosent agree.
ohh and i forgot to mention, stop telling comparing this game exp rates with other ones, bucuz then we have to compare a lot of other diferent things.
and well i should also point out, that partying is better to lvl, yet, not everyone likes to party. there you also have a two more sides the coin.
JackOfTrades
12-30-2007, 04:14 AM
Is leveling 4-5 hours to gain a level a bad thing? Not really, but it is indeed a great deal of time. =x Time not all of us have, but then again.. Whats the point of playing an MMO if it takes a less then a month to reach the level cap? ;)
As far as stats go, people shouldnt complain. It would lower the difficulty level ^_^
Also, remember every 5 levels you get an additional 3-4 points to spend. Almost every class has a particular build to them, so it cant be all that hard to choose wisely and fight strong mobs!
UltimateDude
12-30-2007, 04:18 AM
yea, this is sos and we are fighting for have a better exp rate for sos, not for other games.
we are still first classes and we are all looking that this game is boring us with this insane exp rate, that like you guys said will make ppl quit like it is doing now.
we love sos and we want to make it a better game, where ppl can enjoy the exp.
for the ppl who thinks the exp is not all, come to talk to us after there will be guilds and wars among player. you think that players at low lv that can't afford the cash shop can face ppl at high lv that maybe they reached it because they bought exp items in the cash shop ? don't make me lol, the exp has to be a nice thing for all, and all deserve to exp happy and reach AT LAST the final job change. after the final job change I can agree to put the exp hard because is the last task, but come on guys, it's insate that we have 161 lvs and we need an insane amount of hours for raise our lv when we are just over 40~50 of the FIRST class
ChaosAD
12-30-2007, 05:19 AM
I agree with Black-Pheonix's post in the 2nd page. One thing you forgot to mention though. Imagine spending 2-3 hours fighting 0.05% mobs and then all of a sudden you get mobbed out of nowhere, die, and lose 7%!! THAT'S INSANE!! I want it to be 1-3% Oh and about the 1% protective necklaces....5000 kron to save a damn 1%? you've got to be ****in kidding me.
I think pheonix's idea of having a second server with 2x exp rate is the best way to solve this issue don't you think?
I'm addicted to SoS as much as the next gamer but the lousy quests, all the bugs, the over-sensitive chat filter, the extreme hardness to get to 2nd class let alone 3rd and 4th, and just a whole bunch of other things.....they're slowly making me want to play less and less everyday.
At first i was so dedicated at going for Rogue, i'm lvl 38 now which is nowhere near lvl 66 and i've started to realize how insanely hard it is. I've been playing very hard every day lately, i do feel like im going somewhere but it's so damn slow.....im used to grinding because of Ragnarok and Dofus but this one is just too hard. And im sure everyone realises it by now including the GMs.
The fact that we're still in Open Beta is what's giving me hope that all the things i mentioned above will be adjusted and properly balanced.
UltimateDude
12-30-2007, 05:49 AM
And im sure everyone realises it by now including the GMs.
The fact that we're still in Open Beta is what's giving me hope that all the things i mentioned above will be adjusted and properly balanced.
I agree with you. the game is in open beta since the first week of december and look: what gms did in this period?? NOTHING simply NOTHING (if for some ppl some pvp events and the santa events are something "important" when all the game is messed up, well you must put in order your priority). true we are in beta and this is the best perioid for try things so why gms don't implement something? don't tell me "they are busy", they menage sos and so why they don't do anything when so many ppl are complaining ? they are waiting that all the ppl will quit maybe ?
chirag403
12-30-2007, 05:50 AM
I just hope Gms and other staff ppl are reading this! This IS a serious issue, and if taken care of soon will put everything into place. Coz it still is early open beta and things are possible.
The quests suggestion makes most sense from what ppl are saying. Best to implement quests that give decent exp. So u grind for a while and while u grind u get to collect those quest items and then submit the quest. So ur not only getting exp grinding as well as collecting items at the same time.
Even the 2x server suggestion makes sense, but id still ask for good exp yielding quests on that server too coz the 2x is only going to make the saturation lvl higher and is not going to overcome that completely.
But its going to be really funny when ppl actually start moving into the 2x server sooner or later (coz i know they will), so much that theyll probably be one day where they will eventually have to evacuate the handful of ppl playing on the original server! lol
And for a game that has 160 odd lvls hitting the saturation poin at lvl 50 odd is just GG!!
U can only WISH ppl will continue to play and if they do they wont be more than a mere handful!
UltimateDude
12-30-2007, 05:54 AM
And for a game that has 160 odd lvls hitting the saturation poin at lvl 50 odd is just GG!!
sos will die if our gms will not understand this thing
sir-link
12-30-2007, 06:08 AM
yeah i agree to!
RIZLEKID
12-30-2007, 06:25 AM
hey dont get me wrong im not all now now now, i just do want to have a good time without having to spend years on here jus to get anywhere.
more quest that give decent exp would be good. the quests i have come across give about 5% max, and thats for about 20 items! takes ages an not worth going back to the person for quest!
and hey dont call me a lazy noob, im just trying to give my feedback on the game. i spend as much time as i can, i love mmo's but i also have a job, other things to do other than grind hours on end at level 30 to get another level.
i party pretty much all the time but i find its probably better to spend all ur money on pots n go alone to a good spot. im an apprentice and slowing monsters enuf never to get hit is the way so dont really need a party. but party or not its still about 300 monsters to level up only at lvl 30.
i think make it easier to level but maybe more focus on equips to help differ people from eachother. im not trying to tell ya outspark team how to do your job, (this game rocks!!!!) just its a very new game with much to be implemented(im not kissing anymore a**, its a great game is all i say haha) and i want every1 playing to get the best out of their well spent time
i think this game is awesome, im a big ragnarok fan but this is much better. better movement and skill use, the party system is cool with 10% bonus with efficient party use and its just better :)
sorry to all those that play constantly and think im whining, its just ive talked to a few players that think the same and i only want to make this world better for all makes! i'd play 24/7 but sleep's a biatch
a 2nd server would instantly kill the original, maybe the hardcore cb players would stay but ive heard most of them saying the same as me.
the event the other day was good, took forever an only got 1 fight but im sure rider(your rule, bring on the pvp!) was doing it as fast as he could with every1 pm'ing him(that'd would of beeen a nightmare with everyone impatient), that was mad i got a kill! yay. but a duel option would make this game ULTIMATE too, keep the fun going because u could practise for pvp with friends!
UltimateDude
12-30-2007, 06:38 AM
the game is not really new, is just a translation of the Xenepic...now I dunno how works the original one, but looks lame to me that it has a such low exp too
Rodaa
12-30-2007, 07:05 AM
the game is not really new, is just a translation of the Xenepic...now I dunno how works the original one, but looks lame to me that it has a such low exp too
correction XP
translation of Xen Online, Xenepic is also a translation of that
anyway with my earlier post i was just getting annoyed at the fact that so many people have posted about this...
im not really saying i don't want it to be easier, but not all games are meant to be really easy, if they lessened the grinding feeling by adding other stuff to aim for too then i'd be happy
ChaosAD
12-30-2007, 07:31 AM
im not really saying i don't want it to be easier, but not all games are meant to be really easy, if they lessened the grinding feeling by adding other stuff to aim for too then i'd be happy
I've said this is in another thread and i'll say it here. They should add professions like on Dofus. For example if you're a farmer you can reap wheat and other field related things and make Flour. You can sell the Flour to other players who are bakers. Bakers need Flour to make HP healing bread.
It's really fun and it really relieves the stress of grinding constantly. The problem With SoS right now is that the only thing you can do is grind your *** off! There is no side stuff you can do to keep you occupied. I miss fishing >.> that was relaxing.
Rodaa
12-30-2007, 07:35 AM
thats idea is used alot, its known as tradeskills
and im gonna say what i've said alot, if it ain't in Xen Online (i doubt they have it...) it ain't here XP
this is just a translation with a few small changes (balancing, class names, class change levels (first class change is 31 at Xenepic, not sure about Xen Online though))
SilverTitan
12-30-2007, 08:03 AM
here's a suggestion:
how about u get some exp for every kill u get in pvp
Rodaa
12-30-2007, 08:19 AM
here's a suggestion:
how about u get some exp for every kill u get in pvp
well once PvP is open (its coming) that will be abused...so yeah, bad idea
Phantasimo
12-30-2007, 08:26 AM
I know the grinding feeling, I only started last week saturday and i had a hard time, but without realizing it i lvled like a maniac now im lvl 38 (and proud of it) The whole point of a game is to grind grind grind to become the best in the game and/or be the strongest. but...thats just my opinion.
Rodaa
12-30-2007, 08:49 AM
you guys do need to remember, this is only a beta, we've probally only seen a small amount of the features we'll be getting
also remember this a korean game, they like there grinders...just look at RO2...
Phantasimo
12-30-2007, 08:51 AM
the only reason i like grinding is because i get full inventory of stuff to sell alot and usually get up 80K for the stuff all together
pipapipero
12-30-2007, 08:55 AM
Hello!
i hear people broadcasting saying that it takes around 6 hours to get about 35%.
SAY WHAT NOW?!
Ryokosha
12-30-2007, 09:25 AM
The fact that the game is only running for 3 weeks now and there are already people with level 50+ tells me this game isn't slow to level at all.
Seriously, it's not a problem of the exp the mobs give, it's the problem of the lack of quests (because the game is very new) and other things to do in general. And it's also a little the really high exp penalty that can destroy all motivation to play. But low exp? Nah. If it'd be too low exp then nobody would be over level 30 by now.
If you can get level 50 in 3 weeks then you can get level 100 in 3 month and you can probably reach max level within a year.
pipapipero
12-30-2007, 09:56 AM
If you can get level 50 in 3 weeks then you can get level 100 in 3 month and you can probably reach max level within a year.
Still, I guess that lvl 50 in 3 weeks is achievable by playing non-stop.
Private SoS servers out there? Coming soon? Hello?
UltimateDude
12-30-2007, 10:41 AM
But low exp? Nah.
if for you that after lv 55, make 1 hour of pt for 12% exp (knowing that if you die you lose 7%) is a lot, well, you must be joking
and remember, we have at last 160 lvs in total and the change class is at 66...
Phantasimo
12-30-2007, 10:56 AM
if for you that after lv 55, make 1 hour of pt for 12% exp (knowing that if you die you lose 7%) is a lot, well, you must be joking
and remember, we have at last 160 lvs in total and the change class is at 66...
yeah i agree with you
pipapipero
12-30-2007, 11:24 AM
I'm guessing that the exp will be remained the same.
Nevertheless, new items will be implemented such as:
2x exp card for 5k Cash
7% exp protection 12k Cash
We can't really complain because the game is free.
chirag403
12-30-2007, 11:45 AM
The fact that the game is only running for 3 weeks now and there are already people with level 50+ tells me this game isn't slow to level at all.
Dude the problem is not TILL 50 but 50 and after. Remember there are ONLY a HUNDRED AND SIXTY levels in the game! >.> sheesh
There were threads abt some ppl playing this game who are 40 years and over. I think if we all play and never leave till the very end we should be really old ppl cosidering the exp rate! :P
So yeah we can start talking abt diabetics and other age related stuff in the general section then!
talonmas
12-30-2007, 11:57 AM
Like pipapipero said, they will prolly sell exp booster and death penalty protection in the shop. So basicly, if you pay monthly it will get 'normal' difficulty. But I still prefer this way to monthly fee. Now we get an option at least.
UltimateDude
12-30-2007, 12:01 PM
a sort of "pay-for-exp" ????
what to say...how about who can't afford it
as I say always, EXP HAS TO BE A THING EQUAL FOR ALL
talonmas
12-30-2007, 12:08 PM
And why? It's better the payers get exp and the equipment/skills are the same for all. That way non-payers will have a chance in pvp atleast.
They run a business, not charity. Why would non-payers get the same benefits as payers? It doesn't work that way in the real world, and thus not in the game world. Life aint fair.
Explicted
12-30-2007, 01:05 PM
Pfft i always knew forum was full of retards, pay for exp is alright as long as its like 7 day exp boost to lvl faster not frickin 7 day exp boost to get any lvl at all, show me 1 game in which you need to PAY TO LVL, there are games where you can buy exp boost but you CAN lvl without it, if they implant it then i wasted a lot of time on this game for nothing.
Rodaa
12-30-2007, 01:06 PM
Still, I guess that lvl 50 in 3 weeks is achievable by playing non-stop.
Private SoS servers out there? Coming soon? Hello?
SoS ain't been hacked yet, you do understand that pservers usually kill off games aswell...
look at RO...
UltimateDude
12-30-2007, 01:40 PM
if you think that buy exp is better than buy better equips, you surprise me really
the exp is the base of a rpg, first you need the lvs then you need the equips
I find a logic thing buy equips for power up my char instead of buy exp for grown the lv of my char
Ryokosha
12-30-2007, 02:26 PM
Honestly I doubt there'll ever be an emulator for a game that is free to play to begin with. If there was then the first game to have one would be Maple Story.
davisf18
12-30-2007, 02:45 PM
It just depends on how much you die! XD if i never died in the game at all i would have lvled 3 more times and been 49 =P
pipapipero
12-30-2007, 03:49 PM
Honestly I doubt there'll ever be an emulator for a game that is free to play to begin with. If there was then the first game to have one would be Maple Story.
Excelent point.
It's fun to debate, but, do GMs read this?
Ryokosha
12-30-2007, 05:15 PM
Sure but they won't change anything about it since it's like this in Korea / Japan as well. :x
Shadowfate73
12-30-2007, 05:24 PM
Does it really take that long? Because im downloading it right now. I play this other game (im just a nerd for mmorpgs) and its taken me 4 years to be a lvl 96 o.O
I dont wanna quit that game for a game that will take much longer.
talonmas
12-30-2007, 06:23 PM
if you think that buy exp is better than buy better equips, you surprise me really
the exp is the base of a rpg, first you need the lvls then you need the equips
I find a logic thing buy equips for power up my char instead of buy exp for grown the lv of my char
Well, if level is the base of your fun I guess you live a boring mmorpg life... Anyway, ever heard of level restricted pvp? Works great everywhere else. There will always be high and low levelers. And they can never compete with each other. But within each grouping there is competition. Store bought eq would ruin even that.
OvertheHorizon
12-30-2007, 06:26 PM
Leveling is easy....
=D
I have a lvl 22 cleric in 3 days =D
If you know where to change good luck lvling.
For the EXP, I don't mind but it would be awesome!:D:D
florencels
12-30-2007, 06:42 PM
agree.. i m lvl 51. it took me 3 days to lvl... omg...-_-
stoneagent1
12-30-2007, 06:56 PM
i aggre whith u
stoneagent1
12-30-2007, 07:04 PM
Hello!
this game is mad but it takes way too long to level up, 300 kills per level and im only level 31. i hear people broadcasting saying that it takes around 6 hours to get about 35%. i dont know their level but 2nd class.
Grindings one thing but this is torture since its a good game!
also if u can get to high levels of around 150 how is that going to be possible for those who dont have the time to play 23 hours a day??
I think the Outspark team should run a poll on who thinks it takes too long and if so whats a fair rate of experience.
Dont get me wrong its a great game, i just think it may get a little repetitive if u dont advance faster, since there is a very high max level
If you agree POST!
The Painters Apprentice
Let me tell you how you can get exp in the higher levels.
1) Stop thinking about grinding
2) Just play, have fun, gain expierence
3) Play in your free time, whenever you feel like it
4) Eventually you'll gain a level
no WAI
Everyone is all "now now now, easy easy easy"
ok i totaly agree whith him just have fun an kill stuff ull lvl up evenyuley u ac do whatever im just sayin just relax an have fun
naruto2x
12-30-2007, 07:06 PM
i think it gets a little harder to lvl up as you lvl up:( i almost play every day and i have to play 4 a week(or more) to lvl up im lvl 25 and ive been playing 4 about 2 months (i think) it a great game but its to hard to lvl up if you dont play 24 hours a day! i agree with rizlekid they sould raise the exp!:D
Black-Phoenix
12-30-2007, 08:19 PM
I said it once and ill keep saying, low lvl people have no idea on how hard it gets to lvl. So i have a squire that got lvl 27 in 8hours. i could tell you at that point that its easy to lvl, then 28-41 it suddenly get hard in a certain point.
im not quoting again because im a lazy person who cant lvl, to who ever said that in 3 weeks or w/e there already ppl in at lvl 50, well, there people who dot have a life or have alot of patience. (i mean no offence to any of teh hight lvl's, i should congratulate you guys for teh great job) again im not trying to start a fight i just want this to be a greater game, not just another MMO that will be forgoten in a couple of years.
ohh and also to that person yeah getting 150 or 160 w/e in a year should be fun, id prolly just stop playing after 2-4 weeks, i mean 1 year to cap your lvl in a game is just crazy.
Again, i have no problem with people who like to take there time lvl and feeling acomplished after 5 hours to lvl once, what really does bother me is why you blindly say "no the exp is ok" or "its not that hard to lvl" cant you atleast look at our point, where trying to make a game you we can all enjoy, those who like to work on there lvl and those who simply love the fun of lvl and not feeling like there going nowhere. I mean stop telling me its not that hard, can you tell me a solution to help both sides, i respect your way of fun, id like some respect of mine to.
And if the only choise we have is playing some other game, then people will soon vanish from this game, this is a beta, so alot of stuff can be helped so i still hope they are changed, i mean in 5 days i've gotten like 20% becuz i've bearly played becuz i dont have that much fun anymore.
Also id like to know, what is grinding?
Shadar
12-30-2007, 09:53 PM
No, the exp level is fine for a few simple reasons.
You don't need to be high level.
You don't need to be maxed level.
Don't touch the exp gain, just create content for all the levels to enjoy.
People are talking about how you need to waste your life to gain a super high level, so what? Why should you be able to max out a level, complete every single quest, and have nothing to do in less than a year?
I think it's a perfect idea, and gives the game a long life span. The mentality of the playerbase needs to change, not the game. Stop focusing on grinding, leveling, and hitting max level. You enjoy the game a lot more.
adam47
12-30-2007, 10:05 PM
So what do we do during the time period when we have exhausted all the content for our level, without gaining enough experience to "unlock" the new content. This game has VERY little content for ANY of the levels. The core of this game is monotonously killing things to level up.
Shadar
12-30-2007, 10:14 PM
You realize that logic is flawed right?
What if the EXP was changed and everyone could gain levels easier? You'd be back here in a week complaining about...? Content!
So why make a quick fix and make gaining EXP easier to 'Unlock' new content, when that would eventually dry up when you reached max level?
The better solution would be to give us something to do besides just mindlessly killing.
More dungeons, more quests, more etc.
Basicly, we need to find the root of the problem, which I don't think is EXP gaining is slow, it's the lack of stuff to do.
ChaosAD
12-30-2007, 10:57 PM
You realize that logic is flawed right?
What if the EXP was changed and everyone could gain levels easier? You'd be back here in a week complaining about...? Content!
So why make a quick fix and make gaining EXP easier to 'Unlock' new content, when that would eventually dry up when you reached max level?
The better solution would be to give us something to do besides just mindlessly killing.
More dungeons, more quests, more etc.
Basicly, we need to find the root of the problem, which I don't think is EXP gaining is slow, it's the lack of stuff to do.
I agree with you there. I've only been playing a week and im already lvl 38 (Holidays, lots of free time) I can't really speak about the exp right now because i have yet to reach the 50+ lvls where everything you kill gives you less then 0.05%
I mean taking your mind off lvling for a while is one thing, but gaining only 0.05% at only lvl 50+? it sounds to me that from lvl 60+ onwards you're only going to get 0.01% and soon after that the exp will drop to 0.009% and keep going lower. How are you supposed to enjoy the game like that >_>
no1knows
12-30-2007, 11:38 PM
I agree with you there. I've only been playing a week and im already lvl 38 (Holidays, lots of free time) I can't really speak about the exp right now because i have yet to reach the 50+ lvls where everything you kill gives you less then 0.05%
I mean taking your mind off lvling for a while is one thing, but gaining only 0.05% at only lvl 50+? it sounds to me that from lvl 60+ onwards you're only going to get 0.01% and soon after that the exp will drop to 0.009% and keep going lower. How are you supposed to enjoy the game like that >_>
wait until you hit 40+ than you know... :D
pipapipero
12-31-2007, 12:36 AM
Lvl 22!
*Message has arrived*
Hunt 10 cotton balls and give them to Meshori
Reward 200 Kron
[Accept]
[Ignore] <
Hiddenwarrior
12-31-2007, 12:49 AM
I think that the point of Shadar is right but one thing that the GM can do is make an event that when you kill monsters they give us more exp, it could be like 1 per month i don't know they have to choose the times to do that. This kind of things could make the people happy XD. Also I think that the game with the last exp bonus was reasonable, you level a little bit faster XD.
UltimateDude
12-31-2007, 12:52 AM
@shadar, I see your point the exp is not all, but by this step we can't even reach our final class
Hiddenwarrior
12-31-2007, 01:06 AM
@shadar, I see your point the exp is not all, but by this step we can't even reach our final class
Well some of the quests for class change have bugs or the items for change aren't implemented or aren't dropped like assassin or warrior. Thats also a big problem XD
Yurino
12-31-2007, 03:14 AM
after u lv 6x++ like me maximum u just get 1 lv to 1 day ~.~
So Boringggggg..........
I Dunno when i can change my job to MAGE xD
maybe next week? Anybody Want Help me to Levelling? xD
davisf18
12-31-2007, 03:20 AM
WWO go yurino! but anyways....if it was easier to lvl up everyday it wouldnt make this game interesting. i know its frustrating trying to lvl with low exp but look at it this way: its more fun to party than solo, and you have more time to chat between battles XD
chirag403
12-31-2007, 04:21 AM
@shadar, I see your point the exp is not all, but by this step we can't even reach our final class
Final class??? ROFLmao.
At this rate we cant even reach 2nd class....screw final >.>
UltimateDude
12-31-2007, 07:45 AM
WWO go yurino! but anyways....if it was easier to lvl up everyday it wouldnt make this game interesting. i know its frustrating trying to lvl with low exp but look at it this way: its more fun to party than solo, and you have more time to chat between battles XD
lol chat and fight in pt
the system for chat and fight at the same time simply works BAD
try to keep F1 for spam Slash and write something, you will not able to write because the bar of where you can write will lose the cursor
Shin_Skillet
12-31-2007, 10:51 AM
http://www.outspark.com/forums/showthread.php?p=294700#post294700
Check out this thread on EXP gain. I did a test on how much EXP I could gain in 10 minutes.
Rodaa
12-31-2007, 11:02 AM
quit spamming this everywhere...no need too
Yurino
12-31-2007, 11:36 AM
Yeah So Boring ~.~
Maybe after my Lv 71 i Slowly to leveling xD
like u all tell i try to party
Little Hunt and Many Talk xD
Ryokosha
12-31-2007, 11:41 AM
Does it really take that long? Because im downloading it right now. I play this other game (im just a nerd for mmorpgs) and its taken me 4 years to be a lvl 96 o.O
I dont wanna quit that game for a game that will take much longer.
It's not this slow in SoS. It's only running for 4 weeks now and the highest people are already level 6x.
Ryokosha
12-31-2007, 11:46 AM
after u lv 6x++ like me maximum u just get 1 lv to 1 day ~.~
So Boringggggg..........
I Dunno when i can change my job to MAGE xD
maybe next week? Anybody Want Help me to Levelling? xD
1 level a day is exactly perfect in my opinion. More than 1 level would be too fast and less than 1 level a day would be too slow.
Shadar
12-31-2007, 06:09 PM
If we had more dungeons and more quests, I'd also imagine that would mean more quests that yield exp, which would help the entire leveling up process.
To hit max level, I don't see anything wrong with it taking 6-12 months. I'm ok with that, as long as that entire time isn't filled with mindless killing of monsters.
I don't mind getting .02% per kill, when I know the monsters I'm killing are dropping quest items, for a quest that will give me at least 20%.
I think Mythril mines was a nice in idea. Hard monsters, semi-ok EXP while in a group, for the chance of at quest items with a large exp bonus. If we saw more things like that, with both party and solo options, I think the complaint for easier EXP would go down.
Mikee123123
12-31-2007, 08:42 PM
im a lvl 36 neophite.... i dont feel like geting .2 from every monster i can beat. and every monster that gives me decent exp like .6* or somtin... without getting my self OWNEDor...45 HP left and 7MP!!!! NEED MORE POT NOWWWWWW!!!! I think that they should raise the exp, but not like x20 or somtin, that would be to easy... i say go
X7.5!!!!
:eek:
ps... i just though of a number between 5 and 10... YAY ME!!! rofl
* .6 from a kanari weed!!!!!! OMG
sorry for that boring speech :D
charmaster
12-31-2007, 09:12 PM
I guess the whole idea of the game is for everyone to enjoy. However, if you are serious in leveling up, you can try going to really difficult maps to train. Best do so in a party, since the idea of the entire game is to promote teamework. I think a party of about 5-6 with one player of each class would be good. You get to buff each other up and kill mobs together. In fact, yesterday, i went with a couple of people to some of the more difficult maps. (im only a lv38 squire) It went rather well for us, although i ended up disconnecting. An apprentice in the team actually gain a level in about 2hrs. And i feel that is pretty fast, taking that she was lvl 32. But what I am trying to say here is that with friends help, you wont actually feel bored about playing the game. And when you are enjoying, you would not feel that the exp gain is very slow. You can chat and kill along the way.
However, i think exp should not be spreaded according to level. I have been to bryndhill to try and help beginners lvl. But when i tried once, i noticed that the other person got very very very little xp. Technically speaking, killing poyos is kind of dumb for me, but OK for people of below lv16. And when u go to kill high lvl mobs, you will go with people near your lvl. And if everyone gains the same amount of exp, all of you would want to go for more difficult monsters, and therefore increasing the "fun and interesting" part of the game. And for my case, help others.
Claiomh.Solais
12-31-2007, 09:29 PM
I think Mythril mines was a nice in idea. Hard monsters, semi-ok EXP while in a group, for the chance of at quest items with a large exp bonus. If we saw more things like that, with both party and solo options, I think the complaint for easier EXP would go down.
Except that the quest is for around lvl 30 and you won’t really be able to do it without a party of quite a few lvls higher (45+ maybe?) and then it would anyway take a while to get all 3 equips for all the members of the party. Finally, as far as I’ve heard, the third part of the quest requires you to go to lvl 2 or 3 of the mines (where the mob is quite friendly and weak:rolleyes:) and kill some powerful/boss mob . Great quest, that’s for sure :D
Anyway, about the topic at hand, I don't find the exp gain to be that bad (I'm 4X, near lvl 50 now btw and I mostly solo), but I still see two issues about all this exp thing (warning, next comes a long rant).
First, with so little skills (which I know won’t change, so whatever), so little choices on the mob to kill on a particular lvl (hope this gets better sometime on the future, though I doubt it) and the crappy small amount of quests that are usually bugged or require items I’ll get 10+ lvls later to get an awful reward (though, some actually work and are worth it, so it’s not all lost); the mindless grinding becomes an incredibly monotonous activity to do and gets very very boring after a while.
Even then, the actual big problem comes from the death penalty. Sure, I don’t mind a penalty at all, but 7% it’s just ridiculous when you need easily an hour to get that much (and even more, depending on class and lvl) on later lvls (40+) and gets worse considering that dying for stupid random chance is very very easy in this game. Why’s that? Simple, in order to train on a place where the exp gain is worth it, whether you solo or party, you can’t train on mobs too weak or they run away, and on the mobs that actually fight you and give decent exp (would have to be bloody red to be worth it on a party), just one could easily get 1/2 to 1/3 of your whole HP before you kill it. This of course presents the following stupid issues:
- If you get mobbed by 3 or more, you will easily die unless you start spamming healing food/salts/butters and quickly stun them (something that on occasions may be hard with the crappy target system of the game) to run away or kill them if you have the power to do so. And of course, getting mobbed by 3+ agros is mere random chance.
- What’s probably the most common and also stupidly annoying way to die, when you’re leaving a red zone only to find that just a few steps further, the entire mob was agro and they kill you on the spot. This usually happens when someone starts running from one map to the next and gets a tail of agros that follow him/her to the very end and stay there waiting for a victim or simply, because many mobs decided to go agro at the same time. Once again, mere random chance.
And that’s all I’ll say for today, as it is, it’s already long and most won’t read it xd.
paperwish
01-02-2008, 07:13 AM
The whole point of joining a Game is to have fun and enjoy it.
If grinding is ur definition of fun....i have nothing to say.:rolleyes:
I feel that variety is need for the means in which to level up. Well, granted that not everyone are MMORPG fanatics here.
Well, true. If the difficulty level to leveling gets decreased, more "less hardworking players will level up". But the determined players will level up even faster too ya?
Hmm.. alot of tots on this... But basically. We're all here to have fun. If it ain't fun, ppl will quit eventually. Outsparks realized this i guess.
So if it wants to make this game popular, it should make it fun for Everyone. If not possible to do so due to the diverse interest of different people, then aim to make it fun for the biggest group.;)
I hope they're observing other MMORPGs to learn & incorporate the good stuffs into S.O.S. :)
SilverTitan
01-02-2008, 01:31 PM
lvling up is supposed to be harder as u go on but at least give us a day every month or so that the exp increases dramatically or maybe even exp for kills in pvp (been saying this for a while ._.")
im not really complaining cuz if u play ur cards right u can lvl up as fast as u want :/
im bored and im just sharing all the random ideas that pop up in my head xD
but im sure that alot of u guys agree with those ideas and hope that GMs are reading this o.O
cuz there hav been like a million complaints and/or suggestions about the exp
kioji_Y
01-02-2008, 05:47 PM
I think that they should get something like a exp times 50% and make is a very random rare drop. I think that may solve the exp problem for a while.
Shahared
01-02-2008, 06:16 PM
AGREED. Making the exp from monsters more wont solve problems... Then there will be HIGH LV noobs everywhere... Id rather it not be like that...... I hate when i see more of my lv running around... it ruins the game... The structure of gaming is to make it difficult to an extent so that hard work an determination get u somewhere... Just making the exp more wont do anything but ruin an already good game... FYI i lv 1 lv a day. Its CALLED QUESTS an GRINDING an it doesnt take more then 3 hours for me... Im lv 37... Its been 5 days since lv 30... I dont think u have ur faqs straight... Exp gains are based on the area u train an the monsters u kill... I just use a bunch of scrolls, gather a group of 1 or 2 an go grinding in Collapsed Prison or in Uruga... its not hard to find people to help you train... Especially since your lv 30... You are (I bet) ready for Collapsed prison... Heck heres some advice:
-If ur a mage, find a cleric or fighter for u to duo in cp
-If ur a cleric find a fighter or a DD
-If ur a fighter find a cleric to heal u
-If ur a archer find a whole team or maybe get a def scroll an find a good lv cleric an:
GRIND GRIND GRIND!!!!
TBH most people who start these threads are the lazy ones or the new people to game (no offence to you but im tired of seeing these threads cause this isnt, an shouldnt be a problem) Making more exp makes the whole game easier an less fun for those of us who train hard so we can enjoy the game... I think the GMS/CSRS should worry more about the glitches in the game instead of this little bif...
Thats my oppinion....This is the SotS forum, not the Fiesta forum. We don't have scrolls and archers don't suck, and we have more classes then you.......
As for the OP, well, I don't mind the grind experience, but I do wish the quests gave more experience. To me how much it takes to get to the next level isn't too horrible, I have played worse, but the quests are just a real let down even though they are all mostly repeatable. I mean even the amount of stuff you need to collect to complete a quest seems excessive sometimes......
yoshi408
01-02-2008, 06:36 PM
honestly i think the exp is ok, the only thing that stopped me from playin as much is the lvl 66 class upgrade is bugged, or did any1 find any blood?
JackOfTrades
01-02-2008, 06:37 PM
Well after leveling through 54.. and starting 55 I must say it's getting time consuming.
5-6 hours per level.. if I only had time =[
Shadar
01-02-2008, 11:53 PM
I think Mythril mines was a nice in idea.
I didn't say Mythril mines was actually nice, but the idea was. Place quests in areas people will normally EXP in anyway. You get your normal grind exp, and from time to time (maybe just once a level) you'd get a good 25% boost because of a quest being completed.
GM_rider
01-03-2008, 11:46 AM
Hello Solstice players,
First of all I would like to thank you for your concern and interest in issues concerning Secret of the Solstice. I would like to let you know that this issue is something me a GM (game master) cannot resolve instantaneously.
A GM's role in the game is to interact with players, listen to players, get feedback, and host events. GM's do not create the game or cannot modify the game in any way. We take feedback from you, the players, and report back to the developers on every issue that is a concern.
As those of you who think that the Outspark team is not being active enough dealing with these issues, I would like to inform you that Outspark is a publishing team and we do not develop the games. We manage the game and whatever issues that occur, then we report these issues to the developers, and they are the ones to decide on changing certain aspects, content and ways of the game.
As for the EXP rate, GM's and Outspark have reported this issue to the developers and are doing the best we can to establish a balance in Secret of the Solstice. Unfortunately we cannot grant every single player in getting the EXP rate that they want. We ARE working on the balance of Secret of the Solstice and are trying to find a way to accomodate all player types.
Thank you for your continuing support of Outspark
UltimateDude
01-03-2008, 11:52 AM
thank you for the official answer gm
peace guys, we have to keep the exp how it is
T_T
ChaosAD
01-03-2008, 11:53 AM
Rider you rock! Keep up the good work ^^
Black-Phoenix
01-04-2008, 12:08 AM
well, thanks i hope you guys can work something up.
I was wondering if its possible for us to make ideas, maybe the developers can take it up and help the game get better.
Ryokosha
01-04-2008, 12:47 AM
Just putting an exp rate would be easy for developers but that wouldn't make the game much better. In fact it'd just make the lower levels too easy and the really high level are still too hard.
My fix:
Mob exp = (Mob exp * Mob exp) / 10
Zeltar
01-04-2008, 01:07 AM
i think it's good that people need to work for their exp, it makes it worth more. no point on having everyone as a level 100 after a week of playing.
the thing that gets me is that you get the most exp/min on white/grey mobs, and get far less exp/min fighting red mobs, sure each red mob might give you twice the exp of a white one, but will take 3 times as long to kill. hence forcing people to monotenously fight white mobs if they want to level.
i think the average exp is ok, just that you should get much more exp/min from red mobs then from fighting white mobs (as long as you can handle the red mobs).
this would make the game more fun as we'd challenge ourselves in parties against the hardest mob we can handle without dying, instead of going solo on grey mobs for more exp.
my fix:
Mob exp=mob exp*(mob_lvl/your_lvl)^2
fight harder mobs for more exp/min even if it takes longer to kill one mob, naturally you need to know your/your party limit on what you can handle.
Ryokosha
01-04-2008, 01:14 AM
Actually I think it's not as unbalanced as you say Zeltar. Soloing on white mobs or partying on red mobs seems to be both around the same exp. Pretty balanced. Also some people already complained that parties get too much exp because they can fight red mobs, which kind of stands totally against what you say. Although I personally agree to make red mobs give more exp because that would encourage partying even more and I love partying. =)
Probably another good fix would be to modify the exp table for a player so instead of:
4500
6000
8000
10500
It's more like:
4500
4600
4710
4830
Black-Phoenix
01-04-2008, 01:34 AM
gotta point out, love that idea, that would encourage ppl into trying to kill redies, and yeah just adding exp will just make people get stuck eventually at X lvl, so im thingking we might have to look up for ideas some where else instead of just exp.
Yes i said that lol
Zeltar
01-04-2008, 01:39 AM
Actually I think it's not as unbalanced as you say Zeltar. Soloing on white mobs or partying on red mobs seems to be both around the same exp. Pretty balanced. Also some people already complained that parties get too much exp because they can fight red mobs, which kind of stands totally against what you say. Although I personally agree to make red mobs give more exp because that would encourage partying even more and I love partying. =)
My comparison is based on tests that I perform. I regularly time 10min on my watch which has a handy timer that beeps every 10min. grind like mad and write down my exp on a piece of paper.
The result is that in a ten min block of non-stop grinding I get less exp when going from a white map to a pink map. And I normally get slightly less exp in 10min when in a party on harder mobs then solo on easy mobs(with my agility and attack rate I slice white mobs one after the next in 5-6sec). Although the drops are fewer but higher level in a party, so good for when you need a new class of +1 amour. Hence If I want the most exp in a 10min block I’m forced to solo on white mobs (boring!).
Probably another good fix would be to modify the exp table for a player so instead of:
4500
6000
8000
10500
It's more like:
4500
4600
4710
4830
I think we are both addressing slightly different issues relating to exp.
What I am talking about is the exp rate of doing something that is a challenge compared to the exp rate of doing something that is easy. While you(and a lot of people here) are talking about the exp rate of a 2X compared to the exp rate of a 5X char. I think it is partly intentional that it slows down at higher levels, they want it fast at the start to get new players hooked, but then slow it down at higher levels so dedicated players have a target to strive for(there is nothing worse then running out of levels in a game).
Even with many previously suggested changes to make it easier to level there would still be the fact that you get more exp/min when soloing on white mobs. Then people will still solo white mobs to level faster, hence not solving the issue of the boring grind on white mobs for fastest lvl/min.
maybe just
Mob exp=mob exp*(mob_lvl/your_lvl)
would be sufficient.
The change I suggested would encourage partying on harder mobs, and taking calculated risks.
It would also benefit the players that fight with more skill, as if you’re nifty and can tackle a harder mob without dying then you’ll get more exp/min. While if you take it easy on wimpy mobs you’ll get less exp/min. better builds and better battle tactics will be the way to challenge yourself on higher level mobs then yourself for the maximum exp/min.
Ryokosha
01-04-2008, 02:57 AM
Well I gave fixes for both issues:
Mob exp = (Mob exp * Mob exp) / 10
This will fix your issue.
Probably another good fix would be to modify the exp table for a player so instead of:
4500
6000
8000
10500
It's more like:
4500
4600
4710
4830
This fixes the issue originally addressed in this thread.
zer0slayn
01-04-2008, 02:21 PM
I don't really care about exp as much as the way the game is implemented. A long road ahead is fine as long as the road is fun. Personally, I have an issue with how few skills and how far apart in levels they are also with equipment. If each level felt significant then it wouldn't be as bad. Instead, every time I level up stat points feel very little and skills don't feel they get all that much better. Instead of grinding for 10 levels before getting something satisfying, we should get something satisfying at every level.
I haven't read the entire thread. So excuse me if this point might have been made already. But I would really like to see an increase in stats per level or fewer lvls per equipment change so I can feel like I'm steadily advancing rather than advancing once in a while.
RIZLEKID
01-31-2008, 03:52 AM
ok ok
i got over that a while back, i understand the way kinda works now, get fairly good exp and the partys and community is good always finda party and always ppl around. but there is something about it that still doesnt feel rewarding tho... maybe just me
exp boosters rule but alot of ppl i play with say they cant afford them....
5 us dollars for 24 hours wen ppl get addicted to this game its like giving junkies a taste
also who wants to pay for hp pots?????????????? 100? for almost 4 us dollars?????? i spam that much in 10 mins i mean 20 hp is wat? one fourth of a hit i take
oh well ill stop complaining, i do like this game heaps and i play alot already spent a bit o real cash...... BUT KEEP THE POOR ADDICTED SOULS HAPPY
nijoham
01-31-2008, 04:40 AM
now they raise the price of 24hr 100%enhancer to 10000 sparkcash which is $15, i am not going to buy it as it is clearly overpriced
RIZLEKID
01-31-2008, 05:41 AM
ok now that the exp booster is 10000 spark cash i no longer play this game.
THIS IS CLEARLY OVERPRICED and i think they are getting greedy. i have already spent 50 dollars on this game in a month, WoW doesnt even cost that.......
it was pretty decently priced since the whole game is buggy, makes no sense, random drops, random exp, small party limit, neverending grind for no reward and now outspark is kicking us all in the teeth by raising the price for this crap....
TONYMONTANA IS OUTTA THIS SHIZHOLE
and i leave as one dissappointed paying customer, RIP OFF RIP OFF RIP OFF RIP OFF
davisf18
01-31-2008, 06:06 AM
ok now that the exp booster is 10000 spark cash i no longer play this game.
THIS IS CLEARLY OVERPRICED and i think they are getting greedy. i have already spent 50 dollars on this game in a month, WoW doesnt even cost that.......
it was pretty decently priced since the whole game is buggy, makes no sense, random drops, random exp, small party limit, neverending grind for no reward and now outspark is kicking us all in the teeth by raising the price for this crap....
TONYMONTANA IS OUTTA THIS SHIZHOLE
and i leave as one dissappointed paying customer, RIP OFF RIP OFF RIP OFF RIP OFF
Plenty of players have leveld high without using Exp boosters,you can too :D