PDA

View Full Version : Mages and SP Regeneration



THr3eS01di3Rs
01-01-2008, 10:48 AM
I was thinking that Mages should have a SP Regeneration Buff that they can get at an early level, like the regeneration would be small like 1% SP per second but it would be good for AoE and stuff so the Mage wouldnt have to use so many stones.

Another thing is Clerics are the king of health and have HP Regeneration but Mages are the Kings of SP but dont have a SP Regeneration, so whats up with that?

laurox
01-01-2008, 11:00 AM
ehrmm.... the mages actually have a sp regeneration, not periodically but well u know "life tap". some other things like buffs the clerics get at lvl 60
i dunno the skill name but it does regen hp/sp of all party members.
:p

Neahurn
01-01-2008, 11:02 AM
Well it would be a little bit unfair tough why would you use mini-houses anymore? What would archers,warriors have to? Cleric is a priest so its normal at them, altough thats what i think.

laurox
01-01-2008, 11:09 AM
yea its also my point of view so the mages would be like indenpendants, thing that would really degree the interaction between the players
(something that outspark wooooooont agree to ^^)

vafan
01-01-2008, 11:35 AM
I wouldn't mind it, but if they didn't want to make mages overpowered, they'd have to make it so bad it wouldn't be worth it. I'd say keep things as they are.

slashtrak
01-01-2008, 12:00 PM
They could make SP and HP regeneration outside of houses something you put empowerment points into.

That way, every class can bump their regens if they want.

xsnipeexx
01-01-2008, 05:54 PM
lol they should put a sp tap eh? that be useful for mages

Aayden
01-02-2008, 03:09 PM
well, both sides are true, but it takes alot more time to regain mp than hp, maby it can be a passive skill, and they could make one for all classes.like cleric can have hp regen periodicly, mages can have mp regen, archers have better range and aim when hp is full, and fighters get a little power-up when hp is low.

KireiYosei
01-02-2008, 06:48 PM
Thats too conveniant.

Lythari
01-02-2008, 07:12 PM
The best way to do this that I can think of, so that it is still fair, is to put this ability in armour. However, I don't beleive that Fiesta has an auto-ability system built into weapons or armor(i.e.: poisonstrike/poisonproof, half sp cost, hp and sp stroll, and so on). They could put it in rare drop weapons and armor for higher level enemies, but I don't see Fiesta adopting this system. Not a bad idea though. I think it saw great success in Final Fantasy X's custimization system.