View Full Version : Spiked Club +5 and Mara -pirates, -elite and -sailor license completed
ApocolypsWorrior
01-07-2008, 07:10 AM
I'd like to know what I can sell this weapon for:
lvl15 Spiked Club +5 with completed mara sailor, elite and pirates licenses on it
Gratz me:)
Navon
01-08-2008, 02:30 AM
:) gz.
But maybe it's better to replace the pirate with a boogy or some other aggroing mob?
I used 2 swords (+4, +5 oh these times when weapons actualy droped on KQ reward!) one with complete pirates (as your club) other with ratmen, boogy and boar I believe, but I think that now I'd rather mix it according to the way the location are populated... like in Sand Beach there are boogies, pinkies and pirates together on the first island, then sailors, experts and speedy boogies with an occasional pinky on mainland and the Mara isle (and pirates but you don't care because they will not attack), and so on.
Another important thing was that some mob type I was not fighting so often because most quests at that time asked for ratmen and boogies.
What do you ppl think about best licence combinations anyway?
nicechild
01-08-2008, 05:30 PM
sell it for about 3.5s
skippahx781
01-08-2008, 05:42 PM
would said.. about 5s well that my option. or you can go higher
ApocolypsWorrior
01-09-2008, 12:51 PM
Does anyone want to buy it?
cup_of_water
01-09-2008, 03:11 PM
:) gz.
But maybe it's better to replace the pirate with a boogy or some other aggroing mob?
I used 2 swords (+4, +5 oh these times when weapons actualy droped on KQ reward!) one with complete pirates (as your club) other with ratmen, boogy and boar I believe, but I think that now I'd rather mix it according to the way the location are populated... like in Sand Beach there are boogies, pinkies and pirates together on the first island, then sailors, experts and speedy boogies with an occasional pinky on mainland and the Mara isle (and pirates but you don't care because they will not attack), and so on.
Another important thing was that some mob type I was not fighting so often because most quests at that time asked for ratmen and boogies.
What do you ppl think about best licence combinations anyway?
Pretty sure you can't change licenses. And sell the mace for 4s, I'd say.