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Skyiser
01-07-2008, 10:24 AM
Most classes in this game are not properly balanced as it seems, but mainly... clerics are over powered period, pvp = heal, stone, hp potion... high defense, block rate = impossible to take down... unless you gank, but then people complain about teaming... which is lame period...

A.O.E. = Death to any class with an a.o.e. skill... unless you are partied with a tank that is significantly higher than you... fighters need either a faster cool down on mock... or a stronger version of it...

Archers = glass cannon... tanks can not hold aggro from an archer of equivilent levels... archers movement speed should be increased more so that they are actually able to kite... being that the evasion bonus is not worth putting points into dex... also... to be a tad more effective in kiting/pvp should be given a "stun shot" skill and or "hamstring shot" allowing them to slow down or stun their opponent...

Fighters = Not a "tank" class... dont really have much of an HP bonus over other classes... +end... really not worth it... the defense bonus does not increase much and the hp does not help enough to waste points...

Mages = High damage but should get another aoe skill before level 60... SP reduction as well on mage skills being that they are worthless without sp...

Clerics = god mode... ability to solo monsters far higher than their level... Yukijin for example... Cleric with over enchanted wep/armor = god mode...



Just a few suggestions, love playing the game and am looking forward to new patches, thx

Skyiser
01-07-2008, 10:30 AM
and also... Mages 60+ = over powered party stealers... nerf frost or give archers something to compete....

bubbat15
01-07-2008, 10:31 AM
sounds like a good idea... but dont think that mages should get more skills. Just my thought.