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Soulcard
01-09-2008, 10:16 AM
Hey I heard so much in both Forums about "What does Pow increase, or is it good to put into ment"

So i made up the best explanation (with the help of my “Dummy Doll”) I could with pictures and explanations what each Stat really does, as far as I know for now.

Beforehand:If I´m wrong let me know and im gonna change and /or delete the posts.
I´m gonna make more posts than one to try to keep an order in it because of the pictures/and i don´t know a better way.
Let me know if it is/was Helpfull.

Lets start with the basics.

Which Stats do we have:

Power = Pow increases carrying weight capacity as well
Intellect= Int
Agi = Agility
Men = Mentality decreases the delay between skills
Sta = Stamina or HP; health points
Wis = Wisdom or Mp; magic points

and the Ability

Attack =for melee damage
Defense =for less damage got from monsters or other players in pvp
Magic = for magic damage
Dodge = for evading and causing an enemy to miss = 0 damage
Attack Speed = how fast u Attack (for normal attacks)
Movement Speed = how fast u move
Hit rate = possibility to hit the enemy
Critical = chance to do double damage with a normal attack ( no skills)
Skill critical = chance to do !!extra damage!! NOT DOUBLE with a used attack skill

If we move with our mouse over the to increasing stats u gonna see some colour change on the right hand side which can be attack or any other.

Blue colour = 1st grade of change
With some or even only 1 point u gonna raise your ability

Grey colour = 2nd grade of change
Means u have to put more points than 1st grade to raise the ability

!!! If u put into Wisdom your MP will go up so there is no colour change!!!
!!! If u put into Stamina your HP will go up so there is no colour change!!!

1st Picture attached shows your start information.
2nd Picture attached shows what abilities Pow increases
3rd Picture attached shows what abilities Int increases
4th Picture attached shows what abilities Agi increases
5th Picture attached shows what abilities Men increases


Notice: Those test were made by a Xenian Char. Mostlikely the increases//effects on the Ap vary on the different classes. For ex. A rogue gets prob. more attack in investing agi than a squire does.

Written by Claiomh.Solais
So for example, a magician gets a higher magic from int than an aco, and both of them get a higher magic than the other classes. Also, acos seem to get the higher MP for every point of wis, whereas the squires get the higher HP for their sta and also seem to get the higher attack from pow. I assume (I haven’t tested it out) that neos get the higher evasion from agi and I can tell that they do get the best attack from it (although it’s still less that the attack squires get from pow, obviously). And etc.
Written by Claiomh.Solais


That means: how much of a difference each stat gives changes from class to class.

Soulcard
01-09-2008, 10:17 AM
Ok now we come to the question:
Does putting points into various Stats increase my regeneration for MP and HP???.
Yes it does and for those who did not know that’s pretty interesting.

With regeneration I mean for how many points goes my HP or MP up while I sit down or run/stand around without fighting/getting hit.

Wisdom on one gives u a regeneration of 9
Wisdom 19 gives u a regeneration of 15

As u Lvl up u gonna get a higher regeneration as well.

Wisd 1 = reg 9
Wisd 2 = reg 10
Wisd 6 = reg 11
Wisd 9 = reg 12
Wisd 13 = reg 13
Wisd 16 = reg 14
Wisd 19 = reg 15


Almost the same works for stamina

Sta 1 = reg 18
Sta 3 = reg 19
Sta 6 = reg 20
Sta 9 = reg 21
Sta 12 = reg 22
Sta 16 = reg 23
Sta 19 = reg 24

Pow no reg effect
Agi no reg effect
Int no reg effect



That’s what I found really interesting!!

Ment effects Hp reg and mp reg

For example
HP
Ment 4 Sta 9 = reg HP22
Ment 10 sta 9 = reg HP 23


MP
Ment 5 wis9 = reg MP 13
Ment 8 Wis9 = reg MP 14
Ment 12 wis 9 =reg MP 15

I cant really show this on pictures put if u don´t believe me try it by yourself ;)
©Soulcard

Soulcard
01-09-2008, 10:20 AM
Ok for those who wanna know I am a Squire and I still stick with it.
Therefore I give here the diff. builds that are discussed about everywhere.
I would love to do that with other classes but I leave that to the other people who play them like Fireslinger as a apprentice 6+ ( hope its okey to mention u)

If somebody wants to add builds for other classes and know what hes talking about to complete this info PLS DON’T HESITATE

I think there is no perfect build just perfect for yourself yes I mean YOU!!!! That fits u most I mean of course.


OK first picture goes to the pure pow build.

Well not much to say the only change you gonna have a high attack/dmg.
No increase in anything else.
Doesn't mean that is it not good by the way

2nd picture goes with the Pow2 Agi 1 build.

Your dmg is gonna be lower than the pure Pow build but u gonna dodge more, your attack speed gonna increase a little bit and your criticall hits gonna go up a bit.

3rd picture goes with the Pow2 Ment1 build.

Ok here we see what mentality really does.
U will do less damage than Pow or Pow agi builds; dodge more than Pow and dodge a bit less than Pow agi builds; Your hit rate will be higher and your critical chances will be higher.
U gonna have also a bit of a higher regeneration rate while u rest.

4th the Pow3 Agi1 Ment1 build

Well seems that u gonna do the less damage than all other builds.
With not many advantages in any sector.
Some people call it also a “lukewarm build”
(I would try a 4/1/1 or 5/1/1 build instead)

5th and last in my arsenal is the “not really seen one” tank build Pow2 Stam1

Same damage as the Pow/Ment build put no increase in anything else. You gonna have 10 hp points more for each point u put into Stamina and a bit more regeneration rate on HP.


Let me know if tha was helpfull in any way.
cya in the Game

© Soulcard

zer0slayn
01-09-2008, 01:25 PM
Nice experiment. I never even considered regeneration speed.

Shiryou
01-09-2008, 01:35 PM
I never really noticed that men increases your regeneration speed o.o...

Soulcard
01-09-2008, 04:08 PM
Well i didnt know before either....

Give it a try something said to me lol

If i get to lvl 66 I´m gonna make the same test, if its possible to reset stats mor ethan once.

Claiomh.Solais
01-09-2008, 05:16 PM
Well i didnt know before either....

Give it a try something said to me lol

If i get to lvl 66 I´m gonna make the same test, if its possible to reset stats mor ethan once.

It wasn't possible for the change at 45, so it could be the same will for the lvl 66 one.

Also, an important factor to note is that while the effect in itself of each stat wont vary (pow will always give attack, int will always give magic, etc.) how much of a difference each stat gives changes from class to class.

So for example, a magician gets a higher magic from int than an aco, and both of them get a higher magic than the other classes. Also, acos seem to get the higher MP for every point of wis, whereas the squires get the higher HP for their sta and also seem to get the higher attack from pow. I assume (I haven’t tested it out) that neos get the higher evasion from agi and I can tell that they do get the best attack from it (although it’s still less that the attack squires get from pow, obviously). And etc.


Also, I think you forgot to mention that pow also increases your carrying weight capability, which is not a minor thing when ones carries a lot of pots and gets lots of loot from the mobs.

And finally, while it’s not shown on your stats, men also decreases the delay between skills (so in a way, one could say it increases the attack speed for skills, whereas agi only increases it for normal attacks), so it’s quite useful for every single class on the game, though always as a secondary stat.


All that aside, a great guide.

crudaal
01-09-2008, 05:19 PM
i realy think that your regeneration goes up automaticly every few levels, or maybe it's different for apprentices.
I have a lvl 5x apprentice and i have spend the last 6 status points on int alone.
My mp recovery has gone up from 20 to 22 when i sit down, so that concludes that mp recovery goes up automaticly or increasing int will work for apprentices to.

Claiomh.Solais
01-09-2008, 05:49 PM
i realy think that your regeneration goes up automaticly every few levels, or maybe it's different for apprentices.
I have a lvl 5x apprentice and i have spend the last 6 status points on int alone.
My mp recovery has gone up from 20 to 22 when i sit down, so that concludes that mp recovery goes up automaticly or increasing int will work for apprentices to.

It does go up with just lvl, I've tested it. And not because a lvl increases your max MP btw, as MP increasing items made no difference.

Nixxy
01-09-2008, 06:15 PM
Claiomh your stats do get reset at level 45 if you change class (to scout or disciple)

you automatically go to the chars required stats, then the spare you spend yourself, well im sure thats what happened to me.

If you ment you cant restat over and over then ignore what i said,

Nice experiment, its worth mentioning that Men is also ment to increase skill speed, whereas attack speed is just if you double click on something (your regular, non skill attack)

Claiomh.Solais
01-09-2008, 08:49 PM
Claiomh your stats do get reset at level 45 if you change class (to scout or disciple)

you automatically go to the chars required stats, then the spare you spend yourself, well im sure thats what happened to me.

If you ment you cant restat over and over then ignore what i said,

Nice experiment, its worth mentioning that Men is also ment to increase skill speed, whereas attack speed is just if you double click on something (your regular, non skill attack)

He was talking of testing things if he could reset over and over again, so guess what I meant when I said he probably can't :p

As for the the other effect of men, I already said that >_>

Soulcard
01-10-2008, 04:46 AM
Thanks for the additional info Claimho.Solias

I added, your info.

Thank you.

Zeltar
01-10-2008, 05:10 AM
nice test.
this was for a Xenian, so that doesn't necisarily apply exactly to a squire.

there with the xenian test:
1POW=1DMG
1AGI=0.5DMG

with Neophyte:
1POW=0.66DMG
1AGI=0.66DMG, 0.25dodge etc
Agi only increases skill crit, i have 50AGI and swill only have 2 bask crit, but very high skill crit.

I'll update this in the evening when i can open my account, giving the affects for Neophyte. maybe other people can also give the stat efects for other clases.

it is clear that the effects of stats affect each class diferently. i wonder if 2nd class change also changes it, eg when upgrading to rogue then
1AGI=0.33 dodge etc.

it'd also be good to have some exact figures on men's affect on skill spam speed. i've heard that the difference becomes visible after 12-15men

joradn102794
05-06-2008, 09:49 AM
i have 8 men now n i can see only abit change in the skill spam speed,but i do much less misses and more skill crits even with 8men

devilnexus
05-06-2008, 09:55 AM
I have uh, well a lot more Mentaility than that, and I personally think i threaten faster now. Side by side with another no mentality person, i hit nearly 3x as fast as them.