PDA

View Full Version : Hit Rate?


Crypticism
01-19-2008, 05:07 PM
can we develop a thread about this stat? ill start with what i know.

a point in agi will not increase hit rate
a point in men will increase this

could this be an important stat to neophytes? could it put more reason to add men points over agi.

Tea_Fan
01-19-2008, 05:25 PM
Read Zeltar's post (dated 01-14-2008, 09:19 AM) from this thread:

http://www.outspark.com/forums/showthread.php?t=29709

It is proof that AGI actually makes killing faster.

Crypticism
01-19-2008, 08:35 PM
she doesnt mention hit rate though... what is it? how much do we get per point in men, and what bonuses do you get for 1 point of it?

Tea_Fan
01-19-2008, 08:43 PM
she doesnt mention hit rate though... what is it? how much do we get per point in men, and what bonuses do you get for 1 point of it?

She does mention hit rate, though in a more indirect way.

She compared her pure AGI attack speed (using raw damage as a cursor) with her friend's Neo with 15MEN. The fact that she did MORE damage in the same time shows that either A) She hit more per hit, B) She hit more times during the timed interval, C) both of the above.

...So in other words, regardless of how FAST you are hitting monsters, if you're only giving them a little pat on the shoulder, it sure isn't worth it. :p You need a nice balance between attack speed and raw power.

Crypticism
01-20-2008, 02:07 PM
makes sense, im just trying to find some alternate routes form the pure agi stuff.. it makes the rogue class so dull and non customizable. i personally plan to pump some points into hp when pvp becomes a larger aspect.

Shamusthepirate
01-20-2008, 03:45 PM
Mentality would be more important later on, when you start getting more misses than hits even with a fast attack speed. But right now at my level I don't really miss at all, maybe once or twice per enemy. But yeah the pure agi is kinda boring... xD

Zeltar
01-21-2008, 03:27 AM
can we develop a thread about this stat? ill start with what i know.

a point in agi will not increase hit rate
a point in men will increase this

could this be an important stat to neophytes? could it put more reason to add men points over AGI.

Just a question for the OP, what exactly do you mean by “hit rate”.

There is a attribute called “Hit rate”, it should really be called “Hit chance”(not speed of hit), it is set 85 for everyone.
The chance of hitting a mob or them hitting you is “hit rate”-dodge.
There is no way to increase the “Hit rate”, unless it increases when you get to 2nd class(can a 2nd class give some details on this, I’d be interested in analyzing changes on stats)

Or are you could actually be talking about “critical” as you say men will increase this, and AGI won’t. Your critical rate is the chance you’ll get a crit hit (extra DMG).

Or is the OP actually talking about the attribute “Attack speed” which I sometimes call “Attack time”/”hit time” because it is the time taken for an attack, and the term “attack speed” gets confusing for some people, as they think -0.1 attack speed is a negative thing.

I attempted to answer your question and elaborate on the topic of attack time in this thread.
http://www.outspark.com/forums/showthread.php?t=29709

I have also written comments and calculations on this topic in two other threads (while i was doing stat testing in CB)
http://www.outspark.com/forums/showthread.php?t=31021&highlight=linearly
http://www.outspark.com/forums/showthread.php?t=29885&highlight=linearly

Also people don’t have to follow my suggestions, I am a perfectionist, and like to calculate everything to find the optimum. But this is a game of variety, and everyone can do whatever they want(although mistakes can’t be undone as there is no reset besides archer job change). If you have a very different byild from the normal then I’d also be interested in experimental data for compasiron.

Shamusthepirate
01-21-2008, 05:59 AM
Just a question for the OP, what exactly do you mean by “hit rate”.

There is a attribute called “Hit rate”, it should really be called “Hit chance”(not speed of hit), it is set 85 for everyone.
The chance of hitting a mob or them hitting you is “hit rate”-dodge.
There is no way to increase the “Hit rate”, unless it increases when you get to 2nd class(can a 2nd class give some details on this, I’d be interested in analyzing changes on stats)

Men does increase hit rate, I just put a stat point into it and my hit went from 85 to 86. Which is why its going to be a very important stat later on. We can activate skills faster, more of our already speedy attacks will hit, and theres the chance they'll do more damage (sweet deal :D). But right now its not as important, but I've notice the amount of hits I've been doing is starting to change (I'm at 49 at the moment), so every 2 levels or so it might be a good idea to put a point into Men.

Crypticism
01-21-2008, 08:46 PM
yeah i havent put points into men but the mouseover when i could says that it would increase my hit rate.

Zeltar
01-22-2008, 01:29 AM
yes, MEN has some affect.
i remember there was someone with 40+ men, hould you please tell me your hit rate. I'd like to calculate it's affect, then i could also factor hit rate into my previous calculations.

Cordaris
01-22-2008, 02:19 PM
I honestly don't know for me. I hear a lot of people say to put my stats in agility. But for example, my stats are
Pow 11
Agi 32+2
Men 7
Wis 4
and such. I could go on but those are what i am told to level. So honeslty, i don't know too much myself. Probably because I myself have been told so many things about how to raise your neo. But then again, I kinda just let those opinions be opinions. I take them into consideration. But that doesn't mean i listen to them .But what i usually do is level more agility. I stopped going for power considering i feel as if i have enough. And i know that the fact is that I now go for agility. I feel like being at level 43 is hard for me to say i am strong for my level because i don't seem to have much agility and such. But that's my opinion guys. sorry so long. lol.