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View Full Version : So.. Clerics and INT/SPR...


nellshini
07-26-2007, 01:56 AM
"Clerics can equip a hammer or mace along with a shield, and can only
wear armor specific to class and class level. The Cleric's main
attribute is intelligence."


*Alright, I read up on the Game Guide and jumped in game with that in mind. Created my cleric (Kaname) and set off with the goal of becoming a good team player, full support cleric. Opened up my character information and saw that I had 1 Int.


*That can't be right... it clearly said that was my main stat... so I put +4 into it. Then I noticed that SPR seemed to be more along the lines of what I'm looking for, so I started putting points into that.


*Question is: which is better for my purpose, or what's a good ratio to keep them at?

Grave
07-26-2007, 04:55 AM
i'm not really sure that int. does anything to do cleric right now. u shud keep on adding spr since ur gonna be a full support cleric, and the spr will also increase ur critical hit rate % as well as ur sp and hp

Sirril
07-26-2007, 06:21 AM
So far I've been advised to focus on END and the odd point on STR (as it rises well per level),but then I'm wanting a cleric that can solo monsters no problem (i.e- leaning more towards a 'battle cleric') as well as be a good supporting unit.


I've been told INT is useless for a cleric. SPR huh? Hmmm,might consider a END/SPR build then.

1eyeD
07-26-2007, 03:52 PM
LOL @ Salmak's sig...damn..lol NeWayz...Ta clarify 1nce and 4all....


Yes CLERIC IS FULL SUPPORT


INT IS HIS MAIN ATT dont worry bout the starting lvl of your cleric....For your cleric to be decent you need to balance your INT AND your STR


INT increases MP for cleric...If you want a full magical support cleric INT SPR STR last for full support for atk* cleric...STR DEF SPR, but the cleric is balanced for atk/def playability...so you better learn ta use your armor and your skills...OH YEAH GETCHUR FAME UP clerics can only buy certain spells wit his fame...hmmm like revive....and curing status? wow how wack.....anyway CLERICS OWN YOU ALL....lol


 


LIFE SUX w/OUT FIESTA

nellshini
07-26-2007, 03:56 PM
It clearly says in game that Int increased M.Damange and Spr increases Max SP, so I'm not sure how to interpret the rest of your post


As for fame, I've been doing every quest I can.

Sirril
07-26-2007, 07:05 PM
Avoid INT. Clerics don't do magic attacks to the extent of my low-level knowledge; its all about the healing/buffing and melee damage.


SPR/END ftw I think,as STR/DEX raises nicely with each level up.

Utakata
07-26-2007, 07:27 PM
Don't listen to 1eyeD he's a moron.


INT does absolutely nothing, you cannot increase the "damage" heals heal. INT also does not increase max SP. You also cannot crit heals, but SPR can increase max SP for being able to cast more spells and carry more SP stones. SPR is what you want for full support cleric.

Mazaloth
07-27-2007, 05:50 AM
Well, In higher levels the cleric might have some spells that acually damage creatures, yet I have fail to see any at this point so far.


However, If 'Bash' is considered a spell[I don't think it is] then I guess INT should help it.

Grave
07-27-2007, 07:52 AM
actually, no. clerics r not mages. they*will not deal damage to monsters with spells. they heal, buff, revive, and do physical damage. and bash is a physical attack so int won't help it.

kadenza
07-27-2007, 09:16 AM
all the skills below lvl 60 for cleric ARE NOT AFFECTED BY INT, up2 u how u wanna build ur cleric

shakoy
08-14-2007, 09:22 AM
*think you dont crit for clerics

==


sp is enough for them,you could focus more on END and evasion that should make for a good build cleric


 

TheMonty
08-14-2007, 08:08 PM
Since Bash is melee damage, it doesn't get the INT bonus, making INT completely useless for clerics (except maybe at higher levels; I don't know). Anyway, I suggest either full SPR or a SPR/END mix. Maybe DEX if you want, but I personally don't bother with it.

Alastor1996
08-14-2007, 08:34 PM
If you want to be a FULL SUPPOSE cleric, then do full SPR, though DO NOT do this if you are not sure you would have someone to party you everytime you play. If you want to be a good solo cleric, then add END:STR ratio.

darkoray
08-14-2007, 11:22 PM
1eyeD not 1 thing inur post was corrct. if ur gona post make sure u no what ur talking about.


*for startes INT affects magic damage. cleric heals are not magic. they do a set amount of damage no matter how much u have in INT.


second fame is not the only way to get reveive and cure. revive u get from a quest and cure u get from the skill master.


*END and SPRor STR are the way to go. STR is a bit of a waste tho since u get so much STR every lvl anyway. i went*2:1 with END and SPR. the extra crit is hand and so is the extra SP. as for DEX pfft does anyone us DEX??? i think even archers are seeing that its a waste.

nellshini
08-15-2007, 09:01 AM
Well, this thread was made before I really dived into my Cleric, but a 2:1 spr/end build is working pretty well for me. I crit often enough to really make a difference in power, and the extra HP/SP helps me tank a bit better. The def/mdef bonus is minimal at best, but it works.

Boystuff
08-17-2007, 02:32 AM
sigs alil outdated cleric is level 25 now. Anyways INT is pretty worthless for a Cleric. You will never be full support your bound to solo every now and again. But since you will be Support focused you will want SPR to be your primary, END will help you in soloing so that your not spending all your time healing yourself. (you gotta swing at mobs too) STR will Help with Taking mobs down faster. as a support oriented Cleric you will want a Decent mix of SPR and END for longetivity and ability to take a few hits "just in case"


i will reccomend a 1 End for every 2 Spr build but the fine tuning is really to your preference.

me personally i went End focuesed till level 10 and then i switched to SPR.

specta
08-17-2007, 03:55 AM
i'm playing with a m8 who is fighter and i just go spr and he goes mostly end. and we kick ***. end of story.





my point? get a friend to play with you and duo all the way, not only is it more fun but it also kicks *** and you kill stuff much faster and you level faster and you get to kill bigger stuff easier. it's more fun. :)

UrDrago
10-29-2007, 01:42 AM
my point? get a friend to play with you :)

If everyone here had a friend to play with them.. we wouldn't have time to be on the computer playing Fiesta.

;)

Doncer
10-29-2007, 06:28 AM
DO NOT DO SPR people. I don't care if you are intending to be full support. At higher lvls your full SPR will NOT be a "full support" char it be a "full dead" char. Anyone and everyone that has ever advised people to go full SPR were low lvl people 30s max who didn't know how much the game begins to change in the 40s and 50s.

*Monsters hit harder
*Monsters swarm more
*There's less safe areas
*You get less exp per monster kill while needing far more exp overall to lvl up so you will almost always try to be in AoE parties. AoE parties mean that more monsters will be hitting the tank in the same time frame which means you will be spamming constantly heals on the tank. That spammage of heal will in turn lead to you turning into a tank as suddenly all the monsters on the tank rush to you instead. Guess what full SPR build clerics? You are now DEAD and now your whole party will shortly follow you. Woohoo go you with the great build ideas!

DanteChaos
10-29-2007, 06:53 AM
you got a point on that one.

I have just currently focused on str, end and a little spr. It's working out pretty fine i can solo when needed and within my party it goes even much faster.

Zaeraki
10-29-2007, 02:29 PM
So far I've been advised to focus on END and the odd point on STR (as it rises well per level),but then I'm wanting a cleric that can solo monsters no problem (i.e- leaning more towards a 'battle cleric') as well as be a good supporting unit.


I've been told INT is useless for a cleric. SPR huh? Hmmm,might consider a END/SPR build then.

Well, I'm currently on a 1:2 or 1:3 STR/END cleric, the SPR will be enhanced through accessories. I have a natural sp decent enough where I can still be of use to others, whilst defending myself.

Luna_Moore
10-29-2007, 05:41 PM
My cleric's END and SPR, she'll be mainly END in the future. I keep being told by higher level players that STR and DEX make no difference in the future so it's pointless. I use rings to up her DEX and STR a bit though, so that she doesn't miss with the hammer and does a bit more damage. ;)

I'm going to stick to this build since I can easily solo perfectly well, level up fast with her and support suicidal tanks in a KQ as a cleric should. :)

I have waaaay too many SP and HP pots too. My storage is clogged with them. XD

I don't have a "ratio" either. I pay attention to her in battle and decide if it's more defence she needs or more SP.

Game_Hermit
10-30-2007, 09:47 AM
You should reroll. Int is completely useless for a cleric. It raises magic damage and cleric doesn't even get any offensive spells. You need spirit, strength and endurance. You might also want a little bit of dexterity too if you use hammers. I hear hammers have missing problems at high levels.

Forbin
10-30-2007, 02:25 PM
Ugh. Isn't there a gravedigging rule on these forums? A 3 month old topic revived yesterday, and people keep replying to it?

This was posted a looong time ago..and none of the information is valid. Everything can be readily found in guides and stuff nowadays.

Hadrian
10-30-2007, 07:43 PM
Let's update the info, at least. Summary from what I've read:

Do not go with INT, you won't boost your heals and INT doesn't raise your SP
Do not go with DEX, if you miss that much, use rings. Don't raise the core stat.
Do not go with STR, the damage increase is minimal. Why not? See below.
Raise END, so you can survive, especially at higher levels.
If you want some damage or more SP, raise SPI, but don't go beyond +25 (SPI gives +0.2% crit until it hits +25, then it's only +0.1%). Again, if you want some more DAMAGE then SPI is better because the boost scales. The flat 6 pts from STR will never get better as you level.

I'm going for 25 SPI and the rest in END, personally. I suggest boosting END early since SPI won't give you much better dmg initially until you're doing enough that the +1% from 5 pts is actually noticeable. I went 15 END, raised SPI to 10, and gonna go with END for my next 5 pts.

Some higher levels advocate full END, again, for max survivability. I'm only L20 so I wouldn't know. Correct me if any of the above is wrong or misleading? ^^;

Hadrian, 20 High Cleric
Apoline