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Grudger
07-26-2007, 01:13 AM
Whoever wants the archer to get a boost so we won't be underpowered. put your IGN here.





***************** Elvion!

*

Jake-Kelton
07-26-2007, 05:13 AM
Two things:


*One, I think I've seen you in game, lol


And two:


I've got an Archer and I don't find him all that under/powered/. I mean, if they are supposed to kill the creature long before it reaches them, then I guess, but I would rather have a defence boost so that when the creatures do hit me, I don't loose a 3rd of my health to one hit. =)

IronHawk
07-26-2007, 07:58 AM
well i think they need some boos maibe litle but need one

Seishi
07-27-2007, 04:10 AM
I think Archers are fine.

Skeith
07-27-2007, 11:30 AM
A litle boost will be fine! =)

TMFalcon
07-27-2007, 12:20 PM
I wish I had nature's entanglement instead of nature's protection

Trebori
07-27-2007, 01:09 PM
We could use a little more defense and evade IMO.

celts
07-27-2007, 06:31 PM
I'm not sure. In the field, I have no problem dispatching my enemies. However, I recently did a kingdom quest, and was not invited into a party, because I was an archer and they are seen as leacher. As you can imagine, this annoyed me quite a bit. I'm not sure how to solve this. Perhaps a slight increase in attack? An increase in the number of shots fired per minute? I dunno.

MorphineSoldier
07-27-2007, 07:09 PM
The speed would be what I would like to see boosted. I chose archer because its description said 'fast.'


So why aren't they fast? At less than one shot per second, they seem as average as anything else.


Archer being fast for the absolute win.


Other than that, I have no problem with them. They have good range [could be increased a little bit, but not imperative], and their attacks flow nicely. I go from skill to skill smoothly allowing me to string large damage hits together and take a large chunk of health out beforeI get hit.


Now, if only the regular attacks strung together that well.

Zalge
07-27-2007, 07:16 PM
A boost would cause unbalence in the game, archers are powerful enough as it is you dumbass! giving them a boost, would be really unfair!

Seoul
07-27-2007, 07:26 PM
mages totally own archers yea rite

Zalge
07-27-2007, 08:36 PM
not really, in the PvP My Mage gets owned by archers with their no waiting time skills, where they empowerskills to like no cooldown time so they can use it over and over and over again!

tomcat025
07-27-2007, 09:26 PM
Don't take this personaly Zalge but have you even played an archer?


1) Their skills do have cast times. The cast times are just lower than some of the ones that a mage uses.


2) Every skill an archer has uses a cooldown time.

KY_Jelly
07-28-2007, 02:18 AM
archers are nerfed hella bad, they definitely need a boost. i say faster fire rate and longer range would to the trick.

lunelune
07-28-2007, 02:23 AM
ARCHERS. ARE. FINE.





Kuhn just wants a boost so he can pwn me even harder. ._. The rest of you just dunno how to play your class.

Skeith
07-28-2007, 04:45 AM
lol Lune ill gonna have my immoblize skill! so i can pwn other class! =)


To all Archers i have a archer skill guide coming very soon! it includes increase fire rate and etc!


Ill be workin n it when i reacj lvl 42! =)

coolzteenz
07-28-2007, 08:12 AM
Looking forward to your guide, skeith! I am trying out a warrior this CB...

Ironman28
07-29-2007, 07:07 AM
nah i prefer an evasion boost cuz i wanna see the miss over the monsters trying to hit me. /sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-surprised.gif

Jake-Kelton
07-29-2007, 09:39 AM
I agree with most. Faster fire rate and/or longer range would do the trick. But I live with my charrie as he is anyway, so....


*Oh, and if any of you archers want to friend me, my IGN is Jake. Just reached level 20 resently. =)

Blazerdrix
07-29-2007, 11:02 AM
<font color="#ff6600">* Ya Faster fire and Longer range would be perfect!</font>

Zalge
07-29-2007, 09:06 PM
ARCHERS NEED NOTHING ALL JOBS ARE JUST AS THEY WERE INTENDED TO BE

tomcat025
07-30-2007, 03:54 AM
"ARCHERS NEED NOTHING ALL JOBS ARE JUST AS THEY WERE INTENDED TO BE" ~Zage~





I highly doubt this. Part of beta is balancing classes for PvP and/or PvE.


As an addendum there is no way for any of us to know if archers are "as intended" since we are not on the companies payroll.

Zalge
07-30-2007, 09:27 AM
-.- whatever screw your dumbasses trying to get archers an advantage

Fallout
07-30-2007, 03:46 PM
i'd hardly call actually making archers as usefull as the other classes "giving them an advantage"

Skeith
07-30-2007, 03:48 PM
I think Archers need a litle more Dex



IGN: Kuhn Lv44


My siggy is not Updated

tomcat025
07-30-2007, 11:31 PM
Zalge if you are not going to contribute to the conversation in a way other than name calling and your comment "You need to learn to play your class", please let us continue our conversation with a modicum of civility.

Kobe_81
07-31-2007, 02:05 AM
How about letting archers have the ability to create traps? I thought that poison and bleed would provide archers a good way of delaying units from attacking, but it doesnt do much.... so some sort of trap to hold them in place or something?





By the way, does the archer class get funner after lvl 20? Im lvl 18 and im getting a bit bored playing this class.

Craftennn
07-31-2007, 04:07 AM
I*haven't*played*in-game*yet*so*what*I've*heard*so*far;


Archers*are*supposudly*faster,*but*they*don't*atta ck*faster.


They're*weaker*as*other*classes.


Which*I*both*doubt.


And*do*remember*that*this*is*still*a*Beta*Version. *

lunelune
07-31-2007, 04:31 AM
ARCHERS. ARE. NOT. UNDER. POWERED.

nukemaster70
08-04-2007, 07:52 AM
* I think archers are fine and in no way underpowered. I actually think archer have an advantage early in the game lvls 1-10.*

chaoticflare
08-05-2007, 01:11 PM
Hmm... I just came across the Fiesta wiki page.


I find that DEX doesn't increase accuracy or evasion enough.


1 point into DEX*only increases Accuracy by 00.30% and increases Evasion by 00.20%


Thats not much for evasion. I think they should up it to*at least 00.30% or 00.40% for Evasion and maybe* 00.40% or 00.50% for accuracy.


That would make things a little more balanced.


 

<p align="center">
IGN: Saber_Kitty

chaoticflare
08-05-2007, 01:12 PM
Oh really? I have to disagree with you on that.


*The Clerics used to be almighty untouchable characters that were hard as heck to kill in PVP. So was that intended? =P


*I think some of the jobs are are still a little unbalanced. Also MOST (not all) of the people who don't want archer's to get a LITTLE boost to evasion, or maybe attack speed, or perhaps even range or defense are people of a different class.


*I mean most of the people* in this thread whining about how archers are already unfair are mages =P

<p align="center">
*IGN: Saber_Kitty

Sw0rdf15h
08-06-2007, 05:26 AM
Agreed. I usually love Archers but using them in Fiesta can get tedious at times, they get killed too easily and healing is expensive (in time and money) =/

I think it's a serious issue the developers should take into account, to make things all fair at least! =)





IGN: Sw0rdf15h (Archer, Lvl. 19)

Terranwolf
08-06-2007, 12:09 PM
A lot don't realize it, but an archer's poison attack is VERY good.


I think people don't know how to play their character or something.

At most, maybe increase attack speed, but I don't think anything else needs to be boosted.

tomcat025
08-06-2007, 12:17 PM
"At most, maybe increase attack speed, but I don't think anything else needs to be boosted.


I think an attack speed boost even if every so slight would make all the difference in the world.

chaoticflare
08-07-2007, 03:46 AM
I may be too low of*a lvl to use that skill but I'm sure it is "VERY good".


Also I**REALLY think they should change it so DEX actually does something. I mean for 0.2% of a single point of evasion per point of DEX wasted is stupid. That means that you have to waste 5 points into DEX just to get 1 single point of evasion.


*"1 point into DEX*only increases Accuracy by 00.30% and increases Evasion by 00.20% "


*That is WAY TOO LOW to be worth the stat points you waste into DEX. For such a small increase in accuracy and evasion I shouldn't even bother with DEX at all. In fact DEX out of all the stats is currently one of the most USELESS stats in game. You would be better off putting those hard earned points into a stat THAT ACTUALLY DOES SOMETHING!

<p align="center">
IGN:Saber_Kitty*

chaoticflare
08-07-2007, 03:58 AM
Ok this seriously is unbalanced.


(the info below*is straight from the fiesta wiki page)


<u>Strength</u>


--1 point increases Physical Attack by 1.


--Every 5 points gives 1 extra Physical Attack Point.


<u>Dexterity</u>


--1 point increases Accuracy by 00.30%


--1 point increases Evasion by 00.20%


 


<u>Endurance</u>


--1 point increases Max HP by 5.


--1 point increases Shield Block Rate by 00.10%


--[Def Increase is unknown, about 2 points for 1 defense.]


<u>Intelligence</u>


--1 point increases Magical Attack by 1.


--Every 5 points gives you 1 extra Magical Attack Point.


<u>Spirit</u>


--1 point increases Max SP by 5.


--1 point increases Magical Defense by 1.


--1 point increases Critical Rate by 00.20%


 


Now on that whole list of stats and what they do DEX is by far the most useless and unbalanced stat of all of them. They should make it so that 1 point into DEX actually does something OR MAYBE!!! THEY SHOULD REDUCE WHAT 1 POINT INTO STR OR INT DOES!


Like why don't they make it so that 1 point into STR or INT only gives 0.2% of 1 point of damage?!? I think maybe that would make it more fair.


*While its true archers do have some great skills, but so do all the other classes. With DEX being this useless I don't think you'll find many people on here that will actually put stat points into it (SINCE IT DOESN'T DO ANYTHING!)


*Overall something really needs to be done to balance the stats. Either reduce the effects of what a single point does to STR and INT or make it so that DEX actually has some visable effect! I mean I shouldn't have to waste 5 hard earned stat points into DEX just to see my evasion and accuracy (it would be up to 1.2%) go up by 1 point.

<p align="center">
*IGN: Saber_Kitty

adios
08-07-2007, 06:33 AM
i suggest increasing in dex means increasing in fire rate. that will be fair to all clases if they prefer to put any points into dex, though archers rely on dex more. since str increase dmg, why can't dex increase fire rate, because warrior depends more on str, they get more dmg, whereas archer depends on dex but not getting any more dmg nor fire rate. What you all think? And putting all my points in dex only get me an advantage of been missed hit by the mobs like say evey 50 hits? What's the difference with other classes who don't put their points in dex?

chaoticflare
08-07-2007, 05:14 PM
Thats exactly what I was trying to say too.


*It really is not fair. Why is it that a Warrior can put all their stat points into STR and be able to do super DMG and Mages with their INT? Why can we archers put all of our points into DEX and get some good benifits from it?

Fungijl
08-07-2007, 05:26 PM
I've been playing archer and cleric now and the difference is a little too much it seems. Sure archers can deal 3 or 4 shots before the monster reaches them but those 4 shot are only as strong as 2 hits from a cleric (both at the same level) and after that an archer loses 1/3th of his HP per hit which is a bit much, they just need huge amounts of SP to keep using skills. 2 of those first 4 shots should be a skill to be able to beat the monster up enough to survive.


My advise to archers: invest in SPR to get more criticals, forget DEX as the evasion barely works.


*My opinion on*a boost for archers: they don't need the boost but I do believe that DEX should give more evasion*in general*as it barely seems to be working for my lvl20 archer who is mainly DEX build :s

chaoticflare
08-07-2007, 07:05 PM
I've been an archer in other MMORPG's, and even though your attacks can hit the enemy a couple of times before they reach you they always end up right in your face. Then once the enemy is in front of you attacking, you usually have to depend on your evasion to evade the attacks. But here in Fiesta DEX doesn't do enough to be worth putting points into it.


Also your right that Archers don't really need a boost they just need to make it so that DEX does something.

heyvey
08-07-2007, 08:44 PM
for those who said archer isnt underpower u're an idiot...archer they suk ***', very class own them in very way..no matter how u build them they still suk as shti

tomcat025
08-07-2007, 11:59 PM
"for those who said archer isnt underpower u're an idiot...archer they
suk ****', very class own them in very way..no matter how u build them
they still suk as shti"





No offense intended but there is really no reason to resort to name calling and profanity to get that point across.

adios
08-08-2007, 12:00 AM
of so many games i have played this is probably the worst archer i have ever seen. it's not a matter of whether we know how to use the character because it's quite some people who are agreeing to the same issue. if it's only a few then most probably they do not know how to use the class but now it's not.

DanHawking
08-08-2007, 01:21 AM
Knocking back might be fun. >3>


The only things I can think of are:


1.) Range increase - 5 points in DEX = 1 ingame meter


2.) Accuracy boost - 1 point in DEX = .5% acc


3.) Rate of Fire boost Type 1, Point-Based - 30 points in DEX = take off .1 sec on attack rate (consider I have 67+2 DEX at level 22, that makes my XBow attack rate about 1 shot/1.045 sec, think about what happens when you have 100+ DEX) [THIS ONE WILL BE REALLY REALLY OVERPOWERED IN THE ENDGAME. Perhaps an exponential curve, where more and more dex later on does less and less effect?


4.) Rate of Fire boost Type 2, Weapon-Based - Bows attack 1 shot/0.9 sec, XBows attack 1 shot/1.25 sec

Yukis
08-08-2007, 02:22 AM
Hell they're fine, how about increasing the shield def for the fighter against ranged attacks?


*Situation* A warrior runs into an archer, he only haves the shield to protect him* so why the shield def % remains the same on the ranged ones lol? >.> Atleast i tried this on mobs..

Bumchu
08-08-2007, 03:12 AM
o_o I keep hearing "Archers are so underpowred, archers are the hardest to level because they're so weak" But to be honest I don't have any problem with mine. >_> Crits work wonders, as do status-effect skills.





:s Maybe people should just learn to build them better? Though I can't really say much since I haven't played another class except cleric, but I Enjoy my archer far more.

heyvey
08-08-2007, 10:36 AM
but the stats arent workin for archer...its working but adding stats are just useless for archer...u cant get passable evasion, or ok attack fire power...<-- i mean if u put like 15 points in str, it adds like 18-20 dmg...its not alot...and im sure if u play archer u aim for monster higher lvl than urs...with crappy stats that dont help,its hard to do so

punkysue
08-18-2007, 12:08 AM
i think archers need faster firing rate and sum stunning skill or sumthing like that to make up for the low attack.. /sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-tongue-out.gif

Skeith
08-18-2007, 09:08 AM
Im not having Problem with my Archer! the DMG is really good and i have i nice Eva! =D

vaanir
08-18-2007, 12:15 PM
I love archers, but i think they realy need a* faster fire rate ( just a litle).


I guess the best is to put all on str and a litle on spr too, or is it a bad idea?/sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-surprised.gif

Bukinashi
08-19-2007, 08:16 PM
I have no trouble with the archer at all. If I die, it's cause I did something stupid, or had a nic fit and left my lil man afk in a death zone.


I hate to pull a crude convention from the WoW forums but.. here goes:


"[insert class here] are working as intended, so either Lrn2Play or QQ more."


lol... now I feel dirty.

smitske
08-20-2007, 08:23 AM
well i have an archer, lvl 29 and for me he did* fine in lower levels because i barely had to grind but now its like kill 1 spider, rest, kill a spider, rest with over 1.1k hp (extender).


*i just made a cleric and theyr so easy to grind with because you can heal yourself, i mean with archer it took ages to do the quests and i could only finish the first quests when i was at the lvl for the item yo got(pants or something) with my cleric i had my suit 2 lvls before i could use it.

OmegaDamocle
08-20-2007, 09:55 AM
the archer need too support for doing his job fine and that's not fair...

dorablue
08-20-2007, 01:45 PM
I have to agree with Skeith - I am not having a problem with my archer(s); the class is much more fun than the warrior I began with.


Having tried 2 different builds I do definitely see some differences - and improvements - due to the increased DEX in the build on the second archer; the new one is both easier to level and better in KQ although with both I have to watch out because it is SO easy to pull the aggros.


I also agree with DanHawking that it would be nice to have the increase in DEX either increase the range or the evasion significantly. Better DEX should give a larger range with the same accuracy.

xiaowa
08-21-2007, 12:35 AM
i think archers are fine...im using an archer myself and i can deal quite a good amount of damage before the mob reaches to me...juz run to the furthest range u can get and use skills first

finalfann
08-21-2007, 01:09 AM
ok I find that archers are very weal made. the skills are of diff ranges. the posin arrow is longest skill up to 25 or 27 one or the outher. any ways if you have you skills set so that 1 is farthest arrow*2 secound so on so on.


now to the dex thing. I started reading this post and affter I got my first archure to 16 and restarted from scratch 4 times to earn munny to make stones on my mage I decided to find out just what dex did. So I started a new file in my remaining two slots. One I made pure str one I made pure dex. got both to lvl 16 and started noticing that monsters did not hit me constently but missed a whole lot like say one swong 10 times it only hit me 5-6 times. at lvl 20 out of 10 swings only got hit 4 times.. so yea dex dose alot.. you got to look at it like almost like thaco in D&D.. thought I steal had time befor cbt2 ended but was wrong so no screen shoots.


O ps the archer that is all str ended up bing the worst zrcher in history..


RichardCRahl, thanatopsis, sureshot, bullzeyy* I love the archer I started over so many times and had a +6 bow in every lvl 1 8 15 20 it is so the best type of file

imported_Hhymnal
08-21-2007, 07:42 AM
Does anybody who posted have a high level archer 50+? Every mmorpg that I have played archers have been very weak until very high levels. After reaching higher levels archers always seem to get a quick fire rate, massive damage, low mana cost ability. In EQ it was AM3, in EQOA it was TrueShot. Just a couple of examples.

Ghostdogg
08-21-2007, 08:01 AM
Boost meh Archer plz!!!

Ghostdogg
08-21-2007, 08:02 AM
Sit down, mage.

Skeith
08-21-2007, 08:29 AM
Does anybody who posted have a high level archer 50+? Every mmorpg that I have played archers have been very weak until very high levels. After reaching higher levels archers always seem to get a quick fire rate, massive damage, low mana cost ability. In EQ it was AM3, in EQOA it was TrueShot. Just a couple of examples.






I got a Lv56 Archer! =D IGN Kuhn

Setsuei
08-21-2007, 09:16 AM
I think archers are quite easy to level, I think they just need to make stats for overall classes more useful and instead of archers needing str to increase there attack, let dex increase the damage output, there speed and aim. Dex has always increased the damage archers done and I believe everyones used to it being that way.

democlis
08-21-2007, 09:50 AM
stats at this game are crap, lets see STR adds 1.2 damage, WHAT DOES A 1.2 DAMAGE do for u? nothing even if u have 100 points at str u would just get 120 bonus atk power, and by the time u can add 100 pnts u are already at lvl 85 (85+5+10 from job changes) so i dont believe that would do much of a dif, the same with INT its just sucks. this let END, DEX and SPR being the only realy usefull stats in the game, wy? because they actualy add % to something the "pure build" for the stats (lvl 100 + bonus points) look like these.


STR = +138dmg

END = +8.25%block, +57.5def, +575hp

DEX = +16.5%evade, +21.2%aim

INT = +138Mdmg

SPR = +14%crit, +57.5Mdef, +575sp





so, at lvl 100 u got just 138 dmg/mdmg from str/int, quite USELESS at such a high lvl.


END u get a 8,25% of block, thats quite usefull and the bonus HP is amazing, but i dont know what 57.5 def do to u, i must see how much damage is absorbed by def to see if its usefull.


SPR is a nice one, 575 mana AND 14% bonus on critical sure do a lot of diference, the mana is usefull but with the higher cost of skills at higer lvls i dont think that 600 mana will do much dif (i saw some scrolls for lvl 60 skills, ARCHER, that consumes about 180 mana each so u can get +3 skills for a pure spr, kinda SUX imo) .


DEX gives u 16% evade and 21% aim, this is very nice for anyon, but it takes too long to see a significant change and this make using skills (in the archers case) almost impossible since u dont have MANA for them... for a "skill spamming" class this is surely a bat thing.





i agree with most ppl, they should rethink about all the stats and make them usefull, expecialy to the class that is "suposed" to invest most of its points on it. a small sugestion would be to add, for each point applied, this char bellow:


STR = +0.3% Melee dmg / 0.2% dmg abs


END = +0.2%block(1~50) 0.1%block(51+) /+0.2%def / +10hp


DEX = +0.3%evade / 0.2%aim /0.2% ranged dmg


INT = +0.3% Magic dmg / 0.2% Magic dmg abs


SPR = +0.3% crit rate, +10Mana





This would balance the chars in my opinion and would made some sence, since warriors would go for str(fighters) or end(tankers), archers would go for DEX more often("common" archers) of some times spr(criticalers) the same would occurs with the mages/clerics, that would made a int build (+dmg or cure) or a criticaler if they want too.


plus a % bonus on damage is way better then a fixed numeric value, sin ce that % makes it much more eficient at higher lvls (but sucks at the beggining since LOW DMG weapons would get a LOW DMG BONUS, but at the end it would made all the dif).


this is my opinion about classes, has i dont hope to be listened by any gms i just let here my opinio for other players to judge and change >D after all this is just a opinion and with a lil enfort we can help them to think of a better way to made status work

Zomby
08-21-2007, 10:23 AM
What archers are desperate for in this game is a way of slowing their opponenets down or interupting their actions.*


Say for instance you have a Net trap that you place down that would stop the opponenet for 4 seconds, they could still cast and still heal and stuff but it would give you a way to kite them.


Or we could use like an Achilles Shot which would slow the opponent down by 50% for 6 seconds or Immobalize the opponent for 3 seconds.


Anything to allow archers to at least be able to stay out of melee range for a little bit of time.* Because once the warrior gets into melee range their is nothing you can do about it.

crazyscott12
08-21-2007, 10:33 AM
archers could definatly do with more defense

Fox_Vix
08-22-2007, 01:02 AM
Archers are a tactical unit. manipulate the terain and it evens the field real quick. I would like to see them with a slightly better range or rate of fire but not much and not nessicary. i played an archer through level 15, had no few problems accomplishing the quest early. did the same thing wiht a cleric. with a straight fight the cleric did better but when i threw obisticals in the way of the creatures using the archer there weren't any problems. but thats what a ranged unit is used for tactics. its alot harder to implent one man tactics witha fighter*or a cleric.* this is the hidden power of the archer, and maybe the mage but i can't speak there i didn't touch the mage. *

meadow
08-22-2007, 01:34 PM
ARCHERS NEED RANGE AND OR ATTACK SPEED BOOST


IGN gunna be Squinty when OB comes out


Sensor-22Wizmage*********** I


Squinty-23Highcleric********LOVE MY*


Seksor-14Archer***********CHARACTERS

senilking
09-12-2007, 01:36 PM
Maybe dex should increase the overall speed of an archer?

Darkslate
09-13-2007, 06:05 PM
ARCHERS NEED A BOOST!

Their defense is too low, and if you raise it then you cant raise your attack so u dont hit high enough to kill the monster b4 it reaches you... Kinda screwes you over >:[

Duel_blade
09-13-2007, 10:05 PM
ya i got to say once u become lv 25+ archer it becomes hard to lv because no 1 will let you in there party and u lack the STR lv to kill them yourselfs and we are considered leechers i hate that to i get pick in KQ but stuff like grinding parties no witch is very annoying.

i love archers but the thing that makes me mad is thaat mages can do archers job better even tho they have low def and end mages also can debuff speed with a spell what if archers could have flame arrows on lv 20 and have about a 3/10 chance of bleed damage hits like 10s but has better burn rate the higher u get so i agree UPGRADE US!!!

Kenshi1
09-14-2007, 10:13 AM
I agree!
We totally need a boost.

Kyuuto
09-14-2007, 11:52 AM
Archers should get some more atk skills instead of DoT's and more skills without casttime since archers are suppose to be fast ><