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View Full Version : Ideal Party group???? What is the best class combo???



XDZ_Fiddler
07-26-2007, 05:21 AM
What would be the ideal 5 man party group??? I was thinking

about it and can not decide what would be the best combination of classes. What do you all think???

Sirril
07-26-2007, 08:20 AM
Two fighters. One cleric. Two ranged attackers. Simple as.


Two fighters because:


A) On one tough enemy (boss/elite),if the first fighters uses his taunt skills due to over-aggro,but thern a mage/archer continues to over-aggro,the second fighter is available to taunt/pull the enemy off the ranged attacker without much fleeing/panic involved.


B) In the course of one battle,should an extra enemy or enemies enter the fight,the second fighter can relieve the one 'tank' of having to take all the damage by taking the additional monsters (adds) on. This works extra well if said 'adds' begin by attacking the other three people instead of the fighter; the second fighter pulls them onto himself.


C) (this will most likely be a rare occurrence,or one in which the cleric is 'not skilled'/low on mp) Should the original fighter be on low hp and the cleric needs to rest up and that fighter is low on hp stones/pots,the second fighter could TEMPORARILY take over with their supply of stones/pots and give the cleric/other fighter a chance to rest up.


One cleric is only needed due to the generous supply of HP stones/pots available. Besides which,in most battles one fighter will be taking all the damage and this should be the ONLY one thing the cleric would need to heal. The second fighter will be attacking as well,and if needs be can be the new 'one' target for the cleric to heal. And if all else fails,use the HP stones/pots available.


Two ranged attackers for one reason-*JUGGLING*the pulling in mid-combat: (besides from the obvious reason of x2 the ranged damage)


***Should a third (unwanted) group of enemies or a tough enemy enter the fight,the two ranged attackers that should be 'spread out' can JUGGLE the enemy's attention back and forth. One ranged unit attacks the enemy to 'pull it,and when it gets within attacking range the other ranged unit takes over QUICKLY (this will require good knowledge of how much each of the two people can deal out) and pulls the enemy off the first ranged unit. This can then happen back and forth for quite some time,until the fighter is ready.


This strategy could also be used to divert aggro off somebody else; if a mage over-aggros for example,the second ranged unit could start the 'juggling' process and this could again continue until the fighter regains aggro.


Pretty simple huh? :D

XDZ_Fiddler
07-26-2007, 09:42 AM
I like it. It is very thought out, yet simple.