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View Full Version : Exp Allocation is ridiculous...



RhapsodyAngel
01-25-2008, 08:04 PM
In the time I can kill one Halloween Starbear/Moonbear, I can also:

Kill 2 monsters within the Othellos forest(Which is 2-3 maps BEHIND CandVault)

And when I kill those 2 monsters within the same amount of time I can kill a Halloween Starbear/Moonbear I get these benefits:

1)I take 1/5th of the damage I would take otherwise
2)I get a whopping 0.13% MORE exp than I would from the stronger monster...
3)I don't have to stop to rest after 2 monsters so I save time and am capable of killing even more and gain a good 7x the amount I would gain within an hour killing these weaker monsters than the stronger ones
4)I kill more monsters and therefore gain even more money than otherwise
5)I can tank multiple monsters within the weeker area and fight a plethora of them at one time, unlike the monsters in the stronger area
6)I save MP

Point being this: I'm currently a lvl 39 Fighter who would prefer to kill monsters in the Otthelos forest rather than venture into CandyVault(Which is spelled CandyBolt in the quest menu for some reason...sort of annoying to look at) because of all of the benefits mentioned above...

Why are these stronger monsters giving so much less experience? What would the point be in moving onto a map with stronger monsters if you can get even more benefits from weeker monsters in half the time?

My suggestion: Raise the exp given from stronger monsters! It's kinda' lame when a lvl 39 can kill easily kill monsters around CandyVault and still prefer monsters I was fighting at lvl 25...

Edit: Forget that, I just got level 40, went to Eir to check it out. Went to the map just west of Eir where they have those wierd Scorpian-esque things. Fought one of those Scorpion things, killed it, got .30% I can kill freakin' 6 of those Whackles/Buricos/etc. in Otthelos forest for three times that in the same time I can kill one of those freakin' things. What were you guys thinking when you decided how much exp each monster was gonna' give!? Those things in Eir are ridiculously hard to kill compared to these things yet the exp they give doesn't come near qualifying as fair for their dificulty!

Convent
01-25-2008, 09:15 PM
Actually, it works out pretty well. o.o It's the quantity that counts, right? I haven't fought a red-named monster in ages, and I spent the past 9 levels in Belteranin because of the great exp and cheap kills.

I was saying the same thing about west of Eir that you're saying when I was at your level, because it truly wasn't worth it at all. And now with my new bow and higher attack damage I noticed that west of Eir is EXACTLY the right place to grind, since I can kill them as easily as anything in Belteranin, and yet I get more exp.

So basically it's not the quality that counts, it's the quantity. If you can get more exp somewher easier, then go get that exp! Eventually the newer, harder place will become your easy place and you'll find that it gives better exp now that you can kill the things easier. It's kinda backwards but it's worked out well for me.