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luvssti
01-27-2008, 08:16 PM
this concerns about the exp when lvling. when u kill a monster it only gives u a little exp but when you die the exp deduction is too high that makes the game not balance. 7% is too high for the penalty when you die in the game.

Rodaa
01-28-2008, 12:39 AM
this has already been mentioned, however no idea whether Outspark are planning on changing it. They did say they are working on getting the balance just right though

Vins3nt
01-31-2008, 09:16 PM
No plz! 7% is good.In my opinion 10% will be better.(and MAX 5% with items or something)Dont let to game will be so easy.

Rodaa
02-01-2008, 12:21 AM
10% would be too hard -.-

3% would be alright i say

Vins3nt
02-01-2008, 06:02 AM
Yea, but be honest.We not died often.When game is harder everybody play safely not like tank or somethink^^

Rodaa
02-01-2008, 07:40 AM
actually people do die often -.-

pro-killer
02-02-2008, 04:37 PM
Not necessary so, if you think people should not tank or something, think again. Some people are really kind in game, once u get mobbed, they kinda tank everything for you, and dying as a result, so that u can escape. It kinda encourages friendship/teamwork. So i suppose that there are people tanking and dying as a result, and often. (as i have met many)

El_Suave
02-02-2008, 06:26 PM
I once played Kal-Online and they had an interesting system. The first time you die, you lose a small amount of exp. Let's just say 5% as an example. The next time you died, you'd lose 8%, the next 12% etc. This was a good way imo. It may "suck" as some people say, but I think of it as a way to make people stay sharp while playing.

ace7580
02-03-2008, 11:24 AM
this concerns about the exp when lvling. when u kill a monster it only gives u a little exp but when you die the exp deduction is too high that makes the game not balance. 7% is too high for the penalty when you die in the game.
ace7580=i recently had that problem and think the same and wen u buy the exp enhancer it still dont balance the game not that you should as the game should be balanced anyway.

Vins3nt
02-03-2008, 02:40 PM
I once played Kal-Online and they had an interesting system. The first time you die, you lose a small amount of exp. Let's just say 5% as an example. The next time you died, you'd lose 8%, the next 12% etc. This was a good way imo. It may "suck" as some people say, but I think of it as a way to make people stay sharp while playing.

In Tibia i got 163 lv and a die twice in ~10 minutes in guild war and after die im 156lv, so in Solstice this isnt bad.



actually people do die often -.-

Because they didnt play safely.This is no diablo this is mmorpg, leveling must be boring and players should play safely.

luvssti
02-11-2008, 01:17 AM
not at all times playing safely save your character from dying. when lag comes and there are aggressive monster i dont think playing safe will save your character from dying.