miarala
01-31-2008, 02:21 PM
ok... this is not a full guide... yet.
first of all, archer is NOT a mage, never was close, never will be close to mage damage.
but, to start off, archer can deal out the harshness as far as damage goes.
But to really find archers damage, put freee stat points into str (strength) to increase your attack power. i know some archers will say to put points into spr (spirit), to increase your critical chances. but, i say that str will over rule this both in short and long run. trust me, archer is dps (damage per second), character, we have bow with one of quickest normal attacks in game, so any points put into str will be applied to enemy 7 times before he reaches you to deal damage. Plus, archers base stregth is kinda weak anyways, i beleive it's about 56 at level twenty, and all 20 free points+5 bonus points from job change quest will add 30 more damage, almost 48% to attack!
Now as far as weapons go... Crossbow.
i read Battleaxe's post about attack speed and bonus damage being better for faster, and less powerful, weapons. but, just to show, here is the problem COMPLETELY written out using level 20 weapons, something Battleaxe did not do. remember this is for a 15.4 second time frame, the time at which both bow and x bow have completed an attack at same moment (lowest common factor, for math geeks).
Bow's estimated attack for 15.4 seconds.
base attack 39-49
multiplied by 14 attacks, 546-686
bonuses+30 str build
+14 str rings, level 22
+10 str from clothes
=59 multiplied by 14 attacks and added to minimum and maximum attack,
bow's damage 1302-1442
Crossbow's estimated attack for 15.4 seconds
base attack 67-88
multiplied by 11 attacks, 737-968
bonuses+30 str build
+14 str rings, level 22
+10 str from clothes
=59multiplied by 11 attacks and added to minimum and maximum attack,
crossbows damage 1331-1562
Battleaxe is right, bonuses do work better for faster less powerful weapons, but you need a lot of bonus's to get a bow to overpower crossbow. Plus crossbow will deliver more damage to creatures with multi shot, than bow. makes it better for soloing later in game. on a final note, putting a solitary point on cast and cool time on aimed shot can allow you to skill spam the move to death. skill spamming in fact does work better with crossbow. in fact, skills will take time off from xbow attack speed when spamming aimed shot. just no way to fix crossbows "gaudy" and "ugly" graphix. sorry!
Skill empowering- max out damage on power moves such as aimed shot and power shot. maybe even lower sp 2-3 points. Now to use archers move to best of ability, pair moves together. such as aimed shot, and poison shot. Why? because poison shot deals a little damage over a long perion of time, and aimed shot has most distance and gives poison more time to work, whereas other d.o.t's (damage over time moves, aka poisons) have higher damage but lasts shorter. these high powered poisons that don't last should be paired with the archers move's such as power shot that require archer to get closer, to deal a more damaging move. see how this works? best for low levels to quickly rise. Use moves in THIS order, power move followed by d.o.t. why? well truth is, archer have a cast time (should be noted that mages don't, kinda stupid huh?) and casting a power move while an enemy is charging you down is very, very, very bad. you'll get less normal attacks while monster is charging you down in. thus, you'll deal less damage in a same amount of time.
extra!- archers don't have many skills, so... chances are that you'll have atleast 5 skill points on every move by level 50. when dealing with d.o.t's, upgrade their effect time. because the further you get in game, power moves maxed or not, you'll notice your opponents are a little less... dead... before they get to you. so you'll want a poison that lasts when your running and waiting for your power moves to recharge.
Kq's (kingdom quests)- get a team with cleric!!! their buff that adds physical attack and defense is archers and fighters BEST friend. it really doesn't add much to attack, remember that archers attack is in itself pretty low anyways. Also, don't be stupid, archer can take quite a few more hits than mage but chances are any cleric in your party won't notice your hp fall quick enough to heal you. just stay behind "tanks" (fighters that go all end, or endurance to get games highest defense) like mages do. Offer cover fire, and quickly use all your d.o.t moves on the boss. at later levels remember to use natures defense to lose aggro.
Money- yes... noobs just never seem to make enough of it.well, heres just a couple of tips. use onley ONE production skill. try to get them all, you'll just end up broke as you need money from selling mats to other player to buy the next tier of recipe for your production skill. and as i said, sell all mats to other players, not npc's. and don't be lazy... search to see how much items you have are worth if you don't know. even ask people on chat (chat is orange channel, all people on map can hear it. acces by /s+ [space] to talk in chat). When selling, it is quickest to find people who set up buy shops, search them out and scout prices don't just sell to first house you come to. if you can't find a price you like, set up your own sale shop. sale shop may take longer, but you can make slightly more money.
first of all, archer is NOT a mage, never was close, never will be close to mage damage.
but, to start off, archer can deal out the harshness as far as damage goes.
But to really find archers damage, put freee stat points into str (strength) to increase your attack power. i know some archers will say to put points into spr (spirit), to increase your critical chances. but, i say that str will over rule this both in short and long run. trust me, archer is dps (damage per second), character, we have bow with one of quickest normal attacks in game, so any points put into str will be applied to enemy 7 times before he reaches you to deal damage. Plus, archers base stregth is kinda weak anyways, i beleive it's about 56 at level twenty, and all 20 free points+5 bonus points from job change quest will add 30 more damage, almost 48% to attack!
Now as far as weapons go... Crossbow.
i read Battleaxe's post about attack speed and bonus damage being better for faster, and less powerful, weapons. but, just to show, here is the problem COMPLETELY written out using level 20 weapons, something Battleaxe did not do. remember this is for a 15.4 second time frame, the time at which both bow and x bow have completed an attack at same moment (lowest common factor, for math geeks).
Bow's estimated attack for 15.4 seconds.
base attack 39-49
multiplied by 14 attacks, 546-686
bonuses+30 str build
+14 str rings, level 22
+10 str from clothes
=59 multiplied by 14 attacks and added to minimum and maximum attack,
bow's damage 1302-1442
Crossbow's estimated attack for 15.4 seconds
base attack 67-88
multiplied by 11 attacks, 737-968
bonuses+30 str build
+14 str rings, level 22
+10 str from clothes
=59multiplied by 11 attacks and added to minimum and maximum attack,
crossbows damage 1331-1562
Battleaxe is right, bonuses do work better for faster less powerful weapons, but you need a lot of bonus's to get a bow to overpower crossbow. Plus crossbow will deliver more damage to creatures with multi shot, than bow. makes it better for soloing later in game. on a final note, putting a solitary point on cast and cool time on aimed shot can allow you to skill spam the move to death. skill spamming in fact does work better with crossbow. in fact, skills will take time off from xbow attack speed when spamming aimed shot. just no way to fix crossbows "gaudy" and "ugly" graphix. sorry!
Skill empowering- max out damage on power moves such as aimed shot and power shot. maybe even lower sp 2-3 points. Now to use archers move to best of ability, pair moves together. such as aimed shot, and poison shot. Why? because poison shot deals a little damage over a long perion of time, and aimed shot has most distance and gives poison more time to work, whereas other d.o.t's (damage over time moves, aka poisons) have higher damage but lasts shorter. these high powered poisons that don't last should be paired with the archers move's such as power shot that require archer to get closer, to deal a more damaging move. see how this works? best for low levels to quickly rise. Use moves in THIS order, power move followed by d.o.t. why? well truth is, archer have a cast time (should be noted that mages don't, kinda stupid huh?) and casting a power move while an enemy is charging you down is very, very, very bad. you'll get less normal attacks while monster is charging you down in. thus, you'll deal less damage in a same amount of time.
extra!- archers don't have many skills, so... chances are that you'll have atleast 5 skill points on every move by level 50. when dealing with d.o.t's, upgrade their effect time. because the further you get in game, power moves maxed or not, you'll notice your opponents are a little less... dead... before they get to you. so you'll want a poison that lasts when your running and waiting for your power moves to recharge.
Kq's (kingdom quests)- get a team with cleric!!! their buff that adds physical attack and defense is archers and fighters BEST friend. it really doesn't add much to attack, remember that archers attack is in itself pretty low anyways. Also, don't be stupid, archer can take quite a few more hits than mage but chances are any cleric in your party won't notice your hp fall quick enough to heal you. just stay behind "tanks" (fighters that go all end, or endurance to get games highest defense) like mages do. Offer cover fire, and quickly use all your d.o.t moves on the boss. at later levels remember to use natures defense to lose aggro.
Money- yes... noobs just never seem to make enough of it.well, heres just a couple of tips. use onley ONE production skill. try to get them all, you'll just end up broke as you need money from selling mats to other player to buy the next tier of recipe for your production skill. and as i said, sell all mats to other players, not npc's. and don't be lazy... search to see how much items you have are worth if you don't know. even ask people on chat (chat is orange channel, all people on map can hear it. acces by /s+ [space] to talk in chat). When selling, it is quickest to find people who set up buy shops, search them out and scout prices don't just sell to first house you come to. if you can't find a price you like, set up your own sale shop. sale shop may take longer, but you can make slightly more money.