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StriderHiryu
02-21-2008, 02:41 PM
I'm about to explain how Disciples/Templars do in PvP. They're slow in attacking, but have decent damage, very versatile and can heal over time, they stun alot with ForceBlast but not alot to the point where they can barely hit you. Have a "h4x c0oldown of BurningHands". But the only thing they lack is a damage over time skill, every class has a DoT, except for Disciples/Templar. It's really slow when PvPing for example, BurningHands + wait for BH cooldown + Attack (Repeat), and it is hard to take down other classes since all we can do is attack normally using skills.

Neophyte/Rogue - BlindSide, PoisonBlow, CruelBlow
Scout - Siphon, PoisonArrow, PhantomArrow

Squire/Knight - BrokenSword ( Dont know if theyre anymore, confirm more plIx :D)

Apprentice/Mage - Magic Poison

Aco/Cleric - Oblivion and Ghost Steel


So what i'm trying to say is that maybe Disciples/Templar should have atleast 1-2 DoTs...or maybe add a DoT effect to 1 or 2 of our skills. Maybe for Burning Hands, stun + DoT hence the burning..., and for Evil Dead, I was really looking to this skill that it would be a DoT, but its not =_=, just an upgraded ForceBlast that stuns for 1-2 seconds and theres a 1 sec cooldown, nothing else, so maybe like a Curse effect or somthing.

This is my point of view as a Templar and from my experience during CB/OB..now I need what you guys think :3

Trashknight
02-21-2008, 03:38 PM
So true, so true.

We have medium defense, healing and stuff which is sort of useful for pvp. Probably the only class except Neophyte to have a decent shot on Scouts/Archers 1-on-1...

But and now I get to know that Evil Dead isn't a DoT like the description says! >.-

Even if we got no true stun as per other classes' Arrest, Blindside and Shield Crash, they could atleast give us a DoT. There aren't any new attack after ED, ever. Just buffs.

Having Burning Hands going Magic Poison-like could be fun, but it's hard to tell if it would be fair per mechanic; BH+Wait for Cool Down+BH+Rinse&repeat= Walk over victory for Disciple/Templar.

Make Evil Dead instead spew darkness over them and corrupt with DOT; gives others a fair(wouldn't do that with Scouts/Archers to be honest) chance to retaliate.

But what about Time Shield for pvp? I have only seen you use it once in a while, couldn't they tinker with that too to make it useful in pvp?

thrakx
02-21-2008, 05:41 PM
i agree. Even though im still a little Disc, they kinda shorted our class a bit on a couple of aspects. Even re-thinking the cooldown times for stuff, or make the timer dependent on a stat or whatever, would be a good compromise. I really hope by the time i get to your lvl strider they give us a Temps a little more to work with.

MarvHartigan
02-22-2008, 11:48 AM
What about Dead Lock?
or maybe is Evil Dead bugged?
it'd be kinda unfair if we cant get a DoT Skill, the fact of having (hypoteticaly) to wait till lvl81+ to get it is a pain, at least we should get one :S plus, I WANT ONE !!! lol xD

And about Time Shield, it's true it has a long cooldown time :S 24 secs is a lot compared to Blindside's 16 secs x_x, but I prefer 24 secs cooldown on Time Shield and having a DoT skill instead of less cooldown :P

Adios!

Trashknight
02-22-2008, 12:32 PM
Time Shield 2? My TS has 20 sec cd. ^_^'

MarvHartigan
02-22-2008, 12:42 PM
eeerrr... well, I was comparing lvl1 skills,in fact TS could be compared to a lvl2 Blindside maybe, and about the cooldown time, I just right-clicked the cooldown icon when I used it and it said 24 secs, i didnt check it with a cronometer or clock, though :S

Adios!

Trashknight
02-22-2008, 12:52 PM
Have to do a thorough check on mine again, then, But still, we don't use Time Shield like those Squires and Neophytes, even if that would be fun. Could affect the difference in the effects. ^_^'

thrakx
02-22-2008, 07:33 PM
i like to use it now as secondary attacker in a party. Works good. Thanks again everyone for the good advice. We might not be the biggest, or most popular class, but in my opinion we have the coolest members. I dont know all of you but the ones I do are great people and always willing to help out. Set a good example for me to follow. Special props to strider, you like our big brother, thanks for taking the time to help people with questions guys.

Hebitualiar
02-23-2008, 02:24 PM
Well, how true you are...
The painful experience of fighting in the pvp area makes me never want to go there again as it really seems not worth the time and effort.
I so hoped that Evil Dead is DoT and it's discouraging to hear that it's not. :( The skills for Disciples slowly but surely start to disappoint me...

IcyGrip
02-23-2008, 10:15 PM
you complain about not having a DoT? Clerics don't even have a damaging AoE... some classes just have perks others don't.

StriderHiryu
02-24-2008, 01:08 AM
you complain about not having a DoT? Clerics don't even have a damaging AoE... some classes just have perks others don't.

But this is about PvP and AoE doesnt work in PvP. And besides, Major Heal works in PvP since its a supportive AoE skill...so ours dont even work..like DeadLock. All the classes get a DoT, and we dont, so ya..I think we all have a good reason to suggest somthing about the Disciple/Templar.

IcyGrip
02-24-2008, 02:28 AM
actually major heal is NOT good in pvp since it heals EVERYONE in the vicinity, both party and opponents, so it's not so good in pvp.

StriderHiryu
02-24-2008, 03:43 AM
actually major heal is NOT good in pvp since it heals EVERYONE in the vicinity, both party and opponents, so it's not so good in pvp.

I'm just saying, at least you have an AoE that works in pvp lol............and i never sed it was good in pvp >.>, and besides were talking about DoTs in pvp, not AoEs-_-

IcyGrip
02-24-2008, 04:35 AM
I'm just saying, at least you have an AoE that works in pvp lol............and i never sed it was good in pvp >.>, and besides were talking about DoTs in pvp, not AoEs-_-

I was simply stating that clerics don't have a useful pvp AoE, and disciples don't have a DoT for pvp... sorry for my tired unconcise wordage...

Trashknight
02-24-2008, 07:53 AM
Actually, we have it worse then the other damage-dealers in pvp. We don't have a proper stun or DoT, heck AH gets pretty much cancelled more or less in theory when we look our only advantage. (Note I don't say AH is worthless, just reduced thanks to DoT.)^_^'

The Disicple/Templar pretty much Force Blast/Evil Dead with a refresh in Assist Heal and Buffs, while others stun you, attack and add DoT along on the attack.(Note Burninig Hands isn't an advantage in comparison)

In pvp it looks pretty much like this:

Disciple/Templar: Brace Up, Protection, Assist Heal, Force Blast,/Evil Dead a couple of times, Time Shield, Burning Hands, Assist Heal. Rinse and repeat.

Rogue/Neophyte: Enhance, Accuracy, Poison Blow/Cruel Blow(Doubt they stack), Threaten a couple of times, Blindeside, Enhance, more Threaten, reapplying Poison Blow/Cruel Blow finished with Evil Whisper.

Squire/Knight: Sharp Weapon, Thrust, Broken Sword, Shield Crash, More Thrust followed by Shield Crash and re-applying Broken Sword(Have to check on their later skills again), rinse and repeat.

Scout/Archer: Ankle Bind, Poison Arrow, Wind Blow a couple of times followed by Ankle Bind and some other skills. Rinse and repeat.

Apprentice/Mage: Magic Ice, Magic POison, Magic Fire/Magic beam, Arrest. Rinse and repeat.

BTW, Strider. How does the prospective against Archers look like if you have fought any?

IcyGrip
02-24-2008, 08:10 AM
i can't help but notice you didn't put in acolyte/cleric in there...

Trashknight
02-24-2008, 08:26 AM
I lack actual data on their pvp in OB. ^_^'

It should be something like this:

Bless, Fist up. Illusion Quake, Illusion Quake, Spirit, Minor Heal. Rinse and repeat on that along with Ghost Steel. Could toss in Oblivion, but I recall it was a one-time use on the same target.

Excluded Guardianship, since it works for about 7 seconds and has a cool down twice that long, similar to how I didn't include Saint Rising for Disicple /Templar, since it is only working for a couple of seconds and have a 2 minute cool down. ^_^'

MarvHartigan
02-25-2008, 09:52 AM
I remember a PvP Duel between Chun-Li and an Aco, DarkMiko I think (a veeeeery loooong duel), and I think DarkMiko casted Oblivion more than once on Chun-Li... maybe the one time casting works against mobs, not sure about this one, just guessing...

And about templars without a DoT Skill, how disapointing and sad I was really looking forward for a DoT :(

Maybe an added effect to Evil Dead, like Strider said a curse, or bleeding or something, or maybe adding a random side effect like the Force Blast Stunning but DoT, dunno...

...could it be possible? The only one class without a DoT skill, I would like to hear it from official voice, if any GM or CSR is looking at this thread...

Adios!

Trashknight
02-25-2008, 10:02 AM
Could be; as I said, lacking actual battledata. Theory only works for so long.

FatTony30
02-25-2008, 02:04 PM
actually it seems logical that your healing-over-time skill replaces your DoT.

Lost_Sage
02-25-2008, 04:36 PM
A DoT would be nice for templars...:D

StriderHiryu
02-25-2008, 07:26 PM
actually it seems logical that your healing-over-time skill replaces your DoT.

Whats the use of our HoT, if the other classes DoTs cancles our HoT...lol. For example, Oblivion + Ghost Steel. With those both casted on us our Assist Heal doesnt heal anymore.

diamondust13
02-25-2008, 07:38 PM
Whats the use of our HoT, if the other classes DoTs cancles our HoT...lol. For example, Oblivion + Ghost Steel. With those both casted on us our Assist Heal doesnt heal anymore.

Flip that statement around, what use are their DoTs if our HoT cancels it out? XD
Ghost Steal isn't DoT either, just a 3 second stun I believe...

FatTony30
02-25-2008, 07:54 PM
Flip that statement around, what use are their DoTs if our HoT cancels it out? XD
Ghost Steal isn't DoT either, just a 3 second stun I believe...
exactly

not to mention, against mobs damage done by poison is negligible (atleast for neos).
But assist heal is nothing short of awesome, against mobs or pvp.

StriderHiryu
02-25-2008, 08:11 PM
Flip that statement around, what use are their DoTs if our HoT cancels it out? XD
Ghost Steal isn't DoT either, just a 3 second stun I believe...

Ghost Steel is a dot...-_- confirmed by muxi.

WHat i'm saying is that if we have Oblivion + Ghost steel casted on us, our HP doesnt regen at all with AH on us, it goes down instead of up due to the DoTs, thus making our AH useless during that time of being DoT'ed
And 1 DoT + Initial dmg owns AH

Muchiko
02-25-2008, 08:24 PM
Yepz GS is a DoT and it stacks with oblivion.
Oblivion has a 8 sec cd you can use as many times you like on a target.
Your reffering to "effect cannot be overlapped" on the description skill book? That's about the DoT ability as in the effect won't stack(make more dot damage), but won't fade away either if you keep on casting it.

And yes it cancels AH of the disciple/templar. I beat this disciple *coughstridercough* twice cause of it xD..

Don't know if I made myself clear xD

Trashknight
02-25-2008, 09:23 PM
~Reads latest post....~

Nuuuuuuh! The cb-memories returns fully... >_<

~Uses twilight-bracelet on Muxi to class-hax her into Templar.~

Phew, no more Sylvina-nightmare of Oblivion/Steel-technique. XD
Sorry about that, Mux. ^_^'

Well, now I got that cleared from my latest posts, still we have some issues left.

Muchiko
02-25-2008, 09:41 PM
Oh yes we all tried Sylv's technique xD! *bows to cookie mastah*
Wouldn't mind being a templar atm xD.

Err *cough* yes back on topic... uhm... Disciples/Templars got nice def for pvp tho? =D

Trashknight
02-25-2008, 10:29 PM
Best gear you can get from shop yields this:

Squire: 2+111 def

Neophyte: 2+100 def

Apprentice: 2+74 def

Acolyte: 2+77 def

Scout: 2+94 def

Xenian: 2+13 def

Disciple: 2+103 def

MarvHartigan
02-26-2008, 04:27 AM
actually it seems logical that your healing-over-time skill replaces your DoT.
I dont see it as logic as u, let me explain...our HoT is mostly the skill that make us different from the rest... if we woulndt have AH then we'd be a weak fighter class with some other skills for variety...
If we woundt have AH it'd be like quiting the neos their agi... that's how I see it

I still want a DoT Skill ¬¬

Any official word? maybe Cretz or Iceman who has templar chars? Anyone? T_T

Adios!

PD: we have protection as self buff that'll make at least +5 more to def for any Disc/templar, I know u put raw data up ahead but I think that this could apply, since no other char has it.

joradn102794
03-24-2008, 04:29 PM
wat does DoT represent?
i know it means a skill tat stuns while killin

Shishiboo
03-24-2008, 05:51 PM
Damage Over Time, like poisons and stuff. :P

carlky
04-01-2008, 10:58 PM
so that people will understand the poll better.. ^_^

ggBuRNe
04-02-2008, 06:58 AM
Best gear you can get from shop yields this:

Squire: 2+111 def

Neophyte: 2+100 def

Apprentice: 2+74 def

Acolyte: 2+77 def

Scout: 2+94 def

Xenian: 2+13 def

Disciple: 2+103 def

Ugh, mage def is the weakest... and templar is the 2nd strongest.. Yes it is true that Ghost Steel + Oblivion is one of the strongest DOT combination.. can take 500+ out in less 6s..

Back to the topic.. Yes it is seems unfair that templar doesnt have DOT attack.. however u guys have Annoying Hand + Assist Heal which makes you VERY hard to kill in pvp esp strider (since graav fall to cdar.. haha..).. You guys also have that annoying Time Shield as well, stun for 6s and you can hit 4-6 times during that period.. And actually, you can cancel those poison and curse using pots..

Anyway, I think Templar is good as it is with high def, self buff, self heal and strong attack.. Yeah it is pretty unfair for the only class without DOT..

joradn102794
04-02-2008, 03:45 PM
Back to the topic.. Yes it is seems unfair that templar doesnt have DOT attack.. however u guys have Annoying Hand + Assist Heal which makes you VERY hard to kill in pvp esp strider (since graav fall to cdar.. haha..).. You guys also have that annoying Time Shield as well, stun for 6s and you can hit 4-6 times during that period.. And actually, you can cancel those poison and curse using pots..

although the books says tat time shield stuns for 6sec,it only stuns for 2sec T_T
(for mobs,1of use of tat skill then a poke then the mob will run,dunno does it apply in PvP..)

carlky
04-02-2008, 06:23 PM
Anyway, I think Templar is good as it is with high def, self buff, self heal and strong attack.. Yeah it is pretty unfair for the only class without DOT..


yes it has self heal because it doesnt armor like squire and dodge like neo... so that kind of balances it out a bit... others are ranged hence the lower def..

all of them have a strong attack in my opinion.. although i think discs have the weakest dps.. (I THINK, i didn't bother to compute)

the difference there is that neos and squires have DOT skills and we have NONE... :(

StriderHiryu
04-02-2008, 11:10 PM
yes it has self heal because it doesnt armor like squire and dodge like neo... so that kind of balances it out a bit... others are ranged hence the lower def..

all of them have a strong attack in my opinion.. although i think discs have the weakest dps.. (I THINK, i didn't bother to compute)

the difference there is that neos and squires have DOT skills and we have NONE... :(

We have high DPS just that, Neos and Squires get high lvl main attack books ( Threaten and Slash) books earlier than us. Were stuck with like lvl 3 FB till 101 Lol, and lvl 4 FB isnt even mastery, Neos and Squires i think only go until lvl 4 which is their mastery level :P

carlky
04-02-2008, 11:30 PM
ohhhhhh.. thank you for the enlightenment.. ^_^ like i said i didn't know for sure.. lol..

Trashknight
04-03-2008, 10:50 AM
Force Blast gets it's mastery in level 130+ or early 140 I think, while Slash And Threaten gets mastery around the time, perhaps even before, they hit third tier(Which should be level 96).