mike2223312
02-26-2008, 11:38 AM
ok... which one do you think is the most unbalenced ill give you a hint 3 are balanced
we'll use a point system 1 for low 2 for med 3 for high 1 per skill 1 per debuff
Mage:
low hp, low ph def, low evasion
high sp, high magic def, high attack
holds more sp stones than hp stones
4 main attack spells untill level 49 1 has a 1.8 sec cooldown the other 3 have a 15 sec cooldown and can slow
total: 18
fighter:
high def, high hp, low evasion
low sp, low magic def, med attack
holds more hp stones than sp stones
can stun, lower def attack rate and can hit pretty good with a chain of skills
total: 14
archer:
med hp, low ph def, high evasion
med sp, high magic def, med attack
holds about equal stones
can poison cause bleeding damage and hit somewhat well while doing so
total: 15
cleric:
med hp, med def, med evasion
med sp, med magic def, med ph attack - high magic attack
holds more sp than hp stones
can heal every 2.1 seconds for 88 sp at most(while holding 60+ sp stones and hp stones and hp pots and able to use all 3 if needed), can invince, can hp/sp buff can regen can increase block, damage and defense buffs both ph and mag so this counts for 2
total: 22
so i hope you all see the imbalence and how clerics are totally invincible at level 47+ with there heal cooldown maxed that they can get by level 11
they can use both hp and sp stones to heal and get 10+ heals per sp stone so thats a rough total of teh ability to heal 100 times per 10 sp stones alone plus having a high attack and a high magic attack and every buff there is, no other class has a buff except fighter which lowers his def to increase his str
every cleric is gonna get offended because they get an easy ride at the higher levels and its not really all skill you just have to heal every 2 hits to stay alive and outstone someone but its the truth we all know it and it does need to be fixed
we'll use a point system 1 for low 2 for med 3 for high 1 per skill 1 per debuff
Mage:
low hp, low ph def, low evasion
high sp, high magic def, high attack
holds more sp stones than hp stones
4 main attack spells untill level 49 1 has a 1.8 sec cooldown the other 3 have a 15 sec cooldown and can slow
total: 18
fighter:
high def, high hp, low evasion
low sp, low magic def, med attack
holds more hp stones than sp stones
can stun, lower def attack rate and can hit pretty good with a chain of skills
total: 14
archer:
med hp, low ph def, high evasion
med sp, high magic def, med attack
holds about equal stones
can poison cause bleeding damage and hit somewhat well while doing so
total: 15
cleric:
med hp, med def, med evasion
med sp, med magic def, med ph attack - high magic attack
holds more sp than hp stones
can heal every 2.1 seconds for 88 sp at most(while holding 60+ sp stones and hp stones and hp pots and able to use all 3 if needed), can invince, can hp/sp buff can regen can increase block, damage and defense buffs both ph and mag so this counts for 2
total: 22
so i hope you all see the imbalence and how clerics are totally invincible at level 47+ with there heal cooldown maxed that they can get by level 11
they can use both hp and sp stones to heal and get 10+ heals per sp stone so thats a rough total of teh ability to heal 100 times per 10 sp stones alone plus having a high attack and a high magic attack and every buff there is, no other class has a buff except fighter which lowers his def to increase his str
every cleric is gonna get offended because they get an easy ride at the higher levels and its not really all skill you just have to heal every 2 hits to stay alive and outstone someone but its the truth we all know it and it does need to be fixed