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papabean42
03-07-2008, 10:09 AM
Okay,

First of all, don't reply to this with the char you would rather see, there is a whole other thread for that. This thread is dedicated to asking, nay pleading, with Fiesta to create a playable monk character. Here are some of my ideas for how this would work:

Skill sets:

Stone skin: As monks generally do not wear anything other then leather armor, if any, you need to give them something to boost their def. An upgradeable stone skin skill would work. Could be a passive skill or active.

Ki strike: A strong, stunning strike.

Blur: A fast, multi strike hit combination.

Meditate: Regain sp/hp faster, could be active or passive.

Flaming fist: Monks hands burst into flame for a short amount of time for additional damage.

Unarmed combat mastery: Passive skill.

Focus: Passive skill which raises sp.

Inner Fortitude: Passive skill which raises hp.

Staff mastery: Passive skill if a staff is equipped.

Knife hand: Strike which can cause additional bleed damage.

Channel: Higher level skill in which monk channel's their God and becomes invincible for a short period of time.

Bless: Same idea as buff for a cleric.

EQ:

Well, I would have to say the main draw to a monk is being able to play bare handed. However, I recognize the need for Fiesta to be able to have all chars using weapons they can enhance (and therefore buy perfect stones for from the Fiesta store). Perhaps a glove, some claws, or even a prayer sash (wrapped around the hands) could be purchased to allow an equippable weapon while still allowing players to use their hands and feet as their main weapon.

You could also have the ever popular staff as a weapon.

This would kind of be like the idea of fighters using 1 or two handed weapons, gives a little variety.

Armor should be of a leather variety, but still able to carry stats similar to an archer's armor.

There is SO much more you could do with monks as well. I used the above examples because I thought they would give monks comparable skills to other classes in the game while not placing them at an advantage or a disadvantage to other chracter types. Let me know what you think guys!

Give me a monk!!!!

Sincerely,
Kevin Bean
(aka Jarlaxle, Kerouac, or Your_Mom)

lordalden
03-07-2008, 10:18 AM
-rubs chin- You really put some thought into this. I have to say, of all my experiences playing MMO's, some of my favorite have been in the role as a Monk class. They're just so fun! "I'm gonna walk up and slug that monster to death. Oorah!" It's just fantastic. I actually was developing some ideas along the same lines(as a side project), and maybe sometime I'll share it with you. =P

smitske
03-07-2008, 10:21 AM
sorry bit I think its rather bad, its just something between a cleric and a fighter.

papabean42
03-07-2008, 10:27 AM
Thanks lordalden!

Yeah, they've always been my favorites too.

Smitske:

The way I designed it was to make it a sort of a cross between a fighter and a cleric. There are some archer skills in there too.

Oh, there is definitely a lot more you could do with a monk, but, again, my concept was to design a character which would be competitive with the other classes while not being over or underwhelmed by them. If the monks are too weak, no one will want to play them. If they are too strong, how mad would the higher level players be that they spent all of that time leveling their fighter/mage/cleric/archer to have some new char come along and be able to pwn all the others. I tried to come up with a balanced char that would be fun to play, but believable in its actions. Thanks for the feedback!

lordalden
03-07-2008, 10:44 AM
Thanks lordalden!

Yeah, they've always been my favorites too.

Smitske:

The way I designed it was to make it a sort of a cross between a fighter and a cleric. There are some archer skills in there too.

Oh, there is definitely a lot more you could do with a monk, but, again, my concept was to design a character which would be competitive with the other classes while not being over or underwhelmed by them. If the monks are too weak, no one will want to play them. If they are too strong, how mad would the higher level players be that they spent all of that time leveling their fighter/mage/cleric/archer to have some new char come along and be able to pwn all the others. I tried to come up with a balanced char that would be fun to play, but believable in its actions. Thanks for the feedback!

You're welcome my friend. I love to see the ideas you guys have, I really do. Makes me feel a LOT less dumb having thrown some of mine around in the past. Ha ha. But not only that, it shows you guys do want Fiesta to grow, and evolve, and I like that.

smitske
03-07-2008, 11:23 AM
well,I would prefer(my personal opinnion) a new type of character like a tamer orso, this is something we dont have yet which would require a whole different play style.

zues8844
03-07-2008, 11:36 AM
I might go for this, but then again i'm not completely sure I want a class that's possibly even stronger than a fighter sneaking up on my mage -.-
also, the fighters might feel underappreciated about this.

papabean42
03-07-2008, 11:43 AM
Yeah, a lot of people have called for a temer or a necromancer or some type of character which utilizes pets/summons to have other creatures fight for/with them. There are two major problems I see with that:

1.) Incredible amount of programming/animation.

Not only do you have to add in a new type of char, but a bunch of NPC chars that fight with them as well as some type of AI to control them. That would be a rediculous amount of programming on Fiesta's part and I don't see it being realistic.

2.) HUGE edge over other characters.

Just think about what an advantage it would be if a character could have an additional fighter (or more) to mob other characters in PVP or Guild wars. Also, this would give the character a lot more time to step back and heal HP, or recharge SP that other characters cannot even hope to compare with. This would make the character, with even a lowbie/decent helper creature, significantly stronger than other player types. At higher levels, a character of this kind would just PWN everyone else.

Gah! See! I got caught up in discussing other character types! Let's try and stick to a discussion about the advantages or disadvantages of monks specifically. Smitske, could you think of any skills that WOULD make a monk unique to the other races while not giving it an advantage over the others? Like I said before, I came up with my skill sets with a balanced character in mind that would fit in with and compliment the other character which already exist. If there are other skills you can think of, I would really like to hear about them. Okay, cheers!

papabean42
03-07-2008, 11:45 AM
I might go for this, but then again i'm not completely sure I want a class that's possibly even stronger than a fighter sneaking up on my mage -.-
also, the fighters might feel underappreciated about this.
Zues,

I kind of see a monk as not being as physically strong as a fighter. They would have other skills (such as increased HP/SP regen) that would make them attractive to use, but as far as physical prowess goes, they would not have the attack power of a fighter. Maybe more along the lines, purely as attack goes, of a cleric.

smitske
03-07-2008, 12:39 PM
well I do like the fistfighting with fire, maybe something like a rpid punch?? dealing multiple hits very fast

TheCentrix
03-07-2008, 01:18 PM
To be honest, I dont think OnsOnSoft will add in a new class just for our Fiesta version, it's too much work (think about the armor they have to make, new weapons, new skills, new quests, and so on) and it could take away the balance of the game. They should fix the current bugs first before making a big step like this, and even if they do decide to make a new class, don't expect it anytime soon. It would take them about a year to make a full new class like this.

The idea isnt bad though

XcakerulesX
03-07-2008, 02:14 PM
Class fusion isn't just what we need at this moment because everyone will be like "Oh, new class? I wanna train it but I already have this one"

Orchids_Mantis
03-07-2008, 04:09 PM
Zues,

I kind of see a monk as not being as physically strong as a fighter. They would have other skills (such as increased HP/SP regen) that would make them attractive to use, but as far as physical prowess goes, they would not have the attack power of a fighter. Maybe more along the lines, purely as attack goes, of a cleric.

Physical attack along the lines of a cleric, a cleric buff, the ability to regenerate hp/sp....so a class capable of soloing like a cleric -just a little easier since sp regenerates as well- but of little concievable use to a party unless it is missing a fighter (in which case, I'd actually look for a fighter)....I am not seeing where this would be desirable unless I wanted a pure solo chatacter (where, again...I can just go with a cleric for most non-boss enemies).

fireflybad
03-07-2008, 04:34 PM
seems to me a lot of these skill are in the game with the fighter class now, some of these are taken from the cleric class.... looks like youre taking the best of both worlds and making a new class.

just what i see...
oh and fire damage from the mage class to boot

madrid951
03-07-2008, 04:43 PM
This is such an awesome Idea :D
I like it cause the word "Monk" is in the word "Monkey" or "Monkey's" which is plural, and monkey's like banana's, and I like banana's Soooo....
GM'S MAKE A MONK D:<




(Monkey's FTW~!):D

anakasan
03-07-2008, 04:54 PM
Sounds a lot like a monk from Ragnarok Online.

The passive skills don't really fit well into Fiesta. Some MMOs have passive skills that increase HP on fighters and increase SP on clerics/mages, etc. That is not the case in Fiesta, so just giving those alone would mean tweaking other classes to add in a new one.

I doubt Outspark can add in a new class. I think that is something the Korean developers have to implement.

Currently, the classes Fiesta has aren't balanced to full implementation. Meaning, there will be fixes needed on them through user feedback. At this point, adding in a new class would add more headaches into the balance calculations.

smitske
03-07-2008, 11:14 PM
erm, there is a passive skill to increase SO and I think for hp to(dont know foir sure)

smurfesque
03-08-2008, 06:56 AM
yay for teh monk !!! gib gib

TestSubject
03-08-2008, 10:26 AM
I don't see the need for a monk, and as Orchids said, they wouldn't really contribute to the party. They wouldn't have very high damage, healing, or good tanking abilities. They would just be a solely DD fighter...which isn't that interesting.

If they were to add a new class (which I doubt) I imagine it would be something more of a Rogue with speed buffs, fast, attack, low damage etc, or some sort of Summoner.

Kizuku
03-08-2008, 12:07 PM
IF they were to add a new class, the only thing more that would need to be focussed on would be attack speed, so Test Subject is kinda right about the Rogue thing.

The idea sounds good, but like Centrix said, it'd probably be way too much trouble adding. They'd be down for about a month or more, probably. (Although, there is another chair at the table when you log in.)

zues8844
03-08-2008, 12:28 PM
Zues,

I kind of see a monk as not being as physically strong as a fighter. They would have other skills (such as increased HP/SP regen) that would make them attractive to use, but as far as physical prowess goes, they would not have the attack power of a fighter. Maybe more along the lines, purely as attack goes, of a cleric.

Well, then we'd have a weak half-and-half character that some people might think degrades the worth of the other two. If the monk has lower STR than a fighter, and lower END than a cleric, he'd just basically have to settle for a weaker combination of both.

Juchiha
03-08-2008, 03:36 PM
Okay,

First of all, don't reply to this with the char you would rather see, there is a whole other thread for that. This thread is dedicated to asking, nay pleading, with Fiesta to create a playable monk character. Here are some of my ideas for how this would work:

Skill sets:

Stone skin: As monks generally do not wear anything other then leather armor, if any, you need to give them something to boost their def. An upgradeable stone skin skill would work. Could be a passive skill or active.

Ki strike: A strong, stunning strike.

Blur: A fast, multi strike hit combination.

Meditate: Regain sp/hp faster, could be active or passive.

Flaming fist: Monks hands burst into flame for a short amount of time for additional damage.

Unarmed combat mastery: Passive skill.

Focus: Passive skill which raises sp.

Inner Fortitude: Passive skill which raises hp.

Staff mastery: Passive skill if a staff is equipped.

Knife hand: Strike which can cause additional bleed damage.

Channel: Higher level skill in which monk channel's their God and becomes invincible for a short period of time.

Bless: Same idea as buff for a cleric.

EQ:

Well, I would have to say the main draw to a monk is being able to play bare handed. However, I recognize the need for Fiesta to be able to have all chars using weapons they can enhance (and therefore buy perfect stones for from the Fiesta store). Perhaps a glove, some claws, or even a prayer sash (wrapped around the hands) could be purchased to allow an equippable weapon while still allowing players to use their hands and feet as their main weapon.

You could also have the ever popular staff as a weapon.

This would kind of be like the idea of fighters using 1 or two handed weapons, gives a little variety.

Armor should be of a leather variety, but still able to carry stats similar to an archer's armor.

There is SO much more you could do with monks as well. I used the above examples because I thought they would give monks comparable skills to other classes in the game while not placing them at an advantage or a disadvantage to other chracter types. Let me know what you think guys!

Give me a monk!!!!

Sincerely,
Kevin Bean
(aka Jarlaxle, Kerouac, or Your_Mom) this is just like a cleric but you made up some new stuff get a origanal trust me and i will take years for us to obtain things from bright kingdom,shine online ect. so don't hope

Gravvi
03-08-2008, 04:55 PM
well their weapon could just be knuckles/gauntlets.

Orchids_Mantis
03-18-2008, 05:31 AM
It will never happen; but if you wanted to make it useful for a party, you could have "chanting" abilities -you know, you don't attack, but you chant to increase the evasion of a party or regenerate some sp in combat, or make the tank invulnerable to stat attacks (as long as you keep chanting). Or some skills like "life transfer"-give a percentage of your hp to someone else, and "sacrifice" you die and bring back a dead party member (dead clerics, perhaps?). These would make more sense to me since the stats you have given don't seem to make the monk very useful in terms of damaging an enemy.

iamchippy
03-18-2008, 06:38 AM
just one thing..ure idea is good..too good..i mean , every class has a str and a weakness , could u list this classes weakness? i'm interested