View Full Version : Attack speed
Zeltar
03-11-2008, 06:03 AM
The normal attack speed doesn’t increase how it should.
I already have 0.4 attack speed when I have enhance on. this is a pic of my normal attack which is 0.4 attack speed. Ie should be 2.5 hits per second(actually only 2 hits per second here).
This is my standard every day attack(0.4):
http://img354.imageshack.us/img354/3900/as04br1.jpg
Then last night after the event I got the GM speed buff, which gives +2 movement speed and -0.2 attack speed.
So now I had attack speed of 0.2. that should be 5 hits per second. Twice as fast as the previous picture(0.4), so you’d expect to see something like 10 hits before the number fades(2s).
This is what it looked like
http://img357.imageshack.us/img357/4273/as02hr4.jpg
Now that is definutly not 0.2
it looks more like 0.5
It seems like the attack speed is bugged, we don’t get the full benefit from the fast attack speed, which is one of the Rogues main advantages.
crazy attack speed is one of the reasons that attracted me to rogue, please don't take that away from us!
Reido01
03-27-2008, 02:32 AM
bump, having the same issue
Zeltar
03-27-2008, 07:48 AM
I just got down to 0.1, and it was exactly the same as 0.5 (i'll have to post a screenie)
can you PLEASE fix it! otherwise attack rate is a pointless attribute, as normal attack never becomes feasale DPS when it can't go faster than 0.5
and skill attack rate should also be listed in info, so we can acrually see the true effect of MEN
Zeltar
04-15-2008, 05:25 AM
Bump! somebody please notice this thread! what's the point of having attack speed attribute if it is bugged?
and i know the game engine can do it as i've seen faster attack speeds in xenepic online and in RO.
my only hope is that if it is animation related, then hopefully the assasin strike animation will be faster and so we can attack faster.
Dephuze
04-15-2008, 06:15 AM
My mate that plays this game said, "What's the point of being a Neophyte when you can have the same attack speed as a Squire?". He was supposed to be a Neophyte but now he's a Squire and complained about the fact that Neophytes should have better attack speed.
Even though I'm a Squire, I completely agree with him.
Zeltar
04-17-2008, 01:17 AM
in theory you should have a better attack speed as a rogue, that's why there s an "attack speed" attribute. at low attack speeds you do more damage per second using threaten, which is based on your skill speed(not normal attack speed), but then in theory when you get the normal attack speed down below 0.3 (i think it was something like 80-90 AGI) then you do more damage per second with normal attack. then in theory you wouldent use threaten any more, just enhance.
the problem is the bug that limits your attack speed to 0.5s. that means you can do 2 normal strikes per second, or you can do one skill per second, and the skill damage of threaten 1 is 2.5 times your base damage, (much more for threaten master). so normal attack can never match the damage per second of skill, as your normal attack can never get faster than 0.5 in practice. thus you don't get the benefit of pumping AGI to speed up your attack.
it'd be great if they ficxed it, so we could attack at 0.1-0.2 when we have enough AGI. alternatively making AGI improve skill attack speed, allowing rogues to attack faster. normal attack is useless, and it looks kind of lame that a knight strikes as fast as a high level rogue using threaten.
this bug makes the attack speed attribute totally irrelevent in stats. and then they don't even show any information about skill speed (there are so many rumors about the effects of men, but we can't actually see a number, they should show skill speed there aswell in the attributes so we know what we get for the stat points invested into MEN)
Xenianboy
04-19-2008, 08:06 PM
It doesn't look like Squires are the same as Neophyes... Squires are stronger but slower! Neophyes are medium but faster!!!
Dephuze
04-19-2008, 08:11 PM
Unless a Squire pumps up that AGI, I think.
DBL_RE
04-20-2008, 11:50 PM
I see I am not alone on problems here.My squire lvl 52 attacks much slower then normal.so does my apprent.lvl 47 as well as my scout lvl 63.So I am sure it is the server that is causing this.Now does it make sence to increase experiance this week end yet make us all attack slower.I feel they need to add a second server so when there are problems they can switch to do repairs.And also since I have paid out hundreds of real money playing this game as so many others have we have the right to ask for a second server.Now some may say I shouldn't say this but if I pay for something I damn well better get what I am buying.
Dephuze
04-21-2008, 12:51 AM
Ehh, that's the problem..
Instead of fixing in-game errors they just make you buy-and-buy more and overpriced items at the store (had to say it).
In my opinion, instead of making a lot more items in the SparkStore (or whatever you call it), OutSpark should make the game at least 85% perfect first, that way, a lot more enjoyment can be gained from the game.
If the game is still in BETA (I'm not sure), then they should give more priority to system errors and not money-making virtual equipments. >.<
Btw, as for the attack speed, are there any accessories (the one you can make/get in-game) that can raise your attack speed?
Zeltar
04-28-2008, 12:55 PM
I had a talk to break about 5min ago. they didn't know about the attack speed bug, break said he'd look into it XD
so there is a possibility that this bug will finally be noticed and fixed. :)
I can't wait to see what it's like in reality when we can attack as fast as our stats say we should attack.
Btw, as for the attack speed, are there any accessories (the one you can make/get in-game) that can raise your attack speed?
yes there are bunny ears etc that improve your attack speed stat, but it's all useless at the moment untill they fix the bug. as you can use items and get 0.2 attack speed on your stats, but in practice the bug limits you to 0.5. hence ruening all the fun of the rogues and anyone else that pumps AGI and/or uses cash shop items for improving attack speed.
Ranmayasha
05-05-2008, 04:36 AM
Ye have same problem. When I bought the bandit mask (which was repaired finaly) I had 0.2 attack speed but lol it was so lame to see it didnt make any difference that I got to conclusion threaten is the only option. But now when they will (maybe) fix it we rouges will finaly be able to get something out of being a rouge. Cause now a knight has more def then we hits stronger then we and lol totaly dominates us becuase he should be like that. But what would be the point of becoming a rouge then? We should get our atack speed fixed so we can compensate a little for the low defense compared to knights.
Your's Ran~
Arkova
05-05-2008, 03:29 PM
Actually, rogues are far superior to knights in regard to their dodge. They're almost impossible to touch in pvp.
Aside from that, another weird thing with attack speed relates to archers. How come they can cast wind blow twice as fast as I can use slash?
Apperently it has t do with some weird build. Ive tried putting small amounts of stat points in mentality but it doesnt seem to have any effect on a knights casting speed, only criticals.
But yeah, archers can cast wind blow a HECK of a lot faster than a rogue can cast threaten if im not mistaken (about as fast as the rogue can use regular attacks?) -is that supposed to be right?
Zeltar
05-06-2008, 06:09 AM
Actually, rogues are far superior to knights in regard to their dodge. They're almost impossible to touch in pvp.
Aside from that, another weird thing with attack speed relates to archers. How come they can cast wind blow twice as fast as I can use slash?
Apperently it has t do with some weird build. Ive tried putting small amounts of stat points in mentality but it doesnt seem to have any effect on a knights casting speed, only criticals.
But yeah, archers can cast wind blow a HECK of a lot faster than a rogue can cast threaten if im not mistaken (about as fast as the rogue can use regular attacks?) -is that supposed to be right?
each specific skill has a base time, eg 1sec. then a certain amount of MEN will remove 0.1s off that. other skills have a differentbase time(eg wind bow). the skill time is totally different from normal attack time.
this thread is about using the normal attack from double clicking on a mob. and relates to the attack speed attribute that is affected by AGI. this is nothing to do with skill speeds.
Now i just got a GM speed buff fromfollow the white rabt, and gound that the attack speed on your stats is capped at 0.2, no mattre how fast you should be in theory. though even with mega AGI, enhance4, and GM speed buff i attack twice a second (0.5)
I have a question, what is 0.5 -0.3 -0.3?
No, it is not -0.1, it is +0.2
It seems like attack speed is capped at 0.2 on the statistics sheet.
Se my non—enhanced attack speed is 0.5
http://img261.imageshack.us/img261/2203/normaldi0.jpg (http://imageshack.us)
Then with enhance I get 0.5-0.3=0.2
http://img84.imageshack.us/img84/5168/enhanceez8.jpg (http://imageshack.us)
And with GM speed buff(no enhance) i get 0.5-0.3=0.2
http://img261.imageshack.us/img261/9241/gmspeedkt1.jpg (http://imageshack.us)
But then with enhance andGM speed buff I get 0.5-0.3-0.3=0.2 (not -0.1XD)
Therefore it is obviously capped at 0.2 on the statist points.
http://img397.imageshack.us/img397/2024/enhancedhb6.jpg (http://imageshack.us)
This is how it looks when I attack with 0.5 base attack speed, enhande4 (-0.3) and GM speed buff (-0.3)
http://img261.imageshack.us/img261/3096/attackspeedlb6.jpg (http://imageshack.us)
The number fade takes 2s, so that means in practice i'm attacking at 0.5
So even with massive AGI, enhance4, and GM speed buff, I still attack at 0.5
therefore the number on your stat card is capped at 0.2, but the effective attack is capped at 0.5
there goes all our dreams of getting 0.1, even if/when they fix the attack speed bug then the fastest we'll get is 0.2, though i think that will be fairly nice :)
SilverTitan
05-06-2008, 03:43 PM
if we could get 0.1 attack speed shadow masters would be invincible
untouchable because of dodge and like 1000 Damage Per Second (DPS)
it would make shadow masters the strongest in the game and even if a warlord pumps enough men to touch us we would kill them in like 5seconds if not less
then pvp would be hell it would just come down to who has 2 or more comps x.x
(one for shadow master and one for other char) also at that stage our movement speed would be so great ankle binding would be rendered useless (well almost xD)
in short..... Shadow Master>Warlord, Archmage, Ranger, Holy Avenger, etc o.0
dunno for sure though o.0
igiribaldi
05-06-2008, 11:06 PM
I'm totally new to this game but there should be draw backs from pumping one stat. ie loss of status effect resistance.
and I figure you should be hit 100% in stun status or by a critical hit...so really knights should be able to stun the sins and kill them but w/e
I'm not sure if there is a Vit stat but there should be :S
Maybe I have been playing RO too much.
Zeltar
05-07-2008, 06:32 AM
if we could get 0.1 attack speed shadow masters would be invincible
untouchable because of dodge and like 1000 Damage Per Second (DPS)
it would make shadow masters the strongest in the game and even if a warlord pumps enough men to touch us we would kill them in like 5seconds if not less
then pvp would be hell it would just come down to who has 2 or more comps x.x
(one for shadow master and one for other char) also at that stage our movement speed would be so great ankle binding would be rendered useless (well almost xD)
in short..... Shadow Master>Warlord, Archmage, Ranger, Holy Avenger, etc o.0
dunno for sure though o.0
if you would read my previous post you'd see that the game is designed to cap attack speed at 0.2, so you will never get 0.1 attack speed as a shadowmaster.
however the bug means a cap at 0.5, and that makes normal attack always useless. you need to get to 0.4 to match the DPS of threaten1, the weakest skill. with threaten4, dust blade etc giving muchmore DPS. therefore normal attack is uselessin all situations. if we were allowed to go to 0.3 or 0.2 then normal attack DPS would be better than threaten1, so people would enhance and use normal attack, then use skills between, or if they want to burn manna and do even more damage then use threaten4 or dust blade. that would mean that there would be some farietyfrom the standard skill spam.
I'm totally new to this game but there should be draw backs from pumping one stat. ie loss of status effect resistance.
and I figure you should be hit 100% in stun status or by a critical hit...so really knights should be able to stun the sins and kill them but w/e
I'm not sure if there is a Vit stat but there should be :S
Maybe I have been playing RO too much.
this is a bug reporting thread: this thread is about the attack speed bug, where someone has 0.2 attack speed (supposed to hit 5 times a second) but attacks as if they have 0.5 attack speed (hits 2 times a second in practice)
if you wish to discuss the pros-cons of a pure AGI build then you should read the numerous threads in the rogues section.
LOKI90aj
05-07-2008, 02:44 PM
Having 0.1 Attack Speed would overpower the Rogues and make the class pvp unfair, wouldn't you think? A cap at 0.2 - 0.3 would be a good alternative to 0.5 effective atk spd -- for Rogue class only ;P. Different caps for different classes would give game play [more] variety.
*-*
Zeltar
05-07-2008, 02:58 PM
Having 0.1 Attack Speed would overpower the Rogues and make the class pvp unfair, wouldn't you think? A cap at 0.2 - 0.3 would be a good alternative to 0.5 effective atk spd -- for Rogue class only ;P. Different caps for different classes would give game play [more] variety.
*-*
if you read my post carefully the game is designed for a 0.2 cap. that is what the stat says. the bug is that you attack at 0.5, probably because the animation sequence takes 0.5, and you need to finish the animation sequence before you can attack again. therefore they need to either speed up the animation(might be tricky to implement) or cut the animation short if the animation is not complete before the next attack starts, that would result in us looking like we're having an epeleptic fit.
it is not really that feasable for other classes to pump the attack speed. squires don't get enhance, and their pow stat is stronger, and AGI dmg is nerfed. so this really onlyapplies to rogues over lvl75.
the reason this bug hasn't had much publicitu is that it only affects rogues over 75, and so most of the community doesn't know about it yet, but all the high level rogues know and hate this bug, and we are working on getting it fixed so the rest of the neo's won't have to deal with it when you get up to 75+.
jackni83
05-12-2008, 03:49 AM
they have the accessory to raise the atk speed but wat's the point to buy the accessory since the atk speed wont raise even when u equip it.. hope they can fix the game setting ASAP
GM_rider
05-13-2008, 01:14 PM
Hello Solstice players,
I have reported this issue and will see what can be done about it. I will reply back when I get an answer. Thank you all for your input and concern.
Julia1
05-16-2008, 03:06 AM
Thanks rider.
We really appreaciate your post, just so we know that this thread/bug has finally been noticed. :)
(there is nothing worse than not even knowing if the reported bug has been noticed by GM/staff)
we all look forward to hearing progress on resolving this issue.
Ranmayasha
05-29-2008, 06:46 AM
well and what is happening with it? Would be nice to know if the issue is being taken care of or just noticed and ignored cause ShopItems got bigger priority :/
Your's Ran~
Ranmayasha
06-03-2008, 03:06 AM
Zeltar you should also help to keep this thread alive. So this case can be resolved.
Your's Ran~
Ryokosha
06-03-2008, 03:28 AM
I bet max aspd is limited to 0.5 by design and that it's not an actual bug. But we'll see.
TML_Leaf
06-03-2008, 06:58 AM
Keep this thread alive.. Need resolution..
Zeltar
06-05-2008, 02:38 AM
I bet max aspd is limited to 0.5 by design and that it's not an actual bug. But we'll see.
max attack speed is limited to 0.2 by design. as can be seen on my stats in the print screen. the attack speed limitation of 0.5 seems to be a bug, probably limited to the annimation time as that is exactly how long the animation takes.
yes we need resolution on this bug. what is an assasin with slow attack speed? fighters hit harder, but we should hit faster as the stats indicate.
Ryokosha
06-05-2008, 02:45 AM
Yeah it's probably due to animation speed. You know that RO actually has the same kind of bug? If you edit your client so it doesn't display the skills / attacks you can attack quite faster there (it's illegal but there are some videos on youtube that show it). In RO this was never fixed. ^^;
Zeltar
06-09-2008, 07:21 AM
it is now nearly 3 months since this bug was reported, now the question is how long is it going to be till the bug is resolved?
please can we have a progress report on the bug, are the developers working on it? or has it gone unnoticed?
Ranmayasha
06-11-2008, 03:39 AM
Is this a joke? Such a serious bug which makes a whole class of players lose their benefits comming from choosing this class is being totaly ignored -.-
Are the only serious bugs that are taken care of the cases of Store Items??
Realy if you don't plan to fix it then remove rouge class from the game and let the people in this class change to any other. Cause right now a Rouge has no benefits at all.
Knights got high def and damage.
Mages got very high damage.
Clerics got healing.
Templars got high defense, good damage and selfhealing.
Archers got a very fast atack and high damage.
And whats left for Rouges? We should have very fast atack speed and dodge rate.
But since the speed isnt working so we got only dodge which is usless without fast atack speed. Cause the main idea of it is to dodge alot hits when fast kiling a monster. But even with high dodge when we atack not as fast as we should its useles cause we kill the monster so long that all the profit from dodge goes to waste -.-
Your's dissapointed Ran~
Ryokosha
06-11-2008, 06:52 AM
In the time they'd need to remove a whole class they could easily fix the bug as well lol.
thawt
06-15-2008, 02:15 AM
please please please give this some attention to this thread, any kind of response to let us know this has been acknowledged...
Ryokosha
06-15-2008, 05:53 AM
There has already been a reply from a GM. >_>
Hello Solstice players,
I have reported this issue and will see what can be done about it. I will reply back when I get an answer. Thank you all for your input and concern.
thawt
06-15-2008, 09:16 AM
o yea forgot bout that ^^;
Zeltar
06-16-2008, 06:38 AM
i think people just want a status update, it's been over 3 months since this bug was reported
Ryokosha
06-17-2008, 02:05 AM
Rider's post is only a month old.
Zeltar
07-16-2008, 03:23 PM
still waiting....
elitedarklord
07-17-2008, 06:57 PM
...have you tried pm-ing solstice_help yet? lol (...don't tell me for the past days/weeks you've been trying to pm GM_rider lol)
Zeltar
07-21-2008, 12:16 AM
...have you tried pm-ing solstice_help yet? lol (...don't tell me for the past days/weeks you've been trying to pm GM_rider lol)
soliste help helps players, they do not do bug fixing. This is the place to report bugs.
in theory it should be posted here, then the GM's read all the threads here, they tell the team, the team tell the developers, the developers fix the bug, the developers give the new code to outspark, then outspark includes it in the next patch. then if it hasn't been forgotten or lost anywhere then the bug will appear fixed in some patch several months later.
so we reported the bug in early march, got it noticed by a GM in early may, and now it's vanished somewhere in the black hole of outspark+developers (assuming rider and outspark forwaded the bug report on). now we haven't heard any word for some time, so we are just interested how it is progressing, if it has progressed, or if it has been forgotten.
Scyris
07-21-2008, 04:16 AM
Ehh, that's the problem..
Instead of fixing in-game errors they just make you buy-and-buy more and overpriced items at the store (had to say it).
In my opinion, instead of making a lot more items in the SparkStore (or whatever you call it), OutSpark should make the game at least 85% perfect first, that way, a lot more enjoyment can be gained from the game.
If the game is still in BETA (I'm not sure), then they should give more priority to system errors and not money-making virtual equipments. >.<
Btw, as for the attack speed, are there any accessories (the one you can make/get in-game) that can raise your attack speed?
Sadly thats all most of these f2p mmo places care about is putting new cash shop items in, fiesta still has tons of bugs I (and many others) reported in closed beta that are still there today. Not to mention all the translation errors makes it look like a real sloppy job, In fiesta quests says u need 20 mobs, its really 10 or 15. little things like that. Would not be a big deal normally but they are everywhere
Now about Neo's attack speed, have any of you actually considered that the atk speed cap is 0.5 seconds? I mean if you can hit 10 times in a second that would be pretty godlike.
ggBuRNe
07-21-2008, 06:47 AM
Hello Solstice players,
I have reported this issue and will see what can be done about it. I will reply back when I get an answer. Thank you all for your input and concern.
nice.. rider asked my neo whether attack speed is working well or not about few months ago and yeah it doesn't work as fast as the stat shown.. It will take a while to fix it and another thing, the dodge rate should be reduce if the attack speed is fixed.. Neo, Rogue and Assassin dodge too many especially in pvp.. They are overpowered with the dodge alone..
masterofallmasters
07-28-2008, 03:02 PM
okay, u HAVE to be a neophyte to be able to get more agility...... i think o.O
Zeltar
08-08-2008, 12:04 AM
nice.. rider asked my neo whether attack speed is working well or not about few months ago and yeah it doesn't work as fast as the stat shown.. It will take a while to fix it and another thing, the dodge rate should be reduce if the attack speed is fixed.. Neo, Rogue and Assassin dodge too many especially in pvp.. They are overpowered with the dodge alone..
yes fixing the attack speed will make the rogues/assasins DPS go up, it would actually be nice if the normal attack did more DPS than skills but then people used skills for their affects, meaning that is it not a constant spam, a bit more skill and variety from weaving skills into normal attack.
yes i agree, assasins are very powerful, i don't think reducing dodge is the answer, that is their main form of defence, and high attack speed and dodge is what makes up the class. maybe to limit the DPS the normal attack could be weakened slightly, so they can attack crazy fast, while still having comparable DPS. i think people like the feeling of speed, seeing many tiny pokes so fast that the damage adds up.
another option would be to slightly slow down the base time of normal attacks, that way the rogues wouldent meet their cap quite so soon in the game and need to work more for it, this would also fix animation bug, as everyone would be attacking slower. there are many ways to re-balance it, though i think that's really an issue for the DNC. IMHO the first step would be fixing the bugs, and then if needed look at the classes and how their benefits/drawbacks compare if any re-balancing is needed.
okay, u HAVE to be a neophyte to be able to get more agility...... i think o.O
any class can pump up agility, it's just sub-optimal. AGI is a common secondary stat for achers, and i've heard of occasions where knights and templard have had significant amounts of AGI.
vanyacellest
08-11-2008, 01:11 AM
i decided to get the bandit mask just to c if this really was bugged and these are my screenshots. i thought they might be helpful as they show my stats and everything.
My verdict the same as Zelter- its bugged and stops at .5 and is capped at .2
http://img.photobucket.com/albums/v242/VanyaCellest/screenshots/0811_DB19.jpg
http://img.photobucket.com/albums/v242/VanyaCellest/screenshots/0811_DB1A.jpg
http://img.photobucket.com/albums/v242/VanyaCellest/screenshots/0811_DB16.jpg
http://img.photobucket.com/albums/v242/VanyaCellest/screenshots/0811_DB22.jpg
Zeltar
08-11-2008, 07:43 AM
Thanks for the screenies vanyacellest!
yes it shows exactly the same thing as my post, which has been reported on many places.
it seems exactly the same as the animation bug affecting MEN
http://www.outspark.com/forums/showthread.php?t=96713
it is good to see it also on other peoples screenies. also most of the rogues can testify to this bug. Personally i'd like to see something done about it, i don't like the idea of my full potential being held back due to some animation glitch.
r.aurican
01-01-2009, 10:37 AM
Each class has a primary stat. When you increase that stat you either get the bonus sooner and/or more points from that stat. The idea is to find the most efficient path then. Since everyone gets the same amount of points...
Men is the all class stat. It makes all skills and crit rates increase in speed and appearance. Use it to augment class and play style.
ibloodybaron
01-01-2009, 02:10 PM
so that's it? they fixed the BUG or not? if they didnt... i will stop my Neo right now and make anohter char :/
sirchunk
01-09-2009, 02:35 PM
Well, its been nine months since we heard from GM rider. 'course, no one has been keeping this post alive in the last 6mo. As far as i can tell the bug is still there. I spent good money in the SC store to buy the Bandits Bandanna of Dexterity so that I could have great attack speed for my Neo. My attack speed is 0.2sec, the acctual is no where near that. If the GMs know about this bug, they need to take items like the Bandanna out of the solstice store!!!
Zeltar
02-05-2009, 06:37 AM
Hey, it's nearing the year aniversdary since this bug was reported.
Lets hope we get some responce on the progress of resolving the issue.
FatTony30
05-02-2009, 05:33 AM
so is DNC gonna do anything about this or not?
FatTony30
05-08-2009, 04:18 PM
I will not let this die
FatTony30
05-20-2009, 08:39 PM
seems Rubix is on vacation or something, i'm bumpin anyway
licgenier
05-21-2009, 01:12 AM
i gotta bump too!!!
even without sc i got .2 attack speed and its just way too slow for .2 ._. the only way u can do 5 hits per second is being a sin and using lh dagger but thats not the point.
Also a skill speed NUMBER in our stats window would be nice!!!
i mean i sometimes get skill speed buff from prophecy fragments or debuffs like when killing the clock boss of lib i would love to know whats my real skill speed(even though we might find another bug on it)
FatTony30
05-26-2009, 08:35 PM
bump since Rubix seems to be back
realgundam
05-26-2009, 09:35 PM
they wont reply on this subject until they are working on it,and only after they tell Rubix about it. He can't tell you what the programer is not telling him... not his fault... So forget about it.
RubixCuban
05-27-2009, 09:24 AM
they wont reply on this subject until they are working on it,and only after they tell Rubix about it. He can't tell you what the programer is not telling him... not his fault... So forget about it.
I haven't been able to reply to everything because i have been busy with so much stuff. I apologize for that. This is something that will require more time to test. So once I get done with the other issues I will look into this
realgundam
06-08-2009, 04:25 PM
np I can imagine that you have to fix every single little things in this game >.> the headach and the sheer amount of works...
dardelion
10-20-2009, 08:15 PM
Hey all,
Any progress on this issue? I just recently bought a pirates cloak of speed and am now having abit of a qq about the atk spd.
wardomic
10-20-2009, 08:54 PM
It's doubtful any progress has been made. I'm thinking once i'm bored enough i'll do the tests myself if it hasn't been fixed already. Easiest way to test is to start taking pics while attacking at each attack speed, crop the pictures so that it only shows the numbers, combine the pictures and see the difference in distance between the numbers. Each speed increase should close the difference by a few pixels so with the numbers from the pics put together, the highest numbers synchronized in height you should get a very good picture of how attack speed changes over time.
Also I'd like to mention that while Ranger skills are super fast their normal attack speed is capped way higher than it. I'd say it stops increasing around .7/.8 somewhere around there.
licgenier
12-01-2009, 11:19 AM
srry i kno necro old posts might get this closed but look at this picture!!! maybe our speed should be like that D:http://solsticecanard.l.makeforum.org/composition/attachment/796cb6f3668228adc521ffa8f5e3be3f/383334/1127_36D4.jpg
wardomic
12-01-2009, 11:50 AM
Can't see the picture
licgenier
12-01-2009, 03:32 PM
ok the picture again this time i hope u can see it xD
comp4ssion
12-01-2009, 03:35 PM
whiskey tango foxtrot...?
wardomic
12-01-2009, 03:43 PM
That's a lot of number @.@ how'd you get that?
licgenier
12-01-2009, 05:18 PM
no idea but i want it back D:
Zeltar
07-24-2010, 03:34 AM
Bump.
This is a long-standing bug, and i was about to report it again when i figured i might as well bump the origional thread.
the team is obviously aware of the problem since i reported it in 2008.... the question is, what is the progress on this? a status update would be nice. 0.2 attack speed should be like in the picture above in post 62.
of course this fast attack speed would give very high DPS, i dont care if the damage per hit was reduced so that the DPS is reasonable.... but us sins and shadow masters all want that attack speed that it says in our stats(that's actually the reason i chose this path of existance).
Please have a look into this bug, and provide us with a progress update. thank you.