PDA

View Full Version : Paledins got no more bashes



whatever1234567
03-11-2008, 07:24 PM
yeah i know if i spelled it wrong sorry can't spell to save my life

I was bored on my cleric so i went to uruga to look at the lvl60+ skills and i saw that there were no upgrades to bash being sold. Is this a joke My damage lvl 44 already sucks even with a +6 mace. And hell no am i excepting bleed/trip as a bash replacement it cost way too much sp atm until they fix it. Lets start a petition for a new attack at lvl 60 :).

How about a giant glowing sword appears and attack the mobs from about the same range as a fighters kick so while healing when we are bored we can throw an attack in? Yeah i know clerics aren't supposed to attack but what about soloing we can't always AOE or be in a KQ ya know

TwinBlade887
03-11-2008, 07:27 PM
Yeah, I agree we should get at least one more attack skill. Except not a sword popping out of nowhere o.o Maybe just another skill, either a little weaker than Bash, or significantly higher than it.

-Jace
03-11-2008, 07:27 PM
We should get an attack where we smash the ground and create a crevice where lava pours out and smothers the mobs and then the earth closes again and takes them underneath and COOKS THEM!!!!!!!!!!!

Iruleuall4
03-11-2008, 07:30 PM
Hmm, I've never actually looked at any of the skills past lvl 60. Only seen a few players that high anyways, and just one weapon/armor.

It's obvious I never went to Uruga eh? :D

Lubetek
03-11-2008, 07:39 PM
well i'm 58 atm (pure End) and would love 2 see sum sort of aoe attack. if i had one myself and clerics similar 2 myself we could almost certainly tank 4 parties.

DeathBringer01
03-11-2008, 07:43 PM
If u guys had a AOE attack skill u could AOE by yourself=total inbalance in game

Asmodejjj
03-11-2008, 07:44 PM
Yes, clerics need another combat skill!!!

regrant
03-11-2008, 08:23 PM
How about a holy cross-like attack? Where a cross of lightīs traced onto the enemy preventing him from affect you with debuffs and doing a little less dmg than bash? 1- itīs HOLY ^^ 2- itīs good against stunning mobs 3- itīs NOT overpowered, serve yourself with the debuff protection ^^

lloevee
03-12-2008, 12:02 AM
LMFAO!!
i like jace's idea. xD

mavricgabriel
03-12-2008, 12:13 AM
Hmm... I guess being excited on the lvl 60 job change IS the only thing exciting... afterwards, i find it pretty boring without any new skill... If there will be AOE skill for clerics, i would recommend MASS HEALING wherein all included parties have HP rejuvenation -- one jetlag though is a massive SP consumption...:D

lynna
03-12-2008, 12:19 AM
You guys know that Outspark patches after the other fiesta versions right? I don't think they'd create any customized skills >.<.

But yeah, Bash is supposed to keep upgrading, according to the other fiesta game servers. And same with Heal. I guess Outspark just missed that, they haven't upgraded all the skills that are supposed to be upgraded.

You could see all the skills here (http://www.fiestaonline.co.kr/guide/listSkill.asp?classType=2). ._.;

Erevan
03-12-2008, 06:53 AM
I would like to have an attack spell, something that is not weapon dependent. Something with range or without range but affecting the area around the cleric.

-Jace
03-12-2008, 02:44 PM
I would like to have an attack spell, something that is not weapon dependent. Something with range or without range but affecting the area around the cleric.

For a cleric range attack, we should be able to reflect light off the surface of our shield to burn the mobs' eyes out and then while the animation of the mob running around screaming and rubbing their eyes goes on, a rock juts out of the ground and the mob stubs its toe on the rock, falls forward, and as it falls towards the ground, we smash the ground and create a crevice where lava pours out and smothers the mobs and then the earth closes again and takes them underneath and COOKS THEM!!!!!!!!!!!

-Jace
03-12-2008, 02:44 PM
This is more like, earth dependent, we're like, the catalyst between the now and the then. :D

XelveX
03-12-2008, 05:48 PM
OMFGXOR jace, what a wild imagination. Heh, when I use rejuv I always pretend the circle it makes is aoe. It does 1 damage and heals 1200 on target/self. >.<
Of course, I tested it, Been in an aoe pt, used it and killed 15 mobs at the same time. YOU AND I LUCMOIRA, RULE!

But I agree a nice aoe attack, not too strong not too weak. Animation would be wings popping out of your shoulder (like when you're revving!) and you blast the ground and vines come up whipping the mobs >.< (animation would look like the ground when a revived person just came back to life except the vines would move.)

TestSubject
03-12-2008, 06:18 PM
That would actually make sense...if with the hammer, you would hit the ground for AoE. Wouldn't really work for a mace though.

XelveX
03-12-2008, 06:37 PM
Lol, maybe it will send out a flail made out of holy light? It will attack anything within a range of... 5 meters?

lord_hobb
03-13-2008, 05:17 AM
or you could(forgive me if its already there)no exactiny a bash but purification like if your stun no stun debuffed no debuff.

Forfirith
03-13-2008, 08:17 AM
If u guys had a AOE attack skill u could AOE by yourself=total unbalance in game

Unfortunately we CAN AOE by ourself, the problem is not holding agro or anything, that's what clanking is about, but our attack still is, at a lack of other words, ****ty (forgive me).

And that for soloing is not nice cause we not always wanna duo/pt.

But this question has been addressed several times and I don't think they will rethink the clerics idea of a new attack :\

Kaiza
03-13-2008, 08:19 AM
This issue is already known around 5 month ago lmao ^^ Be patient till fixed Bash/Protect/Heal

Forfirith
03-13-2008, 08:24 AM
or you could(forgive me if its already there)no exactiny a bash but purification like if your stun no stun debuffed no debuff.

For debuffing the mages have an attack already (Dispel). For stun there ain't one yet.. but that is pretty useless.... stun lasts no longer than 5secs.. :\


For a cleric range attack, we should be able to reflect light off the surface of our shield to burn the mobs' eyes out and then while the animation of the mob running around screaming and rubbing their eyes goes on, a rock juts out of the ground and the mob stubs its toe on the rock, falls forward, and as it falls towards the ground, we smash the ground and create a crevice where lava pours out and smothers the mobs and then the earth closes again and takes them underneath and COOKS THEM!!!!!!!!!!!

LOL!



But I agree a nice aoe attack, not too strong not too weak. Animation would be wings popping out of your shoulder (like when you're revving!) and you blast the ground and vines come up whipping the mobs >.< (animation would look like the ground when a revived person just came back to life except the vines would move.)

Nice idea ^__^


That would actually make sense...if with the hammer, you would hit the ground for AoE. Wouldn't really work for a mace though.

An AOE dependent on weapon? That would end up bad :\ That way they would have to create 2 dif AOEs (like the trip/bleed issue)... = Lots of work...


Lol, maybe it will send out a flail made out of holy light? It will attack anything within a range of... 5 meters?

:3 Nova-cleric-styled!

Vater_Araignee
03-13-2008, 10:05 AM
right now I'm only lvl 45, so I think that at lvl 60 we should at least get a distance agro.

Holy Light
The clerics fists come together in front of its chest and it's head bows in prayer.
A beam of holy light launches out from between the fists striking the target and causing agro.

Of course I'm speaking as a lvl 45, my opinion may change at by 60.

XelveX
03-13-2008, 12:27 PM
Looks nice? But its a good idea though... that should cost a lot of sp and it would cause A LOT of character imbalance.

FrontierVortex
03-13-2008, 10:20 PM
Hmm... I guess being excited on the lvl 60 job change IS the only thing exciting... afterwards, i find it pretty boring without any new skill... If there will be AOE skill for clerics, i would recommend MASS HEALING wherein all included parties have HP rejuvenation -- one jetlag though is a massive SP consumption...:D

One problem there mavric... GROUP HEAL = INSTA DEATH
A group rejuv would be even worse.
And at level 79 you get a Group Restore which I believe heals 70 hp a sec but I could be wrong.

On to Cleric's getting a new attack. We should never get an AoE attack which does any real damage without it taking up a TON of SP. As for a new regular attack thats cool. I am presently level 51 and I seem to be playing heal bot for AoE pt more than soloing now and when I am not playing heal bot for an AoE pt I am duoing with my Mage gf. However, a new single mob attack would be great, but it wont happen unless the give the other versions a new attack first.

Vater_Araignee
03-13-2008, 11:11 PM
Looks nice? But its a good idea though... that should cost a lot of sp and it would cause A LOT of character imbalance.
Two MObs, practically standing on top of each other, a solo fighter comes along and pulls just one. A solo mage? same thing. A solo archer? Dito. Cleric? Gets to take them both on.
Add two more classes to the game that have zero distance single target agro or take it away from the fighter and then the balance argument will hold water, till then...
Cleric + distance agro http://warlocks-box.com/dont.gif class imbalance

whatever1234567
03-15-2008, 02:19 PM
Yes i know this but a distance aggro would only balance us cause when we have to attack 2 mobs at a time unless we have a +9 weapon those mobs will take forever to kill then we never know something may respawn during the fight making the fight longer and before you know it you've got 5 monsters on you and you have to run away. Plus you are 15sp stone shorter. But really all i want is another attack it doesn't have to be ranged or anything but i need a 4rth key to hit when soloing. I wish they could at least fix bleed already so i can kill mobs at 1/2 the rate of a fighter instead of 1/4 the rate.

Driftlock
03-15-2008, 04:48 PM
In terms of ideas to help the class out, one I'd actually suggest would be some sort of shield bash. They've been used in plenty of games, and while many would say it's more suited to a Fighter, I'd say just name it something like Divine Shield, Retribution or some such holy-ish name, and make it available to use only after a block.

In addition to adding a bit more damage, it would probably make END clerics pretty happy as well, having that extra block would come in handy for the ability.

smitske
03-16-2008, 01:50 AM
well lvl 60+ has crappy skills, but ive seen in the movie(the introduction one for fiesta) that clerics do have another attack skill, I just wander when we get it :/

god_of_healing
03-16-2008, 08:41 AM
Oh i have an idea! Mabe there can be a skill where you make a circle in the air and you push it into the enemy. it could be called Holy Circle.

tht atk is a lot like one of krillin's attakc from the dragon ball sagas

see here
http://i219.photobucket.com/albums/cc103/mapothier/images.jpg

Celtic_Princess
03-16-2008, 09:52 AM
I don't know if I'd go so far as saying we need a new attack right now (although I wouldn't mind one *Hint Hint*) as much as we need an attack thats actually worth something. At lvl 40 trip/bleed gives me maybe 20-30 over what I'm already hitting on a monster. For 96 sp what good is that? I'm in a pt a lot, and I duo a lot but there are times when I like to solo...and I hate that it takes so much longer than it does for other classes. More time for someone to KS me in CP >.<

Thasmudyan
03-16-2008, 03:36 PM
I don't feel we need any new attack skills, either. Giving Trip/Bleed the added status effects they were intended to have would give clerics some options at higher levels when Bash stops leveling, and yes, I would like to see this as a cleric who solos a lot, but we do well enough without them.

I also don't think we should get any form of AoE or ranged attack skills. Our role in AoE parties is to heal and keep everyone alive. As for solo... well, that's just a disadvantage of the class we chose, that we can only damage one at a time, kill slowly, and often have to settle for pulling multiple mobs despite this. Our advantage is that we can take on those two mobs, plus the two more that respawn on us during the fight, and survive easily.

Just my opinion...