View Full Version : Mages- Full Spr or Int?
Rainhawk50
08-03-2007, 08:35 PM
which stat should i pump as a mage? Spr or Int?
imported_tehfusion
08-03-2007, 09:50 PM
Definitely not int, it does nothing for clerics.
END*-*If*you*want*better*defense,*to*tank*and/or*solo.
STR - If you want damage.
SPR*-*If*you*want*SP*(i.e.*to*heal*more*before*recoveri ng*it*all)*and*criticals*(double*damage).*
Edit: Err, ignore that. INT doesn't boost mage damage much, so I'd say SPR - criticals and SP.*
Garman321
08-04-2007, 10:59 AM
he said Mage not Ceric
misoka
08-04-2007, 02:53 PM
Typically it should be INT. Depending on what kind of mage you'd like though. But I read somewhere that mages have a problem where their INT doesn't raise their spell DMG at all. The only thing that DOES however are equips/items with INT bonuses. I'm not too sure about that but if it's true, you'd probably want to stock up on Spirit for crit spells and Endurance for some defense at least. And then save up money for INT equips. Some people are going full SPR or END out there, but yeah...
I'm not too sure how it'll work out in the end. Just try it out and see what works for you ;3
I'd personally wait until Open Beta testing or the official release before selecting a certain build.
[ EDIT ]
I don't know if it's just me or whatnot but INT seems to be increasing DMG for me. So I suggest using INT then with whatever extra stats you'd like to add it in with. Like INT+END or INT+SPR.
Boystuff
08-04-2007, 05:18 PM
i would do a int/end mix that way you have less downtime (more sp) and more health for those pesky mobs that do get to smack yah a lil bit.
Smidget
08-04-2007, 07:21 PM
IMO: Go with INT, SPR and END. My mage in this game is more points in END at the moment just because I do alot of Solo running but as a mage itself, INT and SPR are the most important. INT makes your spells penetrate a bit more and SPR helps the MP you use.
misoka
08-05-2007, 02:24 AM
I've hit level 15 with my mage, and I must say that although your health suffers a bit, an INT+SPR build is worthwhile. I do 1.2k+ on slimes with one of my spells, and it takes 2-4 hits (depending on which spell I use) on monsters around my level. A bit of kiting is definitely needed but. Man. Being a mage is fun. <3
Equipment is important as well obviously. ;3
imported_tehfusion
08-06-2007, 09:01 AM
I already answered this question. INT adds damage, but hardly any at all. It's around 1 damage per point of INT. When you do 200-400+ damage per hit, that's nothing. But take it if you want.
Otherwise,*just*go*with*SPR.*Criticals*do*twice*as *much
damage,*and*when*you*already*do*huge*damage,*that' s
awesome.*
lunelune
08-06-2007, 02:31 PM
Anyone who puts END on their mage doesn't know how to play their class.
misoka
08-06-2007, 04:17 PM
Rather than slamming people down for using Endurance on their mages, it'd be more preferrable for you to provide constructive criticism in a nice way. No one's perfect initially. Higher level players like you should be giving advice, not negatively criticizing newer players like us.
lunelune
08-06-2007, 04:23 PM
I gave advice. Don't use END.
Xlane
08-06-2007, 11:05 PM
i dont knw but im lvl 16 mage now i i kill rats i 1-2 shots depending on spells.i hav around +7 int.
lunelune
08-07-2007, 01:55 AM
Oh rly? I'm a level 49 mage and nothing worth killing dies that fast with 26 INT and 28 SPR.
heyvey
08-07-2007, 09:37 PM
lunelune how much did 26INT help u...do u have any problem with it?
lunelune
08-08-2007, 05:02 AM
I don't know to be honest. I have been given two completely different stories involving the stats, so I just did it half and half to be safe.
heyvey
08-08-2007, 11:18 AM
i dont think the stats are plan out...i mean 1 INT increase 1 dmg...how long to u have to play til ur have +50dmg...<---and thats not alot...
Frozenflame
08-08-2007, 01:15 PM
Hi guys, i'm playing a Mage also, have it at level 23.* I've*chosen to go all INT , and trying my*best to stay current on equipment. Using +7 INT rings but no +items.**I guess i can't gauge against anything since i don't see other mage's damage, but i do constant KQ's,*with*SPR scoll i'm able to do a fairly good amount of criticals.* Damage seems pretty high, as I can pull hate from a good lvl 30 Fighter tank.** It would be great if we had the option to see filter in damage dealt by the party /others.*
Frozenflame
08-08-2007, 01:19 PM
My character's name is Meteo, say hello if u see me!
misoka
08-08-2007, 02:06 PM
I'd love to see how an INT mage would fare in Fiesta~
Compared to SPR/INT or full SPR mages.
Especially at higher levels.
:D
lunelune
08-08-2007, 02:18 PM
The stats are broken. It's that simple.
misoka
08-08-2007, 02:36 PM
Yeah, they're obviously broken since INT isn't bringing up magic damage properly as it should be. Which is why it should be interesting to see the difference with what would be called a "critical" mage compared to an INT mage.
Zeratul
08-08-2007, 08:24 PM
tehfusion.
Okay lets take your example mathematically then. We will
assume you are doing 400 damage a hit since that helps crits (spr) more.
Lets assume the mage casts a 400 damage spell 100 times no stat bonus = 40000 damage
Okay
now lets add 50 Int in which you say adds 1 point of damage per
point + the bonus 1 point of damage per 5 points in int = 46000 damage
Okay now lets add 50 points of SPR which gives 10% bonus crit rate = 44000 damage
Doing
450 damage every blow as opposed to doing 400 damage a blow and getting
800 damage one in 10 times are equal. Int damage is not broken or
bugged. If they give a boost to how much damage INT gives SPR
will become obsolete.
Zeratul
08-08-2007, 08:50 PM
Does INT always add 1 damage to all spells? Because if that is
true if you cast lots of small damage fast spells INT will be better
and if you cast lots of large damage spells crits and SPR will be
better.
lunelune
08-08-2007, 09:37 PM
Zeratul, you obviously haven't played a mage.
Zeratul
08-09-2007, 09:04 AM
Actually I do play a full SPR mage Im still working on my second mage
to test INT. YOU cant even figure out whether to add INT or SPR
to your character and you logic is pretty poor /sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-laughing.gif
devildude666
08-09-2007, 09:11 PM
im a lvl 8 mage hittin 200+ on slimes is that good ?
 
Zeratul
08-09-2007, 09:40 PM
on crits? what level of what spell?
gebomato
08-09-2007, 11:29 PM
go all spirit... more crits more mana..** i hardly notice int dmg
*also if you compare chain crits > then hight dmg spells....*
*in theory it sounds great... only we dont know the crit conversion rate or anything just yet =s**
 
darkoray
08-09-2007, 11:31 PM
END is a waste on mages. in fact i wouldnt even put points in SPR my mage is lvl*18 and i went INT all the way. i can 2 shot ratmen and bears with lvl 1 missle and since i have put points into it it only cost 2 mana and has a cooldown of 2.5 sec. mages are all about damage. if u kill fast then mobs wont even get close. as for mana its no realy issue since u have mana stones and pots. i hit slimes at 1300+ with lvl 3 missle.
INT = spell damage
SPR = magic defence and mana
metalm3
08-10-2007, 03:26 AM
Im a pure int mage too and im lvl 15 but havent tried my dmg to slimes. A Question : My magic missile is lvl 1 now so IF i pump 3 SP of increase dmg to it then i buy a lvl 8 magic missile then will the SP disappear or still stay there*but only*the level of the Magic Missile changes which is 8
lunelune
08-10-2007, 04:46 AM
"Actually I do play a full SPR mage Im still working on my second mage
to test INT. YOU cant even figure out whether to add INT or SPR
to your character and you logic is pretty poor /sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-laughing.gif"
I fail to see how my logic is poor. You see the general idea in CB1 is that INT was broken. Therefore it was a safety net, and a good one, to go half and half. I would get the benefits from both to an extent, and at the same time,if in CB2 it wasworking "properly" then I would be able to tell. If you want to argue who's the better mage start leveling up so I can kick you around in a GW or something of the likes. =]
Zeratul
08-10-2007, 07:49 AM
Well lets see here either INT or SPR has to be better. You use
a noob cookie cutter build. You say that INT for stat bonuses is
broken yet INT spent on stats and INT gained from items nets the same
damage gain. You make fun of people for not knowing things when
you barely grasped your own class.
Mostly just the fact
that you assume people havent played mage because they have spent a
point of INT on their character. Yeah rather poor logic.
High level noobs are rather easy to spot usually the first thing they
do if someone disagrees with them is come to PVP and Ill beat you
down. /sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-laughing.gif
lunelune
08-10-2007, 02:18 PM
You're a complete twit. You see this is closed beta and will be wiped. So while everyone, EVERYONE is unsure whether SPR or INT will be better, it is best to go with both. Why? if INT was really broken in CB1, and my damage suddenly jumped in CB2 I'd know they fixed it and that INT is better. This is called testing. This is the advantage of playing in a beta. Before calling my way of playing inferior, learn something about it yourself. I never "made fun of" anyone and if they took anything I said offensively they aren't even worth insulting in the first place. And I never said I assumed you haven't played a mage because you added INT. Learn something about reading comprehension.
Mushy
08-10-2007, 05:42 PM
Hey im really new at this game, SPR adds mana (or w/e its called in the game, its currently downloading) right? and INT does + spell damage?
Mushy
08-10-2007, 05:42 PM
Hey im really new at this game, SPR adds mana (or w/e its called in the game, its currently downloading) right? and INT does + spell damage?
Zeratul
08-10-2007, 06:16 PM
Testing = a few minutes to raise a character to level 5 and you
would know if INT or SPR is better without having a sucky level 50
mage. Alot of people know which one is better its really not that
tough to figure out.
You said every mage with end is their build doesnt know how to play their class. That is insulting.
I
asked how much damage 1 INT added to all spells due to the fact I only
use SPR. You said I obviously never played a mage before.
You call someone a twit and say you are never offensive. You have
- reading comprehension. Oh yeah and your build IS inferior.
Mushy - Add spr to your guy it adds mana and crit chance. Youll do awesome by a decent level.
---
"The first sign of a high level noob is they threaten to kill you in PVP" QFT from shouts ingame
lunelune
08-10-2007, 08:30 PM
Zeratul, I now know you're not worth arguing with. You have no idea what you're tlaking about. And by the way, your calculations on INT vs SPR were horribly incorrect. You see at level 49 with only half my points in SPR I get at least 3 criticals in a 7-8 combo. Now, take into account you can get +crit items to greatly increase your crit rate, and that if i had full SPR I'd be cirting even more. My crits do more than twice the damage of my normal spell damage. Much more. When fire bolt does maybe 300-400 a hit, it's crit does 900-1000+. Like I said, my experience > your blind guesses.
And I said I hadn't insulted anyone in the time frame you were referring to (pre-your post, therefore I'm still correct. Thank you.) And as I said in the above paragraph I realize now you have absolutely no clue what you're talking about, so I'll stop bothering to argue against your baseless calculations.
johnwolf
08-11-2007, 08:54 PM
I love when 2 mages make a build fight ^^
well I read the threat to see how the stats play in this game and well reading the thread just confused me more :P so I think I will experiment
by the way I am new here and my english is kinda primitive :P
a new mage in the block
Johnwolf
Zeratul
08-12-2007, 07:04 AM
Its simple johnwolf. The way INT is currently written it does
not scale with level at all. If you are playing a game where INT
scales that would mean that 10 INT at level 10 boosts your spell damage
a little and 10 INT at level 100 boosts your damage alot.
Since
INT doesnt scale here 10 INT at level 100 is the same as at low
levels. SPR gives bonus crit chance which DOES scale with
level. At higher levels your spells do more damage so crits
matter alot more. Full SPR is the best build. Full INT
build sucks and Lunes build sucks.
For example:
100 damage spell = 10 SPR 2% more crits = 10 INT 12 more damage (112 damage)
1000 damage spell = 10 SPR 2% more crits = 10 INT 12 more damage (1012 damage)*
BTW you do more than double damage on your crits because of how magic AC works. *shakes head*
Whilan
08-13-2007, 05:55 AM
Ok at the moment i'm a mage, going every level with raising stats in this order (sp, sp, int, sp, sp, int, end) that makes it so i put 2 points into spirit, then a point into int.*I do it again by putting 2 poitns in spirit again and one in int again and finishing with one point in endurance.
*What i wanted to know is this a good build? I went with this with the thinking that every 7 levels i would get 4 sp 2 int 1 end, enough to have a good size mana pool get some more dmg and have some health to take a hit or two.
*Should i drop the end and int now and just put all in sp or keep doing this, or modify it somehow? I'd like to do alot of dmg and help the team with alot of dps.**I'm currently level*10, so if anything has gimped me, i can usually reverse it or make it minor.*
*(ps be polite and don't say my build sucks, only helpful advice.)
GluttiusMaximus
08-14-2007, 04:26 PM
I'm lvl 7 and i kill imps w/ one fire bolt. My build is all int.
Of course, probably imps are to weak for me...
KikiSaoki
08-14-2007, 04:59 PM
Personally I'm going for the*5 Int : 2 SPR, or more likely 3 int and 1-2 spr. My mage is very low leveled though. :P
lunelune
08-14-2007, 05:26 PM
No, it's not, Whilan. Scratch the END. END is useless.
linhlinklink
08-18-2007, 06:24 AM
I think Mage should build on SPR, can increase SP n DAM. It great.
Magichit
08-19-2007, 08:00 AM
I was believing dexterity should increase critical rate.
There i learn it's SPR for critical magic but how much SPR raise critical rate? and does Dexterity could be helpful to a mage(other way than dodge?)
Anyway leveling and items bonus look more important than any points dispatching and for my 1st char i will up both SPR and INT, is fullfilled a stat always better?
thx
Horlan, 20lv.
misoka
08-19-2007, 05:49 PM
GluttiusMaximus, you're right. Imps are too weak for you ;3 But it's always nice to see that one-hit KO on weaker monsters, lol.
Another point I'd like to make is that calling someone a complete twit, or telling them to level up just so you can kick them around is absolutely absurd. There's really no point in saying those things unless you want to hurt someone and make yourself seem better than them. So if you really want to make constructive criticisms and change people's minds about their builds into something that's more correct to you, do it without the name calling and bullying. You'll get much further than you already are right now.
Anyway.
So I've been trying out various mage builds, but I haven't gone past level 21 on any of them, so I wouldn't say this is COMPLETELY accurate.. Seeing as how a build up of stats can make a huge difference when you get to higher levels.
HOWEVER. I've started up a FULL spr build with my mage. I'd have to say that it is absolutely brilliant to use, and I'm doing a decent amount of crits. I'm still at level 10 with this one and I also use the mini devil and the tuxedo. The mini devil provides +5 to all stats, so it's a great addition to your equips. But even without it, I'm doing a good amount of damage and crits nonetheless. However, there are a few more INT points than SPR right now. I'm about 4 short from being even with INT.
My other level 20 mage is mainly INT with some SPR. Two points of END at the beginning, but as lunelune has continually pointed out, END makes absolutely no difference. ESPECIALLY if you use a Vitality scroll. Those scrolls are the KEY difference in surviving as a mage without having to tinker around with your original stats. I'm doing great damage as well but with a rare amount of crits.
For CB2 (closed beta 2), I strongly suggest using full SPR as your build. END is useless, so there's no point in wondering about that. And I feel that INT hardly makes any difference. There's nothing wrong with going half and half with SPR and INT, but I really don't suggest it in CB2. It's easier to level up with a full SPR in my own opinion and experience.
But like I said. I have NO idea how the stats will act past level 20. SPR just seems to make a bigger difference in CB2 early on because it increases your mana pool with every stat, and it also increases your critical rate. I think your crits are far more important NOW rather than trying to increase your magic damage.
INT is just way too broken right now.
@Magichit
DEX is usually believed to increase the critical rate because of classes like archers. But apparently, SPR is what increases the critical rate here and not DEX. I have no idea why, but that's how Fiesta was made.
I'm not too sure but I think a point of SPR raises the critical rate by 0.2% or 0.02%. I know that the decimal makes a huge difference, but I know it's not +1% every SPR point. It builds up though. ;3 I wouldn't say that DEX is useful at ALL for a mage. There's no use in getting evasion even with the low amount of HP. Although it'd make more sense to evade more with the lower HP, mages are typically known to be glass cannons. What I mean by that is that mages tend to blast or burst with large amounts of damage quickly. Classes like archers NEED the evasion because they typically do less damage compared to a mage and must be able to avoid damage so they can continue to barrage a monster with hits. That's at least what I've gathered with my experiences with archers and mages.
Items that give bonus stats are extremely important and make a huge difference, and this includes scrolls as well. I would say that they're bonuses for a reason ;D
You could try out both SPR and INT and see how it goes. It's closed beta so anything goes. Just read all the different posts/threads, and then choose your build. Your character will be erased when open beta hits so it's like a trial and error experiment since the stats aren't doing what they should be doing.
DemonEyeKyo
08-19-2007, 11:55 PM
luna is right though i built a lvl 24 mage full int i recognize full sprit must be better if 1 int= +1 dmg... its just common sense...and hey... they gained that knowledge from playing cb1... its normal any noob (like me) will build up int... supossed to really boost magic dmg eh... too bad i just figure out now, ill start raising sprit :P n hey u ask for advice then u dont wanna accept the answer... thats weak
 
 
D.E.K
talonmas
08-21-2007, 05:23 PM
Ok, let's assume that Int and Spr would add about the same damage over time. Then think about this, Spr adds to your magic def and mana pool as well, while still giving you increased damage. Havent played the game yet, but just posting my thoughts from what i've read.
misoka
08-21-2007, 09:02 PM
Typically INT should be giving the "major" boost in damage every other point or so, but it's not doing that in Fiesta~ Yes, SPR does give a boost in your mana pool along with the increased chance of critical hitting monsters and the magic defense.
Which is why SPR would be a more useful addition to stats for a mage so far.
Even if INT was giving the right amount of magic damage, and if you looked at it generally, SPR would seem like the better choice. But it really depends on your fighting style. Maybe some would rather do the same substantial amount of damage continually, and maybe others would sacrifice several magic damage points for a chance to do double that amount with a critical hit.
amadplayer
08-22-2007, 07:15 PM
i*considerin about Wiz for long time ...in my words,Spr is more useful stats than other 3.....otherwise full spr is not the best way to play a wiz well.
nukemaster70
09-07-2007, 04:15 AM
I had a lvl 10 mage and its build was 3:2 SPR/INT and he was doing a lot better than the other mages out there that were his lvl.
I would appreciate any feedback on my build.
Veers
09-07-2007, 06:48 AM
As said, at low level and with the way INT is now, INT is a great stat. Past level 20 or so, if you're partying, INT's usefulness starts to drop off quickly. I put my first 10 points into INT to speed up low levels but now I'm putting everything into SPR and wearing +INT rings. I may not do as much damage per hit as a mage my level with more INT, but my SP lasts longer and I do more crits, so my damage over time in a fast-pulling party or KQ is higher.
When/if cash shop stat reset items become available, I'm going full SPR. Like many MMOs, leveling past 20 is much more efficient in a party, so there's no sense in trying to pump up END and INT to be a soloing mage... Scrolls (HP and DEF) should provide enough protection for when you need to go farm cash/mats from green mobs.
Desirai
09-07-2007, 02:55 PM
I have been using both int and spr, though not as much spr. I thought of using END, but I'm not sure if end will help in the long run..
KonataIzumi
09-16-2007, 04:30 AM
There too much for me here. 25 of you says all spr. 25 of you says all int. 20 of you says 2:1 int/spr. 20 of you says 1:2 and the last 10 of you says 1:1
I don't know what to do but I know I'm going try 1:2 int/spr
Thank you.
megadomonic
09-17-2007, 06:37 PM
Okay, I been in CB 1 and 2, personally I'd say to get your INT and END to 5 for a start off and then put more in SPR, then as you get stronger, make your INT and END 10, then continue to do SPR and nothing but SPR.
dukerz74
09-18-2007, 04:12 AM
Anyone who puts END on their mage doesn't know how to play their class.
AMEN BROTHER!! :D
tingrui22
09-18-2007, 07:55 AM
I'm not sure abt mage builds...but i do know that people who pumped full int is have super high damage..(this crazy mage lvl 26 can do a crit damage of 999 on his training monster) what i did was a 2:1 INT:SPR build..hp mages should be sacrifising thier spr on hp and some int on hp so i guessed that the build MAYBE 2:1 End:int
Mentaldud3
09-18-2007, 08:00 AM
PURE INT MAN ALL THE WAY!!! I now have +27 on int at lvl 22 and it is great... i may put some on spr when int is +30 but maybe not. Tbh you dont need any on int.. you get plenty sp each time you level....
retardz
09-21-2007, 11:31 AM
i did a full SPR build. each SPR point adds 0.2% to critical up to 30 points(critical will be 6% by then). after that it goes up by 0.1%. so might be good just to go to 30 points of SPR and the some INT so critical can be stronger, but im going all SPR for fun :D
anyways if u wana see my full SPR stats to compare, here it is:
http://i167.photobucket.com/albums/u123/whatda321/screenshot111.jpg
if anyone has full INT or a even full END, they should post it up so people can compare and choose
Edit. maybe i did wrong calculation on how critical goes up lol. just look at it do it for me plz haha. but it goes up by .1% at some point, sry i forgot when. ill try to remember
xianwei
09-24-2007, 07:12 PM
I'm a sad mage who added 2 STR at early levels because I thought I wanted to "damage" more. =\
I suppose SPR seems to benefit more at this point of time, esp with the magic def boost.
soysauce2rice
09-24-2007, 08:35 PM
Well what you want is a lot of SP. Next what oyu want is to be able to cast spells constantly. Using between the 4 and changing the cool times, there might be a way casting. So far i kept the lvl 1 fire bolt since it's 4 seconds but hey, i have 3 other high damage spells, and since i put full SPR it might be a critical hit :]
Now since i heard critical percent will be reduced to 0.1% every point, I think i'll just add on to INT. Weapons and a few rings will icnrease crit which is good. I dunno why but i feel liek adding dex since i've been missing a bunch (even though that's wrong :P)