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View Full Version : Owercrowded areas/lagging



Choplix
08-04-2007, 01:18 AM
Nice game but...


sooner or later the fastest pc goes lagging in overcrowded areas.. so to take*the strain out of that may i humble suggest gamedevelopers to make 1)Auktion house (makes it easyer for players to find "rare" stuf)..2)some market places (not just one then that area goes lagging).. 3)bigger starting area(more roads out of town ?)...4)more npc item enhancers.. all to prevent lagging and having to "jerk" cameracontrols to get to the npcs../sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-smile.gif


 

Fallout
08-04-2007, 06:08 AM
they dont even need to do all the stuff you said..making new npcs and desging new roads out is a waste of time..soon they just need to open that other server or add channels to the current one,much less work and gives the same result

Keenan
08-04-2007, 06:56 AM
dont worry man it wont be like that when they make def servers.

misoka
08-04-2007, 01:47 PM
The only thing I dislike is how the starting areas are way too congested. Some people don't realize that there are other maps they can warp to. Maybe if the monsters are placed a bit further back, they can stop crowding the entrance to the town. This'll make them search for monsters in new areas too.

inixis
08-05-2007, 12:48 AM
What I've noticed is that new users will login, and instantly [or a few moments after clicking right past the tutorial stuff without reading it] scream out 'where are the monsters' about twenty times. before stumbling across the lagpatch. They seem to think this is the only area where monsters are that are their level, as everyone else is clustered there. As such, they join the cluster and can barely find a single mob for themselves, end up taking forever to levelup and because of that they stay there longer..drawing in more new players to the same trap. Even if there were seperate channels, these kinds of players would go for the first channel by default. And if the game automatically deferred users to different channels according to player population, the problem would be eased slightly, but not overly much. The problem is not the game. It is the users.


Because the selection of who gets in was 'random' at first..and now seems to be automatic the moment you register [I've invited a few friends, the moment they register they can get in]..this problem will just get worse.

Izuko
08-05-2007, 06:20 AM
It's a beta test. It's supposed to stress the system.