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View Full Version : Things We'd Like To See in Fiesta!



Jazzmuzzle
08-04-2007, 03:33 PM
Here's a shortlist of things that I feel the game is lacking. Feel free to post your suggestions as well. I think this game has great potential but isn't perfect just yet.





1. Auto-follow camera so you dont have to rotate camera yourself.


2. Better windows. They are often poorly placed or overlap. They are also transparent to the cursor, meaning that i can click an object in the game that is behind the window through the window itself. very frustrating if you attempt to click on an inventory item and you click an npc instead.


3. better control over chat channels. I've had issues with switching between chat channels... cant speak for everyone else though.


4. The wrap around text in npc text boxes needs to be removed. If there is a word on the end of a line that doesnt fit, it breaks up the word and continues it on the next line. this is very agitating as it makes the text harder to read.


5. When you use hp stones you target yourself. This is problematic if you are in the middle of battle as it stops your auto attack and detargets your enemy.*

MyaMya
08-04-2007, 04:47 PM
I agree with the things you've said, and would like to add some of my own...

The item enhancement system.. it'd be nice if you could just put in your item, put in the elrue/enhancer, and have it enchant the thing. It'd be really nice if this were a production skill, so you couldn't fail at it, but you could do better things at higher levels.

That's probably just me, though.

There ought to be a space around NPC's that you talk to (like Zach, Robin, James, etc) so that if you need to go up and talk to him, people won't be all clustered in the way so that you can't click him.

There should be at least a ten-second time period for when you kill something, and it drops items (or when you harvest items from flowers and wood and mushrooms) before someone other than you (and not in your party) can pick the items up. It's very frustrating to sit there harvesting a flower and have some jerk stand there waiting to just pick it up... and then repeat this process several times. It happened to my sister and I several times yesterday. Very not nice.

Just a thought: In every other game that I've played, when a Mage casts frostbolt/icebolt, it slows the enemy down for a short time. When a mage casts fireball/explosion/etc... it does ticking damage for a short time, as well. Just letting you know, in case you feel like working on mages.

Question/complaint: Why do most of the monsters that auto-attack you run faster than you do? I have to tell you, it's quite frustrating to go through a Gate and appear on the other side to find out some giant Blue crab is chasing me, and while I'm running away, he's catching up and kills me.

Foraging/Harvesting: Once someone is foraging or harvesting something (flower/wood/mushroom/herb/etc) someone else shouldn't be able to come up and start foraging it, too.

When a monster drops something, and I click/double-click it to pick it up, if it's too far away, I run up to it, but then I have to double-click it again to pick it up. Shouldn't it just run up and pick it up?

My only other concerns are glitches, so I'll go elsewhere to list those.

misoka
08-04-2007, 05:04 PM
Kill stealing and drop stealing is way too problematic in this game. Especially when the newbie areas are congested and it's frustrating to deal with people who keep taking your kills or taking your drops. Also, people keep attacking the monsters that I'm attacking, which*is problematic too because I don't get quest credit when I kill something that I need because some jerk come along and try and kill everything I hit. Once you hit a monster, then it should be YOURS. It's better to give a notice when you try and hit a monster that's someone else's. Like, "This monster will not give you EXP" or something like that. >.>

inixis
08-04-2007, 10:48 PM
Well, I feel they should do what they did in perfect world..once you hit the monster, even if its only a scratch..anyone else that helps kill it, will not gain XP from the kill, and can not touch the loot. It is yours, you hit it first. then killstealers aren't a problem..instead they become a boon. Helping you without realizing it. Of course, I'm pretty sure they made it so that after the monster has say, healed itself 100 percent because you hit it and ran, that it was no longer yours.

Sensetsu
08-05-2007, 12:26 AM
1 thing i'd like to see them add is more kingdom quests, if any1 has attempted to play them recently you would notice that it is extremely difficult to get into 1 to the point of being rediculous, i mean cmon it*fills up in 5 seconds flat, and this is closed beta!! think how bad it will be in open beta! they desperately need to add more slots, it needs to have more then just all the way up to f, it needs to have alot more!


another thing that might be good is to put party options into the game the ability to put autoshare items or auto share xp etc, this benefits characters like full support clerics greatly as often they don't get the items all the other members do.


*i'm also hoping they get* a better server by open beta, there is already fairly heavy traffic on the game in closed beta and the server isn't coping that well, mainly in rumen area the lag is terrible


also i'm not sure if this is a bug or not but in kingdom quest the king slime actualy heals itself if people aren't atacking it for a period of time, i think that really isn't fair considering that not every group that goes to the kingdom quest has a cleric or many clerics, and even with a full party it takes* quite some time to kill the king slime in the 1st place.

inixis
08-05-2007, 12:35 AM
Well, for one..I believe they purposefully have everyone crammed in one server right now..I mean, you noticed the other server is closed, right? I believe they're testing server strain and trying to see if they can make their server handle it better..or gathering statistics..something like that. Or it might just be to keep costs down right now, since they are not making any profit during closed beta.





As for the king healing himself..All monsters do it, if you leave them alone for a while. Because its not fair for you to go back and heal safely while the monster remains at low HP..its kind of a standard thing in any MMO. There is no problem with a whole bunch of clerics in a group, as they keep your fighters healed while they, you know. Fight. Like they're supposed to.

tailoredw
08-05-2007, 07:24 AM
A few suggestions of my own:


As posted above, when you click an NPC or an item your char just runs in that direction, and when it arrives you have to*click again. Irritating. It should activate the action when you reach a point where you're close enough*to do so.


Why isn't there a newbie class in this*game? When I first started and I was faced with the 4 classes to*choose from BAM right off the start, I*just sort of uhhh.... -click- and ended up changing my class anyway. This*wouldn't even be a problem, but classes in this game are a bit*different than from most others.


Do we get AoE attacks later in the levels? If not, we should.


The bowman.... An easy way to fix the problem of the bowman being so WEAK compared to even the freakin cleric is to switch the DMG rating for bowman to DEX, instead of STR. If you want a real-life*how the heck does DEX make a bowman deal more dmg...? Well duh, when a bowman is more dextrous he can determine the enemy's weak spot and hit for*more dmg dealt in one shot. ALSO, Crit should be determined by DEX as well... Who ever heard of Spirit determining CRIT. it's like they had DEX governing too much already so they just stuck it somewhere else.


This one's obvious. More Hair/Face colors and choices. Also, a system to change those in game would be nice. And another system to dye your clothes or something maybe. I dislike looking exactly like very other lv20 cleric that exists.


Ah here.. Buffs. There needs to be 2 more categories for buffs, either self or cleric, whatever. MOVING SPEED buff, please GOD, and ATTACK SPEED buff. -pokes moderators- SUBMIT IT.


Oh, spawnpoints. When I die, I should be able to choose if I want to spawn at my saved spawnpoint (by the way, we should be able to save our spawnpoints. So*if I'm close to*Elderine and die, I can spawn at roumen) or if I want to spawn in the map I'm currently in. There should be a set place, sort of out of the way to the side where monsties don't spawn for this to be able to work.


Oh and here, an easy solution to the KSers and etc. First hit on a mob, if it HITS, should mean credit for that person for*questing and whatever drops. XP should be split among the people*killing the mob according to total %*dmg dealt.


*We should have a tab on the Quest screen that lists every quest currently available to us, every quest that we're on, and every quest that we've completed.


When you exit a shop, your inventory should go OFF.


Alright, and the TEXT. For heaven's sake, it's like a 6 point font, and shadowed at that. How are we supposed to be able to read that? Text should be atleast 12point font, UNSHADOWED, and we should be able to choose the color we want certain texts to be. Ex: Normal, Shouting, Whisper, etc.


My personal pet peeve... The camera. Please GOD give us somewhere to make the camera functions assignable to different keys. Not everyone HAS a mousewheel to unzoom with >.>


And lastly, but the biggest issue in terms of long-time playability. Give us something to work toward. A 2nd class upgrade, or SOMETHING. This is the reason I've left the games I've liked. I get to my 2nd job, get a few more dozen levels, and it's all the SAME. Grinding grinding grinding. The skills never change, nothing. It's rather annoying. Give us an option to RESTAT or RESKILL at level.. 50 or 40, for FREE! Twice, in case you hate the mess out of your new build. Or give us another job, that specilizes in a different weapon along the same lines as our first one, or something. I mean, the KQs do a LOT toward playability, but you can't let the entire game ride on them.


 


 

Tunamessiah
08-05-2007, 07:48 AM
I like to see the levels of the characters around me.* Having to ask them their levels to see if we can group for missions is a nuisance to me and to them.


Camera needs to be able to be turned while running so you can see what is chasing you and time your sniping attacks.


Kill Stealing is something which quickly grinds peoples gears as is people pinching your drops.* Most MMO's have stopped this, I hope this one will too.


The game allows you to set your graphics settings high and this really allows an appreciation of how pretty this game is.** The font on the text has to have settings which allow you to be able to read them if your graphics settings are set on high.* The shadowed background (or at least the option to do it) would be most welcome.


More variety in character looks is no doubt planned for when the game is released, this will be most welcome.

Orochiramaru
08-05-2007, 08:52 AM
Here is where you post feedback on Fiesta Closed Betas :

http://outspark.com/forum/32

rax1418
08-05-2007, 05:16 PM
I completely agree with everything stated in this thread.


Here are some of my own complaints. I mention on the side that I do appreciate the job that the Outspark Fiesta Development team is doing. Fiesta, to me, is truly a revelutionary online role playing game in that it has it's very own unique style. From the player aspect the game is very appealing from the game's musical library to it's realistic yet fun and fantastical look and feel.


Basically most of what I've had problems with has already been mentioned.


It sure would be reassuring to me, and most other Fiesta players, if the development team would stop to leave a post in certain threads in the gameplay section as a form of feedback. I'm sure that we'd all like to feel like our suggestions are, at the very least, being heard somehow.


I believe that character customization to the fullest extent is what really draws online gamers to a Massive Multi-player Online Role Playing Game. Maybe it's the thought of being "special." But more class choices would be most appreciated. I understand that this may already be in the works, yet some secondary classes after the first character class is what I am suggesting. (ex: Fighter, Archer, Cleric, Mage)


And finally, an option to sell hunted items to a shop keeper all at once. For instance, if I have 50 Crushed Bones, rather than right-clicking the Crushed Bones icon in my inventory window 50 times I simply click and drag the icon into the shop window and enter 50 as the desired amount for sale.





Cheers

SkateFiend
08-05-2007, 06:40 PM
I agree with Tunamessiah ("/user/73234") about the levels, the only way you can see levels is if they're your friend or in your party


And I would like to see levels put on monsters and stuff too instead of just the red text for hard, yellow/orange medium, etc.


More kingdom quests too


Open up the other server to reduce lag, stuff like that


Fix all the damn spelling errors everywhere lol


And about the Killsteal stuff the reason that they have it like that is because of group attacking in partys but I guess they kept it for solo so that they didnt have to do anything special.

Joffetomten
08-06-2007, 05:55 AM
During Gameplay the thing i find most unsatisfied is the lack of information about you skills and classes..... the tutorial should be a bit better.

-Cloggie-
08-06-2007, 06:19 AM
<font color="#00ffff">I agree with most*whats said above. </font>





<font color="#00ffff">When your new to the game its basically "find out by trial and error" which for alot of things is no problem but like with your skill choice, i would have liked to know in advance that there was a max set of skills one can have, I would have been more sensible in my choice lol. </font>


<font color="#00ffff">*When you ask arround for help the standard anwser you get is "hit F10" F10 doesnt really reveal to much. </font>


<font color="#00ffff">D</font>