View Full Version : Lower prices on stones?
XelveX
03-19-2008, 04:46 PM
Hey guys, I think we should lower prices on stones. I mean like, COME ON! For me a level 45 cleric who has a cap of 1XX of hp stones that cost about 79 copper per 1 stone and used to have a cap of 53 hp stones, that is a huge cost for me. Now, my sp stones have a cap of 15X and used to have a cap of 68. each cost 59. Ok, sp stones are OKAY for me but not hp stones. NO, from 53 to 100 hp stones means a huge cost. about 50 hp stones and 90 sp stones means about 20s. But, if I unfortunately lose all of my stones... Bleh, lets say I would be broke.
Feed back please.
Will edit if requested.
Vote in poll too! ^^
ChaosSeraph2
03-19-2008, 04:48 PM
At higher levels it get way worse... its actually better to use T3 Pots instead of using stones... rofl especially since HP stones start to cost 300c each at 70+
XelveX
03-19-2008, 04:50 PM
And what happens if a patch or a glitch made all potion makers have to use only tier 1 pots since tier 1 pots suddenly made as a level 50+ pot? WOW.
reesiecutie
03-19-2008, 04:57 PM
A higher capacity for stones means you have the ability to grind longer before you come back to town to refill. Being out longer means picking up more sellable/craftable drops....which means more money. Yes, stones get to be expensive, but as a cleric, do you really need to fill your HP stones? If you're using enough to need a full stack, you're doing something really wrong as a cleric.
XelveX
03-19-2008, 05:00 PM
yeah, but than again... if you want a higher drop rate and a faster killing rate, its best to go with a full party. Full party=faster killing rate, faster drop rate=more money. And with a full party, the fighter gets a lot more mobs and you spam heal. Your heals attract aggro which will kill you if you had not used that hp stone when your fighter needs all the heals he/she can get.
zues8844
03-19-2008, 05:02 PM
Or make stones tradable so you can have new players buy them for you, then sell back to you at a slightly higher price? It benefits both of you -.-
Asmodejjj
03-19-2008, 05:02 PM
I'm original, I clicked Maybe.
It doesn't effect me yet, and won't for a while, so why bother doing today what can be done tomorrow, or the day after, or after that........
XelveX
03-19-2008, 05:03 PM
Lol zues, thanks to your suggestion those gold sellers are gonna make so much more money than ever -_-
Vajrabhairava
03-19-2008, 07:28 PM
There needs to be some way for money to be removed from the game economy, or we're gonna get stinky inflation. And really, stones are about the only thing at this point that does that. Who really buys from the npc anymore anyway. So if stone priced go down, I be that the price of everything else will go up. Which one do you want?
Lasombrs
03-19-2008, 07:36 PM
I am fine with the price of my stones at lvl 44. I spend less using stones then pots. You would spend the same amount of money restoning 2-3 times as filling up once now. If you can't manage your money dont wait until you run out to restone. You can't blame the increase in carrying amount becasue it didn't raise the price of the stones too. If you never had a reason to complain before, you shouldn't now. They only tried to help us out, not make people mad.
iLoveless
03-19-2008, 08:29 PM
2x the stone capacity means you'll be out there twice as long. You will make the same amount in the end.
And if you think that you aren't getting enough drops to make a profit then you are obviously not in the right place. Regardless of whether you have a party or not, if the monsters are red/orange to you, you are going to be getting less drops.
Miazma
03-19-2008, 08:56 PM
Hey guys, I think we should lower prices on stones. I mean like, COME ON! For me a level 45 cleric who has a cap of 1XX of hp stones that cost about 79 copper per 1 stone and used to have a cap of 53 hp stones, that is a huge cost for me. Now, my sp stones have a cap of 15X and used to have a cap of 68. each cost 59. Ok, sp stones are OKAY for me but not hp stones. NO, from 53 to 100 hp stones means a huge cost. about 50 hp stones and 90 sp stones means about 20s. But, if I unfortunately lose all of my stones... Bleh, lets say I would be broke.
Feed back please.
Will edit if requested.
Vote in poll too! ^^
UMMM how does having more stones and having to restone less often cost more?
PRE stone upgrade - you trained for 3 hours and had to restone and npc
AFTER stone upgrade - you train for 6 hours and restone and npc
You get as many drops in the 6 hours as you would have in the 2 x 3 hours, therefore you made the same amount of money. I agree the initial restone does cost big but it is a once of thing and the advantage of less time spent restoning was well worth it.
The only change I would like to see made to the stones is that they give a full heal instead of such a negligible amount.
Panma
03-20-2008, 01:27 AM
There needs to be some way for money to be removed from the game economy, or we're gonna get stinky inflation. And really, stones are about the only thing at this point that does that. Who really buys from the npc anymore anyway. So if stone priced go down, I be that the price of everything else will go up. Which one do you want?
This is somewhat backwards. The price of stones falling will flood the economy with money. Yes, however, this will result in an increase in prices since people have more money to spend.
HOWEVER (again), they are implementing the idea that you can buy materials from the NPCs, which will give players more to spend their money on.
Flood of money + new things and more things to buy with that money = control of inflation. They just need to do it right.
And also, with the flood of money, people will probally be more likely to buy from NPCs (Like new equipment), instead of going from shop to shop. So that's taking money out, that was put in, which will either result in a DROP in prices to try and force out equipment, or the prices will stay as is.
But wait.. if the market is flooded with money, it'll make Fame extremely valuable since it's value stays the same as it is controlled by NPCs.
Vajrabhairava
03-20-2008, 02:18 AM
I didn't think about buying materials from the npc, I don't produce stuff. And I don't remember the price, but it sounded like those mats were almost negligibely expensive.
I don't really see how having more money would encourage people to buy stuff from the npc. You can usually get the same thing from another player, for cheaper, and with stats (green) for cheaper than the npc, so npc stuff is obsolete. Except of course, 59+ stuff.
XelveX
03-20-2008, 02:38 PM
2s and 270copper(?) for a stack of 50. If you are a producer and makes good money, than you will find this useful as you don't have to go running around killing monsters to get production drops which means you save time and a chance of dieing. Using this NPC way of buying production items will also raise your level faster than ever. The higher the tiers, the higher the price of the scrolls.
And I'm pretty sure that prices may increase, but what the hey? Good equips=faster killing, money efficiency, increased stats. I'm pretty sure that will keep the money rolling in.
Atmor
03-20-2008, 03:40 PM
The only change I would like to see made to the stones is that they give a full heal instead of such a negligible amount.
What do you mean? Stones heal like half my hp as an archer...besides you are a cleric, well multiple clerics by the look of your sig, and you shouldn't need to use hp stones unless you get a very bad situation, or are soloing a boss or something.
As for the mats being sold by NPC, I really like this idea, but then for the people that do buy their mats from the NPC, I will be able to sell my scrolls and whatnot at a much lower price as I always gather my own mats.
XiaYu87
03-20-2008, 09:59 PM
yeah, but than again... if you want a higher drop rate and a faster killing rate, its best to go with a full party. Full party=faster killing rate, faster drop rate=more money.
This quote is so false I want to throw up. Sure in a party, you get a faster kill rate, which means you will get drops as fast as you kill a monster but you do NOT get more money that way. Everytime a monster drops something, you get a fifth of the drops means you will still end up with little gains.
whitecrowe
03-20-2008, 10:22 PM
This quote is so false I want to throw up. Sure in a party, you get a faster kill rate, which means you will get drops as fast as you kill a monster but you do NOT get more money that way. Everytime a monster drops something, you get a fifth of the drops means you will still end up with little gains.
But you know that if you have a full party killing/AoEing yellows you would kill 5-10x as many monsters as if you decided to solo and figuring that yellows often drop multiple things everyone gets plenty more mats.
Of course you might have a full party fighting reds but generally most people leave poor in that case because of the drop rate.
Then there's the fact that you can head to battle grounds or a dungeon with the high exp/drop rate and leave with tons of valuable stones and weapons, outweighing any kind of gain you'd ever expect from soloing.
Meh, so I guess your opinion fails unless you train stupidly^ ^
XiaYu87
03-21-2008, 11:37 AM
But you know that if you have a full party killing/AoEing yellows you would kill 5-10x as many monsters as if you decided to solo and figuring that yellows often drop multiple things everyone gets plenty more mats.
Of course you might have a full party fighting reds but generally most people leave poor in that case because of the drop rate.
Then there's the fact that you can head to battle grounds or a dungeon with the high exp/drop rate and leave with tons of valuable stones and weapons, outweighing any kind of gain you'd ever expect from soloing.
Meh, so I guess your opinion fails unless you train stupidly^ ^
Fighting reds are not only inefficient, they dont tend to drop as many items as orange or yellow mobs. And if you kill things 5 times as fast in aoeing, then you get as many mats as one would solo. Now if I decide to duo with a cleric, that would be efficient in both exp and drops.
jaminxcore
03-21-2008, 12:23 PM
A higher capacity for stones means you have the ability to grind longer before you come back to town to refill. Being out longer means picking up more sellable/craftable drops....which means more money. Yes, stones get to be expensive, but as a cleric, do you really need to fill your HP stones? If you're using enough to need a full stack, you're doing something really wrong as a cleric.
It is good for clerics to carry HP stones. Especially when your fighting multible mobs and alos if your aoeing and your getting aggro you use them and heal the tank at the same time stops them from dieing.
Kaiza
03-21-2008, 12:25 PM
I think price is fair. People should calculate their money and how they get it.
Mekoides
03-21-2008, 12:36 PM
At level 70, it costs me just under 100s to fully restone. I don't have a problem making money though, so I'd say the price is fine.
Kaiza
03-21-2008, 12:44 PM
At level 70, it costs me just under 100s to fully restone. I don't have a problem making money though, so I'd say the price is fine.
Same to me, but it cost around uhm.. 300s for fully restone. :P Each 4 days = 1 restone = 75s a day... I dont care 75s a day at this level :)
brandonb
03-21-2008, 12:52 PM
i really think we should lower the price so im gonna pm the gms about and i will tell you wat he says:)
ashigakuda
03-21-2008, 12:57 PM
Yup I don't really like the fact that stones are costing more the higher level I am. And it's hard for me too because I am a fighter so when I solo, I have to get a load of stones:(
I hope that changes, I really do. I buy more stones than the gears or skills that I desperately need:(:(:(
brandonb
03-21-2008, 01:00 PM
man my stones cost 3 silver for full restone im trying to save my money not burn it up im a fighter when i solo you dont wanna know i just wanna save my money i hope they lower he price the prices to me are just unfair :(:(
Atmor
03-21-2008, 01:05 PM
Yup I don't really like the fact that stones are costing more the higher level I am. And it's hard for me too because I am a fighter so when I solo, I have to get a load of stones:(
I hope that changes, I really do. I buy more stones than the gears or skills that I desperately need:(:(:(
The higher lvl you are, the more you should be able to afford it. Even just selling everything that drops you should come out with at least a 1-2s profit if you are in MT or higher. If you don't then you may want to go to an easier map or get a cleric at least.
man my stones cost 3 silver for full restone im trying to save my money not burn it up im a fighter when i solo you dont wanna know i just wanna save my money i hope they lower he price the prices to me are just unfair :(:(
3s is nothing. It costs me at least 15s, and you can see how much it costs a lvl 79 cleric.
i really think we should lower the price so im gonna pm the gms about and i will tell you wat he says:)
I think they may think go away you whiney brat, but then say to you, we have no plans on changing this yet.
No offense was ment to anyone by this post.
brandonb
03-21-2008, 01:09 PM
dun worry we all have our opinions lets pm a gm and let him decide
Gravvi
03-21-2008, 06:51 PM
well since they increased stones by almost 2x they should like reduce the price by 1/4 so the prices dont' influx on thing and people can afford stones.
Garvin2000
03-21-2008, 07:03 PM
People don't have to fully restone ya know....
we survived without the increase of stones before the patch, if it's really costing you that much,
I suggest you only get the number of stones you need.
IceFireshot
03-21-2008, 07:05 PM
Its fine atm for me 40c per stone
Kizuku
03-21-2008, 11:50 PM
I clicked yes, but I think they should only lower it by 10c. That way, you save an even Silver for every 100 stones. XD
reesiecutie
03-22-2008, 01:48 AM
yeah, but than again... if you want a higher drop rate and a faster killing rate, its best to go with a full party. Full party=faster killing rate, faster drop rate=more money. And with a full party, the fighter gets a lot more mobs and you spam heal. Your heals attract aggro which will kill you if you had not used that hp stone when your fighter needs all the heals he/she can get.
If you're having to spam heal, you're in over your head anyway. Make sure you with a proper level party in a proper level zone, and you'll be fine. No HP stones necessary except in a very rare extreme circumstance. I think I've used a total of 20 HP stones in the past 10 levels.