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View Full Version : Kingdom quests. Ways to be improves.



Chriszed
08-06-2007, 03:58 PM
Kingdom quests(KQ) are a big part of fiesta. And lets face it they are
fun. But there are a lot of flaws in it. I'm going to give some
suggestions to make Kingdom quests SHINE!


First make KQ's happen more often like every half hour instead of 2 hours.


Next something i like to call private KQ's. At the top where it say
my list and all add something called private. When you click it, it
will show all private KQ's available to you. The name of the private KQ
will have the KQ and the name of the creator. (Golden Hill
Adventure[Chriszed]) Next will show how many players, and then status.
When you click on it, it will show everything a regular KQ would show.
If there is a lock in the corner it means there is a password on it. If
you click participate a window will open requiring you to type in a
password. If the password is correct you will participate in it. If
there is no password then you will participate automatically. At the
bottom of private KQ window it will have a button beside participate
that says create. If you click it a window will pop up with several
options. The first wil be Kingdom quest. It will show all the kingdom
quests availible. The next option is Level cap. This will decide the
level of the monsters and the minimum and maximum level a person can be
in order to play in the KQ with no password. If there is a password
then you can succeed the max level but you must always pass the minimun
level. The level requirements come in sets. So say i was making King
slime's counter attack KQ. When i click level cap each set would come
down in a list. Each set would have a min level and a max level. The
numbers would be like this 1) 5-16 2) 16-27 3) 27-38 etc... Next would
be players. This will decide how many players can join and how many
monsters there are. The options would be (1) 5 (2) 10 (3) 15. This
feature will allow friends or guilds to KQ with each other and will
make the game more fun at end-game because you will have all the KQ's.


Another thing to make is more bosses in a KQ and each will drop a treasure chest with special items in it.

nellshini
08-06-2007, 04:13 PM
I think I disagree with every point you made. Except having private KQs, possibly a priviledge for guilds. Right now there's no reason to join a guild.. if they had the right to have a KQ whenever (with a cooldown, of course) and less limits, I'd feel more inclined.

Chriszed
08-07-2007, 06:19 AM
meh.

Shokaah
08-07-2007, 06:38 AM
I totally agree with your suggestions, Chriszed. At the moment, there is no way to have a KQ with your friends nor with your guild, but only pick-up. I think this is totally nonsense.

Chriszed
08-07-2007, 11:48 AM
Ya.

Limejuice
09-15-2007, 04:30 PM
I agree with the more KQ.. half an hour 1 KQ, their server might crash maybe?
Or, very lag? Maybe one hour 1 KQ.. is good!! Once you finish your KQ, rest 20 mins, try to get in again. We need to GIVE & TAKE sometimes.

with the every bosses drop 1 chest.. sounds unfair to cleric, archer, mage...

treasure chest, dont have to be something very special in it..
I wish there is something(EQ,SKILL,PET,GOLD,ETC), but not EMPTY nor animal meat..

TastyTapioca
09-16-2007, 05:42 AM
I'm all for lots more KQs if they half the exp gained for completing one AND nix the chests at the end.

Then we see who still wants more KQs! :P