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nessy2317
04-02-2008, 01:20 PM
Guys, im here to know what u can say about the guildwar in fiesta. Feel free to post comment or suggestion about guildwar that can make it real friendly and really nice ^^ coz for me, one of fiesta issue is guild bullying, killing low lvl guilds for no reason and to have just fun and which is hate by low lvls coz they want to lvl, harrasing other guild coz of spot stealing, warring outside towns and kill ppl to lost exp and leave the spot, or w/e bullying ways and some stupid outside healing while warring ^^ :D i want it to gone :D ( sry my english sux ^^ )

Ok lemme tell my opinion of guildwar here in fiesta.

First of all, for me guildwar in fiesta is kinda no thrill ^^ coz its just like a pvpying but need to calculate scores from killing enemy guild to win. ( sux if there's an outside healer that wont stop even u ask him to stop ) OK here is it. Whats the use of pvp room if guildwar is just like a pvpying? different is just need to team up and kill players :P while in pvp, cant pt and can random kill. And some ppl r abusing strong guild thou :P keep trashtalking and use guild as a shield and war those nuub guild who talking with that trash talkie person :P ( causing bullying of low nuub guilds )

OK here's my suggestion... why just outspark dont change the guildwar system? :D to a new guildwar way? Make guildwar very exciting and very fun without bullying players! :D surely it will make fiesta community big :D

Guildwar Suggestion: Change guildwar to an "Occupying Teritories" ( sounds fun ehh? )

Its like, All guild in Fiesta going to occupy a Teritory in the Land Of Isya ( Developer need to make new maps lol ) So means, all guild going to compete to other guild and try to occupy a teritory and defend it as long as they can until Guildwar ends. Inside Guildwar, can random kill other guilds so that less competition inside :D

Question: How can u tell if that teritory already occupied by a guild?
Answer: They need to destroy something inside the castle which is if that thing destroyed, the guild that "Last Hitted" that thing will be the owner of that teritory and those player that is "not" part of that guild occupied the teritory will be warp to town :D and btw, that thing to be destroy can be heal too :P ( kinda ragnarok guildwar ) And after the guildwar, there must be a guild dungeon with lots of mobs that can aoe which is only accessible who got the teritory :P guild quest will be fun too ^^ which can improve guild community :P which atleast can make everyone not boring :P bcoz in that GW, all guild can participate ^^

For me, in this kind of GW, alliance will surely buildup... but the developer need to put set up alliance :P ( but cant put alliance during war ) Need to set date/day/time when will be the guildwar ^^

Well hard to tell all details but i dun expect that this kind of thing will happen, i just want to express what i feel in this game :P fiesta is fun but sometimes boring ^^

and btw GM's if u interested of this kind of thing, ill be so happy :D and need to think about alot of it :P

IceFireshot
04-02-2008, 01:26 PM
Yes 100% agreed

Amathyst
04-02-2008, 01:29 PM
I think if when guild wars commenced that everyone in the guilds warring (except those vendoring) was teleported to a seperate area for the duration of the war it would be good. I think the point of guild wars is just so more than 2 parties of 5 people can have a go at each other, but currently people seem to either play nice and have 1v1 pvp, or gang up on others. What it was ment for is not what it is being used for.

Sam_LL
04-02-2008, 02:15 PM
Well i have a nice simple answer..... I totally agree with Merc and Amathyst's idea :)

smitske
04-02-2008, 02:15 PM
I support the idea for the territory sorta like capture the flagg ^^
some sêcial GW maps with sorta minigames would be nice but extremely hard to make, normal minigames like poker salloon(Not GW) would be nice to ^^

GM_Pilkysico
04-02-2008, 02:17 PM
That's not guild war. That's castle siege.

smitske
04-02-2008, 02:19 PM
ye but it would be a nice addition to guild competing now wouldnt it?

Blaze_23
04-02-2008, 02:20 PM
In a war there should be a 5 lvl difference. For example lvls 1-5 (almost impossible to be in a guild) in one room, but they get a pop-up asking if they want to participate in the war. Teaming on should be banned in wars like if someone is already attacking a person you can't attack that person.

GM_Pilkysico
04-02-2008, 02:23 PM
Castle Siege wouldn't even be as simple as changing the system. It would be adding an entire addition to the game.

Changing current Guild War system would be like: Not being able to attack each other in town (which I don't even know why you can in the first place).

smitske
04-02-2008, 02:26 PM
Well town is the safest place, in FBZ others that arent in guild could help and all other zones have monsters so unless you wanne lose exp or an unfair fight you have to do it in town.

Also I never said it was easy, just that it would be nice if we had it.

nessy2317
04-02-2008, 02:33 PM
That's not guild war. That's castle siege.


Castle Siege wouldn't even be as simple as changing the system. It would be adding an entire addition to the game.

Changing current Guild War system would be like: Not being able to attack each other in town (which I don't even know why you can in the first place).

LOL castle siege is a part of a game that can be put in GW, best part of guildwar ^^

GM_Pilkysico
04-02-2008, 02:40 PM
IMO, Town is the UN-safest place. Stalling, Resting, AFK = instant death. Re-spawn = instant death.

Every other MMO has Guildwars outside of town. It makes working together as a team more challenging. The loss of experience, loss of items etc is an incentive to work "as" a guild. Not to just harass players.

I purposely disbanded my own guild due to players constantly sending random war invites.

If something needs to be changed, it's Acceptance of the war. War prize (Betting/Silver), Fight outside of town.

GM_Pilkysico
04-02-2008, 02:43 PM
LOL castle siege is a part of a game that can be put in GW, best part of guildwar ^^

No it's not. The purpose of Castle Siege is to own a Castle. Owning the Castle signifies that your guild is strongest out of the remaining which who have tried to fight for it. The benefits of owning a Castle is for unique items that are obtained after investing Gold into the Castle. Also a specific dungeon that you can fight in for the guild only.

Guild War is basically a PVP vs Guild vs Guild. It's not the same objective as Castle Siege. Castle Siege is Gvs.Gvs.Gvs.Gvs.Gvs.Gvs.G and so on.

nessy2317
04-02-2008, 02:45 PM
IMO, Town is the UN-safest place. Stalling, Resting, AFK = instant death. Re-spawn = instant death.

Every other MMO has Guildwars outside of town. It makes working together as a team more challenging. The loss of experience, loss of items etc is an incentive to work "as" a guild. Not to just harass players.

I purposely disbanded my own guild due to players constantly sending random war invites.

If something needs to be changed, it's Acceptance of the war. War prize (Betting/Silver), Fight outside of town.

hahaha let say... "as team" how can u fight if ur outnumbered and being warred unexpectedly? just run? lol kinda waste of time thou :D Bettning Silvers or W/E waste too.. and as i said, guildwar gang killing is boring especially if ur enemies are outnumbered~

GM_Pilkysico
04-02-2008, 02:47 PM
hahaha let say... "as team" how can u fight if ur outnumbered and being warred unexpectedly? just run? lol kinda waste of time thou :D Bettning Silvers or W/E waste too.. and as i said, guildwar gang killing is boring especially if ur enemies are outnumbered~

Then don't guild war. The first suggestion you would do to change guild war is for "Accepting" the war. Then you don't have to worry about being "Out Numbered" or getting "Ganged".

Try thinking of what to change with the Current game play. Not something that has to be developed.

Adenydd
04-02-2008, 02:48 PM
I don't give a care what happens with guild war so long as I have the option to keep my guild non-warring and the entire GW system gets moved out of town so I don't have to watch the stupid and deal with the lag. XD

nessy2317
04-02-2008, 02:51 PM
No it's not. The purpose of Castle Siege is to own a Castle. Owning the Castle signifies that your guild is strongest out of the remaining which who have tried to fight for it. The benefits of owning a Castle is for unique items that are obtained after investing Gold into the Castle. Also a specific dungeon that you can fight in for the guild only.

Guild War is basically a PVP vs Guild vs Guild. It's not the same objective as Castle Siege. Castle Siege is Gvs.Gvs.Gvs.Gvs.Gvs.Gvs.G and so on.

ewww... ahahaha as u said... Its GvGvGvGvG, even if ur in the strongest guild, u cant say that u can still own a castle coz in this kind of GW or Castle Siege as u said or w/e ^^ strategy will do.. even if ur in a noob guild, if u last hitted the thing inside the GW in the last min and over, noob owns it :D, and anyways... i didnt say a "Castle" i said teritory :P and guild dungeons will help much to grind with and less agruing in having spot ^^ and having guild quest will be so much fun too >:)

anakasan
04-02-2008, 02:51 PM
Your ideas sound like Ragnarok Online and Lineage II.

I do agree that guild war needs to have something more. The current system seems like PVP with guilds. It seems pretty pointless, to me, if you don't gain anything but status.

smitske
04-02-2008, 02:53 PM
IMO, Town is the UN-safest place. Stalling, Resting, AFK = instant death. Re-spawn = instant death.

Every other MMO has Guildwars outside of town. It makes working together as a team more challenging. The loss of experience, loss of items etc is an incentive to work "as" a guild. Not to just harass players.

I purposely disbanded my own guild due to players constantly sending random war invites.

If something needs to be changed, it's Acceptance of the war. War prize (Betting/Silver), Fight outside of town.

Have you played this game as a real player and not like a GM??
Else you would know how much of a pain it is to lose if you are getting killed in monster zones by monsters(unless CS items which not everyone has).

nessy2317
04-02-2008, 02:57 PM
Have you played this game as a real player and not like a GM??
Else you would know how much of a pain it is to lose if you are getting killed in monster zones by monsters(unless CS items which not everyone has).

hehehe ur right bro ^^

GM_Pilkysico
04-02-2008, 03:00 PM
Have you played this game as a real player and not like a GM??
Else you would know how much of a pain it is to lose if you are getting killed in monster zones by monsters(unless CS items which not everyone has).

yes I have. I've also played Ragnarok for 3 years. Lineage II for 2 years. Silkroad Online for 2 years. Diablo 2 for 5 years.

The list goes on and on.

EXP/LVL is one of the biggest concerns in an MMO. The point is to become high level so you can defend yourself/your guild or your friends. It is an incentive to hit max level and strive for better gear. WoW is a PvP based game without the experience loss (since you die more often).

Guild's wont consist of friends or companions anymore. It will consist of the most powerful players to rule each server. It puts a little bit of a dent in the community when the game leads more towards Castle Siege or Guild War.

anakasan
04-02-2008, 03:02 PM
Have you played this game as a real player and not like a GM??
Else you would know how much of a pain it is to lose if you are getting killed in monster zones by monsters(unless CS items which not everyone has).
I wouldn't mind the EXP loss as long as there was a reward or benefit in doing so.

GM_Pilkysico
04-02-2008, 03:03 PM
I wouldn't mind the EXP loss as long as there was a reward or benefit in doing so.

Reward / Benefit is the incentive to fight. Also one thing that should be listed as a Guild War change that I have already suggested.

smitske
04-02-2008, 03:05 PM
Looooolz youmake me laugh, the point is to become a high lvl xP

Seriously, a person decides for himself what the point is, for you it might be being a high lvl and showing how though you are, but to me its just enjoying the game doing quests and have some fun with friends.

you talk like thats the only goal of the game, being the thuggest guy around owning everyone, thats not the point the point is to have fun else you get things that were called elitist, people that wanne bragg with their lvls.
Whats the use of playing a game with no friends?

nessy2317
04-02-2008, 03:07 PM
yes I have. I've also played Ragnarok for 3 years. Lineage II for 2 years. Silkroad Online for 2 years. Diablo 2 for 5 years.

The list goes on and on.

EXP/LVL is one of the biggest concerns in an MMO. The point is to become high level so you can defend yourself/your guild or your friends. It is an incentive to hit max level and strive for better gear. WoW is a PvP based game without the experience loss (since you die more often).

Guild's wont consist of friends or companions anymore. It will consist of the most powerful players to rule each server. It puts a little bit of a dent in the community when the game leads more towards Castle Siege or Guild War.

ewww.. u just saying being individual to eachself eww ^^ well fiesta players are not like that, as if u notice~ lots of friendly ppl in fiesta, loves talking to each other even if they dunno both themselvesor anything real nice to each other.. Most of ppl playing fiesta played this game only coz they want to meet new ppl, to have fun, to enjoey everything and "not to play and own and rule the whole server"

wendaboogy
04-02-2008, 03:09 PM
yes I have. I've also played Ragnarok for 3 years. Lineage II for 2 years. Silkroad Online for 2 years. Diablo 2 for 5 years.

The list goes on and on.

EXP/LVL is one of the biggest concerns in an MMO. The point is to become high level so you can defend yourself/your guild or your friends. It is an incentive to hit max level and strive for better gear. WoW is a PvP based game without the experience loss (since you die more often).

Guild's wont consist of friends or companions anymore. It will consist of the most powerful players to rule each server. It puts a little bit of a dent in the community when the game leads more towards Castle Siege or Guild War.

Lineage II ftw o.o though I never got far enough into it to join/make a guild...
but I would like to see some incentive to having guild wars now, since they've made the pvp areas, there's not really a reason to war, as you can just pop in pvp or battle fields and whomp on others ><

GM_Pilkysico
04-02-2008, 03:10 PM
Looooolz youmake me laugh, the point is to become a high lvl xP

Seriously, a person decides for himself what the point is, for you it might be being a high lvl and showing how though you are, but to me its just enjoying the game doing quests and have some fun with friends.

you talk like thats the only goal of the game, being the thuggest guy around owning everyone, thats not the point the point is to have fun else you get things that were called elitist, people that wanne bragg with their lvls.
Whats the use of playing a game with no friends?

No you misunderstood. If Castle Siege is implemented, that becomes the incentive to play. People play certain games for a reason. If it's Guild War and Siege, you won't be very successful at level 10. Nor will anyone let you into their guild if it's mainly for War or Siege. This is why I stated above it puts a "dent" in the community base. I like Fiesta because of it's community. It's an attraction. Frankly I am glad that there is no lust for power in this game.

anakasan
04-02-2008, 03:10 PM
Looooolz youmake me laugh, the point is to become a high lvl xP

Seriously, a person decides for himself what the point is, for you it might be being a high lvl and showing how though you are, but to me its just enjoying the game doing quests and have some fun with friends.

you talk like thats the only goal of the game, being the thuggest guy around owning everyone, thats not the point the point is to have fun else you get things that were called elitist, people that wanne bragg with their lvls.
Whats the use of playing a game with no friends?
If you ever played Ragnarok Online you would think differently. The gear you have and the guild mates you have in the game make or break you. You're goal in the game is to become stronger and be the best. That's why MMOs are so powerful as well as making friends and having fun with them. If it was just to have fun alone you would play a single player game.

BienChieu03
04-02-2008, 03:12 PM
While i believe guild war system should be modify a little, i don't think castle siege is a good idea either. It's like chaos, and like silky said, it's not pvp or guild vs guild. It's more like Guilds War than Guild War.
I think there are 2 objective in guild war
1) PvP to see who's better but battle zone is properly better
2) Guild vs Guild, to see which guild can better cooperate. This also promote leadership and skill in team fight. But should i say (Which guild is more active) This is why guild war is not fun because basically it's who's more active and no one really listen to anyone, they just fight like they just want to kill anyone they see.

I also agree that there should be an Accept option, or Bet of some sort to make it tempting for guildwar. But at the same time, since guild war is like who's more active, it defeats the second purpose, to see which guild is more skillful and cooperative. I think there are alot of skillful players, but only against mobs, there are also good pvp soloer, but lack in skill players when it come to team work. When fighter against mobs, mock will work but not in guild war. At the same time we see alot of guild trying to bully others guild cause they more active and such, and people can't GW without having grudge on others guild, i mean their attitude is so bad.
And lastly, my suggestion. I actually want to suggest a 5v5 team in guild war system, that is if u have 5 you can actually fight a guild war even the others have 15. Have admin/GM select which 5 can fight in guild war. This will eliminate big guild/small and active/inactive guild problem. At the same time, fighting 5vs 5 is the best way to learn how to kill other team as a group effort, trying out different strategies. Cause honestly, i want to see 5 men from NM go against ANK and see who win, let people watch that, make the guildwar entertaining and fair, instead of having a bunch of people fight against each other or just some lousy pvp when they can just go BZ and sort it out. Having the Accept button to guild war challenge, also make it a nice enviroment for guild war. I don't really know how the coding would be possible for that but then again i'm not a coder anyway ^^. I only do my part to give ideas on how to improve the game :) So that's my idea.

GM_Pilkysico
04-02-2008, 03:13 PM
If you ever played Ragnarok Online you would think differently. The gear you have and the guild mates you have in the game make or break you. You're goal in the game is to become stronger and be the best. That's why MMOs are so powerful as well as making friends and having fun with them. If it was just to have fun alone you would play a single player game.

I had a level 99 Hunter. Sea on chaos server. We were the strongest guild at the time (this is back around 2003). Castle Siege is also one of the reasons why I quit the game. Friends became enemies. Enemies became friends. After all of it was over the only thing that really mattered were the politics and strategies to win a war. I got sick of it and moved on.

smitske
04-02-2008, 03:13 PM
Well if the only point of the gamei lvling like amaniak and having no fun then there is no reasen to play cause I quit once the fun has ended, thats why its called a GAME.

Also my idea would be mor like a capture the flagg, it would need more brains and tactical insides then power.

BienChieu03
04-02-2008, 03:13 PM
and i just want to add on that. Once the 5vs5 is done fighting, it'll register pts 5-0 for the winning team, then they can select another 5 to fight and so on.

nessy2317
04-02-2008, 03:15 PM
No you misunderstood. If Castle Siege is implemented, that becomes the incentive to play. People play certain games for a reason. If it's Guild War and Siege, you won't be very successful at level 10. Nor will anyone let you into their guild if it's mainly for War or Siege. This is why I stated above it puts a "dent" in the community base. I like Fiesta because of it's community. It's an attraction. Frankly I am glad that there is no lust for power in this game.


hahah silky~ thats why i said to GM's that they need to think of it what they wanna do on it.. its not like.. "GO SIEGE RUMBLE EVEN IF UR LVL 1"

Terranwolf
04-02-2008, 03:17 PM
Hmm, I'm not going to answer the poll since it's a rather broad question.
Would I like to see no interference? Yes.
Would I like the format changed? Not particularly.

To sum it up:
It sounds like you just want people not warring to assist.


As for guilds, they'll have to learn how to make peace. Usually, you'll see more mature people at higher levels since they stick around. :)

wendaboogy
04-02-2008, 03:17 PM
Well if the only point of the gamei lvling like amaniak and having no fun then there is no reasen to play cause I quit once the fun has ended, thats why its called a GAME.

Also my idea would be mor like a capture the flagg, it would need more brains and tactical insides then power.

isn't that like a WoW thing? >> I remember watching something like that that a friend did once, and it looked like a lot of fun to participate in :)

born2war
04-02-2008, 03:18 PM
I do beliave that guild wars no need too many changues... i think:
1) Can't kill vendor
2) The kill counter on character information is useless, they should add points for each kill
3) Can't attack payers 10 levels above or below to a player, example, i am 46, i can't attack a lvl 35- or 57+.
4) For each guild wined, the guild, on the guld list, must have some kind of reputation... more wins, more reputations.
5) There should be the the aliance thing... it does exists, but imaginary. On the guild list, must be if u click example... DAGONES_LATINOS... the quantity of players... reputations... enemies, allies... I mean, something official.
6) The castle thing... seems like Age of Empires... and with the map stuff... will take a loooong time to build maps, and make them work with the specifications, wich will bring more bugs and more time on maintenance... wich i don't like...

Those are my opinions ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥

nessy2317
04-02-2008, 03:21 PM
Hmm, I'm not going to answer the poll since it's a rather broad question.
Would I like to see no interference? Yes.
Would I like the format changed? Not particularly.

To sum it up:
It sounds like you just want people not warring to assist.


As for guilds, they'll have to learn how to make peace. Usually, you'll see more mature people at higher levels since they stick around. :)

how to ask em to make peace if they want to bully XD

smitske
04-02-2008, 03:22 PM
the cant kill in vendor could be abused
Isnt it like that already?(2)
Would be nice although then a lowbie guild could lower the higher lvls guild stats by letting them get an "Undecided"
It would be nice to have a ranking system butI believe they were working on it
The alliance would be nice
I am capture the flagg= 1StPS or 3RdPs

nessy2317
04-02-2008, 03:24 PM
the cant kill in vendor could be abused
Isnt it like that already?(2)
Would be nice although then a lowbie guild could lower the higher lvls guild stats by letting them get an "Undecided"
It would be nice to have a ranking system butI believe they were working on it
The alliance would be nice
I am capture the flagg= 1StPS or 3RdPs

alliance will be nice its true, besides of u will have more friends, u will have more team to team with ^^

smitske
04-02-2008, 03:27 PM
But then a guild without an alliance would get double guilded or even more.

Another nice thing though(got this from flyff) would be a guildlvl, every lvl letting you add more members, lvl can increase by donations or points by fighting etc.

joelwyn
04-02-2008, 03:34 PM
Hmmm somehow i think guild seige is much more better compare to the current guild war system, because at the current moment, what we have is like, leveling, leveling and leveling. Guild War ? it is not fun, because you will get bored after 1 fight, because you are probably wasting money to pot and stone, for nothing . " For Nothing " mean what you get after you war at the current moment ? Honour , Yeah maybe abit, if there is a board of the top 10 guild for war, is gona be different, and also why guild seige is because all the players from different nation and country, will try to get involve at the time that Outspark had fixed. If just merely a guild war,i don't believe someone that got different timezone will purposely online for a guild war, but i doubt they would, if it is guild seige. Just my opinion and my feeling tho.

born2war
04-02-2008, 03:37 PM
Well, what do u think of this?

http://img100.imageshack.us/img100/8194/guildt01ln4.jpg

Orion21
04-02-2008, 03:38 PM
Well, my guild doesn't war but I like the idea of having to accept another guild's war challenge. Being able to place money on it is another interesting idea which might make warring more fun. Not sure if this is something that could be implemented into the game but if it could it might make it a bit more fair for everyone. This idea has a bit more of a kq feel to it.

A guild master or admin could choose a guild they would like to war from the list of available guilds. A pop up or a notice could appear on the screen of the challenged guild's master or admins saying "(Challenging guild's name) has issued a challenge to war, do you accept?" Maybe it could even display an amount the other guild has wagered on the war and give you the option to raise the stakes if you'd like.

Anyway, when or if the master or admins accepts the challange a notice or pop up could appear on the screens of all members in that guild saying "(The guild master's or admins' name(s)) has accepted a war challenge from the guild (challenger's name) will you participate?" That way members of the guild who actually want to participate have the option to do so and those who want to continue grinding or are afk can be left alone. So if you have a guild with more active and loyal members then chances are you'll get a lot of participants to help your guild win.

Now after a while of waiting to give members time to choose to participate or not the two guilds and the members that accepted to participate could be warped to a seperate map. This will keep the warring out of the towns and stop other players from getting lag and it should be safe from other monsters. Just so new maps don't have to be made by the developers perhaps the maps where the guild war will take place could be the ones from the kqs.

Another thing to make it interesting is giving the masters or admins the option to customizing the battlefield such as which map it will be played on, whether monsters will be present or not, little things like that. Now, perhaps the players could stay there the entirity of the war or you could keep the heart system from the kqs and give each player three hearts. And if they lose them all they get warped back to town until there are no other players from the other guild and your guild wins.

Perhaps each map could have its own objectives such as "King of the Hill" where players are taken to the King Slime/Giant Honeying/Gold Hill kq map and one guild is placed at the top of the hill and the other has to fight their way to the top. A different type of objective could be "Capture the flag" where players are taken to the Mara Pirates/Mini Dragon kq maps or something and a flag is randomly placed and the two guilds have to find it and fight each other for it. Or it could just be a straight war with no objectives at all. :p

Anyway, like I said this is probably not something that could be implemented but if it could in some way it might make guild wars that much more interesting. :)

anakasan
04-02-2008, 03:43 PM
I guess we can all agree that guild war needs something more.

Alundra0
04-02-2008, 03:47 PM
Born2war, why does it have to be the archer? :O

Like anakasan said, guild wars needs to have something more. A Bonus feature.

How about all guild Vs Gms and NO mobs!

Or a GW KQ?

nessy2317
04-02-2008, 03:47 PM
yep current guildwar kinda waste for nothing >:) and boring

FatalLace
04-02-2008, 03:48 PM
while i don't have a lot of MMO experience, this really being only my 2nd, the one i did play previously had a *great* Guild War system. dunno if anybody else played there, but i played "Redmoon" on the Diosa server a few years ago.

Guilds/Armies were allowed to purchase a finite number of Guild Halls. I think there were 20 or so in the entire game. One guild could control multiple halls as well as control one of two in-game HQs. The guild halls were convenient because they allowed the guildmates to store items, gold, etc within a community vault that allowed access to only admins/masters. the guild hall itself was also a pvp map where guildmates could fight, practice if they chose. the guild hall could be challenged by an opposing guild. during a guild war, they would have to fight their way into the hall. once in the hall they would have to kill an NPC "Security Guard" which the occupying guild had to defend and heal.

the HQ was vastly different. the occupying guild could install defenses (albeit a bit weak for the highest players). attacking the HQ required the opposing guild to fight their way through the HQ's defenses and occupy a room for a designated amount of time. after the completion of the HQ/Guild war, the winning army could pay to make necessary repairs to the HQ itself. the HQ also featured more storage capacity than a normal hall.

off-topci: another GREAT feature of this game was in-game mail system where u could leave messages as well as send items, gold through the mail to another player.

but all in all i agree with Merc's topic, the current guild war system leave much to be desired.

nessy2317
04-02-2008, 04:04 PM
BTW, its just a suggestion, GM still be the one to decide what they want ^^

ILiKePieLoRDoFKNiVeS
04-02-2008, 04:05 PM
the 5v5 war thing sounds nice, but then only the top players would be in the war. there has to be a kind of lvl range in an war offer. then the guild would send their 5 players or try to talk out another lvl range. then they can get teleported to a map like sand beach or another place where theirs not a lot of aggressive mobs. the offer would have to be made at least 10 minuits before the war, and there would be an announcement on that map telling the players their that are there that there is going to be a war there soon. The players who are in the war will have a debuff cast on them that makes it that they can only be healed by players in the war, not by random people in the map.

+rep if i helped

nessy2317
04-03-2008, 04:38 AM
more comments pls ^^

Patina
04-03-2008, 05:07 AM
There are several issues that need to be addressed in the current Guild Wars system...

1- there needs to be some way to prevent high lvl guilds (ie, guilds with members lvls 3x to 6x or higher) from continually warring guilds that accept low lvl players (ie lvs 15-3x) Maybe the same kind of lvl difference that prevents getting exp from critters too high or low...

2- there really has to be a way to decline war .. it is way too easy for a predatory guild to wait until only 2 or 3 members of a target guild are online to declare on them.. and then repeatedly kill the same 2 or 3 until they give up and log off

3- there also needs to be a way to prevent shop killing and shroom killing. If the above two things were in place, then set the game to not allow the participants to shroom or set up store once the war has begun... maybe in specific area like arena or o/x field. Or... what a concept... open a place like the o/x field that would be the merchant area, and prevent stores from opening any place else. Make access points to that sales area from all the cities and some of the map areas (like Burning Hill).

As a member of a low lvl guild.. a friendly group that likes to work together to do quests and just have fun... I object to logging on to find my guild is offline and we are at war with anywhere from 2 to 4 guilds at once... I consider that to be interfering with my enjoyment of the game. And apparently legally. Sigh. Something really needs to change.

Oh, and for those of you who are thinking "so just make an exhibition guild"... fine.. then we can't take part in way too many of the gm events. Sure we don't stand a chance in a GM war.. but we can have the fun of trying.

Just the opinion of a lowly mage...

LeFaye, (currently)lvl 23 WizMage
[not gonna name guild because that would just invite more wars]

nessy2317
04-03-2008, 06:01 AM
thx for the comments :D more pls

ILiKePieLoRDoFKNiVeS
04-03-2008, 07:36 PM
hi nessy, plz people, POST YOUR IDEAS IM BORED

nessy2317
04-03-2008, 08:18 PM
hi pielord hehehe yea i wanna hear everyone's comment :D

nessy2317
04-04-2008, 01:34 PM
*pooof* lol

csr_hal
04-04-2008, 03:32 PM
please remember we are still in beta :-) i'm sure there will be changes in the future

ILiKePieLoRDoFKNiVeS
04-04-2008, 08:03 PM
No more ideas? *Makes pouty face and hits monitor*

joelwyn
04-04-2008, 11:59 PM
it would be great if they update it, as there will be more fun

ILiKePieLoRDoFKNiVeS
04-05-2008, 08:57 AM
NONONONONONONONO

Stop not posting your ideas?

Im sad. ;~( (sad face)

I smell cookies... Cookie!!:~) (happy face)

hypergummi
04-06-2008, 12:08 PM
if i was in charge......

on the siege/capture the flag idea....... it would be better left out of the GW system and better implemented as a KQ of some sort...... but don't expect it to be easy (think the last 10 minutes of robo KQ) 3-5 guilds start out with teams of 5 at different starting points ( with a map layout like gold hill, not exactly like it, but similar), and race for the flag at the top (and believe me, agility scrolls wont help you outrun the HORDES of monsters, and yes, you must unlock doors to advance)

The spoils or war......... there should be some sort of gain for the guild that wins the war. Especially if war was declared on you, and you won. How much to be determined by factors like how many were killed, level, fame, etc etc

No warring in towns........ towns should be a safe haven for people who don't want to participate in the war, giving them a safe place to go afk without fear of being killed...... maybe some sort of opt-out for those who are grinding/questing and don't want to be involved in a war

STAY DEAD!!!........... In a war, you die, you stay dead for the rest of the war (or you cannot rejoin the war)..... and if you die, you drop something that ONLY the opposing guild can pick up........kind of goes in hand with the spoils of war....... you sure you wanna take that +9 sword into the war? (gives war mongers who abuse the system something to think about, and adds a definite "something to lose" to it)

no outside help......... to some, nothing is more aggravating than having the person you're fighting on the ropes, and then some cleric who has nothing to do with the war comes up and heals/buffs/endures them. So, in a war, ALL spells cast by clerics outside your guild (and clerics who chose to opt out) would not have any effect whatsoever.

Time to prepare....... I don't think there should be an "accept/decline" button for a war......... but i do think that the guild being warred should have a few minutes to prepare themselves, and get guild mates that are on different servers or off line together to better defend themselves

Peace treaty............ a way to end the war with neither side gaining a victory or defeat......... if it is offered and accepted, no spoils of war will be rewarded from the opposing guild (besides what has been gained from the dead)

no picking on the little guys............... no warring a guild who has significantly less members than yours online, or with an average level of 10 times lower than your guilds


The hidden GM......... for war mongers that like to use guild wars as a way to "get even with" or "hassle" someone they don't like, than did nothing to them......... If you are noticed using the guild war system as a way to torment other players, a GM will join in the war and....... well....... lets just say you'll lose...... you and your guild mates joining your war effort will be stripped of everything you are wearing/carrying, and it will be presented to the other guild as spoils of war. A bit harsh? yes....... but so is warring someone just because you don't speak their language or whatever other weak reason you use to go to war

nessy2317
04-07-2008, 02:01 AM
please remember we are still in beta :-) i'm sure there will be changes in the future

yea... more ideas will help fiesta to became big community ^^

badugi
06-05-2008, 03:23 PM
I really like most of your ideas. It would be also neat, if they could implement a more acknowledgable ranking system as well...just like what Smitske says. Guilds can challenge other guilds that sorta equally matches by rank.

I really like the sound of BienCheu03's idea how there should also be a betting system to see which guild is better. That way you can get incentives. And possibly real good prizes if people are on a winning streak in betting.

Even better is that the officials in Fiesta can implement all that, and possibly even hold events and tournaments that the winner of the tournaments get special prizes, whether it is a rare item or jewel or something.

The idea of betting can probably induce a lot of creativity in strategy how to defeat the other team. I'm really visioning that it can get so far as to have like "pro-gamiing" guilds, kind of like how WoW is doing right now. Possibly even leagues that tournament holders can make. Also like Guild websites and everything.. but thats just my dream

Personally the Castle Seige idea sound really interesting as well, but that seems to me a whole new system rather than Guild wars. Its more like an extra optional "game" so to speak. Im not against that at all, but the relevance of that and guild warring is kind of weak.

DarthRaider666
06-05-2008, 03:26 PM
I really like most of your ideas. It would be also neat, if they could implement a more acknowledgable ranking system as well...just like what Smitske says. Guilds can challenge other guilds that sorta equally matches by rank.

I really like the sound of BienCheu03's idea how there should also be a betting system to see which guild is better. That way you can get incentives. And possibly real good prizes if people are on a winning streak in betting.

Even better is that the officials in Fiesta can implement all that, and possibly even hold events and tournaments that the winner of the tournaments get special prizes, whether it is a rare item or jewel or something.

The idea of betting can probably induce a lot of creativity in strategy how to defeat the other team. I'm really visioning that it can get so far as to have like "pro-gamiing" guilds, kind of like how WoW is doing right now. Possibly even leagues that tournament holders can make. Also like Guild websites and everything.. but thats just my dream

Personally the Castle Seige idea sound really interesting as well, but that seems to me a whole new system rather than Guild wars. Its more like an extra optional "game" so to speak. Im not against that at all, but the relevance of that and guild warring is kind of weak.


DUDE, BIG BUMP.
From April 7 to now June 5, that's a very big bump.
. . .

Lock this thread please?

Chaola
06-06-2008, 06:10 AM
well i'm going to put my two cents in it, even if the thread is old, it's interesting

I agree that there should be a system that forbid guild to war a "lower" one, or a high level player to fight againt a low level and to insult them when they keep spawn-dying
i don't see the fun or achievement in killing someone 10 lvl under you and to brag to your friends after that XD

also, I think that guilds are not only in-game players but also real persons
meaning there should be some others contests, like OX quizz open to guilds, and the guild with the more people winning in the end win the contest
testing the IQ of the player and not the skills of the character

or 2 guilds doing the same KQ at the same time and the one quicker win

these are two exemples, they're a lot of possibilities of friendly and peaceful contests without having to built new maps etc

because when you're a lvl 23 spawned kill at least 8 times by 4 of the opposites 3X lvl, it's just no more fun...

Kaiza
06-06-2008, 06:45 AM
I vote for no. Because compared to other MMO's this is quite better. In many other games there is a free PK system where high lvl people can hunt low lvl people easily and everytime without violating against ToS.

w1zk3d12
06-06-2008, 06:48 AM
>.< i dont like the GW system here :P

maybe like the GW on Ragnarok. its cool

Kaiza
06-06-2008, 06:52 AM
1. I think when GW then warp into an GW field so no outside help like heals anymore.

2. Castle Siege ^^ No need tell more about that. :P

ramon246
06-06-2008, 08:45 AM
lol, if some of these ideas where added i'd come back to fiesta without hesitation, the GW system is a big disappointment of fiesta imo, a proper GW system would allow outspark to keep more high lvl members instead of the massive loss their currently going thru, more ingame features ftw

TOAD_21
06-06-2008, 09:17 AM
I like the warping to another map idea and Castle Siege but then again the GM's CSR have to like the ideas

Liala
06-06-2008, 11:11 AM
IMO, Town is the UN-safest place. Stalling, Resting, AFK = instant death. Re-spawn = instant death.

Every other MMO has Guildwars outside of town. It makes working together as a team more challenging. The loss of experience, loss of items etc is an incentive to work "as" a guild. Not to just harass players.

I purposely disbanded my own guild due to players constantly sending random war invites.

If something needs to be changed, it's Acceptance of the war. War prize (Betting/Silver), Fight outside of town.


I agree that acceptance of war should be added, as well as some sort of incentive such as mentioned, a war prize of some sort, or maybe just a ranking, winning moves you up in the ranks, losing moves you down.

Also, the guild lists need to be fixed, there are hundreds of guilds in no particular order, even putting them in alphabetical order would be a major improvment, a search function or enter the guild name, would be even better.

Also I agree with the OP that something needs to be done about Bullying.
My guild allows lower level members to join, along with higher levels. Something that has happened to us because of this, is a high level guild will find out our lowest level member, declare war, kill that member, spawn kill that member, and then log off, so that they will automatically win the war.

Where is the sportsmanship and fun in that?

There should be an alteration to the point system, that if a player is killed by someone around 20 levels higher then them, that they are worth 0 points, or some other deterent to stop bullying.

Someone mentioned, warping to an area, that would be awesome, however sometimes, for whatever reason, questing, about to level, people don't want to participate in a random war, or maybe only wish to partipate when they are done doing whatever they are doing. Also sometimes people log in, after the war has started, and they are eager to partipate.

I also find Silky's idea of only warring outside of towns, very interesting, as up until now, it is considered Taboo to kill anyone outside of town.
I think Silky is right, that fighting outside of town would make the war more interesting, it would also decrease the amount of lag wars in town cause.

I do like the castle siege idea the OP puts forth, but to save on programming, I would think something more like an NPC marker/sign post with the name of what ever guild put it there, that when click automatically declares war on that guild. The npc namne changes to the winning guilds name.

I heard that the guild system eventually may be revamped to allow guilds to level themselves up, to allow more guild benefits. To prevent every guild in the game from placing markers everywhere, it could be limited to level 3 guilds (or something), and 1 per guild.

I don't think a siege impliment is the top concern regarding the issues with guild war right now, In my opinion the most important and easiest thing to impliment is putting the guild list in alphabetical order/imput guild name, to make warring easier, followed by war incentives, such as ranking, prizes and preventing exp loss.

AryannaMage
06-06-2008, 11:35 AM
I know that as a guildmember you have to be prepared for wars at anytime but like in the case of bullying by higher lvl players... Maybe if it were implemeted that every member of a guild has the option of refusing to war and if they do or just not answer (people who are afk) the call they cant be attacked? Though as soon as you accept you are fair game? How often do we hear of people who were afk and had been attacked afterall? It would stop that.

viorexx
06-06-2008, 11:39 AM
there have been many great ideas about what to do about the guild war system. But before i put my idea there are some things i want to remind everyone.

First this is still in the beta version. Meaning it does not have every bell and whistle. That is including the all of the guild system. I know that fiesta will be getting an add on to it guild system. you can read more about it at this link: http://www.outspark.com/forums/showthread.php?t=50637
but not much information is given.

Secondly, even if we do have a great idea. outspark will need to send the idea to the maker of the game and they will need to program the idea. so outspark will most likely need to pay the maker for that add on.

I liked many of the idea of this forum and i made a list of what i think is good.

Admin or master can accept or decline guild war challenge.
Admin or master can see a list of players on the opposing sides example player lvl, class, and whose online.
Cant war another guild if no admin or master is not online
The option to have to place money into the war to be given to the winners or reword at the end of the war would be nice.
If war is accepted everyone that is not afk will be parted to a new map to prevent lag and out side help.
There should be some kind of KQ for guilds or for guilds to take part in.
I liked the idea of a 10 lvl higher or lower you cant kill
Maybe a guild war tournament system. every guild can sign up and have one every so often.
No warring in towns
If you die you have to be revived by your cleric or you are out of the war.
The cool down on pot and stone need to be increased to like 15 to 30 sec
A search option for finding a guild


There really is not a reason to war any other guild. Like some one said there is no gain. You just wast your pot and stones.

Erbian
06-06-2008, 11:58 AM
<.< *SIGH*

http://www.outspark.com/forums/showthread.php?t=57435

check this is like you said
thread started by serric

ILiKePieLoRDoFKNiVeS
06-06-2008, 12:40 PM
this isnt really a guild WAR thing, but i think there should be sort of a "meeting place" that any member use a perminent item to move there instantly, but only like the to 10 guilds could have them. Other guilds could war the guild with the meeting place to try to take it over. both guild master/admins would have to agree on the prize(not the meeting place). other things like 10 levels below you = no points and those things.

ramon246
06-06-2008, 01:07 PM
i can see that 10-lvl restriction being abused easily, for example,a guild consisting of all 70+ can get warred by a guild of mainly 5x, sure, the 70+ would slaughter the 5x's, but if the 5x's gang and get a lucky kill, they'll win a war that was an absolute loss. i say no for any lvl hampering of the points system.

ILiKePieLoRDoFKNiVeS
06-06-2008, 01:25 PM
it would work both ways.. no 10 = or -

viorexx
06-06-2008, 01:26 PM
the rule will also go for the 5x. they will not get any points for killing anyone over 10 or under 10. so even if 5x kill a 7x no one get any points.

ramon246
06-06-2008, 01:32 PM
meh, thats boring then >.>

ILiKePieLoRDoFKNiVeS
06-06-2008, 02:56 PM
thats the only fair way..