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View Full Version : a new attack for fighters?



falikia
04-06-2008, 07:00 PM
How about a new attack for fighters.

Since fighters don't have like any thing that can damage the opponent continuously like a poison.

I think that fighters should be able to have a bleed attack. Since fighters use weapons that would cut a person up...

Its just an idea post your advice or maybe another skill for another class or the fighter class.

IceFireshot
04-06-2008, 07:02 PM
DoT is for archers only

falikia
04-06-2008, 07:03 PM
Well i know that archers have it but I mean don't you think it would make sense to have an attack that would bleed enemies i mean we have axes and swords cutting the heck outa of the enemies and you don't think that would make them bleed

and anyway i don't think it should be a true attack I'm just saying it would make sense =D

IceFireshot
04-06-2008, 07:05 PM
Yes it does make sense :P

Balder
04-06-2008, 07:54 PM
The game makes as much a sense as an archer making a SKELETON BLEED

@_@

unknownz
04-06-2008, 07:58 PM
Fighters already make monsters bleed. Look carefully at fatal slash. It says "Make monsters bleed to decrease the defence of monsters." Also at bone slicer. We slice bones.

Fighters don't need new skills. Our skills are powerful enough already. You just have to know how to use them. From my point of view, fatal slash + bone slicer is better than and DoT skill anyday.

falikia
04-07-2008, 07:00 AM
Yea i know

Its just that it makes sense that it would make the creature bleed.

your right the fighters are powerful enough now that I think about it and we dont' need another skill... becuase we have better skills at higher levels that pwn from what i've seen

ramon246
04-07-2008, 07:06 AM
yea.. we don't need new skills.. we just need whirlwind CD LOWERED...... i mean... archers have 4 ,6 and 6sec ( 2,3 and 3secs if empowered) CD aoe... mages have 5,15 and 40sec ( 3.5,10.5, 32secs if empowered) aoe..... and fighters have 20sec and 3min ( 16 and 2min 25sec if empowered) aoe O.O ***.... dmg on whirlwind isnt that great anyway... deva hits harder anyway.... and its so easy to misclick and use/waste whirlwind since you dont need to select/be in range of a mob to use it :/ all i want is whirlwind CD and 2x mock agro..... and i'll have no complaints for my fighter til cap is raised maybe... they do that... and fighters are perfect and balanced with no need to even think about emo-ing imho..... btw... i think whirlwind CD should be around 20secs.... negotiable ^^

Lythari
04-07-2008, 07:31 AM
The game makes as much a sense as an archer making a SKELETON BLEED

@_@

I didn't know archers could Bleed skeletons. Poison them, yes; which still makes about as much sense. Fighters are pretty balanced. They really don't need much of anything right now.

Axes/swords would cause bleeding, but I'm thinking a cleric's hammer (which can only weigh about 300-400 lbs) would crush someone's head when they used bash. Something I always remind myself of:

You have the laws of physics, then you have the laws of videogame physics.

falikia
04-07-2008, 08:10 AM
lol

I never knew that about whirlwind?

Is it really worth getting.

and what is CD?

anandkr
04-07-2008, 08:15 AM
CD = Cooldown

ry5no
04-07-2008, 08:18 AM
I think fighters should have some sort of "Stab" attack for swords, which would cause bleeding and maybe a 1.5 second state of "shock"

unknownz
04-07-2008, 06:41 PM
Whirlwind cool down is 3 minutes. And thats not all. Its damage doesn't accompany the "OMGNICEGRAPHICS!" ...graphics. Even a non-powered level 2 devastate is stronger than it. And the ironic thing is, that its description is that its damage is stronger than devastate.

Go figure.

WillCastillo
04-07-2008, 10:21 PM
yea.. we don't need new skills.. we just need whirlwind CD LOWERED...... i mean... archers have 4 ,6 and 6sec ( 2,3 and 3secs if empowered) CD aoe... mages have 5,15 and 40sec ( 3.5,10.5, 32secs if empowered) aoe..... and fighters have 20sec and 3min ( 16 and 2min 25sec if empowered) aoe O.O ***.... dmg on whirlwind isnt that great anyway... deva hits harder anyway.... and its so easy to misclick and use/waste whirlwind since you dont need to select/be in range of a mob to use it :/ all i want is whirlwind CD and 2x mock agro..... and i'll have no complaints for my fighter til cap is raised maybe... they do that... and fighters are perfect and balanced with no need to even think about emo-ing imho..... btw... i think whirlwind CD should be around 20secs.... negotiable ^^

This Gentleman Has The Most Sense Made So Far. I Checked The Suggestions Thread For Fighters And GM Dakkon Got Nothing Good To Help Him. He Should Know The More Day-To-Day Nessecity That After Level 50 A Fighter Has For A Party...

Bringing Me To The Only Three Problems I've Found In My Fighter. I've Got +60 In End And Seen Not Enough Hp And DEF Change For That Much Dedication To Tanking.

And My Whirlwind ... After Using It And ( Wow!! Thats What Three Minutes [Game Time] Feels Like!) 3 Mins In An Aoe Party Is The Diffrence In Getting Ready To Pull Again, And Back In Town Buying More Scrolls Telling Everyone You'r Sorry In Party Chat.

I Took No Time To Notice That Whirlwind Is The Only Aoe Attack That Only Does Damage (Must Be Thought As The "FINAL ATTACK"???) And Yet Is Over A Min. In CD, No Other Aoe Is That Wicked On Cool Down Time (CD).

And The Loss Of 10+ Aggros In A Mob After That Bug Must Have Been Fixed Is Also Upsetting :( I Can Pull 20+ Mobs Where Ever Where Aoe'ing And To Have An Archer Take Aggro From Me Is Embarrasing... They Are Still Poisoning More Than 3, If Thats The Aoe Till 10 Or If It's already 10, And I Don't Want Them To Lose That. But Odds Are That Thier Not Gonna Poision The Exact Same 10 Targets Out Of A 20+ Mob That I Actually Grabed The Aggro On.

*Same With All My 60+ Mage Friends And Thier Aoe's Taking Aggro From My Excess Of 10+, Target-Mobs.*

Whirlwind Was My First Thought That As The Damage Is Being Considered in An AOE Party, That I Was At That Point, (LVL60) Was Going To Start Becoming More Influential In The Ability To Deal AOE Damage.

NO...No Three Minutes Is The Time It Takes Me To Kill Three Mobes OF 20+....
And Then.. Then I Get The Chance To Use A Somewhat "Weak" Aoe [Whirlwind] That Seems To Be Thought As The "Final Attack" And If Its Not Thought Of Like That.... Why Such A Long CD(CoolDown) For An Attack That Does Only One Set Of Damage; Compared To The Archers Aoe's And The Mages Empowerd (Yet Already Over-Powering) Nova's And Inferno's [Which Get To Be Fixed Tonight :rolleyes:]

Dakkon... I Hope You Get This.

CurlyCoyote
04-07-2008, 10:25 PM
Fighters already make monsters bleed. Look carefully at fatal slash. It says "Make monsters bleed to decrease the defence of monsters." Also at bone slicer. We slice bones.

Fighters don't need new skills. Our skills are powerful enough already. You just have to know how to use them. From my point of view, fatal slash + bone slicer is better than and DoT skill anyday.

I agree...we are powerfull already...all we need is lower cooldown on every skill we have (specially those powerfull attack like devastate, wirlwind etc.)

WillCastillo
04-07-2008, 10:32 PM
I agree...we are powerfull already...all we need is lower cooldown on every skill we have (specially those powerfull attack like devastate, wirlwind etc.)

Thank You ^_^

blanketpenetrate
04-07-2008, 10:34 PM
WillCastillo, whats with that capitalization man, I gotta ask. Almost hurts my eyes as much as none at all.

M-warrior
04-07-2008, 10:36 PM
all classes have trhier wn pros and cons an i think that they are just about equel

WillCastillo
04-07-2008, 10:41 PM
WillCastillo, whats with that capitalization man, I gotta ask. Almost hurts my eyes as much as none at all.

O.o Okay... Thank You. I Guess. You'r Oddity Of Notice, And Out-Of-Topic Dicussion Is Appriciated. Ty Have A Good One Buddy.:cool:

reyalshte
04-07-2008, 10:42 PM
True, like clerics have 3 min cooldown time on damage absorb *haha* we take about 20 seconds *depending on your personal skill stats* with devastate, etc. O and mages have that accursed purge:mad:

WillCastillo
04-07-2008, 10:43 PM
all classes have trhier wn pros and cons an i think that they are just about equel

Wonder How Much This Guy Likes This Game, Or Leveling For That Part...

Hopefully More Than He Loves Typing.

WillCastillo
04-07-2008, 10:49 PM
True, like clerics have 3 min cooldown time on damage absorb *haha* we take about 20 seconds *depending on your personal skill stats* with devastate, etc. O and mages have that accursed purge:mad:

So You Can Just Wait Three Minuets ( Or 2min 15secs If You Give It CD) To Try To Take On A 60+ Mage... Hehe I Think It's Only A Matter Of Levels Till The Fighters Come To The Sense That Weakness In Our Class Is Not Acceptable.

blanketpenetrate
04-07-2008, 10:54 PM
Big annoying signature is big and annoying.

Beached
04-07-2008, 11:00 PM
I think an up on the taunt spells would be nice, increase power or the number of monsters it effects? I'd like to see that for fighters

reyalshte
04-07-2008, 11:44 PM
Mock is the lamest aggro stealing thing ive ever seen:mad:!
If youre below 55 you can only take 5 monsters, but a good place to aoe is in AS for 40-49, and to aoe you need more than just 5 monsters, + the mages take aggro fast, and they die cause of theyre hp>.>
Fix mock, for higher lvl mocks make it they can take like 30 monsters, and make it so they have ensured aggro for at least 10 seconds

reyalshte
04-07-2008, 11:45 PM
Big annoying signature is big and annoying. Thats so dumb that has nothing to do with this, and big signature show how big fighters are we RULE \m/·_·\m/

tigger2107
04-08-2008, 03:11 AM
Whats wrong with fighters skills?:confused:
im meen ya cooldown sux but other than that whats there to complain about>.>
if u have the right kinda build u can take out juss about anythng at 20 lvls above u

if anythng they need to work on the archers stuff instead
and the cleris need new moves to kill instead of juss buffs and heals
bleed and trip dont really do much dmg them selves
i meen come on the move is called "bleed" and doesnt do anything

WillCastillo
04-08-2008, 03:51 AM
Big annoying signature is big and annoying.

:D I'm Pleased. What A Well Formed Sentence, And Look, He Spelled Everything Correctly That An Average Middle Schooler Should Know. Now Thats Effort! Show Me How Wrong I Am! Everyone Needs Alittle Constructive Critisism.:cool:

WillCastillo
04-08-2008, 03:55 AM
Whats wrong with fighters skills?:confused:
im meen ya cooldown sux but other than that whats there to complain about>.>
if u have the right kinda build u can take out juss about anythng at 20 lvls above u

if anythng they need to work on the archers stuff instead
and the cleris need new moves to kill instead of juss buffs and heals
bleed and trip dont really do much dmg them selves
i meen come on the move is called "bleed" and doesnt do anything

Oh Dear, Let Me Clerify That This Is A FIGHTER'S Class Discussion. Has Nothing To Do With Anything Else. We're Not In Here To Feel Sorry For Ourselves, And OBVIOUSLY Not Any Other Class.

This Is For Helping To Correct The "Kinks" (Even If Little) For The Characters That (Some Of Us) Have Put Good Effort Into And Spent Good Money On.

With That Being Said. This Is Not The Place To Dis-Represent ANYTHING Another Player Has To Say. ;)

Aimed... Fired...

GOTCHA!

ramon246
04-08-2008, 06:32 AM
hahaha i'm loving will right now ^^ too bad your on the wrong server xP we'd be great friends ingame i think^^ lmao

Lythari
04-08-2008, 06:45 AM
if anythng they need to work on the archers stuff instead
and the cleris need new moves to kill instead of juss buffs and heals
bleed and trip dont really do much dmg them selves
i meen come on the move is called "bleed" and doesnt do anything


Dude, archers are getting some improvements. Stop giving us a bad rep and justifying other's opinion that we are all whiners. Also, I haven't had much trouble getting Bleed to stick on any enemy except on skeletons, which would make sense.

Kyo_Sama
04-08-2008, 06:59 AM
well then clerics should have a death / arise / crush ability

>.> only fair right ? we have no cc moves at all, no dot's, and an aoe heal thats not worth the sp cost so um yeah


my response is NO

unknownz
04-08-2008, 08:36 AM
Mock is the lamest aggro stealing thing ive ever seen!
If youre below 55 you can only take 5 monsters, but a good place to aoe is in AS for 40-49, and to aoe you need more than just 5 monsters, + the mages take aggro fast, and they die cause of theyre hp>.>
Fix mock, for higher lvl mocks make it they can take like 30 monsters, and make it so they have ensured aggro for at least 10 seconds
Wrong. You haven't been a fighter long enough, or you'd mock in the middle of a mob and notice that you get more than 5 aggros.
In fact, join an aoe party, get a whole lot of mobs with your mover, get down and mock, and all of them will aggro you, even with mages spamming their aoe skills.
Mock's fine. You just need to know how to keep aggro with devastate combo.

Goragu
04-08-2008, 09:05 AM
All cd's apart from vampyric strike and whirlwind are fine imo, Devastate with all the right enhancements has 8 sec stun and 14 second cd, thats almost stun lock. But whirlind's cd is an abomination for what it does, maybe if it did so much dmg you could one hit any yellow mob it would be worth it. And as for vampyric strike, its liek waiting for a train with the cd, so, l2improve cd's.

abdelhakim
04-08-2008, 09:06 AM
hi, can any help me my wepons break even i use the stones mile and red my best wep break... server teva char name k0healer.

WillCastillo
04-08-2008, 10:45 AM
RAMON246 ^_^ Right Back At'Cha Bro.




I Can't Belive My Eyes On These Other Posts :confused: Wow!
Some Of You Are Now Having The Simple Dificulty Of Keeping Relevant To The Forums.

The Guy That Said That You Can Have PLENTY Of Aggro. Okay Nice I Agree More Than 5 You'r Right, But Just 10 Now. JUST 10 GO And Actually Check. If You Can't Than I'm Sorry You'r Behind In Your Character Build, And Letting You'r Eyes Decieve You On The Ideal "Great" Tank That You Must Be To Come In And So Humblingly Go Against My Opinion.

Now I Feel I Will Leave The Thread On The Sad Note That All I Recieve In Reply, (With Exceptions To Some) Which Seems To Be The General Population That Thought Fighters Were The "Oh COOL" Class To Choose and Not Thinking About The Importance They Will Assume Later On In The Game. More Than Likely Giving Me Responses From The Ages Of I'd Think To Be Between ( 10 - 17 ) And Coming Into The Subject With Little To No Clarity.

Murdock. SnakeEyes. Silky. I Hope One Of You Notice At Least Some Of My Statements Listed Here. I Dare Not PM Somthing So Insignificant. I Will Leave This Thread And Hope For The Review Of It To Be One That Will Satisfy The Deeper Meanings That The Accomplished Tanker Can Become Thankful For.

Hazol
04-08-2008, 12:32 PM
The game makes as much a sense as an archer making a SKELETON BLEED

@_@

ERRRM NO! Im level 24 so i go to the luminous cave thing stone alot! And when i use my bleed attack on the skeleton above the head it says *RESIST* so the skeletons dont bleed, just thought i'd through it in.

unknownz
04-08-2008, 07:07 PM
Some Of You Are Now Having The Simple Dificulty Of Keeping Relevant To The Forums.
The thread's over and done with. The answers are given, and the majority says no. Keeping relevant to the topic? I don't see you doing that either, since the title says "a new attack for fighters".

The Guy That Said That You Can Have PLENTY Of Aggro. Okay Nice I Agree More Than 5 You'r Right, But Just 10 Now. JUST 10 GO And Actually Check. If You Can't Than I'm Sorry You'r Behind In Your Character Build, And Letting You'r Eyes Decieve You On The Ideal "Great" Tank That You Must Be To Come In And So Humblingly Go Against My Opinion.
I assume that this is quoted from my post. While being "off topic" I was replying to another post that was obviously wrong. I was simply correcting the post. What are you trying to do quoting every one from other posts and trying to tell them that they're wrong?

Because from what I see from your posts,

The Ideal "Great" Tank That You Must Be To Come In And So Humblingly Go Against My Opinion.
This is what you're trying to say about yourself, The Ideal "Great" Tank. Go against your opinion? Please. This is a free thread. Everyone's entitled to their own opinion. Stop trying to change it for them. Also, try not to speak like you're the most powerful all knowing fighter in Fiesta. Because I get this feeling from all your posts here.


More Than Likely Giving Me Responses From The Ages Of I'd Think To Be Between ( 10 - 17 ) And Coming Into The Subject With Little To No Clarity.
I can say a lot more for this, and a few others from your posts. But I'm afraid that might be classified as flame.
But seriously, change your attitude. I'm seriously thinking of giving you a bad rep. You've insulted a lot of people here from these posts.


O.o Okay... Thank You. I Guess. You'r Oddity Of Notice, And Out-Of-Topic Dicussion Is Appriciated. Ty Have A Good One Buddy.

Wonder How Much This Guy Likes This Game, Or Leveling For That Part...

Hopefully More Than He Loves Typing.

I'm Pleased. What A Well Formed Sentence, And Look, He Spelled Everything Correctly That An Average Middle Schooler Should Know. Now Thats Effort! Show Me How Wrong I Am! Everyone Needs Alittle Constructive Critisism.

Lythari
04-08-2008, 08:24 PM
Let's try to get back on track. What is the point we are trying to make here? Fighters do not need new skills. That has been descerned. What are we arguing now?

AJHINSON
04-08-2008, 08:49 PM
may i suggest WhirlSmash swing the sword in the air swings it around him 4 times then pounds it into the ground <----FTW

nickxtheman
04-10-2008, 04:16 PM
unknown on yuour first post its true fatal does make them bleed but its not a poison typ thing like he was talking about because he mant by something that makes there life go away slowly


and its a good idea send a private message to dakkon and maybe he could do something dude nice idea

-Leona-
04-11-2008, 03:07 AM
what can i say fighters are the only class that from level 61 to level 84 dont' get a single new skill :(

unknownz
04-11-2008, 07:56 AM
its not a poison typ thing like he was talking about because he mant by something that makes there life go away slowly
I didn't say anything about poison DoT o.o;;
I meant that fighters make people "Bleed". If you get my meaning... >_>

I think that fighters should be able to have a bleed attack. Since fighters use weapons that would cut a person up...

Fighters already make monsters bleed. Look carefully at fatal slash. It says "Make monsters bleed to decrease the defence of monsters."
No fighters with fatal slash can possibily not know what it does >>

Trafalgar
04-11-2008, 02:32 PM
Big annoying signature is big and annoying.

Here here!