View Full Version : DPS counter
Fubas
04-08-2008, 12:23 PM
hey ppl, wouldnt be cool and handfull to have a dps counter how wow has, to know (for example) when my dmg(mage) will get higher than tankers agro... this way partying and kQ could be much more organized
Fuub
ToorimaKun
04-08-2008, 01:00 PM
er.... i think every one here is to poor to play WOW... or we would be playing a game were there is some balance.
*ya, levl 30s killing levl 60+ mobs is NOT balance.* >.>
although after *IF* they fix the mob to char balance that just may be a good idea.
although they need a way to make it easy to find out who is in what PT or not in a PT for KQs before they try that.
Serric
04-08-2008, 01:06 PM
er.... i think every one here is to poor to play WOW... or we would be playing a game were there is some balance.
*ya, levl 30s killing levl 60+ mobs is NOT balance.* >.>
although after *IF* they fix the mob to char balance that just may be a good idea.
although they need a way to make it easy to find out who is in what PT or not in a PT for KQs before they try that.
Be careful... that almost sounds like a flame and advert for another game. Let's try to keep to the original topic, please.
Yes, that would be a good addition to Fiesta. Also, I particularly like seeing what my frame rate and latency is by merely rolling my mouse over something....
smitske
04-08-2008, 01:09 PM
well I would love to see a stat called Dps, but the problem is, its hard cause they need to consider many factors, amount of misses, speed, debuffs, attack/speeed/aim scrolls and many more.
Fubas
04-08-2008, 01:39 PM
i dont think it would be a difficult job to do, mobs already have a agro stat that is what influence who the mob is attacking, it would just need to make a plugin that translate that stat into a number and show it on a graph..
ToorimaKun
04-08-2008, 01:41 PM
Be careful... that almost sounds like a flame and advert for another game. Let's try to keep to the original topic, please.
Yes, that would be a good addition to Fiesta. Also, I particularly like seeing what my frame rate and latency is by merely rolling my mouse over something....
er.. ok.?
well with almost 500 post i think we can take me out of the avert list. Xp
spamers don't usally get that many posts in. ^^
still i think a PT list for QKs and fixing the MOB to CHAR balance would be better ATM...
*ya mob to char not archer to char*
smitske
04-08-2008, 01:42 PM
erm, you are mixing terms up, dps is damage per second, not the threat lvl.
Fubas
04-08-2008, 01:54 PM
yeah i noticed i mixed up the terms lol, but what i really mean was threat level :D
rquattro
04-08-2008, 01:57 PM
i guess the "threat level", as you call it, is not that hard to display in some sort of number. I like the idea!
Maybe a "Threat Bar" next to our party members pic/hp/sp bars.
Fubas
04-08-2008, 02:03 PM
nice idea rquattro! could be like, the bar appear when you selected a mob... must be a progression bar for example a green progress bar. If you were doing more dmg/aggro then tanker the bar should fill slowly, and when its full it turn to red and you gain mobs agro... i really think it would improve gameplay a lot :D
smitske
04-08-2008, 02:03 PM
ye that would be nice but I would loike a DPS stat though although like ive said thats hard, to much factors that are random.
ToorimaKun
04-09-2008, 07:25 PM
i guess the "threat level", as you call it, is not that hard to display in some sort of number. I like the idea!
Maybe a "Threat Bar" next to our party members pic/hp/sp bars.
i don't think that people would really like that to much most every one that plays is to simple minded.
Lordlymight
04-09-2008, 08:24 PM
i don't think that people would really like that to much most every one that plays is to simple minded.
You seem to think very poorly of others. This must be very unpleasant for you.