View Full Version : Ideas to balance archers
ILiKePieLoRDoFKNiVeS
04-09-2008, 04:47 PM
I was bored in science class so i started to make a list of skills that archers could get. I will close the poll in 2 days and post thes in class disgussion and see if the other classes think they will balance the archer class. please note that these may be other peoples ideas that i read on the forums but i dont remember them
New Skills!!!
AoE ideas
Bomb arrow
lvl-35-45
sp-35
aoe-5m
damage-250-300
bunuses-40-60% to stun mobs in aoe
CD-11s
description- Fires an arrow withe explosives packed in the head that explodes on contact.
Flames of Heaven
lvl-55-60
sp-???
CT-.5s
aoe-6m
damage-200-225
bonuses- Burning DoT, 40 dps
Description-Call flaming arrows from the heavens to smite the mobs in the aoe.
CD-16s
Defensive Skills
Tree Wall
lvl-upper 30's
sp-40
damage-0
aoe- line, 5-7 m
description-summon the spirit of the forest to grow trees in a line to form a wall, providing time to escape.
CD-60s
Entangle
You all know this one.
Offensive Skills
Punch Arrow
lvl-25-28
sp-25
aoe-none
damage- a little more than aimed shot.
CT- .6s
description- shoot a larger arrow to cause knockback.
CD-20s
Please post ay changes or other ideas to add, remember that i will be posting these ideas in the class arena for other classes to decide if they are balanced changes.
wannabeguyo
04-09-2008, 05:39 PM
weall know we want entagle so of course i chose that, but i also chose the tree wall. THIS WOULD BE A GREAT SKILL FOR PARTIES. all too often (atleast in my experience) the fighter cant hold all of the aggro (its not his/her fault, is the other factors i nthe party) and the mobs go after everyone else. if things got out of hand or the cleric died, this skill would be like a fail safe, providing reliable support for the party as a whole. I did see one flaw in this skill. It cannot be just a wall, it needs to surorund the mobs, otherwise the mobs will run around it, an aoe line might dirupt other peoples play. So it could be casted like mist or multi to make sure you get all of them. i really like that idea.
+rep
ILiKePieLoRDoFKNiVeS
04-09-2008, 05:51 PM
accually i was thinking that i would not trap the mob, it would just slow it down. if it trapped the mob, what use would entangle be??? mayby make the wall of trees seperate for party members???
but thanks for the comment
whitecrowe
04-09-2008, 06:05 PM
Yay for the tree wall. It brings me back to my Ragnarok days trapping killstealers within layer after layer of ice. Though in a game where monsters can walk through walls and over mountian ranges I doubt you could buy your party more than a second or so before they kill anyone unlucky enough to lag for even a split second. Though I'm sure a 4 archer party would have fun protecting their fort over in the unnoticed regions of CP.
Yes because I could find ways to enjoy it, but no because it's not really too useful without people complaining about it.
Lythari
04-09-2008, 07:08 PM
Is this a serious thread, or a 'just for fun' thread? If it's serious, then you probably already know what I'm gonna say. If it's just for fun, here are my contributions.
Strafe: move while shooting
Atrophy shot: All stats -30% every second, plus Dot that progressively increases as time passes.
Snipershot: Long ranged attack with an 80% crit rate
Ballista: Deals heavy damage. Also has a 45% chance of breaking equips in PvP (because I'm an evil genius *laughs wickedly*)
Nature Cloak: Makes you totally invisible and unnoticeable by mobs and players in PvP
Transform: shapeshift into a wolf (why not?) ;)
Sprint: increase travel speed for 30 seconds
Instinct: doubles evasion rate
Cupid's arrow: makes stuff fall in love with you (watch what you attack!)
Sonicboom: Damages all enemies infront of you and pushes them back 10m
Zephyr: summon a helpful wind that makes your arrows travel farther for 2 min.
Umm...that's all for now.
ILiKePieLoRDoFKNiVeS
04-09-2008, 07:16 PM
another way it could work would it be a big circle of trees. it woud trap all mobs but it would let all players through the wall
IceFireshot
04-09-2008, 07:21 PM
what lvl are you =.=
ILiKePieLoRDoFKNiVeS
04-09-2008, 07:26 PM
Is this a serious thread, or a 'just for fun' thread? If it's serious, then you probably already know what I'm gonna say. If it's just for fun, here are my contributions.
Strafe: move while shooting
Atrophy shot: All stats -30% every second, plus Dot that progressively increases as time passes.
Snipershot: Long ranged attack with an 80% crit rate
Ballista: Deals heavy damage. Also has a 45% chance of breaking equips in PvP (because I'm an evil genius *laughs wickedly*)
Nature Cloak: Makes you totally invisible and unnoticeable by mobs and players in PvP
Transform: shapeshift into a wolf (why not?) ;)
Sprint: increase travel speed for 30 seconds
Instinct: doubles evasion rate
Cupid's arrow: makes stuff fall in love with you (watch what you attack!)
Sonicboom: Damages all enemies infront of you and pushes them back 10m
Zephyr: summon a helpful wind that makes your arrows travel farther for 2 min.
Umm...that's all for now.
accually i dont know what you are going to say, and this is serious.
what lvl are you =.=
read my siggy
IceFireshot
04-09-2008, 07:27 PM
what the point of making new skills, if you cant use them o.O noffense
ILiKePieLoRDoFKNiVeS
04-09-2008, 07:30 PM
what the point of making new skills, if you cant use them o.O noffense
1. because i will eventally will be able to use them.
2. there is to much talk of imbalance concerning archers
IceFireshot
04-09-2008, 07:32 PM
What is hard about leveling at lvl 25?
Lvl 30-36 is a breeze ><
ILiKePieLoRDoFKNiVeS
04-09-2008, 07:36 PM
What is hard about leveling at lvl 25?
Lvl 30-36 is a breeze ><
I level slowly because i have multiple chars that I like to lvl sometimes and i am a casual gamer i dont play for levels i play for fun
IceFireshot
04-09-2008, 07:36 PM
Alright......
ILiKePieLoRDoFKNiVeS
04-09-2008, 07:39 PM
what does i matter what level i am???
any more serious ideas are very helpfull
another skill would be a confuse... dont know what i would do yet!:~)
whitecrowe
04-09-2008, 07:57 PM
Erm, confuse people? Reversing the order of a person's hotkeys for a few seconds would be pretty confusing...
MrMaJ
04-09-2008, 07:57 PM
These are some great ideas.
But, with the bomb arrow, I don't think they should introduce gunpowder into the game O_o
NLWarrior
04-09-2008, 08:59 PM
ur skills are allready good enough after the bug fix which actually can grab the agro from a fighter. Why do you want more?
kalone
04-09-2008, 10:41 PM
Ok, first of all, once an Archer becomes a Hawkarcher they get 500 gems. And every time an Archer parties with someone they get triple the normal exp rate, plus we should have a skill that does the amount of damage that is equal to the amount of health the monster has.
ILiKePieLoRDoFKNiVeS
04-10-2008, 04:46 AM
no comment
confuse wouild lowerer dex.
Lythari
04-10-2008, 05:25 AM
accually i dont know what you are going to say, and this is serious.
read my siggy
Just give archers all of the skills they have in other versions with reasonable cooldown times.
kalone
04-10-2008, 06:19 AM
I like pies.
What!? :eek:
ILiKePieLoRDoFKNiVeS
04-10-2008, 07:32 AM
where did you get that post???
Caldered
04-10-2008, 09:51 AM
Just a notice, I still didnt have time to play this game, so I don't know how it exactly works.
I've read some threads on this board, since i always use archers, and looks like it's the same as usual, archers are underrated compared to mages.
This isn't the first game where the problem occurs, and surely it won't be the last one. Both mages and archers are damage dealers on most games, but this should be balanced differently, I"ll try to explain both.
MAGES
mages are THE greatest damage dealers in games, and this can NOT be changed, or mages = useless. Mages have null armor, null hp, stupid melee abilities - their skills are all they have, and they cost sp. Mages must kill fast, because if they don't, they're dead meat. So, this is how people should make mages:
- Lower movement speed. I'm not talking about aspd, i'm talking about character's movement. Fact, archers, fighters, Jumpers and Jedi have a much better physical build than mages, so they should move faster. How does it affect mages? even with their huge damage, if they can't afford to kill opponents quickly, they won't be able to escape from them either. How does it affect archers? Archers will continue to be whacked by mages, since both rely on ranged battle. But the fighters and jedi will have advantage over mages, with their colossal hp and superior movement speed. Reach the mage, and gg no rev.
- Mage spells will always be stronger than a stupid arrow. Their AoE spells should have a bigger radius, and why not, their spells should do elemental damage. If the jedi ******* have a strong cold resistance, then fire/thunder/VoidDarknessOfHell-based skills should do the work. Since mages have damage as their only strong point, they should have more than an option of damage type available. Even if they must specialize in one or two of them, but no one would be invulnerable against every single mage.
- ANY non-AoE skills NEED a failure % rate. Ok, no one can escape the huge 5km-radius Juggernaut of the Blazing Cold skill, but that stupid "fireball, lvl 1", where a 2 inch red sphere comes through your head should be easily avoided, especially by a dex-based archer - or a Jumper. This way, mages aren't certain on hitting every single skill all the time, just like all the other jobs - unless they're willing to spend the more expensive AoE skill SP cost all the time.
ARCHERS
Archers are hit-and-run, but I know this is hard to do on most games. It all depends of game engine and, mainly, lag issues. Anyway, like mages, arechers are damage dealers, but they also can wear better armors, have a better dodge% and a bigger hp pool compared to mages. So, their damage must be a bit lower, of course. then, how should people make archers?
- They should move FASTER than other jobs. They're hit-n-run based, its stupid to have the same movement than the huge "jeje-I-have-55k-hp-and-6k-defense-and-a-colossus-armor-which-soaks-60% dmg" Titan fighter. No guys, this IS crap. Archers must hit, escape, stop and hit again, and repeat the process. How does it affect archers? Archers will continue to be whacked by mages, since both rely on ranged battle. But the fighters and jedi will have a terrible suffering to reach archers. Ok, a 1v1 archer vs knight would take ages with the fighters' average hp pool, but the advantage would be clearly with archers (because i'll add another possible change below). This way, mages > archers > fighters > mages.
- ARCHERS <> BUFFS/DEBUFFS. Seriously, I don't know who started with this stupid idea, but many games put archers as "party buffers". For god sake, this is clerics' job. Archers slowing opponents, giving them armor penalties, sorry, this is uber bullsh*t. And why, on ALL games, archers = nature lovers? ARCHERS <> DRUIDS ok, i don't care if robin hood likes to jump as a monkey over trees, but my archer would prefer to live in a huge building with TV, decent bed, a shower, and no insects around him all the time. So, no nature skills. They can work exactly the same they are (which i still didnt test - remember, no time to play the game yet), but please, no more 'nature' on names. I was reading a guide about this nature protection thing, just put "cloak", "invisibility", even "cute harmless face" would work, but no, they love to associate nature with archers.
- (optional) since archers like nature, give them "summon ent" skill, "conjure roots", an entagle skill, and why not, "Conjure earth elemental", a huge earth titan to smash enemies for the glory of gaia.
...
...back to serious business.
- STUN. This is, by far, the only thing ONLY archers should have. They are crit dealers, what happens when an arrow at 80mph crits on your head? STUN. What happens when an arrow pierces armor and hits the opponent's throat? STUN. And what if it hits their eyes? Ok, even an axe on your eye would stun you too, but i suppose axes are meant to cut your head off, not to harm your eyes.
Ok, how a stun feature would help archers? Remember the huge 5km-radius Juggernaut of the Blazing Cold skill mentioned above? Well, i don't think any parties would like to recieve it from the Master Demon of the 666th abyss floor, with all those INT points allocated... but the archer could stun him once in a while shooting, and save the party from sure death.
Of course a 100% accurate stun would be archer > all, but even a modest 10% stun rate can turn the tables on a battle. Especially if the archer crits a lot.
I suppose with these changes both mages and archers would be balanced.
ILiKePieLoRDoFKNiVeS
04-10-2008, 03:27 PM
those are good ideas, add a name and the info about it and i will add it in the class arena version tomorrow
Eternal_Doom
04-12-2008, 01:02 AM
Twister/Cyclone/Tornado (cant think wht to call it)
At first I was imagining this as a mage skill but oh well
Twister/Cyclone/Tornado[1]
cast time: 3 secs
CD: 10 secs
Dmg: 210-290
Description: Summon a powerful Cyclone to stun your enemy and deal large damage
Hawk Eye[1]
Increase party DEX by 5
DietFood
04-12-2008, 09:44 AM
Hawk Eye [1] is a good idea.
ILiKePieLoRDoFKNiVeS
04-12-2008, 10:33 AM
Hawk Eye [1] is a good idea.
i agree i am puting it in the other thread
krazyboi
04-12-2008, 11:47 AM
how about a passive skill for headshot? :X
ILiKePieLoRDoFKNiVeS
04-12-2008, 12:46 PM
so basically a passive crit skill???
Eternal_Doom
04-14-2008, 05:39 AM
i agree i am puting it in the other thread
what thread?
Airial Bombardment [1]
Dmg: 200-290
level:29
Description: Fire one arrow into the air which shatters into thousands that deliver a swift, powerful, piercing attack that hits multiple enemies.
Atom Splitter [1]
Dmg: 400-510
Level: 32
Description: Launch an immensly thin arrow that slashes though thour enemy
Natures Adornment [1]
Increase your parties critial rate by 3% (random number alert!)
^_^
ILiKePieLoRDoFKNiVeS
04-14-2008, 08:04 AM
thanks doom i will add natures adornment and attom splitter to the thread in the class discussion