View Full Version : dex fighter
classyeskimo
08-09-2007, 06:49 PM
i'm curious about the potential for different builds than what is expected from certain classes.* most people are raising strictly strength and endurance for fighters, but i'd like to know if anyone else is making a dodge-based (dexterity and strength) build like i am and how it's working out for them.
bledcyan
08-09-2007, 07:04 PM
eh, idk. i'm going 2 end/2 spr/.5 dex.* Slight mod to dex every other complete cycle; started with a few extra points in spirit to give it a nudge ahead.. so I get some crit bonus, some hp/shield block bonus and some dodge bonus.* Wont really know how good it is for about 15 or so lvls as i'm only lvl 21 right nwo.
classyeskimo
08-09-2007, 09:52 PM
i see, i see. well, keep me posted on how that's going for you.
Zeratul
08-09-2007, 11:13 PM
I dont think youll find much useful here. Archers that have gone
full dex on top of +3 dex per level and with a dodge bonus skill at
high levels havent recieved much in the way of dodging. If you
want to be defensive go end. Why people are going str instead of
focusing on tanking...shrug.
BeeTrain
08-10-2007, 12:28 AM
Well I am now in the process of making one. My idea is slightly different though. I won't focus on DEX and STR, but rather DEX and SPR. The reason for this is becasue I will be using a polearm for a weapon choice. They have a high damgage to make up for the lost of a shield, and speed. If my build works out I'll manage to avoid most attacks (magic and physical), and still have a decent critical %. I've been in GW's and the PvP Event, and seems like everyone is using stones, even though you can't use scrolls to buff in the PvP zone. So if I do get hit, I'll just pop one of my many stones. That seems to make more sense to avoid a attack instead of bracing for it. For damage I will deal out a between average, and above average damage due to the fact I am using a polearm, and my increased critical % on a weapon with 5% critical already on it.*
Alastor1996
08-10-2007, 02:21 PM
Tell me if it actually work, sound so interesting.
HateX
08-11-2007, 03:38 PM
I made my first war, and it is full end. Did 1-18 in about 4 hours or so with the double xp. It's really fun gotta tank slimey with 190 buffed defense and 791 buffed hp. As long as you have a decently buffed weapon you can kill things pretty easily. Str is ok, but I am loving the all out end build right now.
NateRiver
08-11-2007, 11:17 PM
I see not the point of a dex fighter.
*I've got a level 22 axe fighter without a single point into dex, and I rarely miss.
amadplayer
08-13-2007, 03:04 AM
im fighter 2.In my opinion ,fighter should be fur str or spr .Fur str fighters have high damge , and fur spr fighter have higher cir...
Zeratul
08-13-2007, 10:44 PM
Fighters are not DPS. Even full str or full spr their damage is
awful. Full END is the best way. Its not your job as tank
to do damage...
minussign
08-14-2007, 04:11 AM
do we relly get only 1 stat point to be distributed by us each level? well.. i just cant believe it/sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-frown.gif
demonfire4
08-14-2007, 06:42 AM
go 2:1 end str* >< mybe that'll give you some average damage with some pretty good def.. you'll prolly be able to tank the mobs =x
Alastor1996
08-14-2007, 08:55 PM
Full END... I dont see the point in adding DEX to evade when your already adding def, or other way around. But usually fighter have good accuracy, so I would rather add END to get HP, def, shield block. Plus evade wont work when up against higher level mobs than you so I would rather get def and take lowest damage as possible from all physical damage.
xSnArFx
09-19-2007, 04:55 AM
well... zeratul thats true and not true... people want to vary in builds so that they can be ... different.. if everyone were fixed to what their class was supposed to do... this game and most other mmorpgs would lose their varieties... and u never know the true potential of an odd build till u try it
Deft8226
09-20-2007, 12:25 AM
I've already started making a Dex fighter. My futures stats are planning to be 25 spr, 25 end, and the rest on dex. 25 spr for the crit and 25 end for a bit more hp and def. Only lvl 19 so cant really tell you how its going so far, but I'm going to be devoted to this fighter to see how it goes.
CraigRamsey
09-20-2007, 11:19 AM
Sweet, I love this game.
nobodydoom
09-20-2007, 05:24 PM
hmm this is intersting. spr for crt and dex for.. evade and aim? hmm my thinking was that fighters do the least damage, but have the most hp and def. fighters are better suited for tanking, but if you want to be a soloer (if thats a word...) you need to have a hybrid sort of stat build. if you use an axe, rememeber to put 5+ (depending on you lvl) on dex to increase aim, because axes have the lowest aim. and you would be surprised, just a few points of aim can make a big difference on your hit ratio, mroe significatly on bosses and high dex monsters. with spr, every extra point on bonus stat makes only a .2% difference, but increases m. def and sp (sp isnt that meaningful though). being pure spr is useless till lvl 30+, when you get the lvl 20 wep change and enough crt to make a noticable differance. eh, but what do i know? do whatever
Diagemi
09-20-2007, 07:03 PM
Hmmm. I'm still new to this game, but in my MMO experience, you can tank a variety of ways, the main point is to keep the mobs hate. With the DEX upgraded I would imagine that you would not get hit as much and therefore not need to be cured or babysat. In addition, if going on fomula, if you choose the DEX option, you will also be hitting the monster more often which may inturn create hate from the monster. However with the more HP from END you would be increasing your lifes survival while getting hit. Time shall tell I suppose, I need to spend abit more time reading up on these forums and determining what I think is best for my Chara. So far I had put a couple points to STR, DEX and the majority to END. At this time. Long way to go.... =) Seeyaingame. orz.
AldionAeden
09-30-2007, 08:30 PM
Fighters are not DPS. Even full str or full spr their damage is
awful. Full END is the best way. Its not your job as tank
to do damage...
a tank takes and dishes out damage..their basicly walls
c4peruano
09-30-2007, 08:59 PM
well im going to be joining this game pretty soon,
and i like being a fighter or warrior,
but the game i used to play, called Flyff and i was a Blade somewat if a ninja or assasin:cool:
so i am definatly going as a str/dex build due to the fact that they lvl much faster and can kill faster then those who tank
and if they can dual wield like the game i use to play i have found my newest game! :D
Treerat
10-17-2007, 08:39 PM
If sufficient dex can boost avoidance enough, then in theory a dex-based character could tank quite well. They would be offsetting mitigation and absorbtion by getting hit less. In effect they would take the same amount of healing as high mitigation/ absorbtion fighters by increasing the time between blows.
As to the "fighters don't do damage" - if the fighter isn't doing damage then how are they supposed to hold aggro between kicks? Spit at the mobs? To quote some of the better tanks from ealier games:
"all damage is aggro but not all aggro is damage."
Or in more direct terms - anything that can be put out to make the monster more upset at the designated tank shouldn't be ignored. While its unlikely a tank can hold a monsters attention through pure damage if 2+ dps-focused characters are also attacking, if they combine that damage with abilities that increase pure threat (Sneering Kick in this case) or have threat dissproportionate to damage done (ex. Sunder in WoW, prehaps Bone Slash here) then they can still hold that aggro.
So I wouldn't knock a fighter who can put out a good bit of damage at the expense of some defense. Tanking beyond one update has always been, currently is, and will always be a balancing act of keeping threat production high, maintaining defense, and being fun. If the tank can't keep aggro then all their defense is useless. If the tank dies faster than dps can kill then why have a tank. If the tank isn't fun to play then groups will be few and far between. Or to put it in the words of a tank I learned to highly respect.
"Tanking is like dancing on a razors edge over a pit of poisonous snakes and spiders while someone throws rocks at you. The good tanks make each dodge another step, the bad ones fall before the rock hits, and the stupid ones never change the dance until they're knocked off."
unknownz
10-18-2007, 03:09 AM
A full DEX fighter doesn't work. Period.
Why? Let me point out the reasons.
One, fighters are not built to dodge hits. They're built to take them. Also, the default dodge of the fighter is very low. The percentage added from DEX is insignificant. Why do I say that? Well, lets compare a fighter to an archer. Lets say fighter has 100 base dodge, and +10% from dex. This fighter will get +10 dodge. Now, lets compare this to an archer who has 200 base dodge, with +10% from dex. This archer will get +20 dodge. Now, I hear people saying that this 20-10=10 dodge is nothing. Well then, seeing as archer is created for dodging, and is not dodging enough, what can you say about this DEX fighter then? Asking a fighter to dodge attacks is like asking an elephant to dodge an arrow from 10 feet.
Two, what does DEX adds besides dodge? It adds aim. Now, why would you want your fighter to have more aim? A fighter can get in 99% of the hits he gives out to a monster at his level, and probably 90% of the hits to a dodge-based monster. If you want to hit higher level monsters, you can easily use a power scroll. A power scroll, if you haven't found out, does not add attack, instead adds aim. A T1 power scroll adds 90 aim. That is already more than enough to hit enemies of higher level. "So, what if power scroll doesn't work" you ask. Thats what T2 scrolls are for, although, I can assure you that T1 power scrolls always works. You may just miss only around 20% of the hits on very high level monsters. Plus, fighters have a particular skill that can decrease an enemy's DEX by a good deal. Which means that the monster's dodge rate will decrease, giving you more breathing space as far as hitting is concerned.
Third, pure DEX fighters will always lose out to pure END or STR fighters alike. Why? Because first, you do not have the extra defence or hp. Second, you do not have the attack power. You only have insignifcant dodge rate and useless aim.
And that concludes my opinion on DEX fighters. Feel free to critise any points you see here.
alsoknownastk
10-18-2007, 03:31 AM
this is actually funny see i have a fighter with good dodge(with and without scroll) lvl 20 too. hes spr and dex(with +5 on str for the bonus only) mostly spr though(just 5 on dex and still dodging xD.) so something has to be wrong with your equation( oh fyi fighter are nothing like elephants and are not only meant to take hits buddy i would know i base myself on making fighters^^) later
yangderox
10-18-2007, 03:35 AM
For 2h aXE people, i reckone 25 spr then all str
AXE IS MAINLY FOR CRIT
For 2h sword peeps, 10 to str all to End
for 1h+shield dudes, ALL END
with shield, obviously u tank, duh
simple as that =) best build so far... i tried them myself on 3 diff fighters
unknownz
10-18-2007, 03:43 AM
this is actually funny see i have a fighter with good dodge(with and without scroll) lvl 20 too. hes spr and dex(with +5 on str for the bonus only) mostly spr though(just 5 on dex and still dodging xD.)
Funny is right. Seeing as how my 1:1 DEX:SPR archer at level 22 cannot dodge more than two hits of a little lizard man. You probably dodge around one hit at every 2 fights and believe that its a lot. A +5 DEX adds only 1% dodge, which means if you have 100 base dodge, you will have +1 dodge. You can expect that you can dodge some hits at lower levels, but as you progress through the game, the amount of hits you can dodge becomes signifcantly lower.