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View Full Version : Drain Mind - aka fear ....



IcyPhoenix
04-14-2008, 02:26 PM
Lol =/ SnakeEyes came into pvp and asked if drain mind was bugged for anyone - didn't know what he meant until he said its suppose to be 20seconds. Then he said his getting the dev team on it =/. Does that mean fear changing to 20seconds?

Garvin2000
04-14-2008, 02:51 PM
the words 'absolutely ridiculous' come to mind...

20 seconds? really....

Asmodejjj
04-14-2008, 03:02 PM
If so, then I resign. You guys are strong enough as it is without making us stop for 20 secs to kill us.

Garvin2000
04-14-2008, 03:03 PM
http://www.fiestafan.com/forums/showthread.php?t=7474

my thoughts on the thing...

holy jebus....

iLoveless
04-14-2008, 03:27 PM
It is absolutly ridiculous.

Why don't we just delete all the other classes and just see who can cast Fear first to win.

bladetsukasa
04-14-2008, 03:33 PM
It is absolute ridiculous.

Why don't we just delete all the other classes and just see who can cast Fear first to win.

Agreed. 5 seconds seemed balanced enough =/

iLoveless
04-14-2008, 03:37 PM
5 seconds with the option to empower is fine. You can't do much about people empowering as it is a great skill to have during PvP and solo. The only "real" bug with that skill is that you're not running around... you're more or less stunned.

Robo has a 20 second Fear but that's just like Procks giving you a 4 minute poison. Should we give Archers a 4 minute poison too? No. And there's OTHER things to be fixed rather than this such as decreased stats for all classes and certain "missed" skills for Clerics/Archers (not sure about Mages and Fighters).

Garvin2000
04-14-2008, 03:38 PM
It's probably just a skill typo anyhow >__>

Atmor
04-14-2008, 03:38 PM
It would be the SINGLE BIGGEST mistake they have made thus far if they make fear last 20secs...

iLoveless
04-14-2008, 03:40 PM
Level 1: 4 seconds (max empower +3 seconds) = total 7 seconds
Level 2: 5 seconds (max empower +3 seconds) = total 8 seconds

Source (http://brkingwiki.3amop.com/index.php?Skill%2F%A5%E1%A5%A4%A5%B8#ib170713)

This is taken from a Japanese Fiesta wiki... aka Bright Kingdom. There's nothing wrong with the skill.

Gaaraxxx
04-14-2008, 04:04 PM
It doesnt even seem like it lasts 4 seconds O_o.
I use it on a mob and barely have enough time to get on my raccoon.

iLoveless
04-14-2008, 04:36 PM
... Hopefully it's a typo and that they're making it actually last 4/5 seconds not 20.

Amathyst
04-14-2008, 04:39 PM
Perhaps he means the cooldown is 20 seconds? Did anyone consider that? Considering what was quote he didn't indicate whether he meant effect time or cooldown time. Mind you, either way that's freaking rediculous >.o A 20sec CD is an easy owning of any other class, and a 20 second effect time is stupifying.

iLoveless
04-14-2008, 04:45 PM
Perhaps he means the cooldown is 20 seconds? Did anyone consider that? Considering what was quote he didn't indicate whether he meant effect time or cooldown time. Mind you, either way that's freaking rediculous >.o A 20sec CD is an easy owning of any other class, and a 20 second effect time is stupifying.
^Lol Either way it's stupid. XD

I mean I'm all for class balance but this is tipping the scale over and yeh.

DeathBringer01
04-14-2008, 04:46 PM
Omg guys just shut up, cmon its a PvP skill what does this have to do with moneymaking,lvling up, or anything else besides pointless PvP killing that in the end only costs you stones and time for what.....Exactly nuthing. Anyhow its a lvl 60 skill when fighters get there stun at lvl 15 below?? Honestly how many mages use fear acutally to solo?? None wanna no why b/c at lvl 60+ all there is to do is grind,grind,and guess what...BINGO more grinding. Wanna know how to do it? YOU AOE NON-STOP. No practical grinder at lvl 60+ is going to attack mobs 1 by 1 unless they are red to you and give decent exp.

KireiYosei
04-14-2008, 04:47 PM
I think some of you are over-reacting a bit. Sure, that is quite a bit, but its not a reason to quit Fiesta. Only in PvP is it unfortunate. But it can help all of us when fighting monsters.

Its not like its Armageddon >_<

hesqua
04-14-2008, 04:50 PM
Perhaps he means the cooldown is 20 seconds? Did anyone consider that? Considering what was quote he didn't indicate whether he meant effect time or cooldown time. Mind you, either way that's freaking rediculous >.o A 20sec CD is an easy owning of any other class, and a 20 second effect time is stupifying.


Issue: Mage Mind Drain Skill Bug
Status: Active
Progress: Reported to QA for testing
Description: Attack time for skill says 20 seconds but in game only last for 3-5 seconds
Source (http://www.outspark.com/forums/showthread.php?t=64489)

No, he DOES mean the attack time... like loveless said, the effect time of a player's skill should be SHORTER than the effect time from a mob...

20 sec is WAAAAAAAY too long... has anyone mentioned to SnakeEye that its the description thats wrong, not the skill itself?!?!

i hope he fix the right side of that "bug".. (which is more like a typo...)

iLoveless
04-14-2008, 04:59 PM
I think some of you are over-reacting a bit. Sure, that is quite a bit, but its not a reason to quit Fiesta. Only in PvP is it unfortunate. But it can help all of us when fighting monsters.

Its not like its Armageddon >_<
It is Armageddon! RUUUUUN!!! XD

It's the end of Fiesta as we know it! -runs in circles-

WindCaster
04-14-2008, 05:09 PM
It is Armageddon! RUUUUUN!!! XD

It's the end of Fiesta as we know it! -runs in circles-

*walks in the middle of the circle*

Yes a 20 second attack time is a bit ridiculous, but quiting Fiesta because of it is even more ridiculous. O.o If people complain about it (like we already are doing) then they're are most likely going to change it.

wannabeguyo
04-14-2008, 05:13 PM
wth?!, 20 secs lol.....im never going to battlezones again. thats way to long, thats like a warrior stunning for 20 secs.....just dosent seem right. a mage can destroy you with those 20 seconds.....that would be just.....yeah lol i'd prolly quit. Hmmmm but i dont think he really meant 20 secs attack time. i think he might have amde a typo "IM PRAYING TO GOD IT WAS A TYPO" XD

DemonBlitzKragor
04-14-2008, 05:16 PM
if there was a chance added to it that it would mis at time like the fighter's concussive charge and Devastate it wouldn't be that bad, but the time would still be a bit high, in pvp scenarios

Kizuku
04-14-2008, 05:20 PM
If they do put a 20 second effect time on it, then in the same update, they should give everyone else longer effect times for things, too. It just wouldn't be fair. I'll say this, though. Something that'll only effect people in PvP shouldn't be a reason to quit. Unless you're one of those people who lives for the Battlezones/Guild Wars.

whitecrowe
04-14-2008, 05:23 PM
Meh, so they take away the lightning's helpful time and stun when they need to solo but give it back when the only use is to massacre people in pvp as they watch helplessly. I don't really see the problem people's mentality is that magi have already won by that level anyway.

Not like you can avoid it or resist it or anything like that. It just means this is the perfect time to save up on CS scrolls, extenders, and godly spr armor in hopes that you can survive almost a full minute of a full int mage with a crit suit wailing on you. Good luck everyone ^ ^

RikoRain
04-14-2008, 05:23 PM
My answer to a 20-second long fear on ANYTHING:
DDDDD:!!!!! ***!!!!!

God I nearly die if, when mobbing in VT, a Ghost does fear, whcih is, what, 5 seconds?
I dont know really who would ge tthis 20-second thing, but that would make them god. Noone would have any chance.

DemonBlitzKragor
04-14-2008, 05:26 PM
My answer to a 20-second long fear on ANYTHING:
DDDDD:!!!!! ***!!!!!

God I nearly die if, when mobbing in VT, a Ghost does fear, whcih is, what, 5 seconds?
I dont know really who would ge tthis 20-second thing, but that would make them god. Noone would have any chance.

you've got to remember, this would only effect you in a negative way in vpp zones and in guild wars. In grinding, this could prove a valuable asset.

wannabeguyo
04-14-2008, 05:31 PM
If they do put a 20 second effect time on it, then in the same update, they should give everyone else longer effect times for things, too. It just wouldn't be fair. I'll say this, though. Something that'll only effect people in PvP shouldn't be a reason to quit. Unless you're one of those people who lives for the Battlezones/Guild Wars.

yeah i do liek to go to bz and take a break from all the xp grinding, its the only other thing to do. If i cant even go there and fight other characters without having ANY kind of 20 second effect, it would make pvping super difficult. which in turn all i would do is grind and eventually quit. i get tired of all the game ads that talk about how great the game is, but once you play all you do is grind.(not necessarily fiesta, but you ge the point.)

donkster
04-14-2008, 05:43 PM
Lol =/ SnakeEyes came into pvp and asked if drain mind was bugged for anyone - didn't know what he meant until he said its suppose to be 20seconds. Then he said his getting the dev team on it =/. Does that mean fear changing to 20seconds?

huh people saying they would quit? wdf are you guys stupid? its a pvp skill and stops monsters from attacking? why the hell would it affect anyone else.


but ya phoenix, they should atleast make it 10 secs which would be good.

wannabeguyo
04-14-2008, 05:48 PM
huh people saying they would quit? wdf are you guys stupid? its a pvp skill and stops monsters from attacking? why the hell would it affect anyone else.


but ya phoenix, they should atleast make it 10 secs which would be good.

it'd affect us by not aloowing us to fight back for 20 secs, do you know how godly mages would be? thats like saying archer gets a dots that does 700 dmg per second that last for 20 seconds. thats basically the types of dmg you guys would dishout without even being hit.

DemonBlitzKragor
04-14-2008, 05:50 PM
its also because pvp is a way for some players to relax and meet others after long hours of grinding, and with this new update, it could ruin some players enthusiasm when fighting a mage

donkster
04-14-2008, 05:50 PM
Agreed. 5 seconds seemed balanced enough =/


hmm, sorry for double post, but I think you don't understand just how short the 3-4 secs duration is. I'm not a fighter but I think that stun lasts around 10 secs which gives them more then enough time to barrage people with hits. 3-4 secs is only long enough to cast like 1-2 more spells, the 3rd attempt will be you getting hit by the fighter. hmm, from what I can tell a fighter having stun WAY before lvl 60 compared to a mage getting fear at lvl 60 which last only 3-4 secs. Is that balanced to you?

DemonBlitzKragor
04-14-2008, 05:52 PM
actually, fear was meant to make the target run away, not get stunned, it just got bugged so it seems like a stun but it actually isnt, and i can't remember how long our stun lasts =/

wannabeguyo
04-14-2008, 05:52 PM
yeah but, in those 3-4 seconds you wont be taking any damage. only dishing it out and in pvp that helps alot.

obilerator
04-14-2008, 06:00 PM
Fighter's stun = 8 seconds.

Mage's fear = 7 seconds x2 (with Chain Cast and full empowerment on duration)

Correct me if I'm wrong.

Fla12e
04-14-2008, 06:03 PM
20sec duration? that is nut!!

Esoterra
04-14-2008, 06:10 PM
The in-game skill has a typo in the description, just like 500 other things in the game. >.>
The skill itself lasts 4+3 seconds, and 5+3 seconds for levels 1 and 2, respectively. Nothing to panic about. And for some of us, PvP is all we had left, so 20 sec. on Fear is a great excuse to quit. However, it's not 20 seconds.

mhaba
04-14-2008, 06:14 PM
In my experience Drain mind at the base level (i.e. no empower) lasts for 3 seconds not 4. With empower it has +3 seconds added, which makes it 6.

Honestly if they made it 20 seconds I wouldn't mind ON ONE CONDITION, that they bring back the original functionality of fear, which is for the person that fear is cast on to run around like a headless chicken. I think this is the only acceptable thing to do if they do make fear longer. If they don't then that would be a terrible imbalance.

mhaba
04-14-2008, 06:15 PM
The in-game skill has a typo in the description, just like 500 other things in the game. >.>
The skill itself lasts 4+3 seconds, and 5+3 seconds for levels 1 and 2, respectively. Nothing to panic about. And for some of us, PvP is all we had left, so 20 sec. on Fear is a great excuse to quit. However, it's not 20 seconds.

There is no change in duration from drain mind[1] to drain mind[2], that is my experience.

Farashimisanoob
04-14-2008, 06:16 PM
It's 20 seconds..

wannabeguyo
04-14-2008, 06:16 PM
In my experience Drain mind at the base level (i.e. no empower) lasts for 3 seconds not 4. With empower it has +3 seconds added, which makes it 6.

Honestly if they made it 20 seconds I wouldn't mind ON ONE CONDITION, that they bring back the original functionality of fear, which is for the person that fear is cast on to run around like a headless chicken. I think this is the only acceptable thing to do if they do make fear longer. If they don't then that would be a terrible imbalance.lol that is a bug, you supposed to run around but its bugged at the moment. Of course, most of the mages wouldn't mind this. I wouldn't mind if they gave archers a move that kills in one hit >.>

Esoterra
04-14-2008, 06:17 PM
Bwahaha...headless chicken...

*ahem* They should be doing that as it is, but right now, it's basically stun. Dunno why that is.

Kizuku
04-14-2008, 06:18 PM
I vote 7 seconds if anything. That's at least increasing it a bit and if they bring back the headless chicken effect, I vote 12 seconds. The only thing making it completely crazy would be Chain Cast, though. >_<

Farashimisanoob
04-14-2008, 06:18 PM
Oh gosh..
Fear
Inferno
Chain Cast
Inferno

>.>

mhaba
04-14-2008, 06:19 PM
lol that is a bug, you supposed to run around but its bugged at the moment. Of course, most of the mages wouldn't mind this. I wouldn't mind if they gave archers a move that kills in one hit >.>

You already have one of those, its called crit on a mage with your strongest attack. ;)

mhaba
04-14-2008, 06:21 PM
Oh gosh..
Fear
Inferno
Chain Cast
Inferno

>.>

Correction

Fear
Chain
Inferno
Inferno
Nova
skill spam

>.>

Kizuku
04-14-2008, 06:24 PM
Correction

Fear
Chain
Inferno
Inferno
Nova
skill spam

>.>
I think he/she is dead already. XD

DemonBlitzKragor
04-14-2008, 06:24 PM
lol teabagger XDDDD

donkster
04-14-2008, 06:32 PM
yeah but, in those 3-4 seconds you wont be taking any damage. only dishing it out and in pvp that helps alot.


in those 3-4 seconds we would only do like 500-600 dmg without crits using magic m. lvl 1 and fire b. lvl 1

Mizuko85
04-14-2008, 06:56 PM
My suggestion is:

Mage
Fear 20 sec

Fighter
Have a skill that 1 hit KO

Cleric
20 sec super buff that temporarily increased phy.def/m.def up to 2k

Archer
150% increase attack rate

If all classes have the skills as I suggested, I wouldn't complain that mage have 20sec Fear. This should "balance" all class issue then:D

HamannM3
04-14-2008, 07:02 PM
My suggestion is:

Mage
Fear 20 sec

Fighter
Have a skill that 1 hit KO

Cleric
20 sec super buff that temporarily increased phy.def/m.def up to 2k

Archer
150% increase attack rate

If all classes have the skills as I suggested, I wouldn't complain that mage have 20sec Fear. This should "balance" all class issue then:D

how about no...
archers have a attack speed buff already
fear just needs its original effect back
one hit KO ?? youre kidding right?
Clerics need a 3rd attack i think... =\

anyways bring back headless chicken!!!

mhaba
04-14-2008, 07:14 PM
how about no...
archers have a attack speed buff already
fear just needs its original effect back
one hit KO ?? youre kidding right?
Clerics need a 3rd attack i think... =\

anyways bring back headless chicken!!!

People need to stop talking about 1 hit KO skills, it's a stupid idea that will never pan out.

Kizuku
04-14-2008, 07:34 PM
People need to stop talking about 1 hit KO skills, it's a stupid idea that will never pan out.
Amen. Just think about it.

*walks up to Mara*
*1 Hit KO*
*Instant 1000 or so EXP*

....

*Instantly wins all KQs with boss monsters*

....

*walks up to King Marlone*
*1 Hit KO*
*Instant 2500 or so EXP and possible awesome drops*

...Get my picture? I mean come on....That'd just kill the whole idea of Elite Mobs and Boss monsters. Mara would go freakin EMO for goodness sakes. (No wait, she'd be too busy with people charging into her camp and spawn killing her....) THINK OF MARA!!!

mhaba
04-14-2008, 07:40 PM
Amen. Just think about it.

*walks up to Mara*
*1 Hit KO*
*Instant 1000 or so EXP*

....

*Instantly wins all KQs with boss monsters*

....

*walks up to King Marlone*
*1 Hit KO*
*Instant 2500 or so EXP and possible awesome drops*

...Get my picture? I mean come on....That'd just kill the whole idea of Elite Mobs and Boss monsters. Mara would go freakin EMO for goodness sakes. (No wait, she'd be too busy with people charging into her camp and spawn killing her....) THINK OF MARA!!!

Think of the CHILDREN!
Won't anyone think of the CHILDREN!?!?

<.<

>.>

Erbian
04-14-2008, 07:42 PM
Omg guys just shut up, cmon its a PvP skill what does this have to do with moneymaking,lvling up, or anything else besides pointless PvP killing that in the end only costs you stones and time for what.....Exactly nuthing. Anyhow its a lvl 60 skill when fighters get there stun at lvl 15 below?? Honestly how many mages use fear acutally to solo?? None wanna no why b/c at lvl 60+ all there is to do is grind,grind,and guess what...BINGO more grinding. Wanna know how to do it? YOU AOE NON-STOP. No practical grinder at lvl 60+ is going to attack mobs 1 by 1 unless they are red to you and give decent exp.


I think some of you are over-reacting a bit. Sure, that is quite a bit, but its not a reason to quit Fiesta. Only in PvP is it unfortunate. But it can help all of us when fighting monsters.

Its not like its Armageddon >_<




OMG i want a 20 secs devasted stunt and a 20 sec fatal slash can u iimagine if i stunned for 20 secs all my abilitys could CD like 3 times and then bye bye mage archer maybe cleric and damn .......
i dont have anything against them but imagine mages with those infernos and novas o.O rofl i ust imagine recruiting mages to be mi body guards
i am a fighter O.o o.O

donkster
04-14-2008, 08:30 PM
My suggestion is:

Mage
Fear 20 sec

Fighter
Have a skill that 1 hit KO

Cleric
20 sec super buff that temporarily increased phy.def/m.def up to 2k

Archer
150% increase attack rate

If all classes have the skills as I suggested, I wouldn't complain that mage have 20sec Fear. This should "balance" all class issue then:D


um no to all these....no one has any problem with it being 20 secs until the bug is about to be fixed -.- archers constantly complain about them being underpowered. even tho they went super powered with the last update for them.

Erbian
04-14-2008, 08:33 PM
um no to all these....no one has any problem with it being 20 secs until the bug is about to be fixed -.- archers constantly complain about them being underpowered. even tho they went super powered with the last update for them.

no sorry they werent super powered they wer balanced with almost all classes except mages
and a 1 hit ko atack that would be nice or we could have a reverse atack to reverse every buff ....those mages would learn not to steal buffs

*no flamming or anything just going with thread:P*

AriesMehjor
04-14-2008, 09:38 PM
My suggestion is:

Mage
Fear 20 sec

Fighter
Have a skill that 1 hit KO

Cleric
20 sec super buff that temporarily increased phy.def/m.def up to 2k

Archer
150% increase attack rate

If all classes have the skills as I suggested, I wouldn't complain that mage have 20sec Fear. This should "balance" all class issue then:D

DAMN XD ill take that 1 hit KO pls lol

IcyPhoenix
04-14-2008, 09:39 PM
its also because pvp is a way for some players to relax and meet others after long hours of grinding, and with this new update, it could ruin some players enthusiasm when fighting a mage

lol some....u mean all - i'd just chain fear u for 40seconds and have a drink break before making u lick the floor =P

AriesMehjor
04-14-2008, 09:49 PM
um no to all these....no one has any problem with it being 20 secs until the bug is about to be fixed -.- archers constantly complain about them being underpowered. even tho they went super powered with the last update for them.

I believe that archer comment is still false my friend, I still think archers are flubbed in damage compared to AXE wielders and mages, why?

Sometimes they dont get all thier poison and other DOT skills to actually take affect, that plus thier AOE moves dont hit all that many targets at once, so you still get that thing where people invite mages over archers to a party. But i will give archers this when it comes to kq, a good archer will score madning amounts of exp on mobs, yep even better than mages. That is unless your mage has inferno then its whatever.

I still think warriors could use either a better cooldown on whirlwind or another AOE move, cause Im dang near passing out trying to AOE 7 trumps at a time solo <----does not use all +9 gear, but will plus all his gear to 9 when he retires at lvl 90

>_< I cant wait to get to 90 so i can rest, call it a day, sit back and do nothing. Im tired son, real tired.

IcyPhoenix
04-14-2008, 10:01 PM
79 is cap -.-

Nine_Tail_Naruto
04-14-2008, 10:07 PM
lol some....u mean all - i'd just chain fear u for 40seconds and have a drink break before making u lick the floor =P

Im with him on this one, man that would feel good. Fear-Ice Nova-Inferno-Ice Nova-Fear-Ice Nova-Inferno....etc XD *get shivers just thinking about it* lol

IcyPhoenix
04-14-2008, 10:11 PM
Im with him on this one, man that would feel good. Fear-Ice Nova-Inferno-Ice Nova-Fear-Ice Nova-Inferno....etc XD *get shivers just thinking about it* lol

you forgot something

Fear-Ice Nova-Inferno-Ice "goes out for some food" Nova-Fear-Ice Nova-Inferno

blanketpenetrate
04-14-2008, 10:38 PM
Stereotypical comment wherein I say that 20 second fear would be absoultely f*ckin' rediculous.

Seriously, completely rediculous. Please don't do it.