bledcyan
08-11-2007, 08:49 AM
- <font color="#999999">it would be nice if the game came with an out-of-launcher visual editor. Maybe just some very very simple VB code for a GUI to edit the global cfg file. This should help all the people that keep locking up there setups changing their graphics. </font><font color="#ff0000">This would also make your tech support peoples jobs a bit easier on those issues.</font>
- <font color="#999999">More widescreen resolutions (a few lower), to allow for reducing our graphic levels during periods of GM or noob induced lag-fests.</font>
- <font color="#999999">Give shields a few more % on shield block (not a lot, just a couple more).. This should help reduce the costs of KQ for clerics and tanks (clerics because they wont have to burn as many stones healing, warriors for same reason+pots.. wont clear out needing vit scrolls.. but every little bit..). I have thought about it a bit, and as the economy ages potions and scrolls will lose their value, but even as that happens it will become harder to make money... So that doesn't really help.</font>
-<font color="#999999"> Increase the drop rate of green items, or introduce tiered/lvl based pvp. The green drops are so uncommon that it is unlikely that you will get more than a some jewelry in the first 18 levels. Doing KQ of course helps get specialized pieces, but none of the individual fun green armors/weapons. Your only real chance for those is through grinding, and after having taken a character to 22.8, 24 and several to lvl 5-6 I have found one green shirt (KQ) and one green bow (forrest of mists). I broke the bow trying to make it usable (the +6 one from KQ was better damage, but the green one would have been good if I had gotton it to +5 or more). And I can see this happening with a lot of the drops thanks to the upgrade system.. Increasing the drop rate on these by a very small fraction should make these items more viable while maintaining the slightly unique feel of the characters that have them.</font>
-<font color="#999999"> Add a few quicker 1h weapon choices for fighters and a faster "short bow" selection for archers. Variance in cleric/mage weapon choices seems relatively pointless.</font>
- <font color="#999999">I have heard something of closed beta testers getting some kind of item.. or keeping their name (if the reach 20).. or this and that and other things since day one.. but have yet to see anything from the GMs about it on here. I personally feel that a unique puppet (pet) would be a cool thing to start the game with for testers.</font>
- <font color="#999999">add a who command or a tab to the "f" window allowing you to see all people in an area by name (sorted by level) and class.</font>
- <font color="#999999">remove/lower delay between sending whispers.</font>
- <font color="#999999">House functions: When you are healing, it can take a long time to get your stuff back up. Thats all well and good, but no one likes waiting around. To make down time a little less painful, how about making a bell curve to the healing amounts, like after every 1 tic of heal; get 10% more than you would have the tic before.</font>
- <font color="#999999">Reduce weapon costs @ the vendors, to make upgrading more economical without breaking the craftsmen</font>
<font color="#33cccc">-<font color="#ff0000"> add controls for camera movement via keyboard</font></font>
- <font color="#999999">Auto log off vendors that have empty stalls for more than 2-4 minutes.</font> <font color="#993366">{see isisjade's post here http://outspark.com/node/6195#comment-54381 }</font>
- <font color="#999999">Shift+tab should move backwards to entry blanks, the same way tab moves forward.</font>
- <font color="#999999">Should be able to break up a stack of items in storage and move the new selected part of the stack into inventory without first placing it somewhere in storage.</font>
- <font color="#999999">Items gotton from quests should auto-stack into your inventory like items picked up</font>
- <font color="#999999">Items gotton from chests should be listed in your right most window, like items from quests or picked up</font>
- <font color="#999999">You should not get the note that you cannot mini-house while moving, instead it should stop you mid run</font>
- <font color="#ff0000">KQ recruiting needs to be changed <font color="#000000">: <font color="#999999">I personally can usually get in, but even if you get in it's a mess half the time. You have 0 clerics.. or no one worth tanking.. not enough dps... Too many low levels..</font></font></font><font color="#999999"> My suggestion is to use a recruit system with a break down. 3 fighters, 3 clerics, 3 mages, 3 archers. 3 misc. Of the first five people the highest person gets a "KQ leader status" which allows him/her to either launch the KQ early (if unable to fill one of the spots or something), Put the currently unfilled spots into the "misc" pool, or abandon the KQ all together. This should allow for a more rounded grouping and a more comfortable KQ enviroment.</font>
-<font color="#999999"> Boss KQ quests should give you the count regardless of which party tagged the boss</font>
- <font color="#999999">Increase stack size of teleport scrolls to 15</font>
- <font color="#999999">if server goes down for less than 40 minutes, automatically push all KQ schedules for that hour back the same amount of time</font>
- <font color="#999999">Add an empowerment option that helps debuffs stick</font>
-<font color="#999999"> Make the spawns on top of the forest of mist portal less ridiculous.. I don't know how many times i've came out of the portal and been surrounded by three mobs with my frail archer..</font>
- <font color="#999999">This is a pretty minor thing, but I think it would be cool to have fame based titles, starting at 500 with "unknown" and progressing from there.</font>
- <font color="#999999">Refining: I would like to see improvements here. one of my suggestions is to make stones that are only good for one + level.. like a lightning stone to get to +4. These stones shoudl have a higher (much higher) chance of working than a normal stone, no chance of a "lucky" affect, and a reduced chance of breaking your weapon. The catch is, these stones have to be hard to get.. Like they only drop out of KQ chests when you are about mid-level for the KQs level restriction, and you got through without dieing once (to include res's). Either that or they could only be a possibilty of treasure when you finish KQ in signifigantly under the allotted time. The point is, they need to be earnable, usable, but hard to come by (low drop rate on top of everything else).</font>
<font color="#999999">- Another possible idea for refining: weapons with higher level requirements could adjust the "break curve" to where the higher level weapons are easier to get to a certain ++ (due to the massive level span this mod would need to be spread out fairly far, and never meet the +9 as that should still be very rare).</font>
- <font color="#999999">Targetting the nearest monster with tab is handy sometimes, but can be a bit dangerous, can we can get a target the assist monster key (without auto assisting)</font>
- <font color="#999999">Need an in-game text size modifier</font>
<font color="#999999">- Make moving skills/items a little less sensative.* Sometimes i'll go to move something (to sell or what have you).. and since I tend to go pretty quick, the block will not detect the item/highlight so it will ask if I want to discard the item.* it's a bit annoying,the cells should pick up a bit of an overlap with a slight focus on the center of the item to determine proper placement.</font>
[forums suggestion]
- <font color="#999999">When you go to type in your post, it should not show your sig, that will show up automatically after you post anyway. </font>
- <font color="#999999">Add end codes (like /font /b /i etc) to the end of profile comments to prevent bleed-over.</font>
- <font color="#999999">Properly edit script in profile settings so that links work with more frequency.* So far i've had links that will not become links (using [url], html and anything else i've come up with).* Sometimes the "auto create" link system will not take.. Wont take until you do a carrige return, wont take at all, or assigns link to the location of the last link you used to have in in your profile.*</font>
 
- <font color="#999999">More widescreen resolutions (a few lower), to allow for reducing our graphic levels during periods of GM or noob induced lag-fests.</font>
- <font color="#999999">Give shields a few more % on shield block (not a lot, just a couple more).. This should help reduce the costs of KQ for clerics and tanks (clerics because they wont have to burn as many stones healing, warriors for same reason+pots.. wont clear out needing vit scrolls.. but every little bit..). I have thought about it a bit, and as the economy ages potions and scrolls will lose their value, but even as that happens it will become harder to make money... So that doesn't really help.</font>
-<font color="#999999"> Increase the drop rate of green items, or introduce tiered/lvl based pvp. The green drops are so uncommon that it is unlikely that you will get more than a some jewelry in the first 18 levels. Doing KQ of course helps get specialized pieces, but none of the individual fun green armors/weapons. Your only real chance for those is through grinding, and after having taken a character to 22.8, 24 and several to lvl 5-6 I have found one green shirt (KQ) and one green bow (forrest of mists). I broke the bow trying to make it usable (the +6 one from KQ was better damage, but the green one would have been good if I had gotton it to +5 or more). And I can see this happening with a lot of the drops thanks to the upgrade system.. Increasing the drop rate on these by a very small fraction should make these items more viable while maintaining the slightly unique feel of the characters that have them.</font>
-<font color="#999999"> Add a few quicker 1h weapon choices for fighters and a faster "short bow" selection for archers. Variance in cleric/mage weapon choices seems relatively pointless.</font>
- <font color="#999999">I have heard something of closed beta testers getting some kind of item.. or keeping their name (if the reach 20).. or this and that and other things since day one.. but have yet to see anything from the GMs about it on here. I personally feel that a unique puppet (pet) would be a cool thing to start the game with for testers.</font>
- <font color="#999999">add a who command or a tab to the "f" window allowing you to see all people in an area by name (sorted by level) and class.</font>
- <font color="#999999">remove/lower delay between sending whispers.</font>
- <font color="#999999">House functions: When you are healing, it can take a long time to get your stuff back up. Thats all well and good, but no one likes waiting around. To make down time a little less painful, how about making a bell curve to the healing amounts, like after every 1 tic of heal; get 10% more than you would have the tic before.</font>
- <font color="#999999">Reduce weapon costs @ the vendors, to make upgrading more economical without breaking the craftsmen</font>
<font color="#33cccc">-<font color="#ff0000"> add controls for camera movement via keyboard</font></font>
- <font color="#999999">Auto log off vendors that have empty stalls for more than 2-4 minutes.</font> <font color="#993366">{see isisjade's post here http://outspark.com/node/6195#comment-54381 }</font>
- <font color="#999999">Shift+tab should move backwards to entry blanks, the same way tab moves forward.</font>
- <font color="#999999">Should be able to break up a stack of items in storage and move the new selected part of the stack into inventory without first placing it somewhere in storage.</font>
- <font color="#999999">Items gotton from quests should auto-stack into your inventory like items picked up</font>
- <font color="#999999">Items gotton from chests should be listed in your right most window, like items from quests or picked up</font>
- <font color="#999999">You should not get the note that you cannot mini-house while moving, instead it should stop you mid run</font>
- <font color="#ff0000">KQ recruiting needs to be changed <font color="#000000">: <font color="#999999">I personally can usually get in, but even if you get in it's a mess half the time. You have 0 clerics.. or no one worth tanking.. not enough dps... Too many low levels..</font></font></font><font color="#999999"> My suggestion is to use a recruit system with a break down. 3 fighters, 3 clerics, 3 mages, 3 archers. 3 misc. Of the first five people the highest person gets a "KQ leader status" which allows him/her to either launch the KQ early (if unable to fill one of the spots or something), Put the currently unfilled spots into the "misc" pool, or abandon the KQ all together. This should allow for a more rounded grouping and a more comfortable KQ enviroment.</font>
-<font color="#999999"> Boss KQ quests should give you the count regardless of which party tagged the boss</font>
- <font color="#999999">Increase stack size of teleport scrolls to 15</font>
- <font color="#999999">if server goes down for less than 40 minutes, automatically push all KQ schedules for that hour back the same amount of time</font>
- <font color="#999999">Add an empowerment option that helps debuffs stick</font>
-<font color="#999999"> Make the spawns on top of the forest of mist portal less ridiculous.. I don't know how many times i've came out of the portal and been surrounded by three mobs with my frail archer..</font>
- <font color="#999999">This is a pretty minor thing, but I think it would be cool to have fame based titles, starting at 500 with "unknown" and progressing from there.</font>
- <font color="#999999">Refining: I would like to see improvements here. one of my suggestions is to make stones that are only good for one + level.. like a lightning stone to get to +4. These stones shoudl have a higher (much higher) chance of working than a normal stone, no chance of a "lucky" affect, and a reduced chance of breaking your weapon. The catch is, these stones have to be hard to get.. Like they only drop out of KQ chests when you are about mid-level for the KQs level restriction, and you got through without dieing once (to include res's). Either that or they could only be a possibilty of treasure when you finish KQ in signifigantly under the allotted time. The point is, they need to be earnable, usable, but hard to come by (low drop rate on top of everything else).</font>
<font color="#999999">- Another possible idea for refining: weapons with higher level requirements could adjust the "break curve" to where the higher level weapons are easier to get to a certain ++ (due to the massive level span this mod would need to be spread out fairly far, and never meet the +9 as that should still be very rare).</font>
- <font color="#999999">Targetting the nearest monster with tab is handy sometimes, but can be a bit dangerous, can we can get a target the assist monster key (without auto assisting)</font>
- <font color="#999999">Need an in-game text size modifier</font>
<font color="#999999">- Make moving skills/items a little less sensative.* Sometimes i'll go to move something (to sell or what have you).. and since I tend to go pretty quick, the block will not detect the item/highlight so it will ask if I want to discard the item.* it's a bit annoying,the cells should pick up a bit of an overlap with a slight focus on the center of the item to determine proper placement.</font>
[forums suggestion]
- <font color="#999999">When you go to type in your post, it should not show your sig, that will show up automatically after you post anyway. </font>
- <font color="#999999">Add end codes (like /font /b /i etc) to the end of profile comments to prevent bleed-over.</font>
- <font color="#999999">Properly edit script in profile settings so that links work with more frequency.* So far i've had links that will not become links (using [url], html and anything else i've come up with).* Sometimes the "auto create" link system will not take.. Wont take until you do a carrige return, wont take at all, or assigns link to the location of the last link you used to have in in your profile.*</font>