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View Full Version : a few more concerns/suggestions



bledcyan
08-11-2007, 08:49 AM
- <font color="#999999">it would be nice if the game came with an out-of-launcher visual editor. Maybe just some very very simple VB code for a GUI to edit the global cfg file. This should help all the people that keep locking up there setups changing their graphics. </font><font color="#ff0000">This would also make your tech support peoples jobs a bit easier on those issues.</font>


- <font color="#999999">More widescreen resolutions (a few lower), to allow for reducing our graphic levels during periods of GM or noob induced lag-fests.</font>


- <font color="#999999">Give shields a few more % on shield block (not a lot, just a couple more).. This should help reduce the costs of KQ for clerics and tanks (clerics because they wont have to burn as many stones healing, warriors for same reason+pots.. wont clear out needing vit scrolls.. but every little bit..). I have thought about it a bit, and as the economy ages potions and scrolls will lose their value, but even as that happens it will become harder to make money... So that doesn't really help.</font>


-<font color="#999999"> Increase the drop rate of green items, or introduce tiered/lvl based pvp. The green drops are so uncommon that it is unlikely that you will get more than a some jewelry in the first 18 levels. Doing KQ of course helps get specialized pieces, but none of the individual fun green armors/weapons. Your only real chance for those is through grinding, and after having taken a character to 22.8, 24 and several to lvl 5-6 I have found one green shirt (KQ) and one green bow (forrest of mists). I broke the bow trying to make it usable (the +6 one from KQ was better damage, but the green one would have been good if I had gotton it to +5 or more). And I can see this happening with a lot of the drops thanks to the upgrade system.. Increasing the drop rate on these by a very small fraction should make these items more viable while maintaining the slightly unique feel of the characters that have them.</font>


-<font color="#999999"> Add a few quicker 1h weapon choices for fighters and a faster &quot;short bow&quot; selection for archers. Variance in cleric/mage weapon choices seems relatively pointless.</font>


- <font color="#999999">I have heard something of closed beta testers getting some kind of item.. or keeping their name (if the reach 20).. or this and that and other things since day one.. but have yet to see anything from the GMs about it on here. I personally feel that a unique puppet (pet) would be a cool thing to start the game with for testers.</font>


- <font color="#999999">add a who command or a tab to the &quot;f&quot; window allowing you to see all people in an area by name (sorted by level) and class.</font>


- <font color="#999999">remove/lower delay between sending whispers.</font>


- <font color="#999999">House functions: When you are healing, it can take a long time to get your stuff back up. Thats all well and good, but no one likes waiting around. To make down time a little less painful, how about making a bell curve to the healing amounts, like after every 1 tic of heal; get 10% more than you would have the tic before.</font>


- <font color="#999999">Reduce weapon costs @ the vendors, to make upgrading more economical without breaking the craftsmen</font>


<font color="#33cccc">-<font color="#ff0000"> add controls for camera movement via keyboard</font></font>




- <font color="#999999">Auto log off vendors that have empty stalls for more than 2-4 minutes.</font> <font color="#993366">{see isisjade's post here http://outspark.com/node/6195#comment-54381 }</font>


- <font color="#999999">Shift+tab should move backwards to entry blanks, the same way tab moves forward.</font>


- <font color="#999999">Should be able to break up a stack of items in storage and move the new selected part of the stack into inventory without first placing it somewhere in storage.</font>


- <font color="#999999">Items gotton from quests should auto-stack into your inventory like items picked up</font>


- <font color="#999999">Items gotton from chests should be listed in your right most window, like items from quests or picked up</font>


- <font color="#999999">You should not get the note that you cannot mini-house while moving, instead it should stop you mid run</font>


- <font color="#ff0000">KQ recruiting needs to be changed <font color="#000000">: <font color="#999999">I personally can usually get in, but even if you get in it's a mess half the time. You have 0 clerics.. or no one worth tanking.. not enough dps... Too many low levels..</font></font></font><font color="#999999"> My suggestion is to use a recruit system with a break down. 3 fighters, 3 clerics, 3 mages, 3 archers. 3 misc. Of the first five people the highest person gets a &quot;KQ leader status&quot; which allows him/her to either launch the KQ early (if unable to fill one of the spots or something), Put the currently unfilled spots into the &quot;misc&quot; pool, or abandon the KQ all together. This should allow for a more rounded grouping and a more comfortable KQ enviroment.</font>


-<font color="#999999"> Boss KQ quests should give you the count regardless of which party tagged the boss</font>


- <font color="#999999">Increase stack size of teleport scrolls to 15</font>


- <font color="#999999">if server goes down for less than 40 minutes, automatically push all KQ schedules for that hour back the same amount of time</font>


- <font color="#999999">Add an empowerment option that helps debuffs stick</font>


-<font color="#999999"> Make the spawns on top of the forest of mist portal less ridiculous.. I don't know how many times i've came out of the portal and been surrounded by three mobs with my frail archer..</font>


- <font color="#999999">This is a pretty minor thing, but I think it would be cool to have fame based titles, starting at 500 with &quot;unknown&quot; and progressing from there.</font>


- <font color="#999999">Refining: I would like to see improvements here. one of my suggestions is to make stones that are only good for one + level.. like a lightning stone to get to +4. These stones shoudl have a higher (much higher) chance of working than a normal stone, no chance of a &quot;lucky&quot; affect, and a reduced chance of breaking your weapon. The catch is, these stones have to be hard to get.. Like they only drop out of KQ chests when you are about mid-level for the KQs level restriction, and you got through without dieing once (to include res's). Either that or they could only be a possibilty of treasure when you finish KQ in signifigantly under the allotted time. The point is, they need to be earnable, usable, but hard to come by (low drop rate on top of everything else).</font>


<font color="#999999">- Another possible idea for refining: weapons with higher level requirements could adjust the &quot;break curve&quot; to where the higher level weapons are easier to get to a certain ++ (due to the massive level span this mod would need to be spread out fairly far, and never meet the +9 as that should still be very rare).</font>


- <font color="#999999">Targetting the nearest monster with tab is handy sometimes, but can be a bit dangerous, can we can get a target the assist monster key (without auto assisting)</font>


- <font color="#999999">Need an in-game text size modifier</font>


<font color="#999999">- Make moving skills/items a little less sensative.* Sometimes i'll go to move something (to sell or what have you).. and since I tend to go pretty quick, the block will not detect the item/highlight so it will ask if I want to discard the item.* it's a bit annoying,the cells should pick up a bit of an overlap with a slight focus on the center of the item to determine proper placement.</font>


[forums suggestion]


- <font color="#999999">When you go to type in your post, it should not show your sig, that will show up automatically after you post anyway. </font>


- <font color="#999999">Add end codes (like /font /b /i etc) to the end of profile comments to prevent bleed-over.</font>


- <font color="#999999">Properly edit script in profile settings so that links work with more frequency.* So far i've had links that will not become links (using [url], html and anything else i've come up with).* Sometimes the &quot;auto create&quot; link system will not take.. Wont take until you do a carrige return, wont take at all, or assigns link to the location of the last link you used to have in in your profile.*</font>


&#160;

silverequiem
08-11-2007, 03:38 PM
ahhh i agree on the green item drop rate, even though they r rare for a reason, its just really low drop rate, like a couple more percent would be fine i would think, but i got extremly lucky on my warrior, while i was doing the quest to kill phinos, during those 12 kill i got 2 of the phino couple earing, when before on my archer whos lvl 20, i nvr got 1 green item on that 1 xD





oh and a suggestion to add, maybe instead of always hitting preview first on the forums, there can be a post comment too, its just really tedious, not sure if thats the correct spelling but u get my point xD

bledcyan
08-11-2007, 03:47 PM
Yeah, I understand your point about the preview comment.* The GMs seem to be sticklers for everyones grammer and spelling but their own though :laugh:.


*Ah well, as for the greens; I wasn't counting jewlery so much.* That wouldn't hurt either, but I do seem to find earrings/necks/rings at an ok amount.* Not great, but it's not meant to be.* I mean green armors/weapons.*

NateRiver
08-11-2007, 10:20 PM
I agree that a nice item for testers would be wonderful. But I'd rather keep my level as well. I worked hard for that level, not just the name.

bledcyan
08-12-2007, 11:18 AM
Yes, it would be nice; but having us work through what is in the game now versus what will be in the game will make things diffrent. It will be unfair to the new characters as what we experiance now will not necessarilly be what they experiance.

cj112079
08-12-2007, 06:34 PM
i would like to post this about the current marketing system. its much too bothersome for a casual player to sit there with a store open when they could be playing instead. unfortunatly this is the only way to effectivly aquire money. i know it wont happen, but an in game AH (auction house) would be much better ie i can go kill stuff while my stuff sells it would also encourage a more competative market. if i wanna run a store ill play Sims. just thoughts from a player that would rather be playing than running a shop

bledcyan
08-12-2007, 10:18 PM
thank you for your input cj


I am kind of the same way; and I do a lot of of this forum stuff when I am gone at my job.




Also of note, Alot of times i run my store when i'm asleep, or at work; or out doing other things.





It's a pain, but i'm not going to **** sit there and stare at a shop either ^^

imported_nixiemoon
08-12-2007, 11:06 PM
I had also posted the idea of a Auction house, but it got lost with all the random &amp;quot;how do you heal &amp;quot; posts.... sigh. Here is where i posted . http://outspark.com/node/6195*

bledcyan
08-12-2007, 11:44 PM
:chuckle: I understand that; and thanks for the input /sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-wink.gif


I think they are trying to avoid an auction system.


It is used in a lot of other games, and may contribute to degragation of item value with such a small pool of items/trade skills in place.





It would be handy at points of course.. I have mixed feelings about it personally.. There are a lot of good things about auction houses, and it would make it easier to acquire excellent items to build your character. It can also be economy disruptive.. *shrug*





Reading over that thread, it seems pretty solid. At the very least it's a good idea to log off empty vendors.. This would reduce system lag in towns, as well as preventing you from bouncing from empty stall to empty stall when browsing. (I think that is getting added to the list)

Sirril
08-13-2007, 04:41 AM
I'm going to have to disagree with you on the 'green item' drop rate.


I've had about 4-5 green drops ever since I*was*about level 15. I'm currently a level 19 cleric and to me,this rate of uncommon drops is acceptable.


I agree that shield block arguably needs to be increased.


There's a fair amount of bad typos that need fixing to me as top priority. For example,buying the Antidote Tier 1 skill is actually labelled as &amp;quot;Antidote Tier 2&amp;quot; and can be confusing. Or when a quest tells you a mob is in one place,but is actually in another.

bledcyan
08-13-2007, 10:10 AM
I do not believe i've noticed the mob problem, and I have done most of the quests up and through level 22.





The green drops your refering too, are you refering to weapons/armor or are you counting jewelry? I am honestly curious, beside the fact of not seeing many drop.. I haven't seen many in the &amp;quot;mushroom&amp;quot; market place either.

bledcyan
08-13-2007, 08:01 PM
bump, added KQ suggestion

Arcre
08-18-2007, 08:52 AM
Well, Recently I have been playing, and I seem to have a difficult time matching the Date and Time in the Server and My Time, I mean the Event says August 23, and My Date is is 23, and then I waited a Day, and nothing, and I check the website, and posted something, and Date appeared as 31? So Can you add a Date on the Server Menu or something!! Thanks in advance








Sorry for the Poor English

bledcyan
08-18-2007, 03:46 PM
I myself would like to know what their time offset is.. They seemed to have done a pretty good job of it with the KQs..


But perhaps they need an in-game posting of events that will automatically break down the date/time from what they say.


&amp;#160;


&amp;#160;


as for my lag issues.. I ordered some new hardware.. and hopefully it will take care of it.. haven't had a chance to play yet with it.. (I did turn it on for a few minutes last night.. and things seemed a bit smoother, though the graphics somehow looked a bit worse)


&amp;#160;


** 1 x (101221-1) Western Digital Raptor WD360ADFD 36GB Serial ATA

10,000RPM Hard Drive w/16MB Buffer ***Free Shipping*** @ $108.90

*

INTEL Core 2 Duo E6550 2.33GHz FSB1333MHz 4M LGA775

*

GA-P35-DS3R Intel Core 2 Duo (Desktop)

Socket 775 1333MHz fsb ATX Mobo

*

OCZ DDR2 PC2-8500 Platinum SLI-Ready Edition

OCZ2N10662GK Memory (2 gig 1066 mhz)

*

MSI RX1950PRO-TD256E X1950 Pro 256MB PCI-Express

*

Thermaltake W0128RU Toughpower 650W Modularized Power

phantor
08-19-2007, 04:17 AM
I would like to see a way to unlearn a Trade skill if you have chosen the wrong one. I wanted to be able to make stones like elrue but then when lvl 16 noticed I needed material composition (dunno if right word) to make mats for making stones but now have no way to unlearn the second trade skill i chose which is scroll making :(


&amp;#160;

bledcyan
08-20-2007, 07:50 AM
At first playing the game I thought that as well, however, your storage is shared amongest your characters.. so there is no reason that you cannot have a &amp;quot;mule&amp;quot; character that can do the composistion for you.