View Full Version : Being Sp Effective.
Ifrian
04-17-2008, 02:14 AM
I just wanted for all us clerics to share our opinions and ideas about how to heal while maximizing our sp peformance.
Ok so, even tho i just been playing for a couple days, i realized that a lot of times, casting lesser heal levels is both more sp effective and you heal more damage than casting your top heal all the time.
Take for example Heal lv 1 and heal lv 3.
lv 1 heals costs 5 sp and heals for 110 hp
lv 3 heals costs 20 sp and heal for 270 hp
that means that 3 lv 1 heals would heal you for 330 hp and cost 15 sp.
more hp healed and less sp wasted than casting a lv 3 heal.
The only advantage that a lv 3 heal gives to you is the time.
Of course there is times in wich casting your max heal is almost unavoidable
( at least at low lvl ) like in boss fights .
But for monster killing , restoring random ppl , helping recover after dieing and so on , casting low level heals is a lot more effective sp speaking and hp recovery speaking.
I heard that later on in the game, there is a healing over time ability that we gain , so i dont know the role it plays on what i just explained.
Well , what do you do to be sp effective?
i want to hear you ^^
PS: my sp consumption numbers are based to the fact that i have reduced the sp cost of the ability , the numbers may not be 100% accurate with everyone´s heal, but the idea stays.
darkicebow
04-17-2008, 02:25 AM
it is true what u said and also it saves money when buying new skills but it would be better if ur skills r on the top lvl for it will increase the chances of the one ur healing to live but thats my comment though dont take it on me
azureangel
04-17-2008, 02:34 AM
It may save money for new skills, but people will start to notice if your heals only heal the tiniest percentage of their health, and using lower heals during a partying is kind of a no-no. Especially on squishies, like mages ^^.
I use the idea that you use when soloing, when I have a decent amount of time, and I'm not feeling lazy XD. BTW, the healing over time skill comes out at level 25, and is called Restore ^^.
Ifrian
04-17-2008, 02:51 AM
Actually , i have both my lesser heals and my higher heals on my bars, and i cast them depending on the situation.
What i tried to say , is that a couple casts of lv 1 heal here and there , save sp in the long run, not that you should base your healing in lv 1 heals.
falikia
04-17-2008, 07:44 AM
yes I understand what you are talking about but you need those higher lvl skills
like when you are in a grinding group and you have a huge mob and you are fighting and the fighter is taking heavy damage
well then you use one of the most recent healing moves and you get the fighters health all the way back up to like full.
I don't understand what you are talking about because clerics use sp probably the slowest out of all classes, maybe mages use magic faster at a lower lvl but when they get to a higher lvl they start getting more efficient
I dont' know why you are thinking of being efficent when clerics are one of the most efficent characters in the game (to my perspective)
G1XXER
04-17-2008, 08:31 AM
There's still cooldown. If your in a party and don't get enough hp to a member then you have to heal again, it starts a cycle that gets you behind on heals. I don't suggest anyone use low level heal skills in a party. By an extra crystal or two to make up the 10-20 sp you save. IMO
Asmodejjj
04-17-2008, 08:35 AM
While I see the logic of 3 lvl 1 heals vs 1 lvl 3 heal, think about it; if I have 500 hp, and am fighting Marlon, it'll take 3 bad heals rather than 1 good life saving healing. I'll die, unless I've been putting all my points into cooldown, in which case I'm sadly lacking in other areas.
Ifrian
04-17-2008, 09:40 AM
I know that in parties and hard fights you can rarely do that.
I was talking more about other situations like soloing / helping a single person / healing people around.
Aka, in times in wich time is not a pressure.
Asmodejjj
04-17-2008, 10:15 AM
When you're higher level and soloing, there will ALWAYS be pressure, seeing as you never know when some idiot will draw tons of aggro and die right next to you, or you just randomly get mobbed.
Ifrian
04-17-2008, 10:33 AM
When you're higher level and soloing, there will ALWAYS be pressure, seeing as you never know when some idiot will draw tons of aggro and die right next to you, or you just randomly get mobbed.
Already happened to me 4 times while doing my revive quest.
Some random player would come with like 8 mobs on him ,and he would either die or the mobs would stop chasing him and attack me T.T
Thasmudyan
04-17-2008, 02:25 PM
SP effectiveness isn't that big a deal in this game, as SP stones and potions are so cheap and plentiful and even resting restores SP fairly quickly. This is particularly true at higher levels, where the cost of stones is easy to afford and parties focus on killing quickly rather than conserving resources.
That said, pre-60 I always had a lower level tier heal on my hotkey bar (usually around 1/2 my current highest heal level). I used this lower tier heal to top people off after fights. During fights, while people are being hit, I always used max level heal, because people in parties can die very quickly and it's better to ensure you're healing as much as possible, rather than try and conserve SP and risk death because you didn't heal enough and they suddenly took massive damage.
For soloing, there were times when I'd use a tier below my max tier heal, because I simply didn't have enough max HP to get full effect out of my best heal. You want to use the highest level heal that you won't waste healing power from, though, and you want to wait till you are missing more HP than the heal heals. For solo, the idea is that less time spent healing = more time spent attacking = faster kills = more exp.
The heal over time (Restore) spells are generally more efficient than your instant cast heals, but only if you SP empower the restore skill. If you don't empower Restore, Heal is more efficient. Restore is best used as extra healing for someone who's taking or about to take lots of damage. You don't cast it instead of Heal, you cast it between Heals.
Best thing to do as far as being SP effective goes? Don't instantly cast heals as soon as someone gets hit once. Let them get hit twice or three times before healing, assuming you can afford to wait without risking their death.
XelveX
04-17-2008, 04:32 PM
SP effectiveness isn't that big a deal in this game, as SP stones and potions are so cheap and plentiful and even resting restores SP fairly quickly. This is particularly true at higher levels, where the cost of stones is easy to afford and parties focus on killing quickly rather than conserving resources.
That said, pre-60 I always had a lower level tier heal on my hotkey bar (usually around 1/2 my current highest heal level). I used this lower tier heal to top people off after fights. During fights, while people are being hit, I always used max level heal, because people in parties can die very quickly and it's better to ensure you're healing as much as possible, rather than try and conserve SP and risk death because you didn't heal enough and they suddenly took massive damage.
For soloing, there were times when I'd use a tier below my max tier heal, because I simply didn't have enough max HP to get full effect out of my best heal. You want to use the highest level heal that you won't waste healing power from, though, and you want to wait till you are missing more HP than the heal heals. For solo, the idea is that less time spent healing = more time spent attacking = faster kills = more exp.
The heal over time (Restore) spells are generally more efficient than your instant cast heals, but only if you SP empower the restore skill. If you don't empower Restore, Heal is more efficient. Restore is best used as extra healing for someone who's taking or about to take lots of damage. You don't cast it instead of Heal, you cast it between Heals.
Best thing to do as far as being SP effective goes? Don't instantly cast heals as soon as someone gets hit once. Let them get hit twice or three times before healing, assuming you can afford to wait without risking their death.
Haha, I agree, SP effectiveness is pretty worthless in this game. You get to lvl 25, buy the red house, wait about 6 seconds and you gain 5% of your total HP/SP(am I correct?) which will definitely heal back the SP you lost.
Asmodejjj
04-17-2008, 04:37 PM
Already happened to me 4 times while doing my revive quest.
Some random player would come with like 8 mobs on him ,and he would either die or the mobs would stop chasing him and attack me T.T
And it's not just quests either. KQ's and high level grinding will most likely result in this unfortunate event.
capron
04-17-2008, 06:23 PM
In soloing, I use lower heals so I don't overheal my base HP. I need to constantly heal to take away the animation.:p
During AOE parties, I watch how much damage is being taken and I do use lower heal tiers depending on the party set up.
It saves some money, but I would recommend using the highest tiers of your heal skills to sustain your parties health because after a long grind...I get about 100s worth of drops.:P So money isn't much of an issue to me.
Blitzscythe
04-17-2008, 07:10 PM
ok, it's gonna save u like 10silver, but how r u gonna keep up healing a tank when some boss is hitting very high, like the robo or mara etc...
Ifrian
04-18-2008, 02:03 AM
Im under the impression that half of the people who answered did not read the whole " I am not saying to use lower tiers in hard fights and bosses"
mifdsam
04-18-2008, 11:18 AM
yes I understand what you are talking about but you need those higher lvl skills
like when you are in a grinding group and you have a huge mob and you are fighting and the fighter is taking heavy damage
well then you use one of the most recent healing moves and you get the fighters health all the way back up to like full.
I don't understand what you are talking about because clerics use sp probably the slowest out of all classes, maybe mages use magic faster at a lower lvl but when they get to a higher lvl they start getting more efficient
I dont' know why you are thinking of being efficent when clerics are one of the most efficent characters in the game (to my perspective)
Clerics use sp the slowest? Since when? I remember once, when I in my 40s, I was in an aoe party, and all I was doing was healing the tank(and popping the occasional invincible) I used about 2000 sp per pull, and this was with 5 skill points for sp consumption in heal.
But yeah, at higher levels, being sp efficient doesn't really matter: Even soloing, after using up the 200 or so sp stones I have(which costs about 20s at most to restone), I usually get at least 50s in drops, and that's just the npc price