View Full Version : END build mage?
maylow
05-13-2008, 07:59 AM
What do you think about END build of mage? Why?
Doing research now><
And can someone tell me the calculation dmg for INT?
using godly wand to add more dmg..
kev_gouldthecrusader
05-13-2008, 08:10 AM
Well i think that a pure end mage will not last very long against pure int mages at alll. Main reason Mage are suppoed to be DDs. Pure int mage would best a pure mage any day. But i may give your idea a go to see how it works out.
Twenty-Nine_Rooks
05-13-2008, 08:17 AM
And can someone tell me the calculation dmg for INT?
Well, Outspark has never been forthcoming about the exact effects of Free Stats. All we can really tell is that they are, point for point, much more effective than the stat points added from weapons and items. So, Im not sure how to calculate damage difference between a Pure INT and a Pure END mage. Except of course, to do some testing.
Kholai
05-13-2008, 09:04 AM
The effects of Dexterity remain something of a mystery, but for the most part, the other stats have been fairly well documented by players.
Endurance, for a mage, results in: 5 extra hitpoints every point of endurance, and -0.5 points of damage from all incoming physical hits.
Block does not work for mages, as they have no shield.
So a level 79 mage with 94 points in endurance will have 470 extra HP, and take 47 points of damage less every single physical hit taken. They have no bonus to damage.
As alternatives, the three most common (though of varying effectiveness) builds are: pure intelligence, pure spirit, and 25 points of Spirit, the rest in Intelligence.
94 points in intelligence gives: 112 extra damage on every single hit dealt.
94 points in spirit gives an 11.9% critical hit rate, on top of a green 5% crit wand, and 2% crit earrings, that's 18.9% before cash shop items. With cash shop items, it easily tops one hit in every four dealing double damage.
25 points in Spirit gives a 5% critical hit rate, whilst gaining 82 damage every single hit from 69 points of Intelligence.
Assuming that the base damage that comes out of a level 79 is around 1000; full intelligence has 11.2% more damage every single hit, and is the most reliable. Full spirit has an 11.9% advantage in damage over time, whilst the spirit/intelligence hybrid averages out at an extra 13.6% damage.
So, what's better? 450 more HP, or 136 damage every single hit?
Well, first thing to note is that whilst there exist vitality scrolls and shield scrolls which reduce the damage you take, there are no scrolls that are readily collectable that boost the damage you deal, nor do they compare to the bonuses granted by free stat intelligence.
Secondly, the mage, even with full endurance, will not be especially durable, and will never be as good as a fighter or cleric when it comes to not-dying against a large group. They get the lowest max HP, the lowest physical defence, and the fewest stones. If they're in a party with any of these other three builds of mage, they most certainly won't be taking aggro anyway, since these other builds will embrass an endurance mage 24/7 when it comes to damage.
Also, please note the existence of green equipment; a green shirt that gives 20 endurance is better than 20 points of free stat endurance - mages can't block, so that's pointless, whilst non-free stats give twice as much damage reduction and the same amount of health. 20 points of intelligence, on the other hand, do not come close to comparing with 20 points of free stat intelligence, nor does non-free stat spirit offer critical hit bonuses. Whilst it's perfectly possible for a 0 Endurance mage to match a full endurance mage's HP total, a full endurance mage will never match their damage.
Finally, dealing over 10% less damage results directly in killing 10% slower. This, whilst dealing with an AOE mob of 20-30 monsters at the same time, could mean an extra hit from every single one of those monsters, which more than outstrips the extra HP a full endurance mage would receive. Mages are about killing quickly, and in a party, or even duo with a cleric, the reduction in killing speed only serves to slow down experience gain.
So what's full endurance good for?
Soloing, actually. A full endurance mage won't burn as much money on stones, scrolls and dying all over the place until higher levels, where a zero endurance mage can achieve the same feat with a tier 3 vitality scroll.
IcyPhoenix
05-13-2008, 09:43 AM
What do you think about END build of mage? Why?
Doing research now><
And can someone tell me the calculation dmg for INT?
using godly wand to add more dmg..
Don't go full end mage - due to the fact that with the additional 47 rare damage reduction is not really so significant to mobs doing 300~600dmg (depends on your equips etc...) other then grinding in abyss full END is not really that useful. (abyss mobs hit for 60~100 once again depends on ur build with end up to 69 - they hit around 10~40)
ClawofLight
05-13-2008, 04:24 PM
I decided to look at both my mages for damage. My lvl 34 mage has 25+ into INT. My lvl 35 full end mage, with nothing in INT, was doing about 20 or so extra damage. I was using the same equipment, so I was very confused. Can someone please explain how this can happen?
klasd
05-13-2008, 05:25 PM
i do believe we need someone to argue the other side xD
im an end spr mage 50 end 5 int 24 spr currently at lvl 64
honestly the reason i did this is to maximize my playing enjoyment
i love mages but i hate sitting in the back and dealing damage and getting pwned when a mob runs towards you
i liek to be in the action xD
i have 3 +9s wanting to get a 4th (looking for enhancer)
i believe i have 704-710 natural def and 2.45k hp???
somewhere in the 2.4's
i love to duo with clerics which i do for most of my time and i can easily solo aoe 10 mobs in uru with pots and stones
will edit later g2g for now
The-Sakura
05-13-2008, 05:48 PM
I tried high END.
It doesn't work compared to INT.
What I recommend, is if you want to become a tanking mage, enchant your armour ^_^
FatalLace
05-13-2008, 06:28 PM
at 70 i tested with and without +36 INT worth of Brave Elderine Rings (2 rings, +18int on each), no difference in damage. damage still fluctuated in the same range. so godly +INT wand, pretty useless at the highest levels, +INT equipment is probably most beneficial in the 1-40s level range
whatever1234567
05-13-2008, 06:44 PM
Well i'm making a pure end mage now it lvl 32 and its great but really as you said i don't expect those end pionts to be helpfull at lvl 79 but really when your hitting 2k+ how is 114(right #?) gonna help? The crit yeah i get that but there are always liciense's and right now my damage is better then most other mages but thats just cause i have a +9 wand and they don't.
ClawofLight
05-13-2008, 06:45 PM
That's nice and all, but can someone please answer my question? Why does a mage with +25 INT (free stat) get out-damaged by a mage with nothing into INT? And I was using the same equipment too, so the mage with INT should be doing more damage, right? If so, please tell why or why not.
Kaomech
05-13-2008, 07:36 PM
END aint worth it by lvl 79 I believe the calculations work out ot be 100 extra HP?
40 odd defense?
Pure Int and 25 SPR is def best build for a mage... once you hit lvl 40+ you'll know why...
Just use greens for END and scrolls/
GaMbLe_LI
05-14-2008, 08:33 AM
Depends what you want to use the mage for. End mage are good for leveling in duo because you can go to abyss and aoe up to a full room of mobs without dying - depending on your equipment and cleric u have, it's made easy to level. Abyss mobs hit you for maybe 20-40 dmg with full end build so if you only level in abyss then this build is awesome for it. The down side is that it takes longer to kill the mobs and they suck for pvp because of your damage but at least you stay alive longer :p
If you choose to go full int or spr-int you better get teva because you ARE going to die A LOT unless you get a full set of +9's. You also pull a lot of aggro so it's almost a guaranteed death when you aoe a large amount of mobs, unless you bring a full party and killed them before the stun is over.
So both builds got its ups and downs, it really just base on preference of what you want to do with your mage.
Punchbag
05-14-2008, 12:27 PM
What do you think about END build of mage? Why?
Doing research now><
And can someone tell me the calculation dmg for INT?
using godly wand to add more dmg..
END free stat only good for aoe tank. For a mage, dmg taken is too high for END stats fixed def to have worthy effects, except in the abyss where the mobs deals low damage. END stat mage only good for duoing with cleric in abyss. Full END mage maybe able to take on 3 to 4 more mobs in the abyss (lv40 and up).
As for calculation for INT, free stat INT gives fixed dmg. Fixed dmg from free stat INT = INT + (INT/5)<= ignore number after the decimal point.
For the INT/total mdmg from status screen, no idea how to calculate into actual dmg. But I find that this total mdmg is directly proportional to mdef. Doubling my mdmg almost double my actual dmg. With enough data points, it is possible to deduce the formula use to calculate actual dmg.
darknessprevails
05-14-2008, 02:43 PM
i tried 4 mage biulds.
full end
full int
full dex
full spr
by only lvl 10 i sall the difference in damage imagine lvl 79.
i personally would recomend full int.
IcyPhoenix
05-14-2008, 03:41 PM
i tried 4 mage biulds.
full end
full int
full dex
full spr
by only lvl 10 i sall the difference in damage imagine lvl 79.
i personally would recomend full int.
112 extra damage at level 79 - it doesn't scale as much as your weapon does so not really anything extraordinary....
END free stat only good for aoe tank. For a mage, dmg taken is too high for END stats fixed def to have worthy effects, except in the abyss where the mobs deals low damage. END stat mage only good for duoing with cleric in abyss. Full END mage maybe able to take on 3 to 4 more mobs in the abyss (lv40 and up).
As for calculation for INT, free stat INT gives fixed dmg. Fixed dmg from free stat INT = INT + (INT/5)<= ignore number after the decimal point.
For the INT/total mdmg from status screen, no idea how to calculate into actual dmg. But I find that this total mdmg is directly proportional to mdef. Doubling my mdmg almost double my actual dmg. With enough data points, it is possible to deduce the formula use to calculate actual dmg.
If your full end in abyss u can take a whole big room if not whole then atleast half this is solo without a cleric, and fixed damage from free stat int is just the value it displays in the free stat window much easier ;), and if you double your mdmg wouldn't that suggest to you that your doing two times damage...?
Lubetek
05-14-2008, 04:08 PM
I currently have an END/SPR mage. I use all t3 scrolls because my main is a 65 cleric. I have much more fun with this build than pure INT. It all comes down to whether you know how to play that particular class or not. Either you do or you don't. I just soloed SK at lvl32. How many other mages can do this, and easily I mean? I would guarantee with the same equips and scroll/buffs etc., that I would kill any mage near my level without a shadow of a doubt. I will PvP anyone willing to try also just to see. I don't care about free stats at all, again it comes down to whether or not the person behind the monitor knows what the hell they're doing. If you know what you're doing you can beat a full INT mage. The damage between the two builds is not great enough to make them "overly" deadly, plain and simple.
Kaomech
05-14-2008, 06:44 PM
I currently have an END/SPR mage. I use all t3 scrolls because my main is a 65 cleric. I have much more fun with this build than pure INT. It all comes down to whether you know how to play that particular class or not. Either you do or you don't. I just soloed SK at lvl32. How many other mages can do this, and easily I mean? I would guarantee with the same equips and scroll/buffs etc., that I would kill any mage near my level without a shadow of a doubt. I will PvP anyone willing to try also just to see. I don't care about free stats at all, again it comes down to whether or not the person behind the monitor knows what the hell they're doing. If you know what you're doing you can beat a full INT mage. The damage between the two builds is not great enough to make them "overly" deadly, plain and simple.
I did it at lvl 33 PURE INT...
was using T3 scrolls ... :) max Ice effect and max fireball dmg +cool downs...
As for the Abyss leveling... im pure INT and can take the big rooms up the top to myself and still come out on top... I have decent greens ALWAYS and a +9 with awesome stats ^^ (oh and btw who said Wands do more dmg? my lvl 50 staff matches the best wand i've ever seen for 50 in fact its min dmg is the only diff by 4 dmg points)
The thing is in the Abyss it works out FASTER on the exp gain to take less exp and have a party of 3-4 and just smash through every room running the circuit.
btw the creatures in there do 60-80dmg to me and I have 2000hp with my t3 on... My Alt Cleric could never get the exp I do now with my mage solo'ing, although seeing as I started this game as a Cleric I had 150 t3 hp pots never used so i started my mage with them... ^^
Punchbag
05-14-2008, 10:50 PM
112 extra damage at level 79 - it doesn't scale as much as your weapon does so not really anything extraordinary....
Remember currently no mob higher than yellow if not green at lv79. Effect of free stat INT will show once there are higher lvl mobs available.
If your full end in abyss u can take a whole big room if not whole then atleast half this is solo without a cleric, and fixed damage from free stat int is just the value it displays in the free stat window much easier ;), and if you double your mdmg wouldn't that suggest to you that your doing two times damage...?
At lv60, full END = 75END = 375hp and 38 fixed def. Even with high END gears and t3 vit and def scrolls, the full END mage will take about 60 - 70 dmg by orcs of abyss. Taking on half of the large room would means 20+ mobs doing 1200- 1400 dmg, and orcs have fast attack rate. Somehow I still doubt a END mage can take on an entire room or even half soloing. Not to mention that the END mage will do 100dmg less per hit from nova. Will take up to 3 nova to bring down the mobs. Taking at least 1200-1400 dmg for at least 40sec, the odd for survival is low. Can't use t3 pots while casting nova, can only use stones.
About the double mdmg give double dmg, is just what I observed need more accurate data to prove the linearity of the formula. Thread maker asked for calculation.
-Leona-
05-15-2008, 12:31 AM
Originally Posted by IcyPhoenix View Post
112 extra damage at level 79 - it doesn't scale as much as your weapon does so not really anything extraordinary....
hmmm but unlike the damage of your weapon the free int damage is directly added damage to all attacks so if u r full end and your nova does 350 a full int will do 462, i would say it is a difference :), and pretty big at that also ^^.
E-Down.
05-18-2008, 10:46 AM
I currently have an END/SPR mage. I use all t3 scrolls because my main is a 65 cleric. I have much more fun with this build than pure INT. It all comes down to whether you know how to play that particular class or not. Either you do or you don't. I just soloed SK at lvl32. How many other mages can do this, and easily I mean? I would guarantee with the same equips and scroll/buffs etc., that I would kill any mage near my level without a shadow of a doubt. I will PvP anyone willing to try also just to see. I don't care about free stats at all, again it comes down to whether or not the person behind the monitor knows what the hell they're doing. If you know what you're doing you can beat a full INT mage. The damage between the two builds is not great enough to make them "overly" deadly, plain and simple.
I agree. you just have to play smart. The mages are in a class all their own. Smart players only.
E-Down.
05-18-2008, 10:52 AM
:confused: I noticed everything everybody was saying, so how about a full END mage with full INT? From a glance it seems that you can max at least two stats (from the replies I have read so far), so why not these instead of SPR (or just dump leftover points into SPR)? :cool:
:p On another silly note, how about a Mage with max ATTACK STRENGTH? Now THAT would be funny, to see a Enchanter take down any other class with a staff/wand beat-down....:D
Kaomech
05-18-2008, 06:02 PM
25 SPR + FULL INT imo is the best...
End is made up by Greens and Scrolls and meat shields err I mean Fighters :p
E-Down.
05-19-2008, 06:44 AM
I understand that, but it's just a theory....
Anyway, are you saying with all the skill points available in the game, you can only max maybe two of your core attributes for each character you create?
-Leona-
05-19-2008, 06:56 AM
25 SPR + FULL INT imo is the best...
End is made up by Greens and Scrolls and meat shields err I mean Fighters
Hmmmm that statement with 25spr + FULL INT imo is the best can easily be contradicted by the fact that pretty much all of the best mages of TEVA with a few exceptions are PURE INT.
I agree. you just have to play smart. The mages are in a class all their own. Smart players only
Pretty pathetic remark, the class one chooses has nothing to do with the IQ of the person behind the screen. U can be a total idiot and play a mage (I'm not saying anyone is or not i'm just saying there is a posibility) or u can be a genius and play another class.
Ingame Class doesn't make u smart or stupid in RL lol. The 2 classes that have to change styles and patterns in the mid of a battle are fighter and cleric because their actions depends on how aggro is held or who is getting hit and how hard, mages only need to learn their own pattern of attacks to keep them out of stealing aggro and with a good tank they don't need to wory much about that, so in the end there is nothing intelligent about that.
Debello
05-19-2008, 07:57 AM
Hmmmm that statement with 25spr + FULL INT imo is the best can easily be contradicted by the fact that pretty much all of the best mages of TEVA with a few exceptions are PURE INT.
Pretty pathetic remark, the class one chooses has nothing to do with the IQ of the person behind the screen. U can be a total idiot and play a mage (I'm not saying anyone is or not i'm just saying there is a posibility) or u can be a genius and play another class.
Ingame Class doesn't make u smart or stupid in RL lol. The 2 classes that have to change styles and patterns in the mid of a battle are fighter and cleric because their actions depends on how aggro is held or who is getting hit and how hard, mages only need to learn their own pattern of attacks to keep them out of stealing aggro and with a good tank they don't need to wory much about that, so in the end there is nothing intelligent about that.
For the record most good mages are smart people in Rl so obviously there is a connection. There is much more than mages than chain casting which many mages now never learn and it's just horrendous to watch them play. secondly a mage needs to be smart enough to know how to bring mobs back to tank and not run around like a chicken with there head cut off again seen lots of new mages like this as well. this can be said about all calsses but with mages if you lack intelegence it shows in your productivity as a mage watch a smart person play a mage and then a dumb one and watch the significat differance in performance. P.s. this isn't an attack on the writer just clearing up this misconception
Kaomech
05-19-2008, 06:15 PM
Hmmmm that statement with 25spr + FULL INT imo is the best can easily be contradicted by the fact that pretty much all of the best mages of TEVA with a few exceptions are PURE INT.
Only in a Battlezone do they Shine... the 25 SPR is well proven for Crits which makes it extremely effective against large groups of Mobs...
However a good way around this if you are Pure Int is simply add licenses to your weapons and complete them ^^
At the end of the day the 25 SPR is going to be a great helping hand with the SP and Crit...
As for the intelligence a decent Mage would be wise to either avoid Aggro by using the correct Combos... but at the same time like myself know your fighter Well in the party and you can AOE like mad knowing your only going to get hit a few times before the next mock and the cleric will heal you too. effectively dropping the large group of mobs faster and gaining exp at a higher rate per hour.
E-Down.
05-21-2008, 04:49 AM
Pretty pathetic remark, the class one chooses has nothing to do with the IQ of the person behind the screen. U can be a total idiot and play a mage (I'm not saying anyone is or not i'm just saying there is a posibility) or u can be a genius and play another class.
Ingame Class doesn't make u smart or stupid in RL lol. The 2 classes that have to change styles and patterns in the mid of a battle are fighter and cleric because their actions depends on how aggro is held or who is getting hit and how hard, mages only need to learn their own pattern of attacks to keep them out of stealing aggro and with a good tank they don't need to wory much about that, so in the end there is nothing intelligent about that.
Well, the other forum holders already listed some key points of my statement, and since this was posted I have seen some terrible high level players and mages, so this makes a lot of sense somewhat. If you solo a lot like I do, it's a lot harder to play with a mage than with the other characters. I have other characters, but I tend to play with him (the mage) the most. Even idiots need a certain degree of strategy or you will constantly die. :cool:
Kaomech
05-21-2008, 05:23 PM
The 25 SPR is effective for the extra crit gain...
and the missing 25 pnts of INT can be made up in decent greens... I enhance my weapons and when I hit the next level I sell it so buying a decent set of armor is always achievable.
E-Down.
05-21-2008, 07:13 PM
The 25 SPR is effective for the extra crit gain...
and the missing 25 pnts of INT can be made up in decent greens... I enhance my weapons and when I hit the next level I sell it so buying a decent set of armor is always achievable.
Makes sense to me. Since SPR stops at 25 I'm thinking of maxing END and INT instead. I'll let you know how it turns out.
FrostFruit
05-21-2008, 09:34 PM
I think endurance in your build isn't worth it as intelligence in your build. The faster you kill th less you tank. Faster= more money and less money spent. You use less SP and less heals since you kill fast.
Endurance can be substituted with armors, enhancement, scrolls, etc.
So I would recommend intelligence.
ljkabookie
05-21-2008, 10:21 PM
For the record most good mages are smart people in Rl so obviously there is a connection. There is much more than mages than chain casting which many mages now never learn and it's just horrendous to watch them play. secondly a mage needs to be smart enough to know how to bring mobs back to tank and not run around like a chicken with there head cut off again seen lots of new mages like this as well. this can be said about all calsses but with mages if you lack intelegence it shows in your productivity as a mage watch a smart person play a mage and then a dumb one and watch the significat differance in performance. P.s. this isn't an attack on the writer just clearing up this misconception
So you have met all these 'good' mages in rl and have tested that they are intelligent? ROFL ..
its not so much intelligence that makes a better player with a class its experience, in the end all players become better through the lvls as they play more, calling someone unintelligent because of how they play makes you unintelligent. they can play how ever they want, maybe they haven't had much party experience. when players find a good party they tend to become better players as they learn their role better.
and isnt this thread about whether its better to use end or not ... and on that topic i think end is a total waste of time as yes it gives you more health but if your doing it for the defense then you are wasting your time as you get 1 def for every 2 stat points. your better off buying a def scroll if you want more def and spending your stat points on int or int and spr depending on how you want to do it.
BTW Frost i love your sig ^^
Kaomech
05-21-2008, 11:09 PM
So you have met all these 'good' mages in rl and have tested that they are intelligent? ROFL ..
its not so much intelligence that makes a better player with a class its experience, in the end all players become better through the lvls as they play more, calling someone unintelligent because of how they play makes you unintelligent. they can play how ever they want, maybe they haven't had much party experience. when players find a good party they tend to become better players as they learn their role better.
and isnt this thread about whether its better to use end or not ... and on that topic i think end is a total waste of time as yes it gives you more health but if your doing it for the defense then you are wasting your time as you get 1 def for every 2 stat points. your better off buying a def scroll if you want more def and spending your stat points on int or int and spr depending on how you want to do it.
BTW Frost i love your sig ^^
Amen...
And Agreed Frost your sig is hot!
E-Down.
05-22-2008, 12:39 PM
I think endurance in your build isn't worth it as intelligence in your build. The faster you kill th less you tank. Faster= more money and less money spent. You use less SP and less heals since you kill fast.
Endurance can be substituted with armors, enhancement, scrolls, etc.
So I would recommend intelligence.
Oh INT will be maxed, I just figured since you can't max SPR (it stops being benificial at 25) I would dump the rest of my points in END. That's all.
Aisenheim
05-23-2008, 05:44 AM
I think it would be good spend some points on END because at the begining you can one hit kill almost all the mobs in the game but later they will be able to reach the mage position, so with a paperlike defense, he is bound to be killed, and you will have to stay lvling up with low lv mobs for long before you will be able to go to a harder place, ofcourse you need to know your place, mage can never have same defense as warriors or clerics but i think injured mage can hit more than a dead one, and the place you go will have more than one mob, so its easy to get atk from behind, so some defense and hp would be great in those cases at least to survive 4 or 5 hits while you heal up. Power is good but think like this: i wont hit as hard as those Just Int mage, but at least i dont die in one hit like they probably do.
ShiroiMori
05-23-2008, 06:19 AM
haha, yea +END Mages are for solo-ing alright =) I am a END and INT build Mage, only a bit on the SPR side. But I must say that adding the END really saved me when people bring trains of mobs all around :D
lol, I love to solo mobs which are for higher levels to test myself :p It's fun to get to solo Weakened Orges and Prisoners in CP and not die at level 41+! I am INT hungry for my add-ons and wand XD
E-Down.
05-25-2008, 11:33 AM
Yes I outlast mages of my level many times due to more END. I enchant weapons and armor and use a couple of scrolls and I'm good to go. Healing is pretty expensive sometimes, because you can't set up the mushroom without being attacked a lot in crowded fields, but that kinda goes for all characters except the cleric, and sooner or later he needs to take a break as well.
Hydr0
05-25-2008, 04:54 PM
I think mages dont need END on free stats and it will be the best to invest all into 25spr and then full int.
U can always use end clothes to get more HP and def, and use t3 and ur fine.
SilverPheonix
05-25-2008, 05:59 PM
Well I have been playing as a mage for a long time. I believe END is good for mage but in equips. The END in free allocation has same benefits for a mage that a END in an equipment will have:
END in Equips:
+5 HP per point
+1 DEF per point
While in free allocation you also increase shield def which is useless for us.
While when you use free allocation in INT and SPR
INT in free allocation:
+1 damage (this damage is not decreased by def)
+bonus damage every 5 stat
SPR in free allocation:
+1 MDEF
+bonus mdef every 5 stats.
+0.2% crit rate
While INT in equipment is good, it would only increase ur mdam which is subtracted from MDEF of a enemy, whereas the INT in free allocation is not effected by MDEF of the enemy.
Hence, Its better if the mage puts INT in free allocation and uses END equips to balance out his END needs. And also scrolls can help you with HP problems and DEF problems. But since concentration scrolls are so rare, its difficult to increase INT.
Also I would like to add that for very high level mages, they must consider adding SPR after a while, since the mdam is already very high and additional crit rate will outwiegh the few points in INT. But I strongly recommend to go pure INT until you are 50.
Hence My recommendation's would be:
1. GO Full INT till 50
2. Start Putting Point in SPR.
3. After 25 points which add again to INT.(keep adding till maxed)
4. Buy good END equips (INT/END is best)
5. Upgrade armors when you cap to +9 if you can afford it.
6. You can now both out damage as well as survive in skirmishes.
I think I should interview other high level mages and release a guide ^^ (long post)