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View Full Version : Whats stats should i raise as a Cleric?


Munta
08-17-2007, 10:23 PM
I am rather new to the game and am looking for advice, i have just gotten to level 2 and have not spent any of my points yet

weavers
08-18-2007, 11:10 AM
-Endurance Build- *my personal favorite*
I find that a 2:1 or 3:1 End:Str ratio is the best for higher lvl soloing which is what you will do the majority of the time. As for needing Sp we dont really need to raise it..Because we have a nice little passive skill Called Divinity which raises you SP by quite a bit. The damage with this build is quite good as well if you find it still to low for your taste simply upgrade your weapon.

-Str Build-
Some people are more infavor of a 2:1 Str:End build I didnt really find the raising of Str necessary because you get massive boost in Str from leveling up. This build is high in damage but leaves you lacking in Defense and Hp. You will kill quicker but are less likely to be able to tank the higher lvl quest boss.

-Full Spr-
I dont really recommend using this build...its for people who mainly like support roles but this will cripple you...this game jus doesnt require constant partying so unless you have a good friend whos going to party with you everyday DO NOT go this route.

Naddie
08-19-2007, 03:14 PM
-Endurance Build- *my personal favorite* I find that a 2:1 or 3:1 End:Str ratio is the best for higher lvl soloing which is what you will do the majority of the time. As for needing Sp we dont really need to raise it..Because we have a nice little passive skill Called Divinity which raises you SP by quite a bit. The damage with this build is quite good as well if you find it still to low for your taste simply upgrade your weapon. -Str Build- Some people are more infavor of a 2:1 Str:End build I didnt really find the raising of Str necessary because you get massive boost in Str from leveling up. This build is high in damage but leaves you lacking in Defense and Hp. You will kill quicker but are less likely to be able to tank the higher lvl quest boss. -Full Spr- I dont really recommend using this build...its for people who mainly like support roles but this will cripple you...this game jus doesnt require constant partying so unless you have a good friend whos going to party with you everyday DO NOT go this route.


So it's best to build up your Endurance?

gorack42
08-19-2007, 03:19 PM
apparently thats what hes saying but i did that for my level 19 fighter and im still getting spanked by some monsters. its my highest attribute of all my attributes even strength.but i dont have that healing ability that clearics do so i might make a new charecter clearic but thats just me.

Naddie
08-19-2007, 03:39 PM
oh

amadplayer
08-21-2007, 04:25 AM
i prefer to be a full SPR cleric.Mana is vital of cleric.:p

Munchy
08-21-2007, 11:44 AM
*edited to remove stupidity* /sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-tongue-out.gif

UrDrago
10-29-2007, 01:36 AM
i prefer to be a full SPR cleric.Mana is vital of cleric.:p

agreed and disagreed...

For cleric, Mana(sp) is more important than HP. But full SPR just seems stupid to me. SPR and END need to have some level of balance, to keep both magic def and physical def at decent levels.

If you are going full SPR for the purpose of increasing your SP bar... that is just dumb. This will only be of benefit when you are able to start every fight with a full bar, after a safe rest in your mushroom house. Otherwise, you keep bolstering your SP bar with pots... pots all have a given # of sp points per pot. As long as your SP bar is larger than the # of points a SP pot adds, then that is enough SPR as far as mana (sp) is concerned.

SPR is also good for increasing crit. But to maximize that benefit, you have to stop at about 25 added points, because the crit bonus gets cut in half, making the benefit of that 1 stat point negligable, in comparison to the increased damage you would do on a consistent basis by adding it to STR, or in comparison to an added END point, which would bolster your HP bar, and your physical def (making you take less damage - and waste less of your SP on over heals since you can hold 5 more HP).

Now, if you are interested in specializing in magic using mobs, or worried about PvP mages... SPR becomes important for the Magic def. But in a case like that, you are assuming that there won't be many fighters coming to axe you to death at the same time.