View Full Version : Got A Creative Skill For Cleric? Post It Here!
DarthRaider666
05-13-2008, 07:26 PM
I have seen couple of topics about new skills for some classes (especially for Archer) which inspire me to make this topic. I sometimes be imagining about a skill Fiesta should have. I’m pretty sure some of you like to imagine too.
All the skills posted in this thread are NOT meant to convince to be used in Fiesta, but for entertainment. (It will take miracle for Fiesta to borrow our idea)
There are similar threads like this in Fighter, Archer, and Mage forum.
When posting a new skill, please specify it. The following information should be filled-in:
=> Name
=> Level Requirement
=> SP Requirement
=> Weapon Requirement
=> Range
=> Additional Damage (if any)
=> Special Effect (if any)
=> Time Duration (if any)
=> Cooldown
You may not need to specifically state the Attack Range, Time Duration, and any other information if you cannot fill-in the exact number, but be sure to estimate them. For example, you may state the Attack Range as being “close-range” instead of 1.5m.
You may add any other additional information that is not listed above.
If the skill is based from another game, please modify it so it is not too similar to the other game.
Most importantly, have fun! ^_^
whatever1234567
05-14-2008, 12:40 PM
2 skill ideas
1. Holy cross level 30 a cross appears on your shield and you throw the light blast from 10m away minimal damage mostly a pull or for attacking MD. a new 1 every 10 levels Enpowerment worthless amounts
2. Hail of light level 60 Aoe attack ( yeah yeah you all say we don't need 1 i say we do agrue or flame i don't care) Just light appears all around you dealing damage to everything a new 1 every 10 levels also
To make sure neither are overpowered make them controlled my your INT
I makes sense seeing as how clerics can heal people with a little beam of light if thats now magic i don't know what is.
But doing this may make the stupidest build ever ( pure int cleric) come to existence
TestSubject
05-14-2008, 01:57 PM
I guess you could look through
http://www.outspark.com/forums/showthread.php?t=69643
Bob_Biscuit
05-14-2008, 04:54 PM
*chuckle* Alright, I'll give it a shot.
Purifying Aura
Level 45
341 SP
~A light shines from within the caster, spreading out in a sphere to the max range of the spell~
Weapon doesn't matter -it could be fists if you wanted.
Close Range
Instantly deals a set amount of damage to up to five enemies once every three seconds for twenty-one seconds -begins at thirty-five damage. (35 damage * 7 hits = 245 total, if enemy lasts that long)
Casting time is two seconds
Cooldown at three minutes.
Upgrades at 60 -increase damage to fifty (350 total)- and 75 -increase damage to sixty-five (455 total)
The high SP cost and cooldown, combined with the relatively low damage (At 47, I can do more damage in three normal attacks to a blue clover trumpie than this does over time, and by the time it is over, I could easily do more than this at the 75 upgrade) would help keep balance so clerics couldn't become an AoE class, but still somewhat lessen the chances of dying when accidentally pulling too many mobs, whether it be from the tank or while trying to solo. The casting time is also decent, but low enough that you could cast heal, start the cast of this spell, and then cast heal again, so as to keep the tank alive. Like it? Don't like it? Doesn't matter to me, I just thought it'd be cool. ^^
GaaraPajama
05-14-2008, 05:53 PM
here goes:
New cleric skill =D
1. Secret service guy: "Mr president what ever you do, don't press that red button!"
2. Mr president: "oh you mean this button? -yea he pressed it-
Result: BIG NUKE BOMB SHOOTS OUT FROM THE GROUND AIM FOR ANY ONE WHOSE NOT A CLERIC !
Conclusion: CLeric win . . . . All other classes got PWNED ! XD
dimanoroji
05-14-2008, 05:57 PM
here goes:
New cleric skill =D
1. Secret service guy: "Mr president what ever you do, don't press that red button!"
2. Mr president: "oh you mean this button? -yea he pressed it-
Result: BIG NUKE BOMB SHOOTS OUT FROM THE GROUND AIM FOR ANY ONE WHOSE NOT A CLERIC !
Conclusion: CLeric win . . . . All other classes got PWNED ! XD
That's not a skill...XD
I like the purifying aura move. =D
agentcarranzo
05-14-2008, 06:18 PM
Its now my turn to make skills..(yeah,almost all other classes can do aoe.MAGES,ARCHERS)
1.Angel's Breath Lv50- deals a devastating damage to nearby enemies(max5)of 200-300.
( Feathers are scattered arround)like GORDON MASTER's power!
where ghosts circles around him...
immidiate cast>3mins cooldown>100sp consumption>
2.Mystical Aura Lv30- gives spiritual support and cast a holy shield on party
members that protects,heal hp snd sp for 20 seconds.
(immidiate cast) (casting distance --15m)
consequence- sacrifices HP by 500 points>4mins cooldown>100 sp consumption
well.....
Eternal_Doom
05-16-2008, 11:05 AM
OOOOOOO YAY! MY TURN!!!!!!!!!
^_^ Divine Blessing ^_^
Its a cross between cure revive and heal
SP consumption: 100sp
CD: 10 seconds
lvl 45
Description: Heals everyone in the party revives them if they are dead and cure them if they are poisoned/bleeding
O: Angelic Demolition :O
SP consumption: 34
CD: 20 seconds
lvl 37
Dmg: 125-175
Description: raise you weapon and summon the power of an ancient angel to attack you enemy in a powerful attack of pure light
Well thats all for now :D
Tamlinari
05-16-2008, 11:27 AM
Name - Devine Teleport
Level Requirement - 50
SP Requirement - 1000 and increases proportionately with level.
Weapon Requirement - Any
Range - N/A
Additional Damage - None
Special Effect - Transport any player character from any location to your location.
Other player must accept via blue dialog box.
(Not Uruga unless the other character is already in Uruga.)
Time Duration - None
Cooldown - 5 minutes.
Eternal_Doom
05-16-2008, 11:39 AM
Name - Devine Teleport
Level Requirement - 50
SP Requirement - 1000 and increases proportionately with level.
Weapon Requirement - Any
Range - N/A
Additional Damage - None
Special Effect - Transport any player character from any location to your location.
Other player must accept via blue dialog box.
(Not Uruga unless the other character is already in Uruga.)
Time Duration - None
Cooldown - 5 minutes.
do you mind if I change it a bit? make it a skill so you can transport someone out of danger like this:
in Uruga and someone is about to die so you cast the spell on them and as soon as they get hit they get teleported to the edge of the map that they can see (The corner map) and they dont get hit :) then you can heal/restore/invince em^^ (If you know how to o_O )
Tamlinari
05-16-2008, 11:40 AM
do you mind if I change it a bit? make it a skill so you can transport someone out of danger like this:
in Uruga and someone is about to die so you cast the spell on them and as soon as they get hit they get teleported to the edge of the map that they can see (The corner map) and they dont get hit :) then you can heal/restore/invince em^^ (If you know how to o_O )
Sure, sounds good.
:D
KenshinGi
05-16-2008, 12:56 PM
Angel Feather
Wep requirent none
sp 80-90
dmg single strike 150 extra dmg
Cleric gains wings for a moment and strikes down with both hands
yeah 1 more attack skill you clerics need it :P
Angels Horn
wep req none
Sp-200-250
level requirement 62
a self/pty buff 15% chance of auto revive to 1/4hp if Hp hits zero chances increase 1% per pty member for grand total of 20% chance of auto revive ^^
The cleric kneels down and a pillar of light engulfs him/her while (kinda like praying for protection)
Yeah i did not give you all an AoE thats cuz everyone took all the good ideas and i dont want to compete ^.^
Chringer
05-17-2008, 09:27 AM
Angel Feather
Wep requirent none
sp 80-90
dmg single strike 150 extra dmg
Cleric gains wings for a moment and strikes down with both hands
yeah 1 more attack skill you clerics need it :P
Angels Horn
wep req none
Sp-200-250
level requirement 62
a self/pty buff 15% chance of auto revive to 1/4hp if Hp hits zero chances increase 1% per pty member for grand total of 20% chance of auto revive ^^
The cleric kneels down and a pillar of light engulfs him/her while (kinda like praying for protection)
Yeah i did not give you all an AoE thats cuz everyone took all the good ideas and i dont want to compete ^.^
the second skill sounds soo cool. the clerics should get a radius attack it not fair that we son't have one.
Chringer
05-17-2008, 09:36 AM
Name: Global purification
Lvl: 80
No weapon required
Uses half of current sp
Description: Seven beams of light fall from the sky one on the cleric and the rest surounding him/her doing a radius attack. Also heals cleric for 50% of max hp
__________________________________________________ _______________
Holy bang: Burst of light that stuns enemy for 5 seconds
1 minute cool down
Red-EyedDragoon
05-17-2008, 03:48 PM
i like the aura purifying thing, thats a good one, however one change i would make to it was make it for level 30 and can increase every time the bash skill increases. i also have an idea for a skill
Earth Strike
lvl 26
55sp
hammer
10m
200-300
stun
1 min cool down
Bob_Biscuit
05-17-2008, 05:55 PM
Okay, I got a new skill. ^^
Smite
Level 48
304 SP
~Begins the same way Revive does (though a shorter break between the cross vanishing and the wings appearing), but when the wings burst from the cleric's back, light falls to the ground around the cleric~
Mace or Hammer
Close Range
Hits up to three enemies, ignores defense -damage is calculated by (STR + INT + SPR)/3, not counting free stats. I.E. (209 + 121 + 135)/3 (My stats at 48) = (465)/3 = 155 damage per hit.
Casting time at three seconds.
Cooldown at four minutes.
No upgrades available -skill is decent as is.
This skill is also an AoE skill, but it still has enough drawbacks to keep clerics from becoming an AoE class. As with my other suggestion, this is purely an 'I will die if I can't kill something soon' attack. Or if you get bored and don't care about the massive SP cost. :P Cooldown can be empowered to three minutes, but attack empowerment is impossible. Get better equipment for it to do more! >:]
Tmantorched
05-19-2008, 07:09 AM
Counter Strike Arua
lvl - N/a? maybe around 47?
Sp - About the same as invince
Dmg- 30-50? (gets better with age ^^)
Duration- 30sec?
C/D - 1 min?
Max area 5 or 6 mobs ^^
Cast a dammaging arua on friendly unit. When a monster hits the CSA, dmg is delt back to the monster. CSA is applied like invince. It gives Aggro to the person who has the arua on so a Tank tanks better and the party or solo kills mobs faster.
I think this is better then a cleric AoE, after all it makes more sense =]
I'm a tanker at heart and I pretty much think every class is shweet! ButI dont think a cleric should get a straight up aoe attack...I would rather have my cleric stay alive, then pull all the aggro between heals AND an Aoe. I think this is a good option.
Is there a better place to put this idea? So that maybe a Gm could read it?
Do you think this is a good idea?
Gummyyummy
05-20-2008, 02:03 AM
Clerics are good...bUT they need aoe skill too..hmm
Devine chain
400 sp
A chain of light that surrounds up too 5 mobs and deals 300-400 dmg for lvl ..um.. 45 :D
cooldown:1 min
no range...any weapon :D
Tamlinari
05-20-2008, 06:19 AM
Well,,,,,
Actually as I understand it, Trip and Bleed are supposed both damage and stun but those aspects to the skills were removed for some reason.
It would be nice to see those skills returned to the way they were intended to be.
Reading through the posts it seems that the skill that most people would like is one that does damage to multiple mobs simultaneously.
Personally, for PvP I would like to see a skill that when cast drains the other characters SP similar to the way a Mage can.
Maybe draining HP would be better?
Just my opinion.
cooperwuzhere2
05-20-2008, 03:12 PM
Name: Holy Aura
Level Requirement: 67
SP Requirement: 234
Weapon Requirement: Hammer/Mace
Range: ??? (party buff, will figure out later)
Cooldown: 3 minutes
this is another party buff spell that increase STR and INT by 10%. this is a party buff and runs out every 59 minutes. (duh)
a holy blast circles the caster leaving a trace of holy aura encircling his/her party.
Archaonn
05-20-2008, 03:16 PM
=> Holy Destruction
=> 80
=> 500
=> Any Cleric weapon
=> 2 yards
=> 1000-1650 dmg
=> has a special chance to do an addition 1000 damage plus has a 5% chance to fully restore Clerics sp and hp
=> N/A
=> 2 mins
Erevan
05-21-2008, 10:38 AM
You asked, so lets give imagination a chance....let me throw my Latin, lol
=> Name: Verbo (word)
=> Level Requirement: >50
=> Weapon Requirement: none
=> Range: centered on character
=> Description: an AoE defense skill which could stun all around enemies and maybe deal some damage. A good way to deal with overhelming mobs while trying to keep friends alive.
=> Name: Igne Fides (fire of faith)
=> Level Requirement: >40
=> Weapon Requirement: any
=> Range: ?
=> Description: a ranged skill with a damage equivalent of a mace hit, Enough to attract attention of mobs. But not too good to make clerics ranged attackers.
=> Name: Martirio (Martyrdoom)
=> Level Requirement: >60
=> Weapon Requirement: any
=> Range: ?
=> Description: A skill used on behalf of a party member. Within the duration of this skill a share of damage received by this ally will be transfered to the cleric. A good way to help tankers.
I will stop here otherwise this post will be long......