NaiPinG
08-18-2007, 10:56 PM
1st of all fiesta fighter may divide into three kind of types
<ul>
Attacker = Full str
Human meat shield = Full end
Critical Butcher = Full Spr
[/list]
For Starter <u>Str</u> and <u>Spr</u> player you be consider weak compare to <u>End</u> player.
<u>Reason</u> End adder see their result fast
Every END added = +.1%block(1~50)/.05%block(51+), +.5def, +5hp.
<u>every 10 pts u gonna get 1% block rate 5 def 50 hp </u>
And from wat i believe from lvl 1~50 u get a .1% but from lvl 51 onward u get a .05 blockrate
at lvl 100 END = +8.25%block, +57.5def, +575hp
Where a Str adder
STR = +1.2dmg <= Compare to End it seem to be weak
<u>every 10 pts u get a 12 dmg increment</u>
But the add on is not on ur dmg range instead it add on dmg u are giving the mob
Example u have a 100~120 dmg range and u hitting a mob 80 but with the 12 dmg add on = 92 dmg
Not much different from the start but if u are a pure u getting +138dmg useful in training if u r a 1handed
at lv 100 +138 dmg
I'm using a full str build and i can tank Slime and mara with def scroll, most of the time is the number of cleric and how experience are they that make the different /sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-laughing.gif
<u>And if there only 1 cleric in KQ dont res ppl when the tanker need healing =.= u res the dead, he or she loves u. If the tank die the whole party curse you. </u>
Spr adder
SPR = +.2%crit(1~25)/.1%crit(26+), +.5Mdef, +5sp
<u>every 10pts u get a 2% critical 5 mdef 50sp </u>
Well warrior M def sux get some mdef would'nt do much either best bet is to use a scroll . But wat we looking at here is the critical boost and sp increment. Guess i need not explain much what happened when critical happened
Same goes here lvl 1 to 25 0.2% increment from lvl 26 onward is a .1%
at lvl 100 SPR = +14%crit, +57.5Mdef, +575sp
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Enough of stats discussion
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<u>Now about the weapon</u>
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1st of all warrior use 3 weapon : 1handed sword , 2 handed sword & axe
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1st of all a 1 hand sword and shield user or the wonderful tanker /sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-tongue-out.gif
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is a must have during KQ 2handed user are not recommend to be tanker due to the lag in defence.
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<div align="left">
Both hands sword and the axe biggest merit is the instantaneous injury
output ability. In particular axe, although the attack speed is slow. The instantaneous injury output is
fearful, this aspect sword shield is the losing end . Axe maybe best PK equipment for warrior.
<div align="left">
<div align="center">
<div align="center">
<div align="left">
<ul>
Attacker = Full str
Human meat shield = Full end
Critical Butcher = Full Spr
[/list]
For Starter <u>Str</u> and <u>Spr</u> player you be consider weak compare to <u>End</u> player.
<u>Reason</u> End adder see their result fast
Every END added = +.1%block(1~50)/.05%block(51+), +.5def, +5hp.
<u>every 10 pts u gonna get 1% block rate 5 def 50 hp </u>
And from wat i believe from lvl 1~50 u get a .1% but from lvl 51 onward u get a .05 blockrate
at lvl 100 END = +8.25%block, +57.5def, +575hp
Where a Str adder
STR = +1.2dmg <= Compare to End it seem to be weak
<u>every 10 pts u get a 12 dmg increment</u>
But the add on is not on ur dmg range instead it add on dmg u are giving the mob
Example u have a 100~120 dmg range and u hitting a mob 80 but with the 12 dmg add on = 92 dmg
Not much different from the start but if u are a pure u getting +138dmg useful in training if u r a 1handed
at lv 100 +138 dmg
I'm using a full str build and i can tank Slime and mara with def scroll, most of the time is the number of cleric and how experience are they that make the different /sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-laughing.gif
<u>And if there only 1 cleric in KQ dont res ppl when the tanker need healing =.= u res the dead, he or she loves u. If the tank die the whole party curse you. </u>
Spr adder
SPR = +.2%crit(1~25)/.1%crit(26+), +.5Mdef, +5sp
<u>every 10pts u get a 2% critical 5 mdef 50sp </u>
Well warrior M def sux get some mdef would'nt do much either best bet is to use a scroll . But wat we looking at here is the critical boost and sp increment. Guess i need not explain much what happened when critical happened
Same goes here lvl 1 to 25 0.2% increment from lvl 26 onward is a .1%
at lvl 100 SPR = +14%crit, +57.5Mdef, +575sp
<div align="center">
Enough of stats discussion
<div align="left">
<u>Now about the weapon</u>
<div align="left">
<div align="left">
1st of all warrior use 3 weapon : 1handed sword , 2 handed sword & axe
<div align="left">
<div align="left">
1st of all a 1 hand sword and shield user or the wonderful tanker /sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-tongue-out.gif
<div align="left">
is a must have during KQ 2handed user are not recommend to be tanker due to the lag in defence.
<div align="left">
<div align="left">
<div align="left">
<div align="left">
Both hands sword and the axe biggest merit is the instantaneous injury
output ability. In particular axe, although the attack speed is slow. The instantaneous injury output is
fearful, this aspect sword shield is the losing end . Axe maybe best PK equipment for warrior.
<div align="left">
<div align="center">
<div align="center">
<div align="left">