View Full Version : About Mock
iLoveless
05-24-2008, 08:05 PM
It's not something recent that I've noticed but whenever I AoE with a party... my Mock doesn't seem to do a very good job. :/ At first I had thought that it's because I wasn't used to AoE'ing (cause I mostly solo) and also because my Mock was still level 1.
Now that I have Mock level 2 I thought it would be better. It is to some extent but if I pull a big group I lose some and I can't get those back no matter how many times I Mock. You'd think that even if the Clerics and the DDs were spamming skills that after 5+ Mocks you'd get the aggro back.
So just wondering if it's just me and my bad tanking abilities or if anyone else has noticed it? :3 Tips and pointers would be nice too to help me keep aggro since... I'll eventually need to learn to AoE more often than solo.
blanketpenetrate
05-24-2008, 09:02 PM
Mock 2 should make a big difference, it did for me anyways. Theres really nothing you can do but mock and devestate constantly. If you think its bad now wait till you get to the 60-70s.
Superpinoyboy101
05-24-2008, 09:10 PM
it shouldnt be that bad, just reduce the cooldown time for mock to the max, do the same with dev. that should help out a little.
ikeburner
05-24-2008, 09:16 PM
You can also try mocking the mob then waitng till mock is about half done cooling down. At this point devastate. Then mock again when dev is about half done cooling down. Repeat.
vuong_john
05-24-2008, 09:17 PM
you need to remember as well that mock only affects 5 monsters.
Anko_San
05-24-2008, 09:21 PM
well... you'll lose aggro to DDs easily. constant mocking wont really make a diff. The only way you can keep an enemy on you is to attack it alot.
iLoveless
05-24-2008, 09:40 PM
Mock 2 didn't make too big of a difference. And yes, I have cooldown maxed in both Devastate and Mock (tanker's basics ;)). Well, I know that Mock says 5 monsters but if it really was as stated... then I'd lose like more than half of the mobs to DDs cause I probably pull like 15 or so (though I can't count cause they all merge into one wide mob). ^^;
I'll try what ikeburner said... and I guess all I can do it just spam those skills. I hope Outspark raises the effectiveness of Mock. Cause the DDs are only going to get stronger... with all those shiny weaponry... D:
Terrah-Incognitah
05-24-2008, 09:42 PM
I generally don't AoE, but what I can suggest is getting in the habbit of keeping mental memos of how much hate a particular npc has. Up to about 15~ npcs I can usually keep track, past that it gets confusing.
What I mean is, lets say a set of npcs pull off you and go to the cleric. You mock them, and keep them behind you instead of with the patch ahead (which get devastated, since the patch behind you were just mocked). That sort of stuff. Just randomly mocking is useless in my opinion, I haven't tested how mock selects npcs to effect but based on the trends I've seen in this game I would assume its vicinity (first closest 6 npcs), but it could be a randomly selected 6 of all npcs in range.
Like others have suggested Devastate should be spammed constantly. It takes off the healing stress, and if a patch of mobs run to a DD those 5-8 seconds will (if he's at all alert) signal to him to burn those them down asap. In a general cleric-fighter duo, even when the cleric spam heals I often never need to mock (this is at the 50s) to hold aggro - chain devastating is enough.
Also, not something I've "proven", but I think aggro diminishes over time to some extent. If you pull a mob, and a cleric heals, if you wait for a bit without doing any other hate-inducing actions from either fighter or cleric eventually it splits off to the cleric. Ah well, for another day but all things that should be taken into account.
blanketpenetrate
05-24-2008, 09:55 PM
you need to remember as well that mock only affects 5 monsters.
So says the description, but go into a herd of monsters and do a mock, count how many it draws. More than 5. Mock has a limit, but its definitely more than that.
GoldenWidow
05-25-2008, 01:02 AM
Well sadly..
We will never be able to redraw aggro, per Mage within the party. I'm a pure STR, so I CAN pull aggro off of ANOTHER fighter who's already mocked, with simple skill-spamming. If you're a real tank, odds are you're pure end, or end/spr. Meaning even with a +9, and two shining Elderine rings, you're damage count will be less then another DDs your level...
Or even slightly, lower.
Making holding aggro and pulling it, near impossible for you unless you have gawdly cat like relfexes. As my cleric I've done pretty much nothing but party since level 20, and to date in any party in DoA, or even the Spider KQ. Spam healing will destroy a fighters aggro, the only thing pulling it off of me, is a mage.
Long story short Loveless? You won't re-pull aggro, sorry:(
BUT! You can do JUST as good of a job tanking without holding every single monster on you (oxymoronish sounding I know but bare with me)
Mock, spam skills (NOT DEVASTATE) and as stated above me, when your mocks cooldown is roughly half or a quarter round, devastate. For those 6x's, whirlwind, then re-mock and pray your mage (if ones in the party) hasn't used Inferno, because if they do?
You've lost it all :) lol
unknownz
05-25-2008, 04:24 AM
I usually mock -> wait -> devastate -> mock.
Or. Devastate -> wait -> mock -> devastate.
Both works.
But, yeah, I agree we need better mocks. In huge aoe parties (Abyss), I use mock + devastate in succession, because the mob is too large. I had to devastate the mobs unaffected by mock, who were running to the mages.
And when the effects run out, I'm usually at loss when I see mobs attacking the mages and clerics >_>
All I do is sit there and hope the mobs die.
HotRed
05-25-2008, 05:26 AM
Mock 2 is very powerful to get the aggro!
As you can see, my Fighter is level 56 already and I have done a full party last night in Abys!
If your Damage Dealers are good enough, they SHOULD NOT ATTACK until they see your MOCK! If they attack before you use your MOCK, well, meeting place might be in Town lol! :p
Keep in mind to use Mock before they attack, inform your party not to move until your MOCK is successfully delivered! ;)
Halfway of the MOCK's cool down as some other players already mentioned, use Devastate to generate more aggro and stun the mobs of course! ;)
Most of our Fighters have no idea that Demoralizing Hit slightly generates aggro! Hmmm... You don't believe me? Well go to the mobs with no aggro on you, then use Demoralizing Hit! ;)
Hope it helps your problem getting the mob's aggro! ;)
Encourage
05-25-2008, 08:48 AM
O.o I think that If you have a party with high Damage Dealers
You must also have alot of STR and Empower on Devastate DMG\Cooldown to keep up with the agro holding (Duration empower is good too, but its optional :O!)
;D ouu! and gather them into a nice ball of mobs ^^ Its always fun Devastating like that <3
xD If your not 43 yet to get Devastate.. um, >,> save your points for it.
Meh, for Mockk~ xD fully cooldown it, It can save lives!!
;] Especially those squichieee mages!
l0rdplik
05-25-2008, 09:01 AM
Couple things:
Slashing between mock/dev is way better than waiting. You're adding agro to the monsters you attack. I like to to [tab] to another monster at each new slash, this is particularly effective when the monster I just tabbed to has not been hit yet. So don't just stand by waiting for cooldowns while mages draw more agro, get in there and burn more SP!
Also, lately I have been mocking at the halfway point in luring abyss. If timed right, you still mock when you arrive to the party, so you have 2 mocks in before anyone has hit them.
AND stopping the mob at roughly the clerics max heal distance helps alot too! They WILL draw less agro from this.
iLoveless
05-25-2008, 12:29 PM
^I've learned to Mock while I'm gathering too. Seems to work a lot better. I'm not 60 yet so I'm not having to worry about Nova or Inferno so the biggest problem is the Archer who spams Multi and Nature's Mist. ^^;
I do have max cooldown on Mock + damage/duration/cooldown on Devastate. I will just have to wait for Whirlwind then. xD That skill look so cool.
When I did play an Archer before I didn't have the short cooldown on these skills so it's weird seeing aggro go to the Archer than the Mages. But at least the Archers are a little less squishy than the Mage.