View Full Version : for a Battle Cleric Holding Mace or Hammer?
b3nnkl
08-21-2007, 01:20 PM
there are lot of Battle Cleric add stat as END/SPR , STR/END or pure SPR ,
which 1 better stats?
*and with this kind of stats , they get low hit rate (always miss) since the skill hav add SP
why we shld add more SPR stat?
for Battle Cleric
Hammer - High dmg/Aim rate low (miss quite alot, i tested)
Mace - Low dmg / Aim rate high
Which weapon better? shld we add some dex if holding HAMMER?
wobiiin
08-21-2007, 01:44 PM
My cleric only got to*lv20,*but from what i've heard, ppl think it's better to go back to mace after lv40..
at what lvl did u miss alot with the hammer?
Keenan
08-21-2007, 09:50 PM
a battle cleric?dont they suck in ppl dont want them in partys cause they fight more then heal??*
rethiness
08-22-2007, 05:10 AM
@ Keenan
Sure we may want to fight more then we heal but you roll a cleric and spend your points in pure healing stats.
Lets see how long until you delete that character and roll again.
If I wanted to play a cleric and bash things in the face thats my choice now isn't it?
b3nnkl
08-22-2007, 07:10 AM
@keenan
I feel keenan was the 1 no respect on Cleric tat why they dun wanna to heal u.. wahaha~
Cleric a most busy party member! who the 1 always get scold by other! ( u suck at healing , why dont u revive me! )
please healing also need cooling time!
eat potion also need cooling time!
revive also need cooling time!
1 party only 1 cleric need to take care 4 members!
our SP not unlimited!
Cleric always the 1 who no taking any drop!
we spend alot sp stones or sp potions!
PLEASE USE YOUR OWN life stone , dun always keep asking for HEAL!
PLEASE GIVE SOME RESPECT! BATTLE CLERIC SUCK ?! THEY TANK BETTER THAN FIGHTER IF THEY HAV TAUNT!!!!!!
 
lullabies
08-22-2007, 08:29 AM
I know, b3nn. People depend on clerics too much. I like my parties because they know I cant always heal. They know that there are 4 other people besides them who needs attention, so they will step in and use the HP potions/stones when they know I am busy with someone else.
Our SP drains like mad when you're the only cleric in a party. It drains especially mad when you're in a party of all STR fighters, except you. We need more pure END fighters, honestly. It helps both the cleric AND the fighters themselves.
I also hate it because people expect us to heal/revive. I hate it cuz they just go REVIVE. NAO. LOLZ IM TEH CENTRE OF TEH W0RLD SO U MUST REV EVRYTYM I DYE. or HEAL HEAL HEAL HEAL PLOCKS NAO STFU AND HEAL MEH SUCKA.
Yeah, no.
Also, b3nn, I'd suggest using a hammer if you're a battle cleric. I don't know what you trained on, but I rarely missed. o.O;; Plus there are such things as increasing your aim scrolls.. I also recommend the END:SPR build. I did 1:2, END:SPR ratio and I can say it worked out pretty good! I was able to Guild War really well ^_~ and solo in Lum Stone pretty quickly for quests for when I can't find parties. If better, this time I'd try a 1:1 END:SPR ratio, or close to it so that I can solo stuff better. I don't recommend you add DEX at all. You can try if you want, some other battle cleric builds like STR:END:SPR. Or become a full END cleric~ (but your SP will be very low)
b3nnkl
08-22-2007, 09:49 AM
Hi lullabies,
Clerics Doing thier duty WELL!
Those Dmg dealers trying to Save thier stones / potions , so we also try it also ~ wahaha~
I*tested Hammer/Mace as Battle Cleric.
I did 2:1 END:SPR quite worked also.
For END:SPR - Hammer (DMG -*ok , Aim - Low, Life - ok, SP -*ok , Critical% - ok)
Mace (DMG - Low, Aim -*ok , Life - OK, SP - OK , Critical% - abit lower/OK)
For STR:END - Hammer (DMG - Good, Aim - Low, Life - ok, SP - Low , Critical% - Low)
Mace (DMG - Good, Aim - ok , Life - ok, SP - Low, Critical% - Low)
For Pure SPR - no test i think (DMG - V Low, Aim - V Low, Life - Low, Sp - High, Critical% - V high) if u have a group of frens playing ~
For Pure END - Blood COW! RICH PPL! Wasting TIME (DMG - V Low, Aim - V Low, Life - V High, Sp - V Low, Critical - V Low) U the survivor! PVP cant Fall , person who Last Standing! But abit Hopeless.
imported_Melody22
08-22-2007, 10:54 AM
The clerics were designed to help the other players, I agree that we are taken for granted.* I have made it my personal thing not to heal ppl who are jerks about it.*
But it makes me mad when I see a cleric trying to tank!* That was not what they were designed for, if you want to tank make a warrior.* Healing yourself takes a few seconds and during those seconds that big bad guy goes and kills the ppl who are doing the real damage, the mages and archers, or even the fighters who are going at him from behind, and since the cleric is tanking they dont' have anyone to heal them and usually they die really fast.
I made my cleric because I enjoy helping people.*If I didn't enjoy*helping others I would of made something else.* I hope you can choose to use your cleric as it was created for.
-Good Wishes for the Future-
twinn_dragon
08-22-2007, 01:23 PM
i made a cleric hes good but it takes 4eva to heal ev1 in alarge party. im healin 1 person some1 else is dying and then some one dies and the rev is takin 4eva and then the creature turns to me n kill me as im rev the other. now im dead n hav 2 go to town n i lost all that xp that i got from the bein in that prty.
it ezer to just solo and heal those that i c in need of health n rev. i get more xp and die less.
twinn_dragon
08-22-2007, 01:24 PM
oh n no razz about heal me, heal me, heal me, rev me
misoka
08-22-2007, 01:24 PM
Clerics/Healers are ALWAYS being taken advantage of, no matter what game it is. I ended up quitting WoW with my priest because my guild were being morons on wanting me to spec in a certain way for their raids and whatnot. I already had a great build for being a full support but blegh. And on top of that, I had hunters who were complaining that I wasn't healing their pets when they were near full health while the effing tank was down to his last sliver of health.
Point is. People can misunderstand the Cleric position WAY too easily because they think of them as healbots. I've learned that the only way to solve this is simply by not giving the heals/res to people who are constantly being jerks to you. Those people will never learn, and even if you aid them, they come up with some reason as to how YOU screwed up.
I believe that clerics can become battle clerics, but as Melody22 said~ They're not meant to tank. Fighters have that role for a reason. Yes, clerics CAN tank under certain situations with the correct build/scrolls/pots/stones. But I really suggest leaving the job of tanking up to the fighter because they have the high endurance (if they're tank specced) to tank.
I know it sucks to just say fighters are tankers, clerics are healers, and archers/mages are damage creators, but that's just the role that they play in a party. Each person needs to do their job. Mages and archers are already killing the monsters around you. The fighter is tanking the major boss. Clerics should be there to help heal the tank so that the boss doesn't go around killing every player out there. It's teamwork.
But to answer the initial question, usually High DMG is meant for battle specced players. Think of it this way. A tanking fighter would want to use a shield and a one handed sword. Using a two-handed sword wouldn't help much but to some it helps. But a damage specced fighter would need all the help they can get. So a two-handed sword would be best.
A battle cleric would want to use the high dmg weapon with the right build. ;D
lildinkums
08-22-2007, 02:27 PM
Both!!!!! Use both as a battle cleric. For large mobs with alot of*def you will want the hammer. For mobs with high dex (bat, pixies, books etc..) you will want to have the extra aim of the mace...dex mobs are usually weaker.
Off Topic...joining the convo =P, I was a full END healer. We take alot of damage, we are supposed to. Different builds do different jobs. As full END you heal the tank and step infront of spaws so they attack you instead of Mages and Archers until the tank can get them off. That way you can heal with stones and pots while leaving*skill heals for the party. Full END is a party cleric...battle clerics are needed in parties too. When in dangerous areas where mobs spawn fast it's good to have an extra damager that can also heal. Great party is a Tank that can keep agro, Mage, Archer, Battle Cleric, and Party Cleric. Almost impossible to kill a party comprized of that. I can't wait to get back in there!
<3 lild
Clindorin
08-22-2007, 02:44 PM
misoka
I was planning on becoming*a cleric, but when I read this post then I realized clerics aren't really the fighting type.
What do you mean by 'tank'?
So clerics are mainly healers right? I mean I kinda wanted to kill at the same time as heal others.
Also, when do I start healing more then fighting?
*In your appenion, what is the class I should choose bettwen warrior, and cleric? Warriors are more fighting style and defensive; Clerics are more of a healer/ defensive fighter.*I just cant decide.
The diffenrence is I've been a mage on lots of different games i.e runescape, and maplestory,*so I wanna try something different now.
Is there anyway I could make my cleric a fighter and healer? Because that is what a really wanna do.
 
meadow
08-22-2007, 02:47 PM
you heal more at the begging then fight more at the end not saying your not gunna heal at the end it mostly depends on ur build the more spr u got the more of a healer your gunna be =] more end or str u got ur more of a fighter. but ur always gunna be a healer.. since at beggining clerics suck at fighting they just heal especially in KQ they wont even go attack bosses...
Sensor-22Wizmage*********** I
Squinty-23Highcleric********LOVE MY*
Seksor-14Archer***********CHARACTERS
lome1986
09-06-2007, 03:23 AM
Hammer for sure bcoz u need high aim only in KQ.
TastyTapioca
09-06-2007, 01:06 PM
Battle Clerics are good and all but lately I've seen to many clueless ones running around at higher levels. For some, the concept of healing seems to take a backseat to getting in there and beating the crap out of whatever spawn is being engaged.
That's great until teammates start dying. Not many can dual wield the responsibility of healer and secondary melee. I've had to watch clerics older than me ignore healing their party because they're busy engaging in fighting alongside everyone else. If this is you, go play a fighter then.
You know it's pretty sad when you team up with people and almost all the time people are saying such things as "wow, you're a really good healer/cleric". I mean I get showered with praise so much that it takes me off guard, literally, since I'm not use to hearing such. Guess that's the difference between CB and OB.
Clerics main job is to heal/revive/cure and help assist in fighting secondly. I wish more would stop getting those two switched around. It gives clerics a bad name. :P
tehfusion
09-06-2007, 02:40 PM
This post no longer exists.
Son_of_liberty
09-06-2007, 02:53 PM
Let me get these right ,clerics(the only healer on this game) get angry because people want them to heal. That's beautyful.
ASCIIrider
09-06-2007, 03:59 PM
I made my Cleric a battle one both in CB and OB. For the simple fact of being able to solo effectively. Also somethimes clerics ARE called on to do the tanking tole as well, I know I did often enough in the Mara KQ when I was level 23-25 since the fighters were lower and had less def and HP.
Now when I do go into a party though, if there's a fighter who can, they tank, with me as a backup, also watching their health to keep them alive. and if there's enough heavy hitters, I'll just stand back and heal.
Good points were made about what people expect of a cleric. People need to realize our 1st priority is to keep ourselves alive, then party members then if we're generous random people in the world. Let's face it, if we die, who's going to revive you when you do?
The biggest thing I see is people getting mad cause a cleric won't come revive when they shout with "Can I get a rev?" This helps us out a lot as we LOVE playing hide and seek on a huge map not knowing where you are and having 2 minutes max to find you.
Here's a hint folks give map coords "Can I get a rev at G2?" That way if there's a cleric nearby he can think about assisting you, however if you're at G2, and I'm at A9, don't get mad cause I'm not willing to go across the map, especially one with aggro mobs.
And Son Of Liberty, we get mad cause EVERYONE expects us to drop what we're doing to heal them, how do we level if we just go around healing people all day?
Semaj
09-06-2007, 04:09 PM
im there with ASC, ive built my cleric more for battle than just healing and support (currently lv23 with 600hp and slightly more sp). this works out because a huge number of the people that i usually party with are other clerics for some reason, and even if i have 2 fighers with heal 3 or 4 i can beat on monsters and still keep them alive because im healing for 300+hp.
under most circumstances clerics can both tank and heal party members in parties and KQ as long as they're carefull and actually pay attention to the status of their party. thats key with a cleric, you have to pay attention to your party, but at the same time you can't sacrifice yourself.
if you like playing a full support cleric thats fine, but dont hate on us clerics who can do both. (and yes, i get compliments on being a good party cleric even while helping to tank)
TastyTapioca
09-07-2007, 07:30 AM
No hating, just saying I've seen to many clerics focus on tanking rather than the healing aspect. I think a cleric who can balance battle/healing takes a lot more attention and should be given a lot more respect for being able to do such effectively.
And yes, nothing is more vexing than having someone shouting that they need a revive and yet don't call out or don't know the location they died at, so it becomes a hide and seek ordeal. That's especially not good if you're in a danger zone where you wouldn't be able to fend off the spawns if you got enough aggro'd onto you. That in turn also, slows down the revive process as the cleric can't do the revive with a train of critters munching at hindside (unless you're uber cleric).
Superwolf
09-07-2007, 09:49 AM
I agree pretty much with ASC, he said how we're supposed to play, though I've seen clerics don't really do it right. Clerics here in my personal opinion are always supporters either in healing or fighting or tanking. It depands on the situation. We can't take the fighters place as tankers but, we can do it whenever we're needed. Clerics are flixible class in many ways.
There are some points you're missing. Maybe some noticed but we're doing it anyway,
I've played Clerics/priests in diffrent games I'll mainly talk about RO/ToP for example.
In RO you can either be Full supporter or Battle priest but being which depands on your status build and skills tree it's hard to be hybird or mix between them however, who played the game will understand how it works there because status affect the build pretty much, more than the skills do. Even, if your skills tree mostly goes for supporting you'd considered Battle priest.
In ToP, the status doesn't affect it as much as it did in RO. But the skills differ between the clerics over there, by using the skill points in offensive skills or Defensive skills. Still both Full supporter clerics and Battle Clerics have the same status.
Enough talking about other games. Cleric in Fiesta role the supporter class as a healer as a buffer as fighter! how come ?
let me start first in the status we have:
STR: Increase Damage, Bonus Damage at every 5 stats.
DEX: not needed (IMO)
END: Increase Defence, HP, and shield defence
INT: Not needed (IMO)
SPR: Increase Magic Defence, Critical rate, and SP.
Looking at the stats, I would say to be full supporter I would need SPR and END. Also, If I want to be Battle cleric I would choose END and SPR. lol? Yes
To be a full supporter cleric I'd rather have high amount of SP to support my party very well and HP+Def+M.DEF to help me survive the fights. I must not die easly.
To be Battle Cleric: We'll need Good amount of HP/Def and Damage dealing. Since we are getting STR points every lvl our base damage is increasing we won't worry about the damage. Also, SPR gives more crit chances which is pretty good to have plus the SP+M.DEF which will let you support when needed. So, END will take care of your HP/DEF. Simply, Full supporting and Battle cleric are the same!!
It'll be diffrent if you put all your points in END and you won't support your party properly
or in SPR where you can't defend yourself and die easly. In general these kind of builds not recommended to use.
Talking about the skills you can do whatever you like depands on your way of playing and your need.
My regards Rial.
Keenan
09-08-2007, 07:24 PM
i respect cleris alot they keep me alive so i do most of friends were clerics i was just sayin...
tingrui22
09-30-2007, 02:30 AM
Hammer for sure bcoz u need high aim only in KQ.
Wait till u g lvl 40 u suffer from low aim..
mikybee93
09-30-2007, 03:51 AM
a battle cleric?dont they suck in ppl dont want them in partys cause they fight more then heal??*
Lol, i completely agree, but it DOES get pretty boring... I could see them with a little party trying to tank, but not in KQ =/
Nerria
09-30-2007, 03:58 AM
Clerics == Paladins, in Fiesta at least. At level 60 our class changes to Paladin... we are fighters and healers.
Now, to argue what someone said on the first page about having low spirit as a pure end cleric -- you have obviously never played a cleric. I am pure end at lvl 34 and have 979 spirit and 967 health unbuffed. Divinity will ALWAYS keep your spirit high.
As to the mace/hammer argument - I don't really see any problems with misses yet if I use a Power Scroll. And I always do since they are cheap as heck to make.
However, when I turn 40, I will probably get a mace for the simple fact that the hammer looks ugly and the mace looks so cleric/paladin-ish with it's crosses.
I have to agree with the person that said to get whatever you think looks cooler. The damage ratio when comparing all factors is obviously balanced with very little difference.
However, that's from a PvE stand-point. In PvP I believe Mace will be superior. I've participated in several guild wars now (4 or 5), and my miss rate is VERY high. Even running a scroll (which you wouldn't do much) I missed fairly often on equal or higher levels.
Once I hit 40 and get my Mace, I will report back with my PvP experiences and see which was better. However, from speculation, I will believe the Mace will be the obvious choice for a PvP cleric who plans on doing some fighting.
tingrui22
09-30-2007, 11:39 PM
Clerics == Paladins, in Fiesta at least. At level 60 our class changes to Paladin... we are fighters and healers.
Now, to argue what someone said on the first page about having low spirit as a pure end cleric -- you have obviously never played a cleric. I am pure end at lvl 34 and have 979 spirit and 967 health unbuffed. Divinity will ALWAYS keep your spirit high.
.
Yep...cleric main stats is spr...even if u check character and has low spr stats..but ur sp i high...
sorsorday
11-30-2007, 11:22 AM
there are lot of Battle Cleric add stat as END/SPR , STR/END or pure SPR ,
which 1 better stats?
and with this kind of stats , they get low hit rate (always miss) since the skill hav add SP
why we shld add more SPR stat?
for Battle Cleric
Hammer - High dmg/Aim rate low (miss quite alot, i tested)
Mace - Low dmg / Aim rate high
Which weapon better? shld we add some dex if holding HAMMER?
For yellow monster, you will not miss using mace, but you will miss using hammer. Use a power scroll and the problem will be solved. If you are not full str or close to it, I don't suggest using mace since its damage is really bad. Many people at lv40 use mace because they start to solo red monster in cp. Usually mace + power scroll can prevent miss. However, hammer + power scroll tier2 can solve the problem too. I would say power scroll worth it since it's only 90-95c for 1 hour...the tier 2 one I am not sure if it is worth it but I make my own to use...
Hydr0
11-30-2007, 11:27 AM
I'm a battle cleric.
my build is end str 2:1.
Currently i'm level 46 and i use hammer.
i just love to hit high dmg. and i never miss..
i use mini dragon ring which add dex and more.. so i get more aim .
and i can also buy aim scroll..
Semaj
11-30-2007, 11:27 AM
the mace might not do as much damage per hit but its a more constant damage, i can clank in GC and keep all the agro on me and none on the mage's in my guild. i have 5pts in str. other than that i use a str ring and a end ring when im clanking.
Nerria
11-30-2007, 12:47 PM
Since this thread has been resurrected from the dead, I'll add my two cents in again. Now that I am over 50 my views on Mace>Hammer have changed a lot.
I prefer hammer exclusivly these days, especially for fighting. The miss rate isn't as bad as it was in the 40's and the damage is 'much' higher. I solo almost 'all' the time nowadays (or duo with my friend), and hammer in my opinion is much more suited to a cleric who plans on fighting over healing.
If you want to mix both, go Mace so you can get in 2-3 swings before having to heal the tank. It's speed is superior and will add in a bit of DPS rather than a hammer which may be 1 swing before healing.
I still think Mace is great but hammer is my choice now. Not only does it look neat but its damage is ace, especially on a full empowered Bash critical.
KnightOfTruth
11-30-2007, 03:17 PM
I have to agree with Wolf from a few pages prior. It's VERY EASY to be both a party cleric and a battle cleric (if you must make the delineation), it just takes SKILL!
I've found that the natural level-up bonuses for STR is fairly sufficient for taking damage on mobs. If you build SPR and END (either 1:1 or 1:2 or 2:1 depending on what you prefer) you'll be able to do both fairly well. Let me explain:
By being a healer, you will take aggro many times simply because you are healing (especially on KQs). Thus, having END is necessary, also, having lots of END allows you to focus on other party members while giving little regard to yourself (an occasional glance is necessary, and simply use a pot/stone when you get too low), allowing MOBS (multiple if the case warrants) to wail away at you while your tank/dd'ers are busy.
So, if you've configured your shortcut keys well, and are pretty adept at multi-tasking you can do several things at once and be both an effective HEALER and TANKER (if needs be). Simply make sure you auto-target whatever mob(s) is(are) on you, bash or auto-attack him (shortcut key(s) in both instances), and keep your eye on the life meters of your party and your mouse hovering over the one that seems to be taking the most beating, heal them, then repeat the process.
This works great for me, allows me to add to the damage being dealt, lets me feel more useful then a "heal-bot", makes use of the END and STR bonuses we get naturally (and those we add), and everyone is happy!
True, this becomes significantly more difficult as mobs get harder, but otherwise what would you do with all those pots you've been storing up?
*AHEM* Since the title of this thread is Mace or Hammer, I should probably mention something about that? :) I vote you use both, interchange them back and forth depending upon your needs - it's pretty much that way for all the classes
Yeah....Clerics rock! :)